Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
114 lines
2.9 KiB
C++
114 lines
2.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Scene;
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struct TimeMarker;
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struct bAnimContext;
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struct bContext;
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struct wmKeyConfig;
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/* -------------------------------------------------------------------- */
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/** \name Drawing API
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* \{ */
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/* flags for drawing markers */
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enum {
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DRAW_MARKERS_LINES = (1 << 0),
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DRAW_MARKERS_LOCAL = (1 << 1),
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DRAW_MARKERS_MARGIN = (1 << 2),
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};
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/* Draw Scene-Markers in time window */
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void ED_markers_draw(const struct bContext *C, int flag);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Backend API
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* \{ */
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/**
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* Public API for getting markers from context.
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*/
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ListBase *ED_context_get_markers(const struct bContext *C);
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/**
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* Public API for getting markers from "animation" context.
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*/
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ListBase *ED_animcontext_get_markers(const struct bAnimContext *ac);
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/**
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* Apply some transformation to markers after the fact
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*
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* \param markers: List of markers to affect - this may or may not be the scene markers list,
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* so don't assume anything.
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* \param scene: Current scene (for getting current frame)
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* \param mode: (TfmMode) transform mode that this transform is for
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* \param value: From the transform code, this is `t->vec[0]`
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* (which is delta transform for grab/extend, and scale factor for scale)
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* \param side: (B/L/R) for 'extend' functionality, which side of current frame to use
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*/
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int ED_markers_post_apply_transform(
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ListBase *markers, struct Scene *scene, int mode, float value, char side);
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/**
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* Get the marker that is closest to this point.
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* XXX: for select, the min_dist should be small.
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*/
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struct TimeMarker *ED_markers_find_nearest_marker(ListBase *markers, float x);
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/**
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* Return the time of the marker that occurs on a frame closest to the given time.
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*/
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int ED_markers_find_nearest_marker_time(ListBase *markers, float x);
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void ED_markers_get_minmax(ListBase *markers, short sel, float *first, float *last);
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/**
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* This function makes a list of all the markers. The only_sel
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* argument is used to specify whether only the selected markers
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* are added.
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*/
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void ED_markers_make_cfra_list(ListBase *markers, ListBase *lb, short sel);
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void ED_markers_deselect_all(ListBase *markers, int action);
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/**
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* Get the first selected marker.
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*/
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struct TimeMarker *ED_markers_get_first_selected(ListBase *markers);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Operators
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* \{ */
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/**
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* Called in screen_ops.c:ED_operatortypes_screen().
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*/
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void ED_operatortypes_marker(void);
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/**
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* Called in screen_ops.c:ED_keymap_screen().
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*/
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void ED_keymap_marker(struct wmKeyConfig *keyconf);
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/**
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* Debugging only: print debugging prints of list of markers.
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*/
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void debug_markers_print_list(struct ListBase *markers);
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/** \} */
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#ifdef __cplusplus
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}
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#endif
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