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blender-archive/source/blender/editors/include/ED_paint.h
Alex Parker 44258b5ad0 Undo: Improve image undo performance
When texture painting a lot of time is spent in ED_image_paint_tile_find.
This fixes stores the PaintTiles in a blender::Map making ED_image_paint_tile_find an O(1) rather than O(n) operation.

When using threading the locking should happen during read as well,
still this gives a boost in performance as the read is now much faster.

Reviewed By: jbakker

Maniphest Tasks: T99546

Differential Revision: https://developer.blender.org/D15415
2022-07-25 08:14:32 +02:00

137 lines
4.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "DNA_view3d_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
struct bToolRef;
struct PaintModeSettings;
struct ImBuf;
struct Image;
struct ImageUser;
struct UndoStep;
struct UndoType;
struct bContext;
struct wmKeyConfig;
struct wmOperator;
typedef struct PaintTileMap PaintTileMap;
/* paint_ops.c */
void ED_operatortypes_paint(void);
void ED_operatormacros_paint(void);
void ED_keymap_paint(struct wmKeyConfig *keyconf);
/* paint_image.c */
void ED_imapaint_clear_partial_redraw(void);
void ED_imapaint_dirty_region(struct Image *ima,
struct ImBuf *ibuf,
struct ImageUser *iuser,
int x,
int y,
int w,
int h,
bool find_old);
void ED_imapaint_bucket_fill(struct bContext *C,
float color[3],
struct wmOperator *op,
const int mouse[2]);
/* paint_image_proj.c */
void ED_paint_data_warning(struct ReportList *reports, bool uvs, bool mat, bool tex, bool stencil);
/**
* Make sure that active object has a material,
* and assign UVs and image layers if they do not exist.
*/
bool ED_paint_proj_mesh_data_check(
struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil);
/* image_undo.c */
/**
* The caller is responsible for running #ED_image_undo_push_end,
* failure to do so causes an invalid state for the undo system.
*/
void ED_image_undo_push_begin(const char *name, int paint_mode);
void ED_image_undo_push_begin_with_image(const char *name,
struct Image *image,
struct ImBuf *ibuf,
struct ImageUser *iuser);
void ED_image_undo_push_end(void);
/**
* Restore painting image to previous state. Used for anchored and drag-dot style brushes.
*/
void ED_image_undo_restore(struct UndoStep *us);
/** Export for ED_undo_sys. */
void ED_image_undosys_type(struct UndoType *ut);
void *ED_image_paint_tile_find(PaintTileMap *paint_tile_map,
struct Image *image,
struct ImBuf *ibuf,
struct ImageUser *iuser,
int x_tile,
int y_tile,
unsigned short **r_mask,
bool validate);
void *ED_image_paint_tile_push(PaintTileMap *paint_tile_map,
struct Image *image,
struct ImBuf *ibuf,
struct ImBuf **tmpibuf,
struct ImageUser *iuser,
int x_tile,
int y_tile,
unsigned short **r_mask,
bool **r_valid,
bool use_thread_lock,
bool find_prev);
void ED_image_paint_tile_lock_init(void);
void ED_image_paint_tile_lock_end(void);
struct PaintTileMap *ED_image_paint_tile_map_get(void);
#define ED_IMAGE_UNDO_TILE_BITS 6
#define ED_IMAGE_UNDO_TILE_SIZE (1 << ED_IMAGE_UNDO_TILE_BITS)
#define ED_IMAGE_UNDO_TILE_NUMBER(size) \
(((size) + ED_IMAGE_UNDO_TILE_SIZE - 1) >> ED_IMAGE_UNDO_TILE_BITS)
/* paint_curve_undo.c */
void ED_paintcurve_undo_push_begin(const char *name);
void ED_paintcurve_undo_push_end(struct bContext *C);
/** Export for ED_undo_sys. */
void ED_paintcurve_undosys_type(struct UndoType *ut);
/* paint_canvas.cc */
/** Color type of an object can be overridden in sculpt/paint mode. */
eV3DShadingColorType ED_paint_shading_color_override(struct bContext *C,
const struct PaintModeSettings *settings,
struct Object *ob,
eV3DShadingColorType orig_color_type);
/**
* Does the given tool use a paint canvas.
*
* When #tref isn't given the active tool from the context is used.
*/
bool ED_paint_tool_use_canvas(struct bContext *C, struct bToolRef *tref);
/* Store the last used tool in the sculpt session. */
void ED_paint_tool_update_sticky_shading_color(struct bContext *C, struct Object *ob);
#ifdef __cplusplus
}
#endif