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blender-archive/source/blender/imbuf/intern/writeimage.c
Ton Roosendaal 042d612df2 Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:

Render:
- Full cleanup of render code, removing *all* globals and bad level calls
  all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
  default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
  tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.

Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
  easier use of movies in Blender

PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
  code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)

3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
  (pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
  rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!

Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
  with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
  done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
  window. (yes, output nodes to render-result, and to files, is on the list!)

The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
  system should be built from scratch. I can't really understand this code...
  I expect it is not much needed, especially with advanced layer/passes
  control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
  recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
  effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
  to check first the option to render to a Image window, so Blender can become
  a true single-window application. :)
  For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again

OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00

169 lines
4.0 KiB
C

/**
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* writeimage.c
*
* $Id$
*/
#ifdef WIN32
#include <io.h>
#endif
#include "BKE_global.h"
#include "BLI_blenlib.h"
#include "imbuf.h"
#include "imbuf_patch.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "IMB_allocimbuf.h"
#include "IMB_targa.h"
#include "IMB_jpeg.h"
#include "IMB_iris.h"
#include "IMB_ham.h"
#include "IMB_hamx.h"
#include "IMB_amiga.h"
#include "IMB_png.h"
#include "IMB_bmp.h"
#include "IMB_tiff.h"
#include "IMB_radiance_hdr.h"
#ifdef WITH_OPENEXR
#include "openexr/openexr_api.h"
#endif
#include "IMB_iff.h"
#include "IMB_bitplanes.h"
#include "IMB_divers.h"
/* added facility to copy with saving non-float rects */
short IMB_saveiff(struct ImBuf *ibuf, char *name, int flags)
{
short ok=TRUE,delpl=FALSE;
int file = -1;
if (ibuf==0) return (FALSE);
ibuf->flags = flags;
/* Put formats that take a filename here */
if (IS_jpg(ibuf)) {
if(ibuf->rect==NULL && ibuf->rect_float)
IMB_rect_from_float(ibuf);
return imb_savejpeg(ibuf, name, flags);
}
if (IS_radhdr(ibuf)) {
return imb_savehdr(ibuf, name, flags);
}
if (IS_png(ibuf)) {
if(ibuf->rect==NULL && ibuf->rect_float)
IMB_rect_from_float(ibuf);
return imb_savepng(ibuf, name, flags);
}
if (IS_bmp(ibuf)) {
if(ibuf->rect==NULL && ibuf->rect_float)
IMB_rect_from_float(ibuf);
return imb_savebmp(ibuf, name, flags);
}
if (IS_tga(ibuf)) {
if(ibuf->rect==NULL && ibuf->rect_float)
IMB_rect_from_float(ibuf);
return imb_savetarga(ibuf, name, flags);
}
if (IS_iris(ibuf)) {
if(ibuf->rect==NULL && ibuf->rect_float)
IMB_rect_from_float(ibuf);
return imb_saveiris(ibuf, name, flags);
}
if (G.have_libtiff && IS_tiff(ibuf)) {
if(ibuf->rect==NULL && ibuf->rect_float)
IMB_rect_from_float(ibuf);
return imb_savetiff(ibuf, name, flags);
}
#ifdef WITH_OPENEXR
if (IS_openexr(ibuf)) {
return imb_save_openexr(ibuf, name, flags);
}
#endif
file = open(name, O_BINARY | O_RDWR | O_CREAT | O_TRUNC, 0666);
if (file < 0) return (FALSE);
if (flags & IB_rect){
if (ibuf->cmap){
imb_checkncols(ibuf);
}
}
/* Put formats that take a filehandle here */
ok = imb_start_iff(ibuf,file);
if (IS_amiga(ibuf)){
IMB_flipy(ibuf);
if (flags & IB_rect){
if ((flags & IB_cmap) == 0) {
if (IS_ham(ibuf)){
if (ok) ok = imb_converttoham(ibuf);
}else if (ibuf->cmap){
if (ok) ok = IMB_converttocmap(ibuf);
}
}
if (ok){
if (ibuf->planes==0){
delpl=TRUE;
ok=imb_addplanesImBuf(ibuf);
}
imb_longtobp(ibuf);
}
}
if (flags & IB_vert){
if (ok) ok = imb_encodebodyv(ibuf,file);
}
else{
if (ok) ok = imb_encodebodyh(ibuf,file);
}
if (ok) ok = imb_update_iff(file,BODY);
}else if (IS_anim(ibuf)) {
if (ok) ok = imb_enc_anim(ibuf, file);
if (ok) ok = imb_update_iff(file, BODY);
}
close(file);
if (ok==FALSE) {
fprintf(stderr,"Couldn't save picture.\n");
}
if (delpl) imb_freeplanesImBuf(ibuf);
return (ok);
}