When changing the texture paint slot index or activating a Texture Node, the texture displayed in the Image Editor changes accordingly. This patch syncs the Image Editor when a new texture paint slot was added, which currently is not the case. Also deduplicates some code.
233 lines
8.5 KiB
C++
233 lines
8.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "DNA_listBase.h"
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#include "DNA_space_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegion;
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struct ImBuf;
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struct Image;
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struct ImageUser;
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struct Main;
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struct ReportList;
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struct Scene;
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struct SpaceImage;
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struct View2D;
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struct bContext;
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struct Paint;
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struct wmOperator;
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struct wmWindowManager;
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/* image_draw.c */
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float ED_space_image_zoom_level(const struct View2D *v2d, int grid_dimension);
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void ED_space_image_grid_steps(struct SpaceImage *sima,
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float grid_steps_x[SI_GRID_STEPS_LEN],
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float grid_steps_y[SI_GRID_STEPS_LEN],
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int grid_dimension);
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/**
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* Calculate the increment snapping value for UV/image editor based on the zoom factor
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* The code in here (except the offset part) is used in `grid_frag.glsl` (see `grid_res`) for
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* drawing the grid overlay for the UV/Image editor.
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*/
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float ED_space_image_increment_snap_value(int grid_dimensions,
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const float grid_steps[SI_GRID_STEPS_LEN],
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float zoom_factor);
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/* image_edit.c, exported for transform. */
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struct Image *ED_space_image(const struct SpaceImage *sima);
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void ED_space_image_set(struct Main *bmain,
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struct SpaceImage *sima,
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struct Image *ima,
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bool automatic);
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void ED_space_image_sync(struct Main *bmain, Image *image, bool ignore_render_viewer);
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void ED_space_image_auto_set(const struct bContext *C, struct SpaceImage *sima);
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struct Mask *ED_space_image_get_mask(const struct SpaceImage *sima);
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void ED_space_image_set_mask(struct bContext *C, struct SpaceImage *sima, struct Mask *mask);
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/**
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* Returns mouse position in image space.
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*/
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bool ED_space_image_get_position(struct SpaceImage *sima,
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struct ARegion *region,
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int mval[2],
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float fpos[2]);
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/**
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* Returns color in linear space, matching #ED_space_node_color_sample().
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*/
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bool ED_space_image_color_sample(struct SpaceImage *sima,
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struct ARegion *region,
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const int mval[2],
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float r_col[3],
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bool *r_is_data);
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struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **r_lock, int tile);
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/**
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* Get the #SpaceImage flag that is valid for the given ibuf.
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*/
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int ED_space_image_get_display_channel_mask(struct ImBuf *ibuf);
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void ED_space_image_release_buffer(struct SpaceImage *sima, struct ImBuf *ibuf, void *lock);
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bool ED_space_image_has_buffer(struct SpaceImage *sima);
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void ED_space_image_get_size(struct SpaceImage *sima, int *r_width, int *r_height);
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void ED_space_image_get_size_fl(struct SpaceImage *sima, float r_size[2]);
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void ED_space_image_get_aspect(struct SpaceImage *sima, float *r_aspx, float *r_aspy);
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void ED_space_image_get_zoom(struct SpaceImage *sima,
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const struct ARegion *region,
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float *r_zoomx,
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float *r_zoomy);
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void ED_space_image_get_uv_aspect(struct SpaceImage *sima, float *r_aspx, float *r_aspy);
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void ED_space_image_scopes_update(const struct bContext *C,
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struct SpaceImage *sima,
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struct ImBuf *ibuf,
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bool use_view_settings);
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/**
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* Enable the paint cursor if it isn't already.
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*
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* purpose is to make sure the paint cursor is shown if paint mode is enabled in the image editor.
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* The paint poll will ensure that the cursor is hidden when not in paint mode.
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*/
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void ED_space_image_paint_update(struct Main *bmain,
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struct wmWindowManager *wm,
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struct Scene *scene);
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void ED_image_get_uv_aspect(struct Image *ima,
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struct ImageUser *iuser,
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float *r_aspx,
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float *r_aspy);
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/** Takes `event->mval`. */
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void ED_image_mouse_pos(struct SpaceImage *sima,
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const struct ARegion *region,
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const int mval[2],
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float co[2]);
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void ED_image_view_center_to_point(struct SpaceImage *sima, float x, float y);
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void ED_image_point_pos(struct SpaceImage *sima,
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const struct ARegion *region,
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float x,
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float y,
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float *r_x,
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float *r_y);
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void ED_image_point_pos__reverse(struct SpaceImage *sima,
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const struct ARegion *region,
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const float co[2],
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float r_co[2]);
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/**
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* This is more a user-level functionality, for going to `next/prev` used slot,
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* Stepping onto the last unused slot too.
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*/
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bool ED_image_slot_cycle(struct Image *image, int direction);
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bool ED_space_image_show_render(const struct SpaceImage *sima);
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bool ED_space_image_show_paint(const struct SpaceImage *sima);
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bool ED_space_image_show_uvedit(const struct SpaceImage *sima, struct Object *obedit);
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bool ED_space_image_paint_curve(const struct bContext *C);
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/**
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* Matches clip function.
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*/
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bool ED_space_image_check_show_maskedit(struct SpaceImage *sima, struct Object *obedit);
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/* Returns true when the following conditions are met:
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* - Current space is Image Editor.
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* - The image editor is not a UV Editor.
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* - It is set to Mask mode.
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*
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* It is not required to have mask opened for editing. */
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bool ED_space_image_maskedit_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Image Editor.
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* - The image editor is not a UV Editor.
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* - It is set to Mask mode.
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* - Mask has visible and editable splines.
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*
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* It is not required to have mask opened for editing. */
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bool ED_space_image_maskedit_visible_splines_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Image Editor.
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* - The image editor is not an UV Editor.
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* - It is set to Mask mode.
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* - The space has mask opened. */
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bool ED_space_image_maskedit_mask_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Image Editor.
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* - The image editor is not an UV Editor.
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* - It is set to Mask mode.
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* - The space has mask opened.
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* - Mask has visible and editable splines. */
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bool ED_space_image_maskedit_mask_visible_splines_poll(struct bContext *C);
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bool ED_space_image_cursor_poll(struct bContext *C);
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/**
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* Used by node view too.
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*/
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void ED_image_draw_info(struct Scene *scene,
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struct ARegion *region,
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bool color_manage,
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bool use_default_view,
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int channels,
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int x,
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int y,
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const unsigned char cp[4],
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const float fp[4],
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const float linearcol[4],
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const int *zp,
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const float *zpf);
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bool ED_space_image_show_cache(const struct SpaceImage *sima);
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bool ED_space_image_show_cache_and_mval_over(const struct SpaceImage *sima,
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struct ARegion *region,
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const int mval[2]);
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bool ED_image_should_save_modified(const struct Main *bmain);
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int ED_image_save_all_modified_info(const struct Main *bmain, struct ReportList *reports);
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bool ED_image_save_all_modified(const struct bContext *C, struct ReportList *reports);
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/* image_sequence.c */
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typedef struct ImageFrameRange {
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struct ImageFrameRange *next, *prev;
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/** Absolute file path of the first file in the range. */
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char filepath[FILE_MAX];
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/* Sequence parameters. */
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int length;
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int offset;
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/* UDIM tiles. */
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bool udims_detected;
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ListBase udim_tiles;
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/* Temporary data. */
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ListBase frames;
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} ImageFrameRange;
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/**
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* Used for both images and volume file loading.
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*/
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ListBase ED_image_filesel_detect_sequences(struct Main *bmain,
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struct wmOperator *op,
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bool detect_udim);
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bool ED_image_tools_paint_poll(struct bContext *C);
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void ED_paint_cursor_start(struct Paint *p, bool (*poll)(struct bContext *C));
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#ifdef __cplusplus
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}
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#endif
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