Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2016 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup edgizmolib
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*/
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#pragma once
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/**
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* Data for common interactions. Used in gizmo_library_utils.c functions.
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*/
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typedef struct GizmoCommonData {
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float range_fac; /* factor for arrow min/max distance */
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float offset;
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/* property range for constrained gizmos */
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float range;
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/* min/max value for constrained gizmos */
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float min, max;
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uint is_custom_range_set : 1;
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} GizmoCommonData;
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typedef struct GizmoInteraction {
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float init_value; /* initial property value */
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float init_mval[2];
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float init_offset;
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float init_matrix_final[4][4];
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float init_matrix_basis[4][4];
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/* offset of last handling step */
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float prev_offset;
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/* Total offset added by precision tweaking.
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* Needed to allow toggling precision on/off without causing jumps */
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float precision_offset;
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} GizmoInteraction;
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float gizmo_offset_from_value(GizmoCommonData *data, float value, bool constrained, bool inverted);
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float gizmo_value_from_offset(GizmoCommonData *data,
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GizmoInteraction *inter,
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float offset,
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bool constrained,
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bool inverted,
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bool use_precision);
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void gizmo_property_data_update(struct wmGizmo *gz,
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GizmoCommonData *data,
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wmGizmoProperty *gz_prop,
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bool constrained,
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bool inverted);
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void gizmo_property_value_reset(bContext *C,
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const struct wmGizmo *gz,
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GizmoInteraction *inter,
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wmGizmoProperty *gz_prop);
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/* -------------------------------------------------------------------- */
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void gizmo_color_get(const struct wmGizmo *gz, bool highlight, float r_color[4]);
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/**
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* Takes mouse coordinates and returns them in relation to the gizmo.
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* Both 2D & 3D supported, use so we can use 2D gizmos in the 3D view.
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*/
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bool gizmo_window_project_2d(bContext *C,
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const struct wmGizmo *gz,
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const float mval[2],
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int axis,
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bool use_offset,
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float r_co[2]);
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bool gizmo_window_project_3d(
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bContext *C, const struct wmGizmo *gz, const float mval[2], bool use_offset, float r_co[3]);
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/* -------------------------------------------------------------------- */
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/* Gizmo drawing */
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#include "gizmo_geometry.h"
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/**
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* Main draw call for #GizmoGeomInfo data
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*/
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void wm_gizmo_geometryinfo_draw(const struct GizmoGeomInfo *info,
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bool select,
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const float color[4]);
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void wm_gizmo_vec_draw(
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const float color[4], const float (*verts)[3], uint vert_count, uint pos, uint primitive_type);
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