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blender-archive/source/blender/editors/include/ED_image.h
Edward 1d71f82033 Texture Paint: sync adding a new texture slot to the Image Editor
When changing the texture paint slot index or activating a Texture Node, the texture displayed in the Image Editor changes accordingly.
This patch syncs the Image Editor when a new texture paint slot was added, which currently is not the case.

Also deduplicates some code.
2022-11-08 14:28:44 +01:00

233 lines
8.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#include "DNA_listBase.h"
#include "DNA_space_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct ImBuf;
struct Image;
struct ImageUser;
struct Main;
struct ReportList;
struct Scene;
struct SpaceImage;
struct View2D;
struct bContext;
struct Paint;
struct wmOperator;
struct wmWindowManager;
/* image_draw.c */
float ED_space_image_zoom_level(const struct View2D *v2d, int grid_dimension);
void ED_space_image_grid_steps(struct SpaceImage *sima,
float grid_steps_x[SI_GRID_STEPS_LEN],
float grid_steps_y[SI_GRID_STEPS_LEN],
int grid_dimension);
/**
* Calculate the increment snapping value for UV/image editor based on the zoom factor
* The code in here (except the offset part) is used in `grid_frag.glsl` (see `grid_res`) for
* drawing the grid overlay for the UV/Image editor.
*/
float ED_space_image_increment_snap_value(int grid_dimensions,
const float grid_steps[SI_GRID_STEPS_LEN],
float zoom_factor);
/* image_edit.c, exported for transform. */
struct Image *ED_space_image(const struct SpaceImage *sima);
void ED_space_image_set(struct Main *bmain,
struct SpaceImage *sima,
struct Image *ima,
bool automatic);
void ED_space_image_sync(struct Main *bmain, Image *image, bool ignore_render_viewer);
void ED_space_image_auto_set(const struct bContext *C, struct SpaceImage *sima);
struct Mask *ED_space_image_get_mask(const struct SpaceImage *sima);
void ED_space_image_set_mask(struct bContext *C, struct SpaceImage *sima, struct Mask *mask);
/**
* Returns mouse position in image space.
*/
bool ED_space_image_get_position(struct SpaceImage *sima,
struct ARegion *region,
int mval[2],
float fpos[2]);
/**
* Returns color in linear space, matching #ED_space_node_color_sample().
*/
bool ED_space_image_color_sample(struct SpaceImage *sima,
struct ARegion *region,
const int mval[2],
float r_col[3],
bool *r_is_data);
struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **r_lock, int tile);
/**
* Get the #SpaceImage flag that is valid for the given ibuf.
*/
int ED_space_image_get_display_channel_mask(struct ImBuf *ibuf);
void ED_space_image_release_buffer(struct SpaceImage *sima, struct ImBuf *ibuf, void *lock);
bool ED_space_image_has_buffer(struct SpaceImage *sima);
void ED_space_image_get_size(struct SpaceImage *sima, int *r_width, int *r_height);
void ED_space_image_get_size_fl(struct SpaceImage *sima, float r_size[2]);
void ED_space_image_get_aspect(struct SpaceImage *sima, float *r_aspx, float *r_aspy);
void ED_space_image_get_zoom(struct SpaceImage *sima,
const struct ARegion *region,
float *r_zoomx,
float *r_zoomy);
void ED_space_image_get_uv_aspect(struct SpaceImage *sima, float *r_aspx, float *r_aspy);
void ED_space_image_scopes_update(const struct bContext *C,
struct SpaceImage *sima,
struct ImBuf *ibuf,
bool use_view_settings);
/**
* Enable the paint cursor if it isn't already.
*
* purpose is to make sure the paint cursor is shown if paint mode is enabled in the image editor.
* The paint poll will ensure that the cursor is hidden when not in paint mode.
*/
void ED_space_image_paint_update(struct Main *bmain,
struct wmWindowManager *wm,
struct Scene *scene);
void ED_image_get_uv_aspect(struct Image *ima,
struct ImageUser *iuser,
float *r_aspx,
float *r_aspy);
/** Takes `event->mval`. */
void ED_image_mouse_pos(struct SpaceImage *sima,
const struct ARegion *region,
const int mval[2],
float co[2]);
void ED_image_view_center_to_point(struct SpaceImage *sima, float x, float y);
void ED_image_point_pos(struct SpaceImage *sima,
const struct ARegion *region,
float x,
float y,
float *r_x,
float *r_y);
void ED_image_point_pos__reverse(struct SpaceImage *sima,
const struct ARegion *region,
const float co[2],
float r_co[2]);
/**
* This is more a user-level functionality, for going to `next/prev` used slot,
* Stepping onto the last unused slot too.
*/
bool ED_image_slot_cycle(struct Image *image, int direction);
bool ED_space_image_show_render(const struct SpaceImage *sima);
bool ED_space_image_show_paint(const struct SpaceImage *sima);
bool ED_space_image_show_uvedit(const struct SpaceImage *sima, struct Object *obedit);
bool ED_space_image_paint_curve(const struct bContext *C);
/**
* Matches clip function.
*/
bool ED_space_image_check_show_maskedit(struct SpaceImage *sima, struct Object *obedit);
/* Returns true when the following conditions are met:
* - Current space is Image Editor.
* - The image editor is not a UV Editor.
* - It is set to Mask mode.
*
* It is not required to have mask opened for editing. */
bool ED_space_image_maskedit_poll(struct bContext *C);
/* Returns true when the following conditions are met:
* - Current space is Image Editor.
* - The image editor is not a UV Editor.
* - It is set to Mask mode.
* - Mask has visible and editable splines.
*
* It is not required to have mask opened for editing. */
bool ED_space_image_maskedit_visible_splines_poll(struct bContext *C);
/* Returns true when the following conditions are met:
* - Current space is Image Editor.
* - The image editor is not an UV Editor.
* - It is set to Mask mode.
* - The space has mask opened. */
bool ED_space_image_maskedit_mask_poll(struct bContext *C);
/* Returns true when the following conditions are met:
* - Current space is Image Editor.
* - The image editor is not an UV Editor.
* - It is set to Mask mode.
* - The space has mask opened.
* - Mask has visible and editable splines. */
bool ED_space_image_maskedit_mask_visible_splines_poll(struct bContext *C);
bool ED_space_image_cursor_poll(struct bContext *C);
/**
* Used by node view too.
*/
void ED_image_draw_info(struct Scene *scene,
struct ARegion *region,
bool color_manage,
bool use_default_view,
int channels,
int x,
int y,
const unsigned char cp[4],
const float fp[4],
const float linearcol[4],
const int *zp,
const float *zpf);
bool ED_space_image_show_cache(const struct SpaceImage *sima);
bool ED_space_image_show_cache_and_mval_over(const struct SpaceImage *sima,
struct ARegion *region,
const int mval[2]);
bool ED_image_should_save_modified(const struct Main *bmain);
int ED_image_save_all_modified_info(const struct Main *bmain, struct ReportList *reports);
bool ED_image_save_all_modified(const struct bContext *C, struct ReportList *reports);
/* image_sequence.c */
typedef struct ImageFrameRange {
struct ImageFrameRange *next, *prev;
/** Absolute file path of the first file in the range. */
char filepath[FILE_MAX];
/* Sequence parameters. */
int length;
int offset;
/* UDIM tiles. */
bool udims_detected;
ListBase udim_tiles;
/* Temporary data. */
ListBase frames;
} ImageFrameRange;
/**
* Used for both images and volume file loading.
*/
ListBase ED_image_filesel_detect_sequences(struct Main *bmain,
struct wmOperator *op,
bool detect_udim);
bool ED_image_tools_paint_poll(struct bContext *C);
void ED_paint_cursor_start(struct Paint *p, bool (*poll)(struct bContext *C));
#ifdef __cplusplus
}
#endif