Those are useful when you have to create containers with static storage duration. If those would use Blender's guarded allocator, it would report memory leaks, that are not actually leaks.
434 lines
9.0 KiB
C++
434 lines
9.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BLI_MEMORY_UTILS_HH__
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#define __BLI_MEMORY_UTILS_HH__
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/** \file
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* \ingroup bli
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* Some of the functions below have very similar alternatives in the standard library. However, it
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* is rather annoying to use those when debugging. Therefore, some more specialized and easier to
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* debug functions are provided here.
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*/
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#include <memory>
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#include <new>
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#include <type_traits>
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#include "BLI_utildefines.h"
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namespace blender {
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/**
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* Call the destructor on n consecutive values. For trivially destructible types, this does
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* nothing.
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*
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* Exception Safety: Destructors shouldn't throw exceptions.
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*
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* Before:
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* ptr: initialized
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* After:
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* ptr: uninitialized
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*/
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template<typename T> void destruct_n(T *ptr, int64_t n)
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{
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BLI_assert(n >= 0);
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static_assert(std::is_nothrow_destructible_v<T>,
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"This should be true for all types. Destructors are noexcept by default.");
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/* This is not strictly necessary, because the loop below will be optimized away anyway. It is
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* nice to make behavior this explicitly, though. */
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if (std::is_trivially_destructible_v<T>) {
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return;
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}
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for (int64_t i = 0; i < n; i++) {
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ptr[i].~T();
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}
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}
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/**
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* Call the default constructor on n consecutive elements. For trivially constructible types, this
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* does nothing.
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*
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* Exception Safety: Strong.
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*
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* Before:
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* ptr: uninitialized
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* After:
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* ptr: initialized
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*/
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template<typename T> void default_construct_n(T *ptr, int64_t n)
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{
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BLI_assert(n >= 0);
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/* This is not strictly necessary, because the loop below will be optimized away anyway. It is
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* nice to make behavior this explicitly, though. */
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if (std::is_trivially_constructible_v<T>) {
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return;
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}
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int64_t current = 0;
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try {
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for (; current < n; current++) {
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new ((void *)(ptr + current)) T;
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}
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}
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catch (...) {
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destruct_n(ptr, current);
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throw;
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}
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}
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/**
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* Copy n values from src to dst.
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*
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* Exception Safety: Basic.
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*
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* Before:
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* src: initialized
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* dst: initialized
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* After:
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* src: initialized
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* dst: initialized
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*/
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template<typename T> void initialized_copy_n(const T *src, int64_t n, T *dst)
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{
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BLI_assert(n >= 0);
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for (int64_t i = 0; i < n; i++) {
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dst[i] = src[i];
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}
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}
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/**
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* Copy n values from src to dst.
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*
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* Exception Safety: Strong.
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*
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* Before:
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* src: initialized
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* dst: uninitialized
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* After:
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* src: initialized
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* dst: initialized
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*/
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template<typename T> void uninitialized_copy_n(const T *src, int64_t n, T *dst)
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{
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BLI_assert(n >= 0);
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int64_t current = 0;
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try {
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for (; current < n; current++) {
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new ((void *)(dst + current)) T(src[current]);
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}
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}
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catch (...) {
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destruct_n(dst, current);
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throw;
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}
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}
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/**
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* Convert n values from type `From` to type `To`.
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*
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* Exception Safety: Strong.
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*
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* Before:
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* src: initialized
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* dst: uninitialized
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* After:
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* src: initialized
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* dst: initialized
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*/
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template<typename From, typename To>
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void uninitialized_convert_n(const From *src, int64_t n, To *dst)
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{
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BLI_assert(n >= 0);
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int64_t current = 0;
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try {
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for (; current < n; current++) {
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new ((void *)(dst + current)) To((To)src[current]);
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}
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}
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catch (...) {
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destruct_n(dst, current);
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throw;
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}
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}
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/**
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* Move n values from src to dst.
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*
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* Exception Safety: Basic.
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*
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* Before:
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* src: initialized
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* dst: initialized
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* After:
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* src: initialized, moved-from
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* dst: initialized
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*/
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template<typename T> void initialized_move_n(T *src, int64_t n, T *dst)
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{
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BLI_assert(n >= 0);
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for (int64_t i = 0; i < n; i++) {
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dst[i] = std::move(src[i]);
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}
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}
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/**
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* Move n values from src to dst.
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*
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* Exception Safety: Basic.
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*
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* Before:
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* src: initialized
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* dst: uninitialized
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* After:
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* src: initialized, moved-from
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* dst: initialized
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*/
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template<typename T> void uninitialized_move_n(T *src, int64_t n, T *dst)
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{
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BLI_assert(n >= 0);
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int64_t current = 0;
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try {
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for (; current < n; current++) {
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new ((void *)(dst + current)) T(std::move(src[current]));
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}
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}
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catch (...) {
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destruct_n(dst, current);
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throw;
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}
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}
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/**
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* Relocate n values from src to dst. Relocation is a move followed by destruction of the src
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* value.
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*
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* Exception Safety: Basic.
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*
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* Before:
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* src: initialized
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* dst: initialized
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* After:
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* src: uninitialized
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* dst: initialized
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*/
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template<typename T> void initialized_relocate_n(T *src, int64_t n, T *dst)
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{
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BLI_assert(n >= 0);
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initialized_move_n(src, n, dst);
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destruct_n(src, n);
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}
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/**
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* Relocate n values from src to dst. Relocation is a move followed by destruction of the src
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* value.
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*
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* Exception Safety: Basic.
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*
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* Before:
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* src: initialized
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* dst: uninitialized
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* After:
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* src: uninitialized
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* dst: initialized
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*/
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template<typename T> void uninitialized_relocate_n(T *src, int64_t n, T *dst)
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{
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BLI_assert(n >= 0);
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uninitialized_move_n(src, n, dst);
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destruct_n(src, n);
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}
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/**
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* Copy the value to n consecutive elements.
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*
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* Exception Safety: Basic.
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*
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* Before:
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* dst: initialized
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* After:
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* dst: initialized
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*/
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template<typename T> void initialized_fill_n(T *dst, int64_t n, const T &value)
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{
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BLI_assert(n >= 0);
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for (int64_t i = 0; i < n; i++) {
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dst[i] = value;
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}
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}
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/**
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* Copy the value to n consecutive elements.
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*
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* Exception Safety: Strong.
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*
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* Before:
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* dst: uninitialized
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* After:
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* dst: initialized
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*/
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template<typename T> void uninitialized_fill_n(T *dst, int64_t n, const T &value)
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{
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BLI_assert(n >= 0);
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int64_t current = 0;
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try {
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for (; current < n; current++) {
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new ((void *)(dst + current)) T(value);
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}
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}
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catch (...) {
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destruct_n(dst, current);
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throw;
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}
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}
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template<typename T> struct DestructValueAtAddress {
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void operator()(T *ptr)
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{
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ptr->~T();
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}
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};
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/**
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* A destruct_ptr is like unique_ptr, but it will only call the destructor and will not free the
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* memory. This is useful when using custom allocators.
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*/
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template<typename T> using destruct_ptr = std::unique_ptr<T, DestructValueAtAddress<T>>;
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/**
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* An `AlignedBuffer` is a byte array with at least the given size and alignment. The buffer will
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* not be initialized by the default constructor.
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*/
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template<size_t Size, size_t Alignment> class alignas(Alignment) AlignedBuffer {
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private:
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/* Don't create an empty array. This causes problems with some compilers. */
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char buffer_[(Size > 0) ? Size : 1];
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public:
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operator void *()
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{
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return (void *)buffer_;
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}
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operator const void *() const
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{
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return (void *)buffer_;
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}
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void *ptr()
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{
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return (void *)buffer_;
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}
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const void *ptr() const
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{
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return (const void *)buffer_;
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}
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};
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/**
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* This can be used to reserve memory for C++ objects whose lifetime is different from the
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* lifetime of the object they are embedded in. It's used by containers with small buffer
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* optimization and hash table implementations.
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*/
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template<typename T, int64_t Size = 1> class TypedBuffer {
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private:
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AlignedBuffer<sizeof(T) * (size_t)Size, alignof(T)> buffer_;
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public:
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operator T *()
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{
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return (T *)&buffer_;
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}
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operator const T *() const
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{
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return (const T *)&buffer_;
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}
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T &operator*()
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{
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return *(T *)&buffer_;
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}
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const T &operator*() const
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{
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return *(const T *)&buffer_;
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}
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T *ptr()
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{
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return (T *)&buffer_;
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}
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const T *ptr() const
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{
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return (const T *)&buffer_;
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}
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T &ref()
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{
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return *(T *)&buffer_;
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}
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const T &ref() const
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{
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return *(const T *)&buffer_;
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}
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};
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/**
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* This can be used by container constructors. A parameter of this type should be used to indicate
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* that the constructor does not construct the elements.
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*/
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class NoInitialization {
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};
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/**
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* Helper variable that checks if a pointer type can be converted into another pointer type without
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* issues. Possible issues are casting away const and casting a pointer to a child class.
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* Adding const or casting to a parent class is fine.
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*/
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template<typename From, typename To>
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inline constexpr bool is_convertible_pointer_v =
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std::is_convertible_v<From, To> &&std::is_pointer_v<From> &&std::is_pointer_v<To>;
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/**
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* Inline buffers for small-object-optimization should be disable by default. Otherwise we might
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* get large unexpected allocations on the stack.
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*/
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inline constexpr int64_t default_inline_buffer_capacity(size_t element_size)
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{
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return ((int64_t)element_size < 100) ? 4 : 0;
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}
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} // namespace blender
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#endif /* __BLI_MEMORY_UTILS_HH__ */
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