Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2013 Blender Foundation. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ScrArea;
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struct SpaceProperties;
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struct bContext;
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/**
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* Fills an array with the tab context values for the properties editor. -1 signals a separator.
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*
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* \return The total number of items in the array returned.
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*/
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int ED_buttons_tabs_list(struct SpaceProperties *sbuts, short *context_tabs_array);
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bool ED_buttons_tab_has_search_result(struct SpaceProperties *sbuts, int index);
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void ED_buttons_search_string_set(struct SpaceProperties *sbuts, const char *value);
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int ED_buttons_search_string_length(struct SpaceProperties *sbuts);
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const char *ED_buttons_search_string_get(struct SpaceProperties *sbuts);
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bool ED_buttons_should_sync_with_outliner(const struct bContext *C,
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const struct SpaceProperties *sbuts,
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struct ScrArea *area);
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void ED_buttons_set_context(const struct bContext *C,
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struct SpaceProperties *sbuts,
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PointerRNA *ptr,
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int context);
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#ifdef __cplusplus
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}
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#endif
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