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blender-archive/source/blender/render/intern/texture_common.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

110 lines
3.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup render
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#define BRICONT \
texres->tin = (texres->tin - 0.5f) * tex->contrast + tex->bright - 0.5f; \
if (!(tex->flag & TEX_NO_CLAMP)) { \
if (texres->tin < 0.0f) { \
texres->tin = 0.0f; \
} \
else if (texres->tin > 1.0f) { \
texres->tin = 1.0f; \
} \
} \
((void)0)
#define BRICONTRGB \
texres->tr = tex->rfac * ((texres->tr - 0.5f) * tex->contrast + tex->bright - 0.5f); \
texres->tg = tex->gfac * ((texres->tg - 0.5f) * tex->contrast + tex->bright - 0.5f); \
texres->tb = tex->bfac * ((texres->tb - 0.5f) * tex->contrast + tex->bright - 0.5f); \
if (!(tex->flag & TEX_NO_CLAMP)) { \
if (texres->tr < 0.0f) { \
texres->tr = 0.0f; \
} \
if (texres->tg < 0.0f) { \
texres->tg = 0.0f; \
} \
if (texres->tb < 0.0f) { \
texres->tb = 0.0f; \
} \
} \
if (tex->saturation != 1.0f) { \
float _hsv[3]; \
rgb_to_hsv(texres->tr, texres->tg, texres->tb, _hsv, _hsv + 1, _hsv + 2); \
_hsv[1] *= tex->saturation; \
hsv_to_rgb(_hsv[0], _hsv[1], _hsv[2], &texres->tr, &texres->tg, &texres->tb); \
if ((tex->saturation > 1.0f) && !(tex->flag & TEX_NO_CLAMP)) { \
if (texres->tr < 0.0f) { \
texres->tr = 0.0f; \
} \
if (texres->tg < 0.0f) { \
texres->tg = 0.0f; \
} \
if (texres->tb < 0.0f) { \
texres->tb = 0.0f; \
} \
} \
} \
((void)0)
struct ImBuf;
struct Image;
struct ImagePool;
struct Tex;
struct TexResult;
/* texture_image.c */
int imagewraposa(struct Tex *tex,
struct Image *ima,
struct ImBuf *ibuf,
const float texvec[3],
const float dxt[2],
const float dyt[2],
struct TexResult *texres,
struct ImagePool *pool,
bool skip_load_image);
int imagewrap(struct Tex *tex,
struct Image *ima,
const float texvec[3],
struct TexResult *texres,
struct ImagePool *pool,
bool skip_load_image);
void image_sample(struct Image *ima,
float fx,
float fy,
float dx,
float dy,
float result[4],
struct ImagePool *pool);
#ifdef __cplusplus
}
#endif