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blender-archive/source/blender/imbuf/intern/matrix.h
Kent Mein 3bbc65a5f4 This is a pretty lame commit but here it is:
I just fixed indentation (replaced spaces with tabs where needed) and removed
#include config.h stuff from the above files.

Kent
2005-01-03 19:53:04 +00:00

88 lines
2.6 KiB
C++

/**
* matrix.c
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* rgbyuv is identiek aan rgbbeta */
float rgbyuv[4][4]={ /* afgeleid uit videoframer = Y Cr Cb in kopieen van Francois*/
/* is identriek aan matrix van jpeg */
{ .50000, .11400, -.08131, 0.0,}, /* b */
{-.33126, .58700, -.41869, 0.0,}, /* g */
{-.16874, .29900, .50000, 0.0,}, /* r */
{ 128.0, 0.0, 128.0, 1.0}};
/* b-y (u) y r-y (v) */
float rgbbeta[4][4]={ /* afgeleid uit videoframer = Y Cr Cb in kopieen van Francois*/
/* is identriek aan matrix van jpeg */
{.50000, .11400, -.08131, 0.0,}, /* b-y -> b */
{-.33126, .58700, -.41869, 0.0,}, /* y -> g */
{-.16874, .29900, .50000, 0.0,}, /* r-y -> r */
{ 128.0, 0.0, 128.0, 1.0}};
/* b-y y r-y */
float yuvrgb[4][4]={
{1.77200, -0.34414, 0.0, 0.0, },
{1.0, 1.0, 1.0, 0.0, },
{0.0, -0.71414, 1.40200, 0.0, },
{-226.816, 135.460, -179.456, 1.0}};
float rgb_to_bw[4][4]={
{.299, .299, .299, 0.0,},
{.587, .587, .587, 0.0,},
{.114, .114, .114, 0.0,},
{ 0.5, 0.5, 0.5, 1.0}};
float dyuvrgb_oud[4][4]={
{1.0 , 1.0 , 1.0, 0.0,},
{1.733, -0.337, 0.0, 0.0,},
{0.0, -.698, 1.371, 0.0,},
{-221.8, 132.47, -175.5, 1.0}};
float dyuvrgb[4][4]={
{1.164 , 1.164 , 1.164, 0.0,},
{2.018, -0.391, 0.0, 0.0,},
{0.0, -0.813, 1.596, 0.0,},
{-276.7, 135.6, -222.7, 1.0}};
float rgbdyuv[4][4]={
{0.439, 0.098, -0.071, 0.0,},
{-0.291, 0.504, -0.368, 0.0,},
{-0.148, 0.257, 0.439, 0.0,},
{128.0, 16.0, 128.0, 1.0}};