When texture painting a lot of time is spent in ED_image_paint_tile_find. This fixes stores the PaintTiles in a blender::Map making ED_image_paint_tile_find an O(1) rather than O(n) operation. When using threading the locking should happen during read as well, still this gives a boost in performance as the read is now much faster. Reviewed By: jbakker Maniphest Tasks: T99546 Differential Revision: https://developer.blender.org/D15415
137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup editors
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "DNA_view3d_enums.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct bToolRef;
|
|
struct PaintModeSettings;
|
|
struct ImBuf;
|
|
struct Image;
|
|
struct ImageUser;
|
|
struct UndoStep;
|
|
struct UndoType;
|
|
struct bContext;
|
|
struct wmKeyConfig;
|
|
struct wmOperator;
|
|
typedef struct PaintTileMap PaintTileMap;
|
|
|
|
/* paint_ops.c */
|
|
|
|
void ED_operatortypes_paint(void);
|
|
void ED_operatormacros_paint(void);
|
|
void ED_keymap_paint(struct wmKeyConfig *keyconf);
|
|
|
|
/* paint_image.c */
|
|
|
|
void ED_imapaint_clear_partial_redraw(void);
|
|
void ED_imapaint_dirty_region(struct Image *ima,
|
|
struct ImBuf *ibuf,
|
|
struct ImageUser *iuser,
|
|
int x,
|
|
int y,
|
|
int w,
|
|
int h,
|
|
bool find_old);
|
|
void ED_imapaint_bucket_fill(struct bContext *C,
|
|
float color[3],
|
|
struct wmOperator *op,
|
|
const int mouse[2]);
|
|
|
|
/* paint_image_proj.c */
|
|
|
|
void ED_paint_data_warning(struct ReportList *reports, bool uvs, bool mat, bool tex, bool stencil);
|
|
/**
|
|
* Make sure that active object has a material,
|
|
* and assign UVs and image layers if they do not exist.
|
|
*/
|
|
bool ED_paint_proj_mesh_data_check(
|
|
struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil);
|
|
|
|
/* image_undo.c */
|
|
|
|
/**
|
|
* The caller is responsible for running #ED_image_undo_push_end,
|
|
* failure to do so causes an invalid state for the undo system.
|
|
*/
|
|
void ED_image_undo_push_begin(const char *name, int paint_mode);
|
|
void ED_image_undo_push_begin_with_image(const char *name,
|
|
struct Image *image,
|
|
struct ImBuf *ibuf,
|
|
struct ImageUser *iuser);
|
|
|
|
void ED_image_undo_push_end(void);
|
|
/**
|
|
* Restore painting image to previous state. Used for anchored and drag-dot style brushes.
|
|
*/
|
|
void ED_image_undo_restore(struct UndoStep *us);
|
|
|
|
/** Export for ED_undo_sys. */
|
|
void ED_image_undosys_type(struct UndoType *ut);
|
|
|
|
void *ED_image_paint_tile_find(PaintTileMap *paint_tile_map,
|
|
struct Image *image,
|
|
struct ImBuf *ibuf,
|
|
struct ImageUser *iuser,
|
|
int x_tile,
|
|
int y_tile,
|
|
unsigned short **r_mask,
|
|
bool validate);
|
|
void *ED_image_paint_tile_push(PaintTileMap *paint_tile_map,
|
|
struct Image *image,
|
|
struct ImBuf *ibuf,
|
|
struct ImBuf **tmpibuf,
|
|
struct ImageUser *iuser,
|
|
int x_tile,
|
|
int y_tile,
|
|
unsigned short **r_mask,
|
|
bool **r_valid,
|
|
bool use_thread_lock,
|
|
bool find_prev);
|
|
void ED_image_paint_tile_lock_init(void);
|
|
void ED_image_paint_tile_lock_end(void);
|
|
|
|
struct PaintTileMap *ED_image_paint_tile_map_get(void);
|
|
|
|
#define ED_IMAGE_UNDO_TILE_BITS 6
|
|
#define ED_IMAGE_UNDO_TILE_SIZE (1 << ED_IMAGE_UNDO_TILE_BITS)
|
|
#define ED_IMAGE_UNDO_TILE_NUMBER(size) \
|
|
(((size) + ED_IMAGE_UNDO_TILE_SIZE - 1) >> ED_IMAGE_UNDO_TILE_BITS)
|
|
|
|
/* paint_curve_undo.c */
|
|
|
|
void ED_paintcurve_undo_push_begin(const char *name);
|
|
void ED_paintcurve_undo_push_end(struct bContext *C);
|
|
|
|
/** Export for ED_undo_sys. */
|
|
void ED_paintcurve_undosys_type(struct UndoType *ut);
|
|
|
|
/* paint_canvas.cc */
|
|
/** Color type of an object can be overridden in sculpt/paint mode. */
|
|
eV3DShadingColorType ED_paint_shading_color_override(struct bContext *C,
|
|
const struct PaintModeSettings *settings,
|
|
struct Object *ob,
|
|
eV3DShadingColorType orig_color_type);
|
|
|
|
/**
|
|
* Does the given tool use a paint canvas.
|
|
*
|
|
* When #tref isn't given the active tool from the context is used.
|
|
*/
|
|
bool ED_paint_tool_use_canvas(struct bContext *C, struct bToolRef *tref);
|
|
|
|
/* Store the last used tool in the sculpt session. */
|
|
void ED_paint_tool_update_sticky_shading_color(struct bContext *C, struct Object *ob);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|