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blender-archive/source/blender/editors/include/ED_buttons.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

41 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ScrArea;
struct SpaceProperties;
struct bContext;
/**
* Fills an array with the tab context values for the properties editor. -1 signals a separator.
*
* \return The total number of items in the array returned.
*/
int ED_buttons_tabs_list(struct SpaceProperties *sbuts, short *context_tabs_array);
bool ED_buttons_tab_has_search_result(struct SpaceProperties *sbuts, int index);
void ED_buttons_search_string_set(struct SpaceProperties *sbuts, const char *value);
int ED_buttons_search_string_length(struct SpaceProperties *sbuts);
const char *ED_buttons_search_string_get(struct SpaceProperties *sbuts);
bool ED_buttons_should_sync_with_outliner(const struct bContext *C,
const struct SpaceProperties *sbuts,
struct ScrArea *area);
void ED_buttons_set_context(const struct bContext *C,
struct SpaceProperties *sbuts,
PointerRNA *ptr,
int context);
#ifdef __cplusplus
}
#endif