It is handy when doing some roto work and it's required to blur some mask or overaly before alpha-overing it on top of the footage. Quite straightforward option with the only limitation that variable size blur is not supported. Reviewers: campbellbarton Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D1663
243 lines
8.3 KiB
C++
243 lines
8.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_BokehBlurOperation.h"
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#include "BLI_math.h"
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#include "COM_OpenCLDevice.h"
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extern "C" {
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# include "RE_pipeline.h"
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}
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BokehBlurOperation::BokehBlurOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setComplex(true);
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this->setOpenCL(true);
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this->m_size = 1.0f;
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this->m_sizeavailable = false;
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this->m_inputProgram = NULL;
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this->m_inputBokehProgram = NULL;
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this->m_inputBoundingBoxReader = NULL;
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this->m_extend_bounds = false;
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}
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void *BokehBlurOperation::initializeTileData(rcti * /*rect*/)
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{
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lockMutex();
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if (!this->m_sizeavailable) {
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updateSize();
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}
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void *buffer = getInputOperation(0)->initializeTileData(NULL);
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unlockMutex();
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return buffer;
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}
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void BokehBlurOperation::initExecution()
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{
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initMutex();
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this->m_inputProgram = getInputSocketReader(0);
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this->m_inputBokehProgram = getInputSocketReader(1);
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this->m_inputBoundingBoxReader = getInputSocketReader(2);
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int width = this->m_inputBokehProgram->getWidth();
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int height = this->m_inputBokehProgram->getHeight();
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float dimension = min(width, height);
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this->m_bokehMidX = width / 2.0f;
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this->m_bokehMidY = height / 2.0f;
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this->m_bokehDimension = dimension / 2.0f;
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QualityStepHelper::initExecution(COM_QH_INCREASE);
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}
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void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
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{
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float color_accum[4];
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float tempBoundingBox[4];
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float bokeh[4];
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this->m_inputBoundingBoxReader->readSampled(tempBoundingBox, x, y, COM_PS_NEAREST);
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if (tempBoundingBox[0] > 0.0f) {
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float multiplier_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
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float *buffer = inputBuffer->getBuffer();
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int bufferwidth = inputBuffer->getWidth();
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int bufferstartx = inputBuffer->getRect()->xmin;
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int bufferstarty = inputBuffer->getRect()->ymin;
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const float max_dim = max(this->getWidth(), this->getHeight());
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int pixelSize = this->m_size * max_dim / 100.0f;
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zero_v4(color_accum);
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if (pixelSize < 2) {
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this->m_inputProgram->readSampled(color_accum, x, y, COM_PS_NEAREST);
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multiplier_accum[0] = 1.0f;
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multiplier_accum[1] = 1.0f;
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multiplier_accum[2] = 1.0f;
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multiplier_accum[3] = 1.0f;
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}
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int miny = y - pixelSize;
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int maxy = y + pixelSize;
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int minx = x - pixelSize;
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int maxx = x + pixelSize;
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miny = max(miny, inputBuffer->getRect()->ymin);
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minx = max(minx, inputBuffer->getRect()->xmin);
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maxy = min(maxy, inputBuffer->getRect()->ymax);
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maxx = min(maxx, inputBuffer->getRect()->xmax);
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int step = getStep();
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int offsetadd = getOffsetAdd() * COM_NUM_CHANNELS_COLOR;
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float m = this->m_bokehDimension / pixelSize;
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for (int ny = miny; ny < maxy; ny += step) {
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int bufferindex = ((minx - bufferstartx) * COM_NUM_CHANNELS_COLOR) + ((ny - bufferstarty) * COM_NUM_CHANNELS_COLOR * bufferwidth);
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for (int nx = minx; nx < maxx; nx += step) {
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float u = this->m_bokehMidX - (nx - x) * m;
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float v = this->m_bokehMidY - (ny - y) * m;
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this->m_inputBokehProgram->readSampled(bokeh, u, v, COM_PS_NEAREST);
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madd_v4_v4v4(color_accum, bokeh, &buffer[bufferindex]);
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add_v4_v4(multiplier_accum, bokeh);
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bufferindex += offsetadd;
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}
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}
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output[0] = color_accum[0] * (1.0f / multiplier_accum[0]);
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output[1] = color_accum[1] * (1.0f / multiplier_accum[1]);
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output[2] = color_accum[2] * (1.0f / multiplier_accum[2]);
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output[3] = color_accum[3] * (1.0f / multiplier_accum[3]);
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}
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else {
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this->m_inputProgram->readSampled(output, x, y, COM_PS_NEAREST);
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}
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}
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void BokehBlurOperation::deinitExecution()
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{
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deinitMutex();
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this->m_inputProgram = NULL;
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this->m_inputBokehProgram = NULL;
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this->m_inputBoundingBoxReader = NULL;
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}
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bool BokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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rcti bokehInput;
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const float max_dim = max(this->getWidth(), this->getHeight());
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if (this->m_sizeavailable) {
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newInput.xmax = input->xmax + (this->m_size * max_dim / 100.0f);
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newInput.xmin = input->xmin - (this->m_size * max_dim / 100.0f);
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newInput.ymax = input->ymax + (this->m_size * max_dim / 100.0f);
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newInput.ymin = input->ymin - (this->m_size * max_dim / 100.0f);
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}
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else {
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newInput.xmax = input->xmax + (10.0f * max_dim / 100.0f);
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newInput.xmin = input->xmin - (10.0f * max_dim / 100.0f);
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newInput.ymax = input->ymax + (10.0f * max_dim / 100.0f);
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newInput.ymin = input->ymin - (10.0f * max_dim / 100.0f);
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}
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NodeOperation *operation = getInputOperation(1);
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bokehInput.xmax = operation->getWidth();
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bokehInput.xmin = 0;
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bokehInput.ymax = operation->getHeight();
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bokehInput.ymin = 0;
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if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) {
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return true;
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}
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operation = getInputOperation(0);
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if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
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return true;
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}
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operation = getInputOperation(2);
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if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
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return true;
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}
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if (!this->m_sizeavailable) {
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rcti sizeInput;
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sizeInput.xmin = 0;
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sizeInput.ymin = 0;
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sizeInput.xmax = 5;
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sizeInput.ymax = 5;
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operation = getInputOperation(3);
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if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output) ) {
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return true;
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}
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}
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return false;
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}
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void BokehBlurOperation::executeOpenCL(OpenCLDevice *device,
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MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
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MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
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list<cl_kernel> * /*clKernelsToCleanUp*/)
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{
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cl_kernel kernel = device->COM_clCreateKernel("bokehBlurKernel", NULL);
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if (!this->m_sizeavailable) {
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updateSize();
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}
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const float max_dim = max(this->getWidth(), this->getHeight());
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cl_int radius = this->m_size * max_dim / 100.0f;
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cl_int step = this->getStep();
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device->COM_clAttachMemoryBufferToKernelParameter(kernel, 0, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBoundingBoxReader);
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device->COM_clAttachMemoryBufferToKernelParameter(kernel, 1, 4, clMemToCleanUp, inputMemoryBuffers, this->m_inputProgram);
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device->COM_clAttachMemoryBufferToKernelParameter(kernel, 2, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBokehProgram);
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device->COM_clAttachOutputMemoryBufferToKernelParameter(kernel, 3, clOutputBuffer);
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device->COM_clAttachMemoryBufferOffsetToKernelParameter(kernel, 5, outputMemoryBuffer);
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clSetKernelArg(kernel, 6, sizeof(cl_int), &radius);
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clSetKernelArg(kernel, 7, sizeof(cl_int), &step);
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device->COM_clAttachSizeToKernelParameter(kernel, 8, this);
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device->COM_clEnqueueRange(kernel, outputMemoryBuffer, 9, this);
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}
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void BokehBlurOperation::updateSize()
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{
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if (!this->m_sizeavailable) {
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float result[4];
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this->getInputSocketReader(3)->readSampled(result, 0, 0, COM_PS_NEAREST);
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this->m_size = result[0];
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CLAMP(this->m_size, 0.0f, 10.0f);
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this->m_sizeavailable = true;
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}
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}
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void BokehBlurOperation::determineResolution(unsigned int resolution[2],
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unsigned int preferredResolution[2])
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{
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NodeOperation::determineResolution(resolution,
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preferredResolution);
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if (this->m_extend_bounds) {
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const float max_dim = max(resolution[0], resolution[1]);
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resolution[0] += 2 * this->m_size * max_dim / 100.0f;
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resolution[1] += 2 * this->m_size * max_dim / 100.0f;
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}
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}
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