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blender-archive/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
Sergey Sharybin cc55f97da9 Compositor: Add option to extend image bounds when blurring
It is handy when doing some roto work and it's required to blur some
mask or overaly before alpha-overing it on top of the footage.

Quite straightforward option with the only limitation that variable
size blur is not supported.

Reviewers: campbellbarton

Subscribers: hype, sebastian_k

Differential Revision: https://developer.blender.org/D1663
2016-01-14 16:13:55 +05:00

243 lines
8.3 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_BokehBlurOperation.h"
#include "BLI_math.h"
#include "COM_OpenCLDevice.h"
extern "C" {
# include "RE_pipeline.h"
}
BokehBlurOperation::BokehBlurOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->setComplex(true);
this->setOpenCL(true);
this->m_size = 1.0f;
this->m_sizeavailable = false;
this->m_inputProgram = NULL;
this->m_inputBokehProgram = NULL;
this->m_inputBoundingBoxReader = NULL;
this->m_extend_bounds = false;
}
void *BokehBlurOperation::initializeTileData(rcti * /*rect*/)
{
lockMutex();
if (!this->m_sizeavailable) {
updateSize();
}
void *buffer = getInputOperation(0)->initializeTileData(NULL);
unlockMutex();
return buffer;
}
void BokehBlurOperation::initExecution()
{
initMutex();
this->m_inputProgram = getInputSocketReader(0);
this->m_inputBokehProgram = getInputSocketReader(1);
this->m_inputBoundingBoxReader = getInputSocketReader(2);
int width = this->m_inputBokehProgram->getWidth();
int height = this->m_inputBokehProgram->getHeight();
float dimension = min(width, height);
this->m_bokehMidX = width / 2.0f;
this->m_bokehMidY = height / 2.0f;
this->m_bokehDimension = dimension / 2.0f;
QualityStepHelper::initExecution(COM_QH_INCREASE);
}
void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
float color_accum[4];
float tempBoundingBox[4];
float bokeh[4];
this->m_inputBoundingBoxReader->readSampled(tempBoundingBox, x, y, COM_PS_NEAREST);
if (tempBoundingBox[0] > 0.0f) {
float multiplier_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
float *buffer = inputBuffer->getBuffer();
int bufferwidth = inputBuffer->getWidth();
int bufferstartx = inputBuffer->getRect()->xmin;
int bufferstarty = inputBuffer->getRect()->ymin;
const float max_dim = max(this->getWidth(), this->getHeight());
int pixelSize = this->m_size * max_dim / 100.0f;
zero_v4(color_accum);
if (pixelSize < 2) {
this->m_inputProgram->readSampled(color_accum, x, y, COM_PS_NEAREST);
multiplier_accum[0] = 1.0f;
multiplier_accum[1] = 1.0f;
multiplier_accum[2] = 1.0f;
multiplier_accum[3] = 1.0f;
}
int miny = y - pixelSize;
int maxy = y + pixelSize;
int minx = x - pixelSize;
int maxx = x + pixelSize;
miny = max(miny, inputBuffer->getRect()->ymin);
minx = max(minx, inputBuffer->getRect()->xmin);
maxy = min(maxy, inputBuffer->getRect()->ymax);
maxx = min(maxx, inputBuffer->getRect()->xmax);
int step = getStep();
int offsetadd = getOffsetAdd() * COM_NUM_CHANNELS_COLOR;
float m = this->m_bokehDimension / pixelSize;
for (int ny = miny; ny < maxy; ny += step) {
int bufferindex = ((minx - bufferstartx) * COM_NUM_CHANNELS_COLOR) + ((ny - bufferstarty) * COM_NUM_CHANNELS_COLOR * bufferwidth);
for (int nx = minx; nx < maxx; nx += step) {
float u = this->m_bokehMidX - (nx - x) * m;
float v = this->m_bokehMidY - (ny - y) * m;
this->m_inputBokehProgram->readSampled(bokeh, u, v, COM_PS_NEAREST);
madd_v4_v4v4(color_accum, bokeh, &buffer[bufferindex]);
add_v4_v4(multiplier_accum, bokeh);
bufferindex += offsetadd;
}
}
output[0] = color_accum[0] * (1.0f / multiplier_accum[0]);
output[1] = color_accum[1] * (1.0f / multiplier_accum[1]);
output[2] = color_accum[2] * (1.0f / multiplier_accum[2]);
output[3] = color_accum[3] * (1.0f / multiplier_accum[3]);
}
else {
this->m_inputProgram->readSampled(output, x, y, COM_PS_NEAREST);
}
}
void BokehBlurOperation::deinitExecution()
{
deinitMutex();
this->m_inputProgram = NULL;
this->m_inputBokehProgram = NULL;
this->m_inputBoundingBoxReader = NULL;
}
bool BokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
rcti bokehInput;
const float max_dim = max(this->getWidth(), this->getHeight());
if (this->m_sizeavailable) {
newInput.xmax = input->xmax + (this->m_size * max_dim / 100.0f);
newInput.xmin = input->xmin - (this->m_size * max_dim / 100.0f);
newInput.ymax = input->ymax + (this->m_size * max_dim / 100.0f);
newInput.ymin = input->ymin - (this->m_size * max_dim / 100.0f);
}
else {
newInput.xmax = input->xmax + (10.0f * max_dim / 100.0f);
newInput.xmin = input->xmin - (10.0f * max_dim / 100.0f);
newInput.ymax = input->ymax + (10.0f * max_dim / 100.0f);
newInput.ymin = input->ymin - (10.0f * max_dim / 100.0f);
}
NodeOperation *operation = getInputOperation(1);
bokehInput.xmax = operation->getWidth();
bokehInput.xmin = 0;
bokehInput.ymax = operation->getHeight();
bokehInput.ymin = 0;
if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) {
return true;
}
operation = getInputOperation(0);
if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
return true;
}
operation = getInputOperation(2);
if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
return true;
}
if (!this->m_sizeavailable) {
rcti sizeInput;
sizeInput.xmin = 0;
sizeInput.ymin = 0;
sizeInput.xmax = 5;
sizeInput.ymax = 5;
operation = getInputOperation(3);
if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output) ) {
return true;
}
}
return false;
}
void BokehBlurOperation::executeOpenCL(OpenCLDevice *device,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> * /*clKernelsToCleanUp*/)
{
cl_kernel kernel = device->COM_clCreateKernel("bokehBlurKernel", NULL);
if (!this->m_sizeavailable) {
updateSize();
}
const float max_dim = max(this->getWidth(), this->getHeight());
cl_int radius = this->m_size * max_dim / 100.0f;
cl_int step = this->getStep();
device->COM_clAttachMemoryBufferToKernelParameter(kernel, 0, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBoundingBoxReader);
device->COM_clAttachMemoryBufferToKernelParameter(kernel, 1, 4, clMemToCleanUp, inputMemoryBuffers, this->m_inputProgram);
device->COM_clAttachMemoryBufferToKernelParameter(kernel, 2, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBokehProgram);
device->COM_clAttachOutputMemoryBufferToKernelParameter(kernel, 3, clOutputBuffer);
device->COM_clAttachMemoryBufferOffsetToKernelParameter(kernel, 5, outputMemoryBuffer);
clSetKernelArg(kernel, 6, sizeof(cl_int), &radius);
clSetKernelArg(kernel, 7, sizeof(cl_int), &step);
device->COM_clAttachSizeToKernelParameter(kernel, 8, this);
device->COM_clEnqueueRange(kernel, outputMemoryBuffer, 9, this);
}
void BokehBlurOperation::updateSize()
{
if (!this->m_sizeavailable) {
float result[4];
this->getInputSocketReader(3)->readSampled(result, 0, 0, COM_PS_NEAREST);
this->m_size = result[0];
CLAMP(this->m_size, 0.0f, 10.0f);
this->m_sizeavailable = true;
}
}
void BokehBlurOperation::determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2])
{
NodeOperation::determineResolution(resolution,
preferredResolution);
if (this->m_extend_bounds) {
const float max_dim = max(resolution[0], resolution[1]);
resolution[0] += 2 * this->m_size * max_dim / 100.0f;
resolution[1] += 2 * this->m_size * max_dim / 100.0f;
}
}