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blender-archive/source/blender/editors/include/UI_interface.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup editorui
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h" /* size_t */
#include "BLI_utildefines.h"
#include "UI_interface_icons.h"
#include "WM_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Struct Declarations */
struct ARegion;
struct AssetFilterSettings;
struct AssetHandle;
struct AutoComplete;
struct EnumPropertyItem;
struct FileSelectParams;
struct ID;
struct IDProperty;
struct ImBuf;
struct Image;
struct ImageUser;
struct ListBase;
struct MTex;
struct Panel;
struct PanelType;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
struct ResultBLF;
struct bContext;
struct bContextStore;
struct bNode;
struct bNodeSocket;
struct bNodeTree;
struct bScreen;
struct rctf;
struct rcti;
struct uiButSearch;
struct uiFontStyle;
struct uiList;
struct uiStyle;
struct uiWidgetColors;
struct wmDrag;
struct wmDropBox;
struct wmEvent;
struct wmGizmo;
struct wmKeyConfig;
struct wmKeyMap;
struct wmKeyMapItem;
struct wmMsgBus;
struct wmOperator;
struct wmOperatorType;
struct wmRegionListenerParams;
struct wmWindow;
typedef struct uiBlock uiBlock;
typedef struct uiBut uiBut;
typedef struct uiButExtraOpIcon uiButExtraOpIcon;
typedef struct uiLayout uiLayout;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
/* C handle for C++ #ui::AbstractView type. */
typedef struct uiViewHandle uiViewHandle;
/* C handle for C++ #ui::AbstractViewItem type. */
typedef struct uiViewItemHandle uiViewItemHandle;
/* Defines */
/**
* Character used for splitting labels (right align text after this character).
* Users should never see this character.
* Only applied when #UI_BUT_HAS_SEP_CHAR flag is enabled, see it's doc-string for details.
*/
#define UI_SEP_CHAR '|'
#define UI_SEP_CHAR_S "|"
/* Separator for text in search menus (right pointing arrow).
* keep in sync with `string_search.cc`. */
#define UI_MENU_ARROW_SEP "\xe2\x96\xb8"
/* names */
#define UI_MAX_DRAW_STR 400
#define UI_MAX_NAME_STR 128
#define UI_MAX_SHORTCUT_STR 64
/**
* For #ARegion.overlap regions, pass events though if they don't overlap
* the regions contents (the usable part of the #View2D and buttons).
*
* The margin is needed so it's not possible to accidentally click in between buttons.
*/
#define UI_REGION_OVERLAP_MARGIN (U.widget_unit / 3)
/* use for clamping popups within the screen */
#define UI_SCREEN_MARGIN 10
/** #uiBlock.emboss and #uiBut.emboss */
typedef enum eUIEmbossType {
UI_EMBOSS = 0, /* use widget style for drawing */
UI_EMBOSS_NONE = 1, /* Nothing, only icon and/or text */
UI_EMBOSS_PULLDOWN = 2, /* Pull-down menu style */
UI_EMBOSS_RADIAL = 3, /* Pie Menu */
/**
* The same as #UI_EMBOSS_NONE, unless the button has
* a coloring status like an animation state or red alert.
*/
UI_EMBOSS_NONE_OR_STATUS = 4,
UI_EMBOSS_UNDEFINED = 255, /* For layout engine, use emboss from block. */
} eUIEmbossType;
/* uiBlock->direction */
enum {
UI_DIR_UP = 1 << 0,
UI_DIR_DOWN = 1 << 1,
UI_DIR_LEFT = 1 << 2,
UI_DIR_RIGHT = 1 << 3,
UI_DIR_CENTER_X = 1 << 4,
UI_DIR_CENTER_Y = 1 << 5,
UI_DIR_ALL = UI_DIR_UP | UI_DIR_DOWN | UI_DIR_LEFT | UI_DIR_RIGHT,
};
/** #uiBlock.flag (controls) */
enum {
UI_BLOCK_LOOP = 1 << 0,
/** Indicate that items in a popup are drawn with inverted order. Used for arrow key navigation
* so that it knows to invert the navigation direction to match the drawing order. */
UI_BLOCK_IS_FLIP = 1 << 1,
UI_BLOCK_NO_FLIP = 1 << 2,
UI_BLOCK_NUMSELECT = 1 << 3,
/** Don't apply window clipping. */
UI_BLOCK_NO_WIN_CLIP = 1 << 4,
UI_BLOCK_CLIPBOTTOM = 1 << 5,
UI_BLOCK_CLIPTOP = 1 << 6,
UI_BLOCK_MOVEMOUSE_QUIT = 1 << 7,
UI_BLOCK_KEEP_OPEN = 1 << 8,
UI_BLOCK_POPUP = 1 << 9,
UI_BLOCK_OUT_1 = 1 << 10,
UI_BLOCK_SEARCH_MENU = 1 << 11,
UI_BLOCK_POPUP_MEMORY = 1 << 12,
/* Stop handling mouse events. */
UI_BLOCK_CLIP_EVENTS = 1 << 13,
/* block->flag bits 14-17 are identical to but->drawflag bits */
UI_BLOCK_POPUP_HOLD = 1 << 18,
UI_BLOCK_LIST_ITEM = 1 << 19,
UI_BLOCK_RADIAL = 1 << 20,
UI_BLOCK_POPOVER = 1 << 21,
UI_BLOCK_POPOVER_ONCE = 1 << 22,
/** Always show key-maps, even for non-menus. */
UI_BLOCK_SHOW_SHORTCUT_ALWAYS = 1 << 23,
/** Don't show library override state for buttons in this block. */
UI_BLOCK_NO_DRAW_OVERRIDDEN_STATE = 1 << 24,
/** The block is only used during the search process and will not be drawn.
* Currently just for the case of a closed panel's sub-panel (and its sub-panels). */
UI_BLOCK_SEARCH_ONLY = 1 << 25,
/** Hack for quick setup (splash screen) to draw text centered. */
UI_BLOCK_QUICK_SETUP = 1 << 26,
};
/** #uiPopupBlockHandle.menuretval */
enum {
/** Cancel all menus cascading. */
UI_RETURN_CANCEL = 1 << 0,
/** Choice made. */
UI_RETURN_OK = 1 << 1,
/** Left the menu. */
UI_RETURN_OUT = 1 << 2,
/** Let the parent handle this event. */
UI_RETURN_OUT_PARENT = 1 << 3,
/** Update the button that opened. */
UI_RETURN_UPDATE = 1 << 4,
/** Popup is ok to be handled. */
UI_RETURN_POPUP_OK = 1 << 5,
};
/** #uiBut.flag general state flags. */
enum {
/* WARNING: the first 8 flags are internal (see #UI_SELECT definition). */
UI_BUT_ICON_SUBMENU = 1 << 8,
UI_BUT_ICON_PREVIEW = 1 << 9,
UI_BUT_NODE_LINK = 1 << 10,
UI_BUT_NODE_ACTIVE = 1 << 11,
UI_BUT_DRAG_LOCK = 1 << 12,
/** Grayed out and un-editable. */
UI_BUT_DISABLED = 1 << 13,
UI_BUT_ANIMATED = 1 << 14,
UI_BUT_ANIMATED_KEY = 1 << 15,
UI_BUT_DRIVEN = 1 << 16,
UI_BUT_REDALERT = 1 << 17,
/** Grayed out but still editable. */
UI_BUT_INACTIVE = 1 << 18,
UI_BUT_LAST_ACTIVE = 1 << 19,
UI_BUT_UNDO = 1 << 20,
/* UNUSED = 1 << 21, */
UI_BUT_NO_UTF8 = 1 << 22,
/** For popups, pressing return activates this button, overriding the highlighted button.
* For non-popups this is just used as a display hint for the user to let them
* know the action which is activated when pressing return (file selector for eg). */
UI_BUT_ACTIVE_DEFAULT = 1 << 23,
/** This but is "inside" a list item (currently used to change theme colors). */
UI_BUT_LIST_ITEM = 1 << 24,
/** edit this button as well as the active button (not just dragging) */
UI_BUT_DRAG_MULTI = 1 << 25,
/** Use for popups to start editing the button on initialization. */
UI_BUT_ACTIVATE_ON_INIT = 1 << 26,
/**
* #uiBut.str contains #UI_SEP_CHAR, used to show key-shortcuts right aligned.
*
* Since a label may contain #UI_SEP_CHAR, it's important to split on the last occurrence
* (meaning the right aligned text can't contain this character).
*/
UI_BUT_HAS_SEP_CHAR = 1 << 27,
/** Don't run updates while dragging (needed in rare cases). */
UI_BUT_UPDATE_DELAY = 1 << 28,
/** When widget is in text-edit mode, update value on each char stroke. */
UI_BUT_TEXTEDIT_UPDATE = 1 << 29,
/** Show 'x' icon to clear/unlink value of text or search button. */
UI_BUT_VALUE_CLEAR = 1 << 30,
/** RNA property of the button is overridden from linked reference data. */
UI_BUT_OVERRIDDEN = 1u << 31u,
};
/* Default font size for normal text. */
#define UI_DEFAULT_TEXT_POINTS 11.0f
/* Larger size used for title text. */
#define UI_DEFAULT_TITLE_POINTS 11.0f
#define UI_PANEL_WIDTH 340
#define UI_COMPACT_PANEL_WIDTH 160
#define UI_SIDEBAR_PANEL_WIDTH 220
#define UI_NAVIGATION_REGION_WIDTH UI_COMPACT_PANEL_WIDTH
#define UI_NARROW_NAVIGATION_REGION_WIDTH 100
#define UI_PANEL_CATEGORY_MARGIN_WIDTH (U.widget_unit * 1.0f)
/* Both these margins should be ignored if the panel doesn't show a background (check
* #UI_panel_should_show_background()). */
#define UI_PANEL_MARGIN_X (U.widget_unit * 0.4f)
#define UI_PANEL_MARGIN_Y (U.widget_unit * 0.1f)
/* but->drawflag - these flags should only affect how the button is drawn. */
/* NOTE: currently, these flags *are not passed* to the widget's state() or draw() functions
* (except for the 'align' ones)!
*/
enum {
/** Text and icon alignment (by default, they are centered). */
UI_BUT_TEXT_LEFT = 1 << 1,
UI_BUT_ICON_LEFT = 1 << 2,
UI_BUT_TEXT_RIGHT = 1 << 3,
/** Prevent the button to show any tooltip. */
UI_BUT_NO_TOOLTIP = 1 << 4,
/** Do not add the usual horizontal padding for text drawing. */
UI_BUT_NO_TEXT_PADDING = 1 << 5,
/* Button align flag, for drawing groups together.
* Used in 'uiBlock.flag', take care! */
UI_BUT_ALIGN_TOP = 1 << 14,
UI_BUT_ALIGN_LEFT = 1 << 15,
UI_BUT_ALIGN_RIGHT = 1 << 16,
UI_BUT_ALIGN_DOWN = 1 << 17,
UI_BUT_ALIGN = UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT | UI_BUT_ALIGN_RIGHT | UI_BUT_ALIGN_DOWN,
/* end bits shared with 'uiBlock.flag' */
/**
* Warning - HACK!
* Needed for buttons which are not TOP/LEFT aligned,
* but have some top/left corner stitched to some other TOP/LEFT-aligned button,
* because of 'corrective' hack in widget_roundbox_set()... */
UI_BUT_ALIGN_STITCH_TOP = 1 << 18,
UI_BUT_ALIGN_STITCH_LEFT = 1 << 19,
UI_BUT_ALIGN_ALL = UI_BUT_ALIGN | UI_BUT_ALIGN_STITCH_TOP | UI_BUT_ALIGN_STITCH_LEFT,
/** This but is "inside" a box item (currently used to change theme colors). */
UI_BUT_BOX_ITEM = 1 << 20,
/** Active left part of number button */
UI_BUT_ACTIVE_LEFT = 1 << 21,
/** Active right part of number button */
UI_BUT_ACTIVE_RIGHT = 1 << 22,
/** Reverse order of consecutive off/on icons */
UI_BUT_ICON_REVERSE = 1 << 23,
/** Value is animated, but the current value differs from the animated one. */
UI_BUT_ANIMATED_CHANGED = 1 << 24,
/* Draw the checkbox buttons inverted. */
UI_BUT_CHECKBOX_INVERT = 1 << 25,
};
/* scale fixed button widths by this to account for DPI */
#define UI_DPI_FAC (U.dpi_fac)
/* 16 to copy ICON_DEFAULT_HEIGHT */
#define UI_DPI_ICON_SIZE ((float)16 * UI_DPI_FAC)
/**
* Button types, bits stored in 1 value... and a short even!
* - bits 0-4: #uiBut.bitnr (0-31)
* - bits 5-7: pointer type
* - bit 8: for 'bit'
* - bit 9-15: button type (now 6 bits, 64 types)
*/
typedef enum {
UI_BUT_POIN_CHAR = 32,
UI_BUT_POIN_SHORT = 64,
UI_BUT_POIN_INT = 96,
UI_BUT_POIN_FLOAT = 128,
// UI_BUT_POIN_FUNCTION = 192, /* UNUSED */
UI_BUT_POIN_BIT = 256, /* OR'd with a bit index. */
} eButPointerType;
/* requires (but->poin != NULL) */
#define UI_BUT_POIN_TYPES (UI_BUT_POIN_FLOAT | UI_BUT_POIN_SHORT | UI_BUT_POIN_CHAR)
/* assigned to but->type, OR'd with the flags above when passing args */
typedef enum {
UI_BTYPE_BUT = 1 << 9,
UI_BTYPE_ROW = 2 << 9,
UI_BTYPE_TEXT = 3 << 9,
/** Drop-down list. */
UI_BTYPE_MENU = 4 << 9,
UI_BTYPE_BUT_MENU = 5 << 9,
/** number button */
UI_BTYPE_NUM = 6 << 9,
/** number slider */
UI_BTYPE_NUM_SLIDER = 7 << 9,
UI_BTYPE_TOGGLE = 8 << 9,
UI_BTYPE_TOGGLE_N = 9 << 9,
UI_BTYPE_ICON_TOGGLE = 10 << 9,
UI_BTYPE_ICON_TOGGLE_N = 11 << 9,
/** same as regular toggle, but no on/off state displayed */
UI_BTYPE_BUT_TOGGLE = 12 << 9,
/** similar to toggle, display a 'tick' */
UI_BTYPE_CHECKBOX = 13 << 9,
UI_BTYPE_CHECKBOX_N = 14 << 9,
UI_BTYPE_COLOR = 15 << 9,
UI_BTYPE_TAB = 16 << 9,
UI_BTYPE_POPOVER = 17 << 9,
UI_BTYPE_SCROLL = 18 << 9,
UI_BTYPE_BLOCK = 19 << 9,
UI_BTYPE_LABEL = 20 << 9,
UI_BTYPE_KEY_EVENT = 24 << 9,
UI_BTYPE_HSVCUBE = 26 << 9,
/** Menu (often used in headers), `*_MENU` with different draw-type. */
UI_BTYPE_PULLDOWN = 27 << 9,
UI_BTYPE_ROUNDBOX = 28 << 9,
UI_BTYPE_COLORBAND = 30 << 9,
/** sphere widget (used to input a unit-vector, aka normal) */
UI_BTYPE_UNITVEC = 31 << 9,
UI_BTYPE_CURVE = 32 << 9,
/** Profile editing widget */
UI_BTYPE_CURVEPROFILE = 33 << 9,
UI_BTYPE_LISTBOX = 36 << 9,
UI_BTYPE_LISTROW = 37 << 9,
UI_BTYPE_HSVCIRCLE = 38 << 9,
UI_BTYPE_TRACK_PREVIEW = 40 << 9,
/** Buttons with value >= #UI_BTYPE_SEARCH_MENU don't get undo pushes. */
UI_BTYPE_SEARCH_MENU = 41 << 9,
UI_BTYPE_EXTRA = 42 << 9,
/** A preview image (#PreviewImage), with text under it. Typically bigger than normal buttons and
* laid out in a grid, e.g. like the File Browser in thumbnail display mode. */
UI_BTYPE_PREVIEW_TILE = 43 << 9,
UI_BTYPE_HOTKEY_EVENT = 46 << 9,
/** Non-interactive image, used for splash screen */
UI_BTYPE_IMAGE = 47 << 9,
UI_BTYPE_HISTOGRAM = 48 << 9,
UI_BTYPE_WAVEFORM = 49 << 9,
UI_BTYPE_VECTORSCOPE = 50 << 9,
UI_BTYPE_PROGRESS_BAR = 51 << 9,
UI_BTYPE_NODE_SOCKET = 53 << 9,
UI_BTYPE_SEPR = 54 << 9,
UI_BTYPE_SEPR_LINE = 55 << 9,
/** Dynamically fill available space. */
UI_BTYPE_SEPR_SPACER = 56 << 9,
/** Resize handle (resize UI-list). */
UI_BTYPE_GRIP = 57 << 9,
UI_BTYPE_DECORATOR = 58 << 9,
/* An item a view (see #ui::AbstractViewItem). */
UI_BTYPE_VIEW_ITEM = 59 << 9,
} eButType;
#define BUTTYPE (63 << 9)
/** Gradient types, for color picker #UI_BTYPE_HSVCUBE etc. */
typedef enum eButGradientType {
UI_GRAD_SV = 0,
UI_GRAD_HV = 1,
UI_GRAD_HS = 2,
UI_GRAD_H = 3,
UI_GRAD_S = 4,
UI_GRAD_V = 5,
UI_GRAD_V_ALT = 9,
UI_GRAD_L_ALT = 10,
} eButGradientType;
/* Drawing
*
* Functions to draw various shapes, taking theme settings into account.
* Used for code that draws its own UI style elements. */
void UI_draw_roundbox_corner_set(int type);
void UI_draw_roundbox_aa(const struct rctf *rect, bool filled, float rad, const float color[4]);
void UI_draw_roundbox_4fv(const struct rctf *rect, bool filled, float rad, const float col[4]);
void UI_draw_roundbox_3ub_alpha(const struct rctf *rect,
bool filled,
float rad,
const unsigned char col[3],
unsigned char alpha);
void UI_draw_roundbox_3fv_alpha(
const struct rctf *rect, bool filled, float rad, const float col[3], float alpha);
void UI_draw_roundbox_4fv_ex(const struct rctf *rect,
const float inner1[4],
const float inner2[4],
float shade_dir,
const float outline[4],
float outline_width,
float rad);
#if 0 /* unused */
int UI_draw_roundbox_corner_get(void);
#endif
void UI_draw_box_shadow(const struct rctf *rect, unsigned char alpha);
void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4]);
/**
* Draw title and text safe areas.
*
* \note This function is to be used with the 2D dashed shader enabled.
*
* \param pos: is a #PRIM_FLOAT, 2, #GPU_FETCH_FLOAT vertex attribute.
* \param rect: The offsets for the view, not the zones.
*/
void UI_draw_safe_areas(uint pos,
const struct rctf *rect,
const float title_aspect[2],
const float action_aspect[2]);
/** State for scroll-drawing. */
enum {
UI_SCROLL_PRESSED = 1 << 0,
UI_SCROLL_ARROWS = 1 << 1,
};
/**
* Function in use for buttons and for view2d sliders.
*/
void UI_draw_widget_scroll(struct uiWidgetColors *wcol,
const struct rcti *rect,
const struct rcti *slider,
int state);
/**
* Shortening string helper.
*
* Cut off the middle of the text to fit into the given width.
*
* \note in case this middle clipping would just remove a few chars,
* it rather clips right, which is more readable.
*
* If rpart_sep is not Null, the part of str starting to first occurrence of rpart_sep
* is preserved at all cost.
* Useful for strings with shortcuts
* (like 'AVeryLongFooBarLabelForMenuEntry|Ctrl O' -> 'AVeryLong...MenuEntry|Ctrl O').
*/
float UI_text_clip_middle_ex(const struct uiFontStyle *fstyle,
char *str,
float okwidth,
float minwidth,
size_t max_len,
char rpart_sep);
/**
* Callbacks
*
* UI_block_func_handle_set/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* - #UI_but_func_complete_set is for tab completion.
*
* - #uiButSearchFunc is for name buttons, showing a popup with matches
*
* - #UI_block_func_set and UI_but_func_set are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button.
*
* - #UI_but_funcN_set will free the argument with MEM_freeN. */
typedef struct uiSearchItems uiSearchItems;
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButHandleHoldFunc)(struct bContext *C, struct ARegion *butregion, uiBut *but);
typedef int (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
/** Function to compare the identity of two buttons over redraws, to check if they represent the
* same data, and thus should be considered the same button over redraws. */
typedef bool (*uiButIdentityCompareFunc)(const uiBut *a, const uiBut *b);
/* Search types. */
typedef struct ARegion *(*uiButSearchCreateFn)(struct bContext *C,
struct ARegion *butregion,
struct uiButSearch *search_but);
/**
* `is_first` is typically used to ignore search filtering when the menu is first opened in order
* to display the full list of options. The value will be false after the button's text is edited
* (for every call except the first).
*/
typedef void (*uiButSearchUpdateFn)(
const struct bContext *C, void *arg, const char *str, uiSearchItems *items, bool is_first);
typedef bool (*uiButSearchContextMenuFn)(struct bContext *C,
void *arg,
void *active,
const struct wmEvent *event);
typedef struct ARegion *(*uiButSearchTooltipFn)(struct bContext *C,
struct ARegion *region,
const struct rcti *item_rect,
void *arg,
void *active);
typedef void (*uiButSearchListenFn)(const struct wmRegionListenerParams *params, void *arg);
/* Must return allocated string. */
typedef char *(*uiButToolTipFunc)(struct bContext *C, void *argN, const char *tip);
typedef int (*uiButPushedStateFunc)(struct uiBut *but, const void *arg);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
/* -------------------------------------------------------------------- */
/** \name Custom Interaction
*
* Sometimes it's useful to create data that remains available
* while the user interacts with a button.
*
* A common case is dragging a number button or slider
* however this could be used in other cases too.
* \{ */
struct uiBlockInteraction_Params {
/**
* When true, this interaction is not modal
* (user clicking on a number button arrows or pasting a value for example).
*/
bool is_click;
/**
* Array of unique event ID's (values from #uiBut.retval).
* There may be more than one for multi-button editing (see #UI_BUT_DRAG_MULTI).
*/
int *unique_retval_ids;
uint unique_retval_ids_len;
};
/** Returns 'user_data', freed by #uiBlockInteractionEndFn. */
typedef void *(*uiBlockInteractionBeginFn)(struct bContext *C,
const struct uiBlockInteraction_Params *params,
void *arg1);
typedef void (*uiBlockInteractionEndFn)(struct bContext *C,
const struct uiBlockInteraction_Params *params,
void *arg1,
void *user_data);
typedef void (*uiBlockInteractionUpdateFn)(struct bContext *C,
const struct uiBlockInteraction_Params *params,
void *arg1,
void *user_data);
typedef struct uiBlockInteraction_CallbackData {
uiBlockInteractionBeginFn begin_fn;
uiBlockInteractionEndFn end_fn;
uiBlockInteractionUpdateFn update_fn;
void *arg1;
} uiBlockInteraction_CallbackData;
void UI_block_interaction_set(uiBlock *block, uiBlockInteraction_CallbackData *callbacks);
/** \} */
/* Menu Callbacks */
typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
/**
* Used for cycling menu values without opening the menu (Ctrl-Wheel).
* \param direction: forward or backwards [1 / -1].
* \param arg1: uiBut.poin (as with #uiMenuCreateFunc).
* \return true when the button was changed.
*/
typedef bool (*uiMenuStepFunc)(struct bContext *C, int direction, void *arg1);
typedef void *(*uiCopyArgFunc)(const void *arg);
typedef void (*uiFreeArgFunc)(void *arg);
/* interface_query.c */
bool UI_but_has_tooltip_label(const uiBut *but);
bool UI_but_is_tool(const uiBut *but);
/* file selectors are exempt from utf-8 checks */
bool UI_but_is_utf8(const uiBut *but);
#define UI_but_is_decorator(but) ((but)->type == UI_BTYPE_DECORATOR)
bool UI_block_is_empty_ex(const uiBlock *block, bool skip_title);
bool UI_block_is_empty(const uiBlock *block);
bool UI_block_can_add_separator(const uiBlock *block);
struct uiList *UI_list_find_mouse_over(const struct ARegion *region, const struct wmEvent *event);
/* interface_region_menu_popup.c */
/**
* Popup Menus
*
* Functions used to create popup menus. For more extended menus the
* UI_popup_menu_begin/End functions can be used to define own items with
* the uiItem functions in between. If it is a simple confirmation menu
* or similar, popups can be created with a single function call.
*/
typedef struct uiPopupMenu uiPopupMenu;
uiPopupMenu *UI_popup_menu_begin(struct bContext *C, const char *title, int icon) ATTR_NONNULL();
/**
* Only return handler, and set optional title.
* \param block_name: Assigned to uiBlock.name (useful info for debugging).
*/
uiPopupMenu *UI_popup_menu_begin_ex(struct bContext *C,
const char *title,
const char *block_name,
int icon) ATTR_NONNULL();
/**
* Set the whole structure to work.
*/
void UI_popup_menu_end(struct bContext *C, struct uiPopupMenu *pup);
bool UI_popup_menu_end_or_cancel(struct bContext *C, struct uiPopupMenu *pup);
struct uiLayout *UI_popup_menu_layout(uiPopupMenu *pup);
void UI_popup_menu_reports(struct bContext *C, struct ReportList *reports) ATTR_NONNULL();
int UI_popup_menu_invoke(struct bContext *C, const char *idname, struct ReportList *reports)
ATTR_NONNULL(1, 2);
/**
* Allow setting menu return value from externals.
* E.g. WM might need to do this for exiting files correctly.
*/
void UI_popup_menu_retval_set(const uiBlock *block, int retval, bool enable);
/**
* Setting the button makes the popup open from the button instead of the cursor.
*/
void UI_popup_menu_but_set(uiPopupMenu *pup, struct ARegion *butregion, uiBut *but);
/* interface_region_popover.c */
typedef struct uiPopover uiPopover;
int UI_popover_panel_invoke(struct bContext *C,
const char *idname,
bool keep_open,
struct ReportList *reports);
/**
* Only return handler, and set optional title.
*
* \param from_active_button: Use the active button for positioning,
* use when the popover is activated from an operator instead of directly from the button.
*/
uiPopover *UI_popover_begin(struct bContext *C, int menu_width, bool from_active_button)
ATTR_NONNULL(1);
/**
* Set the whole structure to work.
*/
void UI_popover_end(struct bContext *C, struct uiPopover *pup, struct wmKeyMap *keymap);
struct uiLayout *UI_popover_layout(uiPopover *pup);
void UI_popover_once_clear(uiPopover *pup);
/* interface_region_menu_pie.c */
/* Pie menus */
typedef struct uiPieMenu uiPieMenu;
int UI_pie_menu_invoke(struct bContext *C, const char *idname, const struct wmEvent *event);
int UI_pie_menu_invoke_from_operator_enum(struct bContext *C,
const char *title,
const char *opname,
const char *propname,
const struct wmEvent *event);
int UI_pie_menu_invoke_from_rna_enum(struct bContext *C,
const char *title,
const char *path,
const struct wmEvent *event);
struct uiPieMenu *UI_pie_menu_begin(struct bContext *C,
const char *title,
int icon,
const struct wmEvent *event) ATTR_NONNULL();
void UI_pie_menu_end(struct bContext *C, uiPieMenu *pie);
struct uiLayout *UI_pie_menu_layout(struct uiPieMenu *pie);
/* interface_region_menu_popup.c */
/* Popup Blocks
*
* Functions used to create popup blocks. These are like popup menus
* but allow using all button types and creating an own layout. */
typedef uiBlock *(*uiBlockCreateFunc)(struct bContext *C, struct ARegion *region, void *arg1);
typedef void (*uiBlockCancelFunc)(struct bContext *C, void *arg1);
void UI_popup_block_invoke(struct bContext *C,
uiBlockCreateFunc func,
void *arg,
uiFreeArgFunc arg_free);
void UI_popup_block_invoke_ex(struct bContext *C,
uiBlockCreateFunc func,
void *arg,
uiFreeArgFunc arg_free,
bool can_refresh);
void UI_popup_block_ex(struct bContext *C,
uiBlockCreateFunc func,
uiBlockHandleFunc popup_func,
uiBlockCancelFunc cancel_func,
void *arg,
struct wmOperator *op);
#if 0 /* UNUSED */
void uiPupBlockOperator(struct bContext *C,
uiBlockCreateFunc func,
struct wmOperator *op,
wmOperatorCallContext opcontext);
#endif
void UI_popup_block_close(struct bContext *C, struct wmWindow *win, uiBlock *block);
bool UI_popup_block_name_exists(const struct bScreen *screen, const char *name);
/* Blocks
*
* Functions for creating, drawing and freeing blocks. A Block is a
* container of buttons and used for various purposes.
*
* Begin/Define Buttons/End/Draw is the typical order in which these
* function should be called, though for popup blocks Draw is left out.
* Freeing blocks is done by the screen/ module automatically.
*/
uiBlock *UI_block_begin(const struct bContext *C,
struct ARegion *region,
const char *name,
eUIEmbossType emboss);
void UI_block_end_ex(const struct bContext *C, uiBlock *block, const int xy[2], int r_xy[2]);
void UI_block_end(const struct bContext *C, uiBlock *block);
/**
* Uses local copy of style, to scale things down, and allow widgets to change stuff.
*/
void UI_block_draw(const struct bContext *C, struct uiBlock *block);
void UI_blocklist_update_window_matrix(const struct bContext *C, const struct ListBase *lb);
void UI_blocklist_update_view_for_buttons(const struct bContext *C, const struct ListBase *lb);
void UI_blocklist_draw(const struct bContext *C, const struct ListBase *lb);
void UI_block_update_from_old(const struct bContext *C, struct uiBlock *block);
enum {
UI_BLOCK_THEME_STYLE_REGULAR = 0,
UI_BLOCK_THEME_STYLE_POPUP = 1,
};
void UI_block_theme_style_set(uiBlock *block, char theme_style);
eUIEmbossType UI_block_emboss_get(uiBlock *block);
void UI_block_emboss_set(uiBlock *block, eUIEmbossType emboss);
bool UI_block_is_search_only(const uiBlock *block);
/**
* Use when a block must be searched to give accurate results
* for the whole region but shouldn't be displayed.
*/
void UI_block_set_search_only(uiBlock *block, bool search_only);
/**
* Can be called with C==NULL.
*/
void UI_block_free(const struct bContext *C, uiBlock *block);
void UI_block_listen(const uiBlock *block, const struct wmRegionListenerParams *listener_params);
/**
* Can be called with C==NULL.
*/
void UI_blocklist_free(const struct bContext *C, struct ARegion *region);
void UI_blocklist_free_inactive(const struct bContext *C, struct ARegion *region);
/**
* Is called by notifier.
*/
void UI_screen_free_active_but_highlight(const struct bContext *C, struct bScreen *screen);
void UI_region_free_active_but_all(struct bContext *context, struct ARegion *region);
void UI_block_region_set(uiBlock *block, struct ARegion *region);
void UI_block_lock_set(uiBlock *block, bool val, const char *lockstr);
void UI_block_lock_clear(uiBlock *block);
/**
* Automatic aligning, horizontal or vertical.
*/
void UI_block_align_begin(uiBlock *block);
void UI_block_align_end(uiBlock *block);
/* block bounds/position calculation */
typedef enum {
UI_BLOCK_BOUNDS_NONE = 0,
UI_BLOCK_BOUNDS = 1,
UI_BLOCK_BOUNDS_TEXT,
UI_BLOCK_BOUNDS_POPUP_MOUSE,
UI_BLOCK_BOUNDS_POPUP_MENU,
UI_BLOCK_BOUNDS_POPUP_CENTER,
UI_BLOCK_BOUNDS_PIE_CENTER,
} eBlockBoundsCalc;
/**
* Used for various cases.
*/
void UI_block_bounds_set_normal(struct uiBlock *block, int addval);
/**
* Used for pull-downs.
*/
void UI_block_bounds_set_text(uiBlock *block, int addval);
/**
* Used for block popups.
*/
void UI_block_bounds_set_popup(uiBlock *block, int addval, const int bounds_offset[2]);
/**
* Used for menu popups.
*/
void UI_block_bounds_set_menu(uiBlock *block, int addval, const int bounds_offset[2]);
/**
* Used for centered popups, i.e. splash.
*/
void UI_block_bounds_set_centered(uiBlock *block, int addval);
void UI_block_bounds_set_explicit(uiBlock *block, int minx, int miny, int maxx, int maxy);
int UI_blocklist_min_y_get(struct ListBase *lb);
void UI_block_direction_set(uiBlock *block, char direction);
/**
* This call escapes if there's alignment flags.
*/
void UI_block_order_flip(uiBlock *block);
void UI_block_flag_enable(uiBlock *block, int flag);
void UI_block_flag_disable(uiBlock *block, int flag);
void UI_block_translate(uiBlock *block, int x, int y);
int UI_but_return_value_get(uiBut *but);
uiBut *UI_but_active_drop_name_button(const struct bContext *C);
/**
* Returns true if highlighted button allows drop of names.
* called in region context.
*/
bool UI_but_active_drop_name(const struct bContext *C);
bool UI_but_active_drop_color(struct bContext *C);
void UI_but_flag_enable(uiBut *but, int flag);
void UI_but_flag_disable(uiBut *but, int flag);
bool UI_but_flag_is_set(uiBut *but, int flag);
void UI_but_drawflag_enable(uiBut *but, int flag);
void UI_but_drawflag_disable(uiBut *but, int flag);
void UI_but_disable(uiBut *but, const char *disabled_hint);
void UI_but_type_set_menu_from_pulldown(uiBut *but);
/**
* Special button case, only draw it when used actively, for outliner etc.
*
* Needed for temporarily rename buttons, such as in outliner or file-select,
* they should keep calling #uiDefBut to keep them alive.
* \return false when button removed.
*/
bool UI_but_active_only_ex(const struct bContext *C,
struct ARegion *region,
uiBlock *block,
uiBut *but,
bool remove_on_failure);
bool UI_but_active_only(const struct bContext *C,
struct ARegion *region,
uiBlock *block,
uiBut *but);
/**
* \warning This must run after other handlers have been added,
* otherwise the handler won't be removed, see: T71112.
*/
bool UI_block_active_only_flagged_buttons(const struct bContext *C,
struct ARegion *region,
struct uiBlock *block);
/**
* Simulate button click.
*/
void UI_but_execute(const struct bContext *C, struct ARegion *region, uiBut *but);
bool UI_but_online_manual_id(const uiBut *but,
char *r_str,
size_t maxlength) ATTR_WARN_UNUSED_RESULT;
bool UI_but_online_manual_id_from_active(const struct bContext *C,
char *r_str,
size_t maxlength) ATTR_WARN_UNUSED_RESULT;
bool UI_but_is_userdef(const uiBut *but);
/* Buttons
*
* Functions to define various types of buttons in a block. Postfixes:
* - F: float
* - I: int
* - S: short
* - C: char
* - R: RNA
* - O: operator */
uiBut *uiDefBut(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
void *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButF(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButI(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitI(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButS(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitS(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButC(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitC(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButR(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
const char *propname,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButR_prop(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButO(uiBlock *block,
int type,
const char *opname,
wmOperatorCallContext opcontext,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefButO_ptr(uiBlock *block,
int type,
struct wmOperatorType *ot,
wmOperatorCallContext opcontext,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
/**
* If a1==1.0 then a2 is an extra icon blending factor (alpha 0.0 - 1.0).
*/
uiBut *uiDefIconBut(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
void *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButI(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitI(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButS(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitS(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitC(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButR(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
const char *propname,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButR_prop(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButO(uiBlock *block,
int type,
const char *opname,
wmOperatorCallContext opcontext,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconButO_ptr(uiBlock *block,
int type,
struct wmOperatorType *ot,
wmOperatorCallContext opcontext,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefButImage(
uiBlock *block, void *imbuf, int x, int y, short width, short height, const uchar color[4]);
uiBut *uiDefButAlert(uiBlock *block, int icon, int x, int y, short width, short height);
/* Button containing both string label and icon */
uiBut *uiDefIconTextBut(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
void *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButF(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButI(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButR(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
const char *propname,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButR_prop(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButO(uiBlock *block,
int type,
const char *opname,
wmOperatorCallContext opcontext,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconTextButO_ptr(uiBlock *block,
int type,
struct wmOperatorType *ot,
wmOperatorCallContext opcontext,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
/* for passing inputs to ButO buttons */
struct PointerRNA *UI_but_operator_ptr_get(uiBut *but);
void UI_but_context_ptr_set(uiBlock *block,
uiBut *but,
const char *name,
const struct PointerRNA *ptr);
const struct PointerRNA *UI_but_context_ptr_get(const uiBut *but,
const char *name,
const StructRNA *type CPP_ARG_DEFAULT(nullptr));
struct bContextStore *UI_but_context_get(const uiBut *but);
void UI_but_unit_type_set(uiBut *but, int unit_type);
int UI_but_unit_type_get(const uiBut *but);
typedef enum uiStringInfoType {
BUT_GET_RNAPROP_IDENTIFIER = 1,
BUT_GET_RNASTRUCT_IDENTIFIER,
BUT_GET_RNAENUM_IDENTIFIER,
BUT_GET_LABEL,
BUT_GET_RNA_LABEL,
BUT_GET_RNAENUM_LABEL,
BUT_GET_RNA_LABEL_CONTEXT, /* Context specified in CTX_XXX_ macros are just unreachable! */
BUT_GET_TIP,
BUT_GET_RNA_TIP,
BUT_GET_RNAENUM_TIP,
BUT_GET_OP_KEYMAP,
BUT_GET_PROP_KEYMAP,
} uiStringInfoType;
typedef struct uiStringInfo {
uiStringInfoType type;
char *strinfo;
} uiStringInfo;
/* NOTE: Expects pointers to uiStringInfo structs as parameters.
* Will fill them with translated strings, when possible.
* Strings in uiStringInfo must be MEM_freeN'ed by caller. */
void UI_but_string_info_get(struct bContext *C, uiBut *but, ...) ATTR_SENTINEL(0);
void UI_but_extra_icon_string_info_get(struct bContext *C, uiButExtraOpIcon *extra_icon, ...)
ATTR_SENTINEL(0);
/* Edit i18n stuff. */
/* Name of the main py op from i18n addon. */
#define EDTSRC_I18N_OP_NAME "UI_OT_edittranslation"
/**
* Special Buttons
*
* Buttons with a more specific purpose:
* - MenuBut: buttons that popup a menu (in headers usually).
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
* - BlockBut: buttons that popup a block with more buttons.
* - KeyevtBut: buttons that can be used to turn key events into values.
* - PickerButtons: buttons like the color picker (for code sharing).
* - AutoButR: RNA property button with type automatically defined.
*/
enum {
UI_ID_NOP = 0,
UI_ID_RENAME = 1 << 0,
UI_ID_BROWSE = 1 << 1,
UI_ID_ADD_NEW = 1 << 2,
UI_ID_ALONE = 1 << 4,
UI_ID_OPEN = 1 << 3,
UI_ID_DELETE = 1 << 5,
UI_ID_LOCAL = 1 << 6,
UI_ID_AUTO_NAME = 1 << 7,
UI_ID_FAKE_USER = 1 << 8,
UI_ID_PIN = 1 << 9,
UI_ID_PREVIEWS = 1 << 10,
UI_ID_OVERRIDE = 1 << 11,
UI_ID_FULL = UI_ID_RENAME | UI_ID_BROWSE | UI_ID_ADD_NEW | UI_ID_OPEN | UI_ID_ALONE |
UI_ID_DELETE | UI_ID_LOCAL,
};
/**
* Ways to limit what is displayed in ID-search popup.
* \note We may want to add LOCAL, LIBRARY ... as needed.
*/
enum {
UI_TEMPLATE_ID_FILTER_ALL = 0,
UI_TEMPLATE_ID_FILTER_AVAILABLE = 1,
};
/***************************** ID Utilities *******************************/
int UI_icon_from_id(const struct ID *id);
/** See: #BKE_report_type_str */
int UI_icon_from_report_type(int type);
int UI_icon_colorid_from_report_type(int type);
int UI_text_colorid_from_report_type(int type);
int UI_icon_from_event_type(short event_type, short event_value);
int UI_icon_from_keymap_item(const struct wmKeyMapItem *kmi, int r_icon_mod[4]);
uiBut *uiDefPulldownBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefMenuBut(uiBlock *block,
uiMenuCreateFunc func,
void *arg,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block,
uiMenuCreateFunc func,
void *arg,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconMenuBut(uiBlock *block,
uiMenuCreateFunc func,
void *arg,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefBlockBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefBlockButN(uiBlock *block,
uiBlockCreateFunc func,
void *argN,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
/**
* Block button containing icon.
*/
uiBut *uiDefIconBlockBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
int retval,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
/**
* Block button containing both string label and icon.
*/
uiBut *uiDefIconTextBlockBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
/**
* \param arg: A pointer to string/name, use #UI_but_func_search_set() below to make this work.
* here `a1` and `a2`, if set, control thumbnail preview rows/cols.
*/
uiBut *uiDefSearchBut(uiBlock *block,
void *arg,
int retval,
int icon,
int maxlen,
int x,
int y,
short width,
short height,
float a1,
float a2,
const char *tip);
/**
* Same parameters as for #uiDefSearchBut, with additional operator type and properties,
* used by callback to call again the right op with the right options (properties values).
*/
uiBut *uiDefSearchButO_ptr(uiBlock *block,
struct wmOperatorType *ot,
struct IDProperty *properties,
void *arg,
int retval,
int icon,
int maxlen,
int x,
int y,
short width,
short height,
float a1,
float a2,
const char *tip);
/* For uiDefAutoButsRNA */
typedef enum {
/* Keep current layout for aligning label with property button. */
UI_BUT_LABEL_ALIGN_NONE,
/* Align label and property button vertically. */
UI_BUT_LABEL_ALIGN_COLUMN,
/* Split layout into a column for the label and one for property button. */
UI_BUT_LABEL_ALIGN_SPLIT_COLUMN,
} eButLabelAlign;
/* Return info for uiDefAutoButsRNA */
typedef enum eAutoPropButsReturn {
/* Returns when no buttons were added */
UI_PROP_BUTS_NONE_ADDED = 1 << 0,
/* Returned when any property failed the custom check callback (check_prop) */
UI_PROP_BUTS_ANY_FAILED_CHECK = 1 << 1,
} eAutoPropButsReturn;
ENUM_OPERATORS(eAutoPropButsReturn, UI_PROP_BUTS_ANY_FAILED_CHECK);
uiBut *uiDefAutoButR(uiBlock *block,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
const char *name,
int icon,
int x,
int y,
int width,
int height);
void uiDefAutoButsArrayR(uiBlock *block,
PointerRNA *ptr,
PropertyRNA *prop,
const int icon,
const int x,
const int y,
const int tot_width,
const int height);
/**
* \a check_prop callback filters functions to avoid drawing certain properties,
* in cases where PROP_HIDDEN flag can't be used for a property.
*
* \param prop_activate_init: Property to activate on initial popup (#UI_BUT_ACTIVATE_ON_INIT).
*/
eAutoPropButsReturn uiDefAutoButsRNA(uiLayout *layout,
struct PointerRNA *ptr,
bool (*check_prop)(struct PointerRNA *ptr,
struct PropertyRNA *prop,
void *user_data),
void *user_data,
struct PropertyRNA *prop_activate_init,
eButLabelAlign label_align,
bool compact);
/**
* Callback to compare the identity of two buttons, used to identify buttons over redraws. If the
* callback returns true, the given buttons are considered to be matching and relevant state is
* preserved (copied from the old to the new button). If it returns false, it's considered
* non-matching and no further checks are done.
*
* If this is set, it is always executed instead of the default comparisons. However it is only
* executed for buttons that have the same type and the same callback. So callbacks can assume the
* button types match.
*/
void UI_but_func_identity_compare_set(uiBut *but, uiButIdentityCompareFunc cmp_fn);
/**
* Public function exported for functions that use #UI_BTYPE_SEARCH_MENU.
*
* Use inside searchfunc to add items.
*
* \param items: Stores the items.
* \param name: Text to display for the item.
* \param poin: Opaque pointer (for use by the caller).
* \param iconid: The icon, #ICON_NONE for no icon.
* \param but_flag: Button flags (#uiBut.flag) indicating the state of the item, typically
* #UI_BUT_DISABLED, #UI_BUT_INACTIVE or #UI_BUT_HAS_SEP_CHAR.
*
* \return false if there is nothing to add.
*/
bool UI_search_item_add(uiSearchItems *items,
const char *name,
void *poin,
int iconid,
int but_flag,
uint8_t name_prefix_offset);
/**
* \note The item-pointer (referred to below) is a per search item user pointer
* passed to #UI_search_item_add (stored in #uiSearchItems.pointers).
*
* \param search_create_fn: Function to create the menu.
* \param search_update_fn: Function to refresh search content after the search text has changed.
* \param arg: user value.
* \param free_arg: Set to true if the argument is newly allocated memory for every redraw and
* should be freed when the button is destroyed.
* \param search_arg_free_fn: When non-null, use this function to free \a arg.
* \param search_exec_fn: Function that executes the action, gets \a arg as the first argument.
* The second argument as the active item-pointer
* \param active: When non-null, this item-pointer item will be visible and selected,
* otherwise the first item will be selected.
*/
void UI_but_func_search_set(uiBut *but,
uiButSearchCreateFn search_create_fn,
uiButSearchUpdateFn search_update_fn,
void *arg,
bool free_arg,
uiFreeArgFunc search_arg_free_fn,
uiButHandleFunc search_exec_fn,
void *active);
void UI_but_func_search_set_context_menu(uiBut *but, uiButSearchContextMenuFn context_menu_fn);
void UI_but_func_search_set_tooltip(uiBut *but, uiButSearchTooltipFn tooltip_fn);
void UI_but_func_search_set_listen(uiBut *but, uiButSearchListenFn listen_fn);
/**
* \param search_sep_string: when not NULL, this string is used as a separator,
* showing the icon and highlighted text after the last instance of this string.
*/
void UI_but_func_search_set_sep_string(uiBut *but, const char *search_sep_string);
void UI_but_func_search_set_results_are_suggestions(uiBut *but, bool value);
/**
* Height in pixels, it's using hard-coded values still.
*/
int UI_searchbox_size_y(void);
int UI_searchbox_size_x(void);
/**
* Check if a string is in an existing search box.
*/
int UI_search_items_find_index(uiSearchItems *items, const char *name);
/**
* Adds a hint to the button which draws right aligned, grayed out and never clipped.
*/
void UI_but_hint_drawstr_set(uiBut *but, const char *string);
void UI_but_icon_indicator_number_set(uiBut *but, const int indicator_number);
void UI_but_node_link_set(uiBut *but, struct bNodeSocket *socket, const float draw_color[4]);
void UI_but_number_step_size_set(uiBut *but, float step_size);
void UI_but_number_precision_set(uiBut *but, float precision);
void UI_block_func_handle_set(uiBlock *block, uiBlockHandleFunc func, void *arg);
void UI_block_func_butmenu_set(uiBlock *block, uiMenuHandleFunc func, void *arg);
void UI_block_func_set(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
void UI_block_funcN_set(uiBlock *block, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_rename_set(uiBut *but, uiButHandleRenameFunc func, void *arg1);
void UI_but_func_set(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
void UI_but_funcN_set(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_complete_set(uiBut *but, uiButCompleteFunc func, void *arg);
void UI_but_func_drawextra_set(
uiBlock *block,
void (*func)(const struct bContext *C, void *, void *, void *, struct rcti *rect),
void *arg1,
void *arg2);
void UI_but_func_menu_step_set(uiBut *but, uiMenuStepFunc func);
void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *arg, uiFreeArgFunc free_arg);
/**
* Recreate tool-tip (use to update dynamic tips)
*/
void UI_but_tooltip_refresh(struct bContext *C, uiBut *but);
/**
* Removes tool-tip timer from active but
* (meaning tool-tip is disabled until it's re-enabled again).
*/
void UI_but_tooltip_timer_remove(struct bContext *C, uiBut *but);
bool UI_textbutton_activate_rna(const struct bContext *C,
struct ARegion *region,
const void *rna_poin_data,
const char *rna_prop_id);
bool UI_textbutton_activate_but(const struct bContext *C, uiBut *but);
/**
* push a new event onto event queue to activate the given button
* (usually a text-field) upon entering a popup
*/
void UI_but_focus_on_enter_event(struct wmWindow *win, uiBut *but);
void UI_but_func_hold_set(uiBut *but, uiButHandleHoldFunc func, void *argN);
void UI_but_func_pushed_state_set(uiBut *but, uiButPushedStateFunc func, const void *arg);
struct PointerRNA *UI_but_extra_operator_icon_add(uiBut *but,
const char *opname,
wmOperatorCallContext opcontext,
int icon);
struct wmOperatorType *UI_but_extra_operator_icon_optype_get(struct uiButExtraOpIcon *extra_icon);
struct PointerRNA *UI_but_extra_operator_icon_opptr_get(struct uiButExtraOpIcon *extra_icon);
/**
* A decent size for a button (typically #UI_BTYPE_PREVIEW_TILE) to display a nicely readable
* preview with label in.
*/
int UI_preview_tile_size_x(void);
int UI_preview_tile_size_y(void);
int UI_preview_tile_size_y_no_label(void);
/* Autocomplete
*
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
* Call begin once, then multiple times do_name with all possibilities,
* and finally end to finish and get the completed name. */
typedef struct AutoComplete AutoComplete;
#define AUTOCOMPLETE_NO_MATCH 0
#define AUTOCOMPLETE_FULL_MATCH 1
#define AUTOCOMPLETE_PARTIAL_MATCH 2
AutoComplete *UI_autocomplete_begin(const char *startname, size_t maxlen);
void UI_autocomplete_update_name(AutoComplete *autocpl, const char *name);
int UI_autocomplete_end(AutoComplete *autocpl, char *autoname);
/* Button drag-data (interface_drag.cc).
*
* Functions to set drag data for buttons. This enables dragging support, whereby the drag data is
* "dragged", not the button itself. */
void UI_but_drag_set_id(uiBut *but, struct ID *id);
/**
* Set an image to display while dragging. This works for any drag type (`WM_DRAG_XXX`).
* Not to be confused with #UI_but_drag_set_image(), which sets up dragging of an image.
*/
void UI_but_drag_attach_image(uiBut *but, struct ImBuf *imb, float scale);
/**
* \param asset: May be passed from a temporary variable, drag data only stores a copy of this.
*/
void UI_but_drag_set_asset(uiBut *but,
const struct AssetHandle *asset,
const char *path,
int import_type, /* eFileAssetImportType */
int icon,
struct ImBuf *imb,
float scale);
void UI_but_drag_set_rna(uiBut *but, struct PointerRNA *ptr);
void UI_but_drag_set_path(uiBut *but, const char *path, bool use_free);
void UI_but_drag_set_name(uiBut *but, const char *name);
/**
* Value from button itself.
*/
void UI_but_drag_set_value(uiBut *but);
void UI_but_drag_set_image(
uiBut *but, const char *path, int icon, struct ImBuf *imb, float scale, bool use_free);
/* Panels
*
* Functions for creating, freeing and drawing panels. The API here
* could use a good cleanup, though how they will function in 2.5 is
* not clear yet so we postpone that. */
void UI_panels_begin(const struct bContext *C, struct ARegion *region);
void UI_panels_end(const struct bContext *C, struct ARegion *region, int *r_x, int *r_y);
/**
* Draw panels, selected (panels currently being dragged) on top.
*/
void UI_panels_draw(const struct bContext *C, struct ARegion *region);
struct Panel *UI_panel_find_by_type(struct ListBase *lb, const struct PanelType *pt);
/**
* \note \a panel should be return value from #UI_panel_find_by_type and can be NULL.
*/
struct Panel *UI_panel_begin(struct ARegion *region,
struct ListBase *lb,
uiBlock *block,
struct PanelType *pt,
struct Panel *panel,
bool *r_open);
/**
* Create the panel header button group, used to mark which buttons are part of
* panel headers for the panel search process that happens later. This Should be
* called before adding buttons for the panel's header layout.
*/
void UI_panel_header_buttons_begin(struct Panel *panel);
/**
* Finish the button group for the panel header to avoid putting panel body buttons in it.
*/
void UI_panel_header_buttons_end(struct Panel *panel);
void UI_panel_end(struct Panel *panel, int width, int height);
/**
* Set a context for this entire panel and its current layout. This should be used whenever panel
* callbacks that are called outside of regular drawing might require context. Currently it affects
* the #PanelType.reorder callback only.
*/
void UI_panel_context_pointer_set(struct Panel *panel, const char *name, struct PointerRNA *ptr);
/**
* Get the panel's expansion state, taking into account
* expansion set from property search if it applies.
*/
bool UI_panel_is_closed(const struct Panel *panel);
bool UI_panel_is_active(const struct Panel *panel);
/**
* For button layout next to label.
*/
void UI_panel_label_offset(const struct uiBlock *block, int *r_x, int *r_y);
bool UI_panel_should_show_background(const struct ARegion *region,
const struct PanelType *panel_type);
int UI_panel_size_y(const struct Panel *panel);
bool UI_panel_is_dragging(const struct Panel *panel);
/**
* Find whether a panel or any of its sub-panels contain a property that matches the search filter,
* depending on the search process running in #UI_block_apply_search_filter earlier.
*/
bool UI_panel_matches_search_filter(const struct Panel *panel);
bool UI_panel_can_be_pinned(const struct Panel *panel);
bool UI_panel_category_is_visible(const struct ARegion *region);
void UI_panel_category_add(struct ARegion *region, const char *name);
struct PanelCategoryDyn *UI_panel_category_find(const struct ARegion *region, const char *idname);
struct PanelCategoryStack *UI_panel_category_active_find(struct ARegion *region,
const char *idname);
const char *UI_panel_category_active_get(struct ARegion *region, bool set_fallback);
void UI_panel_category_active_set(struct ARegion *region, const char *idname);
void UI_panel_category_active_set_default(struct ARegion *region, const char *idname);
void UI_panel_category_clear_all(struct ARegion *region);
/**
* Draw vertical tabs on the left side of the region, one tab per category.
*/
void UI_panel_category_draw_all(struct ARegion *region, const char *category_id_active);
/* Panel custom data. */
struct PointerRNA *UI_panel_custom_data_get(const struct Panel *panel);
struct PointerRNA *UI_region_panel_custom_data_under_cursor(const struct bContext *C,
const struct wmEvent *event);
void UI_panel_custom_data_set(struct Panel *panel, struct PointerRNA *custom_data);
/* Poly-instantiated panels for representing a list of data. */
/**
* Called in situations where panels need to be added dynamically rather than
* having only one panel corresponding to each #PanelType.
*/
struct Panel *UI_panel_add_instanced(const struct bContext *C,
struct ARegion *region,
struct ListBase *panels,
const char *panel_idname,
struct PointerRNA *custom_data);
/**
* Remove instanced panels from the region's panel list.
*
* \note Can be called with NULL \a C, but it should be avoided because
* handlers might not be removed.
*/
void UI_panels_free_instanced(const struct bContext *C, struct ARegion *region);
#define INSTANCED_PANEL_UNIQUE_STR_LEN 16
/**
* Find a unique key to append to the #PanelType.idname for the lookup to the panel's #uiBlock.
* Needed for instanced panels, where there can be multiple with the same type and identifier.
*/
void UI_list_panel_unique_str(struct Panel *panel, char *r_name);
typedef void (*uiListPanelIDFromDataFunc)(void *data_link, char *r_idname);
/**
* Check if the instanced panels in the region's panels correspond to the list of data the panels
* represent. Returns false if the panels have been reordered or if the types from the list data
* don't match in any way.
*
* \param data: The list of data to check against the instanced panels.
* \param panel_idname_func: Function to find the #PanelType.idname for each item in the data list.
* For a readability and generality, this lookup happens separately for each type of panel list.
*/
bool UI_panel_list_matches_data(struct ARegion *region,
struct ListBase *data,
uiListPanelIDFromDataFunc panel_idname_func);
/* Handlers
*
* Handlers that can be registered in regions, areas and windows for
* handling WM events. Mostly this is done automatic by modules such
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
void UI_region_handlers_add(struct ListBase *handlers);
void UI_popup_handlers_add(struct bContext *C,
struct ListBase *handlers,
uiPopupBlockHandle *popup,
char flag);
void UI_popup_handlers_remove(struct ListBase *handlers, uiPopupBlockHandle *popup);
void UI_popup_handlers_remove_all(struct bContext *C, struct ListBase *handlers);
/* Module
*
* init and exit should be called before using this module. init_userdef must
* be used to reinitialize some internal state if user preferences change. */
void UI_init(void);
/* after reading userdef file */
void UI_init_userdef(void);
void UI_reinit_font(void);
void UI_exit(void);
/* Layout
*
* More automated layout of buttons. Has three levels:
* - Layout: contains a number templates, within a bounded width or height.
* - Template: predefined layouts for buttons with a number of slots, each
* slot can contain multiple items.
* - Item: item to put in a template slot, being either an RNA property,
* operator, label or menu. Also regular buttons can be used when setting
* uiBlockCurLayout. */
/* layout */
enum {
UI_LAYOUT_HORIZONTAL = 0,
UI_LAYOUT_VERTICAL = 1,
};
enum {
UI_LAYOUT_PANEL = 0,
UI_LAYOUT_HEADER = 1,
UI_LAYOUT_MENU = 2,
UI_LAYOUT_TOOLBAR = 3,
UI_LAYOUT_PIEMENU = 4,
UI_LAYOUT_VERT_BAR = 5,
};
#define UI_UNIT_X ((void)0, U.widget_unit)
#define UI_UNIT_Y ((void)0, U.widget_unit)
enum {
UI_LAYOUT_ALIGN_EXPAND = 0,
UI_LAYOUT_ALIGN_LEFT = 1,
UI_LAYOUT_ALIGN_CENTER = 2,
UI_LAYOUT_ALIGN_RIGHT = 3,
};
enum {
/* UI_ITEM_O_RETURN_PROPS = 1 << 0, */ /* UNUSED */
UI_ITEM_R_EXPAND = 1 << 1,
UI_ITEM_R_SLIDER = 1 << 2,
/**
* Use for booleans, causes the button to draw with an outline (emboss),
* instead of text with a checkbox.
* This is implied when toggle buttons have an icon
* unless #UI_ITEM_R_ICON_NEVER flag is set.
*/
UI_ITEM_R_TOGGLE = 1 << 3,
/**
* Don't attempt to use an icon when the icon is set to #ICON_NONE.
*
* Use for boolean's, causes the buttons to always show as a checkbox
* even when there is an icon (which would normally show the button as a toggle).
*/
UI_ITEM_R_ICON_NEVER = 1 << 4,
UI_ITEM_R_ICON_ONLY = 1 << 5,
UI_ITEM_R_EVENT = 1 << 6,
UI_ITEM_R_FULL_EVENT = 1 << 7,
UI_ITEM_R_NO_BG = 1 << 8,
UI_ITEM_R_IMMEDIATE = 1 << 9,
UI_ITEM_O_DEPRESS = 1 << 10,
UI_ITEM_R_COMPACT = 1 << 11,
UI_ITEM_R_CHECKBOX_INVERT = 1 << 12,
/** Don't add a real decorator item, just blank space. */
UI_ITEM_R_FORCE_BLANK_DECORATE = 1 << 13,
/* Even create the property split layout if there's no name to show there. */
UI_ITEM_R_SPLIT_EMPTY_NAME = 1 << 14,
};
#define UI_HEADER_OFFSET ((void)0, 0.4f * UI_UNIT_X)
/* uiLayoutOperatorButs flags */
enum {
UI_TEMPLATE_OP_PROPS_SHOW_TITLE = 1 << 0,
UI_TEMPLATE_OP_PROPS_SHOW_EMPTY = 1 << 1,
UI_TEMPLATE_OP_PROPS_COMPACT = 1 << 2,
UI_TEMPLATE_OP_PROPS_HIDE_ADVANCED = 1 << 3,
/* Disable property split for the default layout (custom ui callbacks still have full control
* over the layout and can enable it). */
UI_TEMPLATE_OP_PROPS_NO_SPLIT_LAYOUT = 1 << 4,
};
/* Used for transparent checkers shown under color buttons that have an alpha component. */
#define UI_ALPHA_CHECKER_DARK 100
#define UI_ALPHA_CHECKER_LIGHT 160
/* flags to set which corners will become rounded:
*
* 1------2
* | |
* 8------4 */
enum {
UI_CNR_TOP_LEFT = 1 << 0,
UI_CNR_TOP_RIGHT = 1 << 1,
UI_CNR_BOTTOM_RIGHT = 1 << 2,
UI_CNR_BOTTOM_LEFT = 1 << 3,
/* just for convenience */
UI_CNR_NONE = 0,
UI_CNR_ALL = (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT),
};
uiLayout *UI_block_layout(uiBlock *block,
int dir,
int type,
int x,
int y,
int size,
int em,
int padding,
const struct uiStyle *style);
void UI_block_layout_set_current(uiBlock *block, uiLayout *layout);
void UI_block_layout_resolve(uiBlock *block, int *r_x, int *r_y);
bool UI_block_layout_needs_resolving(const uiBlock *block);
/**
* Used for property search when the layout process needs to be cancelled in order to avoid
* computing the locations for buttons, but the layout items created while adding the buttons
* must still be freed.
*/
void UI_block_layout_free(uiBlock *block);
/**
* Apply property search behavior, setting panel flags and deactivating buttons that don't match.
*
* \note Must not be run after #UI_block_layout_resolve.
*/
bool UI_block_apply_search_filter(uiBlock *block, const char *search_filter);
void UI_region_message_subscribe(struct ARegion *region, struct wmMsgBus *mbus);
uiBlock *uiLayoutGetBlock(uiLayout *layout);
void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
void uiLayoutSetContextPointer(uiLayout *layout, const char *name, struct PointerRNA *ptr);
struct bContextStore *uiLayoutGetContextStore(uiLayout *layout);
void uiLayoutContextCopy(uiLayout *layout, struct bContextStore *context);
/**
* Set tooltip function for all buttons in the layout.
* func, arg and free_arg are passed on to UI_but_func_tooltip_set, so their meaning is the same.
*
* \param func: The callback function that gets called to get tooltip content
* \param arg: An optional opaque pointer that gets passed to func
* \param free_arg: An optional callback for freeing arg (can be set to e.g. MEM_freeN)
* \param copy_arg: An optional callback for duplicating arg in case UI_but_func_tooltip_set
* is being called on multiple buttons (can be set to e.g. MEM_dupallocN). If set to NULL, arg will
* be passed as-is to all buttons.
*/
void uiLayoutSetTooltipFunc(uiLayout *layout,
uiButToolTipFunc func,
void *arg,
uiCopyArgFunc copy_arg,
uiFreeArgFunc free_arg);
/**
* This is a bit of a hack but best keep it in one place at least.
*/
struct wmOperatorType *UI_but_operatortype_get_from_enum_menu(struct uiBut *but,
struct PropertyRNA **r_prop);
/**
* This is a bit of a hack but best keep it in one place at least.
*/
struct MenuType *UI_but_menutype_get(uiBut *but);
/**
* This is a bit of a hack but best keep it in one place at least.
*/
struct PanelType *UI_but_paneltype_get(uiBut *but);
void UI_menutype_draw(struct bContext *C, struct MenuType *mt, struct uiLayout *layout);
/**
* Used for popup panels only.
*/
void UI_paneltype_draw(struct bContext *C, struct PanelType *pt, struct uiLayout *layout);
/* Only for convenience. */
void uiLayoutSetContextFromBut(uiLayout *layout, uiBut *but);
void uiLayoutSetOperatorContext(uiLayout *layout, wmOperatorCallContext opcontext);
void uiLayoutSetActive(uiLayout *layout, bool active);
void uiLayoutSetActiveDefault(uiLayout *layout, bool active_default);
void uiLayoutSetActivateInit(uiLayout *layout, bool activate_init);
void uiLayoutSetEnabled(uiLayout *layout, bool enabled);
void uiLayoutSetRedAlert(uiLayout *layout, bool redalert);
void uiLayoutSetAlignment(uiLayout *layout, char alignment);
void uiLayoutSetFixedSize(uiLayout *layout, bool fixed_size);
void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect);
void uiLayoutSetScaleX(uiLayout *layout, float scale);
void uiLayoutSetScaleY(uiLayout *layout, float scale);
void uiLayoutSetUnitsX(uiLayout *layout, float unit);
void uiLayoutSetUnitsY(uiLayout *layout, float unit);
void uiLayoutSetEmboss(uiLayout *layout, eUIEmbossType emboss);
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep);
void uiLayoutSetPropDecorate(uiLayout *layout, bool is_sep);
int uiLayoutGetLocalDir(const uiLayout *layout);
int uiLayoutGetOperatorContext(uiLayout *layout);
bool uiLayoutGetActive(uiLayout *layout);
bool uiLayoutGetActiveDefault(uiLayout *layout);
bool uiLayoutGetActivateInit(uiLayout *layout);
bool uiLayoutGetEnabled(uiLayout *layout);
bool uiLayoutGetRedAlert(uiLayout *layout);
int uiLayoutGetAlignment(uiLayout *layout);
bool uiLayoutGetFixedSize(uiLayout *layout);
bool uiLayoutGetKeepAspect(uiLayout *layout);
int uiLayoutGetWidth(uiLayout *layout);
float uiLayoutGetScaleX(uiLayout *layout);
float uiLayoutGetScaleY(uiLayout *layout);
float uiLayoutGetUnitsX(uiLayout *layout);
float uiLayoutGetUnitsY(uiLayout *layout);
eUIEmbossType uiLayoutGetEmboss(uiLayout *layout);
bool uiLayoutGetPropSep(uiLayout *layout);
bool uiLayoutGetPropDecorate(uiLayout *layout);
/* Layout create functions. */
uiLayout *uiLayoutRow(uiLayout *layout, bool align);
/**
* See #uiLayoutColumnWithHeading().
*/
uiLayout *uiLayoutRowWithHeading(uiLayout *layout, bool align, const char *heading);
uiLayout *uiLayoutColumn(uiLayout *layout, bool align);
/**
* Variant of #uiLayoutColumn() that sets a heading label for the layout if the first item is
* added through #uiItemFullR(). If split layout is used and the item has no string to add to the
* first split-column, the heading is added there instead. Otherwise the heading inserted with a
* new row.
*/
uiLayout *uiLayoutColumnWithHeading(uiLayout *layout, bool align, const char *heading);
uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, bool align);
uiLayout *uiLayoutGridFlow(uiLayout *layout,
bool row_major,
int columns_len,
bool even_columns,
bool even_rows,
bool align);
uiLayout *uiLayoutBox(uiLayout *layout);
uiLayout *uiLayoutListBox(uiLayout *layout,
struct uiList *ui_list,
struct PointerRNA *actptr,
struct PropertyRNA *actprop);
uiLayout *uiLayoutAbsolute(uiLayout *layout, bool align);
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, bool align);
uiLayout *uiLayoutOverlap(uiLayout *layout);
uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout);
uiLayout *uiLayoutRadial(uiLayout *layout);
/* templates */
void uiTemplateHeader(uiLayout *layout, struct bContext *C);
void uiTemplateID(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *openop,
const char *unlinkop,
int filter,
bool live_icon,
const char *text);
void uiTemplateIDBrowse(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *openop,
const char *unlinkop,
int filter,
const char *text);
void uiTemplateIDPreview(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *openop,
const char *unlinkop,
int rows,
int cols,
int filter,
bool hide_buttons);
/**
* Version of #uiTemplateID using tabs.
*/
void uiTemplateIDTabs(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *menu,
int filter);
/**
* This is for selecting the type of ID-block to use,
* and then from the relevant type choosing the block to use.
*
* \param propname: property identifier for property that ID-pointer gets stored to.
* \param proptypename: property identifier for property
* used to determine the type of ID-pointer that can be used.
*/
void uiTemplateAnyID(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
const char *proptypename,
const char *text);
/**
* Search menu to pick an item from a collection.
* A version of uiTemplateID that works for non-ID types.
*/
void uiTemplateSearch(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *searchptr,
const char *searchpropname,
const char *newop,
const char *unlinkop);
void uiTemplateSearchPreview(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *searchptr,
const char *searchpropname,
const char *newop,
const char *unlinkop,
int rows,
int cols);
/**
* This is creating/editing RNA-Paths
*
* - ptr: struct which holds the path property
* - propname: property identifier for property that path gets stored to
* - root_ptr: struct that path gets built from
*/
void uiTemplatePathBuilder(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *root_ptr,
const char *text);
void uiTemplateModifiers(uiLayout *layout, struct bContext *C);
void uiTemplateGpencilModifiers(uiLayout *layout, struct bContext *C);
/**
* Check if the shader effect panels don't match the data and rebuild the panels if so.
*/
void uiTemplateShaderFx(uiLayout *layout, struct bContext *C);
/**
* Check if the constraint panels don't match the data and rebuild the panels if so.
*/
void uiTemplateConstraints(uiLayout *layout, struct bContext *C, bool use_bone_constraints);
uiLayout *uiTemplateGpencilModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
void uiTemplateGpencilColorPreview(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
int rows,
int cols,
float scale,
int filter);
void uiTemplateOperatorRedoProperties(uiLayout *layout, const struct bContext *C);
void uiTemplateConstraintHeader(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplatePreview(uiLayout *layout,
struct bContext *C,
struct ID *id,
bool show_buttons,
struct ID *parent,
struct MTex *slot,
const char *preview_id);
void uiTemplateColorRamp(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool expand);
/**
* \param icon_scale: Scale of the icon, 1x == button height.
*/
void uiTemplateIcon(uiLayout *layout, int icon_value, float icon_scale);
/**
* \param icon_scale: Scale of the icon, 1x == button height.
*/
void uiTemplateIconView(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool show_labels,
float icon_scale,
float icon_scale_popup);
void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateCurveMapping(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
int type,
bool levels,
bool brush,
bool neg_slope,
bool tone);
/**
* Template for a path creation widget intended for custom bevel profiles.
* This section is quite similar to #uiTemplateCurveMapping, but with reduced complexity.
*/
void uiTemplateCurveProfile(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
/**
* This template now follows User Preference for type - name is not correct anymore.
*/
void uiTemplateColorPicker(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool value_slider,
bool lock,
bool lock_luminosity,
bool cubic);
void uiTemplatePalette(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool colors);
void uiTemplateCryptoPicker(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
int icon);
/**
* \todo for now, grouping of layers is determined by dividing up the length of
* the array of layer bitflags
*/
void uiTemplateLayers(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *used_ptr,
const char *used_propname,
int active_layer);
void uiTemplateImage(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *userptr,
bool compact,
bool multiview);
void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, bool color_management);
void uiTemplateImageStereo3d(uiLayout *layout, struct PointerRNA *stereo3d_format_ptr);
void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imaptr);
void uiTemplateImageFormatViews(uiLayout *layout,
struct PointerRNA *imfptr,
struct PointerRNA *ptr);
void uiTemplateImageLayers(uiLayout *layout,
struct bContext *C,
struct Image *ima,
struct ImageUser *iuser);
void uiTemplateImageInfo(uiLayout *layout,
struct bContext *C,
struct Image *ima,
struct ImageUser *iuser);
void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
void UI_but_func_operator_search(uiBut *but);
void uiTemplateOperatorSearch(uiLayout *layout);
void UI_but_func_menu_search(uiBut *but);
void uiTemplateMenuSearch(uiLayout *layout);
/**
* Draw Operator property buttons for redoing execution with different settings.
* This function does not initialize the layout,
* functions can be called on the layout before and after.
*/
void uiTemplateOperatorPropertyButs(const struct bContext *C,
uiLayout *layout,
struct wmOperator *op,
eButLabelAlign label_align,
short flag);
void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C);
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateInputStatus(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
bool uiTemplateEventFromKeymapItem(struct uiLayout *layout,
const char *text,
const struct wmKeyMapItem *kmi,
bool text_fallback);
void uiTemplateComponentMenu(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
const char *name);
void uiTemplateNodeSocket(uiLayout *layout, struct bContext *C, float color[4]);
/**
* Draw the main CacheFile properties and operators (file path, scale, etc.), that is those which
* do not have their own dedicated template functions.
*/
void uiTemplateCacheFile(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *ptr,
const char *propname);
/**
* Lookup the CacheFile PointerRNA of the given pointer and return it in the output parameter.
* Returns true if `ptr` has a RNACacheFile, false otherwise. If false, the output parameter is not
* initialized.
*/
bool uiTemplateCacheFilePointer(struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *r_file_ptr);
/**
* Draw the velocity related properties of the CacheFile.
*/
void uiTemplateCacheFileVelocity(uiLayout *layout, struct PointerRNA *fileptr);
/**
* Draw the render procedural related properties of the CacheFile.
*/
void uiTemplateCacheFileProcedural(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *fileptr);
/**
* Draw the time related properties of the CacheFile.
*/
void uiTemplateCacheFileTimeSettings(uiLayout *layout, struct PointerRNA *fileptr);
/**
* Draw the override layers related properties of the CacheFile.
*/
void uiTemplateCacheFileLayers(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *fileptr);
/* Default UIList class name, keep in sync with its declaration in bl_ui/__init__.py */
#define UI_UL_DEFAULT_CLASS_NAME "UI_UL_list"
enum uiTemplateListFlags {
UI_TEMPLATE_LIST_FLAG_NONE = 0,
UI_TEMPLATE_LIST_SORT_REVERSE = (1 << 0),
UI_TEMPLATE_LIST_SORT_LOCK = (1 << 1),
/* Don't allow resizing the list, i.e. don't add the grip button. */
UI_TEMPLATE_LIST_NO_GRIP = (1 << 2),
/** Do not show filtering options, not even the button to expand/collapse them. Also hides the
* grip button. */
UI_TEMPLATE_LIST_NO_FILTER_OPTIONS = (1 << 3),
/** For #UILST_LAYOUT_BIG_PREVIEW_GRID, don't reserve space for the name label. */
UI_TEMPLATE_LIST_NO_NAMES = (1 << 4),
UI_TEMPLATE_LIST_FLAGS_LAST
};
ENUM_OPERATORS(enum uiTemplateListFlags, UI_TEMPLATE_LIST_FLAGS_LAST);
void uiTemplateList(uiLayout *layout,
const struct bContext *C,
const char *listtype_name,
const char *list_id,
struct PointerRNA *dataptr,
const char *propname,
struct PointerRNA *active_dataptr,
const char *active_propname,
const char *item_dyntip_propname,
int rows,
int maxrows,
int layout_type,
int columns,
enum uiTemplateListFlags flags);
struct uiList *uiTemplateList_ex(uiLayout *layout,
const struct bContext *C,
const char *listtype_name,
const char *list_id,
struct PointerRNA *dataptr,
const char *propname,
struct PointerRNA *active_dataptr,
const char *active_propname,
const char *item_dyntip_propname,
int rows,
int maxrows,
int layout_type,
int columns,
enum uiTemplateListFlags flags,
void *customdata);
void uiTemplateNodeLink(uiLayout *layout,
struct bContext *C,
struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *input);
void uiTemplateNodeView(uiLayout *layout,
struct bContext *C,
struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *input);
void uiTemplateNodeAssetMenuItems(uiLayout *layout, struct bContext *C, const char *catalog_path);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
/**
* Button to quickly show texture in Properties Editor texture tab.
*/
void uiTemplateTextureShow(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop);
void uiTemplateMovieClip(struct uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
bool compact);
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateMarker(struct uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *userptr,
struct PointerRNA *trackptr,
bool compact);
void uiTemplateMovieclipInformation(struct uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *userptr);
void uiTemplateColorspaceSettings(struct uiLayout *layout,
struct PointerRNA *ptr,
const char *propname);
void uiTemplateColormanagedViewSettings(struct uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname);
int uiTemplateRecentFiles(struct uiLayout *layout, int rows);
void uiTemplateFileSelectPath(uiLayout *layout,
struct bContext *C,
struct FileSelectParams *params);
enum {
UI_TEMPLATE_ASSET_DRAW_NO_NAMES = (1 << 0),
UI_TEMPLATE_ASSET_DRAW_NO_FILTER = (1 << 1),
UI_TEMPLATE_ASSET_DRAW_NO_LIBRARY = (1 << 2),
};
void uiTemplateAssetView(struct uiLayout *layout,
const struct bContext *C,
const char *list_id,
struct PointerRNA *asset_library_dataptr,
const char *asset_library_propname,
struct PointerRNA *assets_dataptr,
const char *assets_propname,
struct PointerRNA *active_dataptr,
const char *active_propname,
const struct AssetFilterSettings *filter_settings,
int display_flags,
const char *activate_opname,
struct PointerRNA *r_activate_op_properties,
const char *drag_opname,
struct PointerRNA *r_drag_op_properties);
/**
* \return: A RNA pointer for the operator properties.
*/
struct PointerRNA *UI_list_custom_activate_operator_set(struct uiList *ui_list,
const char *opname,
bool create_properties);
/**
* \return: A RNA pointer for the operator properties.
*/
struct PointerRNA *UI_list_custom_drag_operator_set(struct uiList *ui_list,
const char *opname,
bool create_properties);
/* items */
void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname);
void uiItemEnumO_ptr(uiLayout *layout,
struct wmOperatorType *ot,
const char *name,
int icon,
const char *propname,
int value);
void uiItemEnumO(uiLayout *layout,
const char *opname,
const char *name,
int icon,
const char *propname,
int value);
/**
* For use in cases where we have.
*/
void uiItemEnumO_value(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
int value);
void uiItemEnumO_string(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
const char *value);
void uiItemsEnumO(uiLayout *layout, const char *opname, const char *propname);
void uiItemBooleanO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
int value);
void uiItemIntO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
int value);
void uiItemFloatO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
float value);
void uiItemStringO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
const char *value);
void uiItemFullO_ptr(uiLayout *layout,
struct wmOperatorType *ot,
const char *name,
int icon,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag,
struct PointerRNA *r_opptr);
void uiItemFullO(uiLayout *layout,
const char *opname,
const char *name,
int icon,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag,
struct PointerRNA *r_opptr);
void uiItemFullOMenuHold_ptr(uiLayout *layout,
struct wmOperatorType *ot,
const char *name,
int icon,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag,
const char *menu_id, /* extra menu arg. */
struct PointerRNA *r_opptr);
void uiItemR(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
int flag,
const char *name,
int icon);
void uiItemFullR(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
int value,
int flag,
const char *name,
int icon);
/**
* Use a wrapper function since re-implementing all the logic in this function would be messy.
*/
void uiItemFullR_with_popover(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
int value,
int flag,
const char *name,
int icon,
const char *panel_type);
void uiItemFullR_with_menu(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
int value,
int flag,
const char *name,
int icon,
const char *menu_type);
void uiItemEnumR_prop(uiLayout *layout,
const char *name,
int icon,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int value);
void uiItemEnumR(uiLayout *layout,
const char *name,
int icon,
struct PointerRNA *ptr,
const char *propname,
int value);
void uiItemEnumR_string_prop(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *value,
const char *name,
int icon);
void uiItemEnumR_string(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
const char *value,
const char *name,
int icon);
void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiItemPointerR_prop(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
struct PointerRNA *searchptr,
struct PropertyRNA *searchprop,
const char *name,
int icon,
bool results_are_suggestions);
void uiItemPointerR(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *searchptr,
const char *searchpropname,
const char *name,
int icon);
void uiItemsFullEnumO(uiLayout *layout,
const char *opname,
const char *propname,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag);
/**
* Create UI items for enum items in \a item_array.
*
* A version of #uiItemsFullEnumO that takes pre-calculated item array.
*/
void uiItemsFullEnumO_items(uiLayout *layout,
struct wmOperatorType *ot,
struct PointerRNA ptr,
struct PropertyRNA *prop,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag,
const struct EnumPropertyItem *item_array,
int totitem);
typedef struct uiPropertySplitWrapper {
uiLayout *label_column;
uiLayout *property_row;
uiLayout *decorate_column;
} uiPropertySplitWrapper;
/**
* Normally, we handle the split layout in #uiItemFullR(), but there are other cases where the
* logic is needed. Ideally, #uiItemFullR() could just call this, but it currently has too many
* special needs.
*/
uiPropertySplitWrapper uiItemPropertySplitWrapperCreate(uiLayout *parent_layout);
void uiItemL(uiLayout *layout, const char *name, int icon); /* label */
struct uiBut *uiItemL_ex(
uiLayout *layout, const char *name, int icon, bool highlight, bool redalert);
/**
* Helper to add a label and creates a property split layout if needed.
*/
uiLayout *uiItemL_respect_property_split(uiLayout *layout, const char *text, int icon);
/**
* Label icon for dragging.
*/
void uiItemLDrag(uiLayout *layout, struct PointerRNA *ptr, const char *name, int icon);
/**
* Menu.
*/
void uiItemM_ptr(uiLayout *layout, struct MenuType *mt, const char *name, int icon);
void uiItemM(uiLayout *layout, const char *menuname, const char *name, int icon);
/**
* Menu contents.
*/
void uiItemMContents(uiLayout *layout, const char *menuname);
/* Decorators. */
/**
* Insert a decorator item for a button with the same property as \a prop.
* To force inserting a blank dummy element, NULL can be passed for \a ptr and \a prop.
*/
void uiItemDecoratorR_prop(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index);
/**
* Insert a decorator item for a button with the same property as \a prop.
* To force inserting a blank dummy element, NULL can be passed for \a ptr and \a propname.
*/
void uiItemDecoratorR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int index);
/** Value item */
void uiItemV(uiLayout *layout, const char *name, int icon, int argval);
/** Separator item */
void uiItemS(uiLayout *layout);
/** Separator item */
void uiItemS_ex(uiLayout *layout, float factor);
/** Flexible spacing. */
void uiItemSpacer(uiLayout *layout);
/* popover */
void uiItemPopoverPanel_ptr(
uiLayout *layout, const struct bContext *C, struct PanelType *pt, const char *name, int icon);
void uiItemPopoverPanel(uiLayout *layout,
const struct bContext *C,
const char *panel_type,
const char *name,
int icon);
void uiItemPopoverPanelFromGroup(uiLayout *layout,
struct bContext *C,
int space_id,
int region_id,
const char *context,
const char *category);
/**
* Level items.
*/
void uiItemMenuF(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *arg);
/**
* Version of #uiItemMenuF that free's `argN`.
*/
void uiItemMenuFN(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *argN);
void uiItemMenuEnumFullO_ptr(uiLayout *layout,
struct bContext *C,
struct wmOperatorType *ot,
const char *propname,
const char *name,
int icon,
struct PointerRNA *r_opptr);
void uiItemMenuEnumFullO(uiLayout *layout,
struct bContext *C,
const char *opname,
const char *propname,
const char *name,
int icon,
struct PointerRNA *r_opptr);
void uiItemMenuEnumO(uiLayout *layout,
struct bContext *C,
const char *opname,
const char *propname,
const char *name,
int icon);
void uiItemMenuEnumR_prop(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *name,
int icon);
void uiItemMenuEnumR(
uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name, int icon);
void uiItemTabsEnumR_prop(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
struct PointerRNA *ptr_highlight,
struct PropertyRNA *prop_highlight,
bool icon_only);
/* Only for testing, inspecting layouts. */
/**
* Evaluate layout items as a Python dictionary.
*/
const char *UI_layout_introspect(uiLayout *layout);
/**
* Helper to add a big icon and create a split layout for alert popups.
* Returns the layout to place further items into the alert box.
*/
uiLayout *uiItemsAlertBox(uiBlock *block, int size, eAlertIcon icon);
/* UI Operators */
typedef struct uiDragColorHandle {
float color[3];
bool gamma_corrected;
} uiDragColorHandle;
void ED_operatortypes_ui(void);
/**
* \brief User Interface Keymap
*/
void ED_keymap_ui(struct wmKeyConfig *keyconf);
void ED_dropboxes_ui(void);
void ED_uilisttypes_ui(void);
void UI_drop_color_copy(struct bContext *C, struct wmDrag *drag, struct wmDropBox *drop);
bool UI_drop_color_poll(struct bContext *C, struct wmDrag *drag, const struct wmEvent *event);
bool UI_context_copy_to_selected_list(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
struct ListBase *r_lb,
bool *r_use_path_from_id,
char **r_path);
bool UI_context_copy_to_selected_check(struct PointerRNA *ptr,
struct PointerRNA *ptr_link,
struct PropertyRNA *prop,
const char *path,
bool use_path_from_id,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop);
/* Helpers for Operators */
uiBut *UI_context_active_but_get(const struct bContext *C);
/**
* Version of #UI_context_active_get() that uses the result of #CTX_wm_menu()
* if set. Does not traverse into parent menus, which may be wanted in some
* cases.
*/
uiBut *UI_context_active_but_get_respect_menu(const struct bContext *C);
/**
* Version of #UI_context_active_but_get that also returns RNA property info.
* Helper function for insert keyframe, reset to default, etc operators.
*
* \return active button, NULL if none found or if it doesn't contain valid RNA data.
*/
uiBut *UI_context_active_but_prop_get(const struct bContext *C,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop,
int *r_index);
void UI_context_active_but_prop_handle(struct bContext *C, bool handle_undo);
void UI_context_active_but_clear(struct bContext *C, struct wmWindow *win, struct ARegion *region);
struct wmOperator *UI_context_active_operator_get(const struct bContext *C);
/**
* Helper function for insert keyframe, reset to default, etc operators.
*/
void UI_context_update_anim_flag(const struct bContext *C);
void UI_context_active_but_prop_get_filebrowser(const struct bContext *C,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop,
bool *r_is_undo,
bool *r_is_userdef);
/**
* For new/open operators.
*/
void UI_context_active_but_prop_get_templateID(struct bContext *C,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop);
struct ID *UI_context_active_but_get_tab_ID(struct bContext *C);
uiBut *UI_region_active_but_get(const struct ARegion *region);
uiBut *UI_region_but_find_rect_over(const struct ARegion *region, const struct rcti *rect_px);
uiBlock *UI_region_block_find_mouse_over(const struct ARegion *region,
const int xy[2],
bool only_clip);
/**
* Try to find a search-box region opened from a button in \a button_region.
*/
struct ARegion *UI_region_searchbox_region_get(const struct ARegion *button_region);
/** #uiFontStyle.align */
typedef enum eFontStyle_Align {
UI_STYLE_TEXT_LEFT = 0,
UI_STYLE_TEXT_CENTER = 1,
UI_STYLE_TEXT_RIGHT = 2,
} eFontStyle_Align;
struct uiFontStyleDraw_Params {
eFontStyle_Align align;
uint word_wrap : 1;
};
/* Styled text draw */
void UI_fontstyle_set(const struct uiFontStyle *fs);
void UI_fontstyle_draw_ex(const struct uiFontStyle *fs,
const struct rcti *rect,
const char *str,
size_t str_len,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params,
int *r_xofs,
int *r_yofs,
struct ResultBLF *r_info);
void UI_fontstyle_draw(const struct uiFontStyle *fs,
const struct rcti *rect,
const char *str,
size_t str_len,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params);
/**
* Drawn same as above, but at 90 degree angle.
*/
void UI_fontstyle_draw_rotated(const struct uiFontStyle *fs,
const struct rcti *rect,
const char *str,
const uchar col[4]);
/**
* Similar to #UI_fontstyle_draw
* but ignore alignment, shadow & no clipping rect.
*
* For drawing on-screen labels.
*/
void UI_fontstyle_draw_simple(
const struct uiFontStyle *fs, float x, float y, const char *str, const uchar col[4]);
/**
* Same as #UI_fontstyle_draw but draw a colored backdrop.
*/
void UI_fontstyle_draw_simple_backdrop(const struct uiFontStyle *fs,
float x,
float y,
const char *str,
const float col_fg[4],
const float col_bg[4]);
int UI_fontstyle_string_width(const struct uiFontStyle *fs,
const char *str) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2);
/**
* Return the width of `str` with the spacing & kerning of `fs` with `aspect`
* (representing #uiBlock.aspect) applied.
*
* When calculating text width, the UI layout logic calculate widths without scale,
* only applying scale when drawing. This causes problems for fonts since kerning at
* smaller sizes often makes them wider than a scaled down version of the larger text.
* Resolve this by calculating the text at the on-screen size,
* returning the result scaled back to 1:1. See T92361.
*/
int UI_fontstyle_string_width_with_block_aspect(const struct uiFontStyle *fs,
const char *str,
float aspect) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2);
int UI_fontstyle_height_max(const struct uiFontStyle *fs);
/**
* Triangle 'icon' for panel header and other cases.
*/
void UI_draw_icon_tri(float x, float y, char dir, const float[4]);
/* XXX: read a style configure */
const struct uiStyle *UI_style_get(void); /* use for fonts etc */
/* for drawing, scaled with DPI setting */
const struct uiStyle *UI_style_get_dpi(void); /* DPI scaled settings for drawing */
/* linker workaround ack! */
void UI_template_fix_linking(void);
/* UI_OT_editsource helpers */
bool UI_editsource_enable_check(void);
void UI_editsource_active_but_test(uiBut *but);
/**
* Remove the editsource data for \a old_but and reinsert it for \a new_but. Use when the button
* was reallocated, e.g. to have a new type (#ui_but_change_type()).
*/
void UI_editsource_but_replace(const uiBut *old_but, uiBut *new_but);
/**
* Adjust the view so the rectangle of \a but is in view, with some extra margin.
*
* It's important that this is only executed after buttons received their final #uiBut.rect. E.g.
* #UI_panels_end() modifies them, so if that is executed, this function must not be called before
* it.
*
* \param region: The region the button is placed in. Make sure this is actually the one the button
* is placed in, not just the context region.
*/
void UI_but_ensure_in_view(const struct bContext *C, struct ARegion *region, const uiBut *but);
/* UI_butstore_ helpers */
typedef struct uiButStore uiButStore;
typedef struct uiButStoreElem uiButStoreElem;
/**
* Create a new button store, the caller must manage and run #UI_butstore_free
*/
uiButStore *UI_butstore_create(uiBlock *block);
/**
* NULL all pointers, don't free since the owner needs to be able to inspect.
*/
void UI_butstore_clear(uiBlock *block);
/**
* Map freed buttons from the old block and update pointers.
*/
void UI_butstore_update(uiBlock *block);
void UI_butstore_free(uiBlock *block, uiButStore *bs);
bool UI_butstore_is_valid(uiButStore *bs);
bool UI_butstore_is_registered(uiBlock *block, uiBut *but);
void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p);
/**
* Update the pointer for a registered button.
*/
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src);
void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p);
/**
* A version of #WM_key_event_operator_string that's limited to UI elements.
*
* This supports showing shortcuts in context-menus (for example),
* for actions that can also be activated using shortcuts while the cursor is over the button.
* Without this those shortcuts aren't discoverable for users.
*/
const char *UI_key_event_operator_string(const struct bContext *C,
const char *opname,
IDProperty *properties,
const bool is_strict,
char *result,
const int result_len);
/* ui_interface_region_tooltip.c */
/**
* \param is_label: When true, show a small tip that only shows the name, otherwise show the full
* tooltip.
*/
struct ARegion *UI_tooltip_create_from_button(struct bContext *C,
struct ARegion *butregion,
uiBut *but,
bool is_label);
struct ARegion *UI_tooltip_create_from_button_or_extra_icon(struct bContext *C,
struct ARegion *butregion,
uiBut *but,
uiButExtraOpIcon *extra_icon,
bool is_label);
struct ARegion *UI_tooltip_create_from_gizmo(struct bContext *C, struct wmGizmo *gz);
void UI_tooltip_free(struct bContext *C, struct bScreen *screen, struct ARegion *region);
typedef struct {
/** A description for the item, e.g. what happens when selecting it. */
char description[UI_MAX_DRAW_STR];
/* The full name of the item, without prefixes or suffixes (e.g. hint with UI_SEP_CHARP). */
const char *name;
/** Additional info about the item (e.g. library name of a linked data-block). */
char hint[UI_MAX_DRAW_STR];
} uiSearchItemTooltipData;
/**
* Create a tooltip from search-item tooltip data \a item_tooltip data.
* To be called from a callback set with #UI_but_func_search_set_tooltip().
*
* \param item_rect: Rectangle of the search item in search region space (#ui_searchbox_butrect())
* which is passed to the tooltip callback.
*/
struct ARegion *UI_tooltip_create_from_search_item_generic(
struct bContext *C,
const struct ARegion *searchbox_region,
const struct rcti *item_rect,
const uiSearchItemTooltipData *item_tooltip_data);
/* How long before a tool-tip shows. */
#define UI_TOOLTIP_DELAY 0.5
#define UI_TOOLTIP_DELAY_LABEL 0.2
/* Float precision helpers */
#define UI_PRECISION_FLOAT_MAX 6
/* For float buttons the 'step' (or a1), is scaled */
#define UI_PRECISION_FLOAT_SCALE 0.01f
/* Typical UI text */
#define UI_FSTYLE_WIDGET (const uiFontStyle *)&(UI_style_get()->widget)
/**
* Returns the best "UI" precision for given floating value,
* so that e.g. 10.000001 rather gets drawn as '10'...
*/
int UI_calc_float_precision(int prec, double value);
/* widget batched drawing */
void UI_widgetbase_draw_cache_begin(void);
void UI_widgetbase_draw_cache_flush(void);
void UI_widgetbase_draw_cache_end(void);
/* Use for resetting the theme. */
/**
* Initialize default theme.
*
* \note When you add new colors, created & saved themes need initialized
* use function below, #init_userdef_do_versions.
*/
void UI_theme_init_default(void);
void UI_style_init_default(void);
void UI_interface_tag_script_reload(void);
/* Special drawing for toolbar, mainly workarounds for inflexible icon sizing. */
#define USE_UI_TOOLBAR_HACK
/* Support click-drag motion which presses the button and closes a popover (like a menu). */
#define USE_UI_POPOVER_ONCE
bool UI_view_item_is_active(const uiViewItemHandle *item_handle);
bool UI_view_item_matches(const uiViewItemHandle *a_handle, const uiViewItemHandle *b_handle);
/**
* Can \a item_handle be renamed right now? Note that this isn't just a mere wrapper around
* #AbstractViewItem::supports_renaming(). This also checks if there is another item being renamed,
* and returns false if so.
*/
bool UI_view_item_can_rename(const uiViewItemHandle *item_handle);
void UI_view_item_begin_rename(uiViewItemHandle *item_handle);
void UI_view_item_context_menu_build(struct bContext *C,
const uiViewItemHandle *item_handle,
uiLayout *column);
/**
* Attempt to start dragging \a item_. This will not work if the view item doesn't
* support dragging, i.e. if it won't create a drag-controller upon request.
* \return True if dragging started successfully, otherwise false.
*/
bool UI_view_item_drag_start(struct bContext *C, const uiViewItemHandle *item_);
bool UI_view_item_can_drop(const uiViewItemHandle *item_,
const struct wmDrag *drag,
const char **r_disabled_hint);
char *UI_view_item_drop_tooltip(const uiViewItemHandle *item, const struct wmDrag *drag);
/**
* Let a view item handle a drop event.
* \return True if the drop was handled by the view item.
*/
bool UI_view_item_drop_handle(struct bContext *C,
const uiViewItemHandle *item_,
const struct ListBase *drags);
/**
* \param xy: Coordinate to find a view item at, in window space.
*/
uiViewItemHandle *UI_region_views_find_item_at(const struct ARegion *region, const int xy[2])
ATTR_NONNULL();
uiViewItemHandle *UI_region_views_find_active_item(const struct ARegion *region);
#ifdef __cplusplus
}
#endif