Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
39 lines
893 B
C++
39 lines
893 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*
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* The public API for assets is defined in dedicated headers. This is a utility file that just
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* includes all of these.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Barely anything here. Just general editor level functions. Actual asset level code is in
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* dedicated headers. */
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void ED_operatortypes_asset(void);
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#ifdef __cplusplus
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}
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#endif
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#include "../asset/ED_asset_catalog.h"
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#include "../asset/ED_asset_filter.h"
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#include "../asset/ED_asset_handle.h"
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#include "../asset/ED_asset_library.h"
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#include "../asset/ED_asset_list.h"
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#include "../asset/ED_asset_mark_clear.h"
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#include "../asset/ED_asset_temp_id_consumer.h"
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#include "../asset/ED_asset_type.h"
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/* C++ only headers. */
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#ifdef __cplusplus
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# include "../asset/ED_asset_catalog.hh"
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# include "../asset/ED_asset_list.hh"
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#endif
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