Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
		
			
				
	
	
		
			271 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			271 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0-or-later */
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| 
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| /** \file
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|  * \ingroup bpygpu
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|  *
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|  * - Use `bpygpu_` for local API.
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|  * - Use `BPyGPU` for public API.
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|  */
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| 
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| #include <Python.h>
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| 
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| #include "BLI_utildefines.h"
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| 
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| #include "GPU_capabilities.h"
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| 
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| #include "gpu_py_capabilities.h" /* own include */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Functions
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|  * \{ */
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| 
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| PyDoc_STRVAR(pygpu_max_texture_size_get_doc,
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|              ".. function:: max_texture_size_get()\n"
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|              "\n"
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|              "   Get estimated maximum texture size to be able to handle.\n"
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|              "\n"
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|              "   :return: Texture size.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_texture_size_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_texture_size());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_texture_layers_get_doc,
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|              ".. function:: max_texture_layers_get()\n"
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|              "\n"
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|              "   Get maximum number of layers in texture.\n"
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|              "\n"
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|              "   :return: Number of layers.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_texture_layers_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_texture_layers());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_textures_get_doc,
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|              ".. function:: max_textures_get()\n"
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|              "\n"
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|              "   Get maximum supported texture image units used for\n"
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|              "   accessing texture maps from the vertex shader and the\n"
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|              "   fragment processor.\n"
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|              "\n"
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|              "   :return: Texture image units.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_textures_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_textures());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_textures_vert_get_doc,
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|              ".. function:: max_textures_vert_get()\n"
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|              "\n"
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|              "   Get maximum supported texture image units used for\n"
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|              "   accessing texture maps from the vertex shader.\n"
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|              "\n"
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|              "   :return: Texture image units.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_textures_vert_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_textures_vert());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_textures_geom_get_doc,
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|              ".. function:: max_textures_geom_get()\n"
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|              "\n"
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|              "   Get maximum supported texture image units used for\n"
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|              "   accessing texture maps from the geometry shader.\n"
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|              "\n"
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|              "   :return: Texture image units.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_textures_geom_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_textures_geom());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_textures_frag_get_doc,
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|              ".. function:: max_textures_frag_get()\n"
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|              "\n"
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|              "   Get maximum supported texture image units used for\n"
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|              "   accessing texture maps from the fragment shader.\n"
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|              "\n"
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|              "   :return: Texture image units.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_textures_frag_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_textures_frag());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_uniforms_vert_get_doc,
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|              ".. function:: max_uniforms_vert_get()\n"
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|              "\n"
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|              "   Get maximum number of values held in uniform variable\n"
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|              "   storage for a vertex shader.\n"
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|              "\n"
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|              "   :return: Number of values.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_uniforms_vert_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_uniforms_vert());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_uniforms_frag_get_doc,
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|              ".. function:: max_uniforms_frag_get()\n"
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|              "\n"
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|              "   Get maximum number of values held in uniform variable\n"
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|              "   storage for a fragment shader.\n"
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|              "\n"
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|              "   :return: Number of values.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_uniforms_frag_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_uniforms_frag());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_batch_indices_get_doc,
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|              ".. function:: max_batch_indices_get()\n"
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|              "\n"
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|              "   Get maximum number of vertex array indices.\n"
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|              "\n"
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|              "   :return: Number of indices.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_batch_indices_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_batch_indices());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_batch_vertices_get_doc,
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|              ".. function:: max_batch_vertices_get()\n"
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|              "\n"
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|              "   Get maximum number of vertex array vertices.\n"
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|              "\n"
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|              "   :return: Number of vertices.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_batch_vertices_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_batch_vertices());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_vertex_attribs_get_doc,
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|              ".. function:: max_vertex_attribs_get()\n"
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|              "\n"
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|              "   Get maximum number of vertex attributes accessible to\n"
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|              "   a vertex shader.\n"
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|              "\n"
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|              "   :return: Number of attributes.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_vertex_attribs_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_vertex_attribs());
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| }
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| 
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| PyDoc_STRVAR(pygpu_max_varying_floats_get_doc,
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|              ".. function:: max_varying_floats_get()\n"
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|              "\n"
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|              "   Get maximum number of varying variables used by\n"
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|              "   vertex and fragment shaders.\n"
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|              "\n"
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|              "   :return: Number of variables.\n"
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|              "   :rtype: int\n");
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| static PyObject *pygpu_max_varying_floats_get(PyObject *UNUSED(self))
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| {
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|   return PyLong_FromLong(GPU_max_varying_floats());
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| }
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| 
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| PyDoc_STRVAR(pygpu_extensions_get_doc,
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|              ".. function:: extensions_get()\n"
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|              "\n"
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|              "   Get supported extensions in the current context.\n"
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|              "\n"
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|              "   :return: Extensions.\n"
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|              "   :rtype: tuple of string\n");
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| static PyObject *pygpu_extensions_get(PyObject *UNUSED(self))
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| {
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|   int extensions_len = GPU_extensions_len();
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|   PyObject *ret = PyTuple_New(extensions_len);
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|   PyObject **ob_items = ((PyTupleObject *)ret)->ob_item;
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|   for (int i = 0; i < extensions_len; i++) {
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|     ob_items[i] = PyUnicode_FromString(GPU_extension_get(i));
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|   }
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| 
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|   return ret;
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| }
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| 
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| /** \} */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Module
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|  * \{ */
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| 
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| static struct PyMethodDef pygpu_capabilities__tp_methods[] = {
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|     {"max_texture_size_get",
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|      (PyCFunction)pygpu_max_texture_size_get,
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|      METH_NOARGS,
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|      pygpu_max_texture_size_get_doc},
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|     {"max_texture_layers_get",
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|      (PyCFunction)pygpu_max_texture_layers_get,
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|      METH_NOARGS,
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|      pygpu_max_texture_layers_get_doc},
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|     {"max_textures_get",
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|      (PyCFunction)pygpu_max_textures_get,
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|      METH_NOARGS,
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|      pygpu_max_textures_get_doc},
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|     {"max_textures_vert_get",
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|      (PyCFunction)pygpu_max_textures_vert_get,
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|      METH_NOARGS,
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|      pygpu_max_textures_vert_get_doc},
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|     {"max_textures_geom_get",
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|      (PyCFunction)pygpu_max_textures_geom_get,
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|      METH_NOARGS,
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|      pygpu_max_textures_geom_get_doc},
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|     {"max_textures_frag_get",
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|      (PyCFunction)pygpu_max_textures_frag_get,
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|      METH_NOARGS,
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|      pygpu_max_textures_frag_get_doc},
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|     {"max_uniforms_vert_get",
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|      (PyCFunction)pygpu_max_uniforms_vert_get,
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|      METH_NOARGS,
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|      pygpu_max_uniforms_vert_get_doc},
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|     {"max_uniforms_frag_get",
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|      (PyCFunction)pygpu_max_uniforms_frag_get,
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|      METH_NOARGS,
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|      pygpu_max_uniforms_frag_get_doc},
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|     {"max_batch_indices_get",
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|      (PyCFunction)pygpu_max_batch_indices_get,
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|      METH_NOARGS,
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|      pygpu_max_batch_indices_get_doc},
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|     {"max_batch_vertices_get",
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|      (PyCFunction)pygpu_max_batch_vertices_get,
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|      METH_NOARGS,
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|      pygpu_max_batch_vertices_get_doc},
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|     {"max_vertex_attribs_get",
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|      (PyCFunction)pygpu_max_vertex_attribs_get,
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|      METH_NOARGS,
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|      pygpu_max_vertex_attribs_get_doc},
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|     {"max_varying_floats_get",
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|      (PyCFunction)pygpu_max_varying_floats_get,
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|      METH_NOARGS,
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|      pygpu_max_varying_floats_get_doc},
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|     {"extensions_get", (PyCFunction)pygpu_extensions_get, METH_NOARGS, pygpu_extensions_get_doc},
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|     {NULL, NULL, 0, NULL},
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| };
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| 
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| PyDoc_STRVAR(pygpu_capabilities__tp_doc, "This module provides access to the GPU capabilities.");
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| static PyModuleDef pygpu_capabilities_module_def = {
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|     PyModuleDef_HEAD_INIT,
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|     .m_name = "gpu.capabilities",
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|     .m_doc = pygpu_capabilities__tp_doc,
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|     .m_methods = pygpu_capabilities__tp_methods,
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| };
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| 
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| PyObject *bpygpu_capabilities_init(void)
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| {
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|   PyObject *submodule;
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| 
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|   submodule = PyModule_Create(&pygpu_capabilities_module_def);
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| 
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|   return submodule;
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| }
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| 
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| /** \} */
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