This operator allows to add a new scene at the same time that the strip. This is very handy for storyboarding. Reviewed By: ISS Maniphest Tasks: T97678 Differential Revision: https://developer.blender.org/D14790
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "BLI_compiler_attrs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum eSceneCopyMethod;
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struct Scene *ED_scene_add(struct Main *bmain,
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struct bContext *C,
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struct wmWindow *win,
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enum eSceneCopyMethod method) ATTR_NONNULL();
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/** Special mode for adding a scene assigned to sequencer strip. */
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struct Scene *ED_scene_sequencer_add(struct Main *bmain,
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struct bContext *C,
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enum eSceneCopyMethod method,
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const bool assign_strip);
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/**
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* \note Only call outside of area/region loops.
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* \return true if successful.
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*/
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bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct Scene *scene) ATTR_NONNULL();
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/**
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* Depsgraph updates after scene becomes active in a window.
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*/
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void ED_scene_change_update(struct Main *bmain, struct Scene *scene, struct ViewLayer *layer)
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ATTR_NONNULL();
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bool ED_scene_view_layer_delete(struct Main *bmain,
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struct Scene *scene,
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struct ViewLayer *layer,
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struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
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void ED_operatortypes_scene(void);
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#ifdef __cplusplus
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}
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#endif
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