modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this) wizard_curve2tree.py - better defaults for pretty tree's
		
			
				
	
	
		
			863 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			863 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/** anim.c
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 *
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 *
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "DNA_listBase.h"
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#include "DNA_curve_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_vfont_types.h"
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#include "BKE_anim.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_font.h"
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#include "BKE_group.h"
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#include "BKE_global.h"
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#include "BKE_ipo.h"
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#include "BKE_key.h"
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#include "BKE_lattice.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_utildefines.h"
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#include "BKE_bad_level_calls.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void free_path(Path *path)
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{
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	if(path->data) MEM_freeN(path->data);
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	MEM_freeN(path);
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}
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void calc_curvepath(Object *ob)
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{
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	BevList *bl;
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	BevPoint *bevp, *bevpn, *bevpfirst, *bevplast, *tempbevp;
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	Curve *cu;
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	Nurb *nu;
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	Path *path;
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	float *fp, *dist, *maxdist, x, y, z;
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	float fac, d=0, fac1, fac2;
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	int a, tot, cycl=0;
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	float *ft;
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	/* in a path vertices are with equal differences: path->len = number of verts */
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	/* NOW WITH BEVELCURVE!!! */
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	if(ob==NULL || ob->type != OB_CURVE) return;
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	cu= ob->data;
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	if(ob==G.obedit) nu= editNurb.first;
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	else nu= cu->nurb.first;
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	if(cu->path) free_path(cu->path);
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	cu->path= NULL;
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	bl= cu->bev.first;
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	if(bl==NULL) return;
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	cu->path=path= MEM_callocN(sizeof(Path), "path");
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	/* if POLY: last vertice != first vertice */
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	cycl= (bl->poly!= -1);
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	if(cycl) tot= bl->nr;
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	else tot= bl->nr-1;
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	path->len= tot+1;
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	/* exception: vector handle paths and polygon paths should be subdivided at least a factor resolu */
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	if(path->len<nu->resolu*nu->pntsu) path->len= nu->resolu*nu->pntsu;
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	dist= (float *)MEM_mallocN((tot+1)*4, "calcpathdist");
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		/* all lengths in *dist */
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	bevp= bevpfirst= (BevPoint *)(bl+1);
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	fp= dist;
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	*fp= 0;
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	for(a=0; a<tot; a++) {
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		fp++;
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		if(cycl && a==tot-1) {
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			x= bevpfirst->x - bevp->x;
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			y= bevpfirst->y - bevp->y;
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			z= bevpfirst->z - bevp->z;
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		}
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		else {
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                        tempbevp = bevp+1;
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			x= (tempbevp)->x - bevp->x;
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			y= (tempbevp)->y - bevp->y;
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			z= (tempbevp)->z - bevp->z;
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		}
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		*fp= *(fp-1)+ (float)sqrt(x*x+y*y+z*z);
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		bevp++;
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	}
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	path->totdist= *fp;
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		/* the path verts  in path->data */
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		/* now also with TILT value */
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	ft= path->data = (float *)MEM_callocN(16*path->len, "pathdata");
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	bevp= bevpfirst;
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	bevpn= bevp+1;
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	bevplast= bevpfirst + (bl->nr-1);
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	fp= dist+1;
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	maxdist= dist+tot;
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	fac= 1.0f/((float)path->len-1.0f);
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        fac = fac * path->totdist;
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	for(a=0; a<path->len; a++) {
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		d= ((float)a)*fac;
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		/* we're looking for location (distance) 'd' in the array */
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		while((d>= *fp) && fp<maxdist) {
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			fp++;
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			if(bevp<bevplast) bevp++;
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			bevpn= bevp+1;
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			if(bevpn>bevplast) {
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				if(cycl) bevpn= bevpfirst;
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				else bevpn= bevplast;
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			}
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		}
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		fac1= *(fp)- *(fp-1);
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		fac2= *(fp)-d;
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		fac1= fac2/fac1;
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		fac2= 1.0f-fac1;
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		ft[0]= fac1*bevp->x+ fac2*(bevpn)->x;
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		ft[1]= fac1*bevp->y+ fac2*(bevpn)->y;
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		ft[2]= fac1*bevp->z+ fac2*(bevpn)->z;
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		ft[3]= fac1*bevp->alfa+ fac2*(bevpn)->alfa;
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		ft+= 4;
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	}
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	MEM_freeN(dist);
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}
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int interval_test(int min, int max, int p1, int cycl)
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{
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	if(cycl) {
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		if( p1 < min) 
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			p1=  ((p1 -min) % (max-min+1)) + max+1;
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		else if(p1 > max)
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			p1=  ((p1 -min) % (max-min+1)) + min;
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	}
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	else {
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		if(p1 < min) p1= min;
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		else if(p1 > max) p1= max;
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	}
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	return p1;
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}
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/* warning, *vec needs FOUR items! */
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/* ctime is normalized range <0-1> */
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int where_on_path(Object *ob, float ctime, float *vec, float *dir)	/* returns OK */
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{
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	Curve *cu;
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	Nurb *nu;
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	BevList *bl;
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	Path *path;
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	float *fp, *p0, *p1, *p2, *p3, fac;
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	float data[4];
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	int cycl=0, s0, s1, s2, s3;
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	if(ob==NULL || ob->type != OB_CURVE) return 0;
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	cu= ob->data;
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	if(cu->path==NULL || cu->path->data==NULL) {
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		printf("no path!\n");
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	}
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	path= cu->path;
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	fp= path->data;
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	/* test for cyclic */
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	bl= cu->bev.first;
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	if(bl && bl->poly> -1) cycl= 1;
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	ctime *= (path->len-1);
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	s1= (int)floor(ctime);
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	fac= (float)(s1+1)-ctime;
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	/* path->len is corected for cyclic */
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	s0= interval_test(0, path->len-1-cycl, s1-1, cycl);
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	s1= interval_test(0, path->len-1-cycl, s1, cycl);
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	s2= interval_test(0, path->len-1-cycl, s1+1, cycl);
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	s3= interval_test(0, path->len-1-cycl, s1+2, cycl);
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	p0= fp + 4*s0;
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	p1= fp + 4*s1;
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	p2= fp + 4*s2;
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	p3= fp + 4*s3;
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	/* note, commented out for follow constraint */
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	//if(cu->flag & CU_FOLLOW) {
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		set_afgeleide_four_ipo(1.0f-fac, data, KEY_BSPLINE);
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		dir[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
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		dir[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
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		dir[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
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		/* make compatible with vectoquat */
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		dir[0]= -dir[0];
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		dir[1]= -dir[1];
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		dir[2]= -dir[2];
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	//}
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	nu= cu->nurb.first;
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	/* make sure that first and last frame are included in the vectors here  */
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	if((nu->type & 7)==CU_POLY) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
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	else if((nu->type & 7)==CU_BEZIER) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
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	else if(s0==s1 || p2==p3) set_four_ipo(1.0f-fac, data, KEY_CARDINAL);
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	else set_four_ipo(1.0f-fac, data, KEY_BSPLINE);
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	vec[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
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	vec[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
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	vec[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
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	vec[3]= data[0]*p0[3] + data[1]*p1[3] + data[2]*p2[3] + data[3]*p3[3] ;
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	return 1;
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}
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/* ****************** DUPLICATOR ************** */
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static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index)
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{
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	DupliObject *dob= MEM_callocN(sizeof(DupliObject), "dupliobject");
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	BLI_addtail(lb, dob);
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	dob->ob= ob;
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	Mat4CpyMat4(dob->mat, mat);
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	Mat4CpyMat4(dob->omat, ob->obmat);
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	dob->origlay= ob->lay;
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	dob->index= index;
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	ob->lay= lay;
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	/* allowing duplicators for particle systems... a bit silly still */
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	{
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		PartEff *paf= give_parteff(ob);
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		if(paf) {
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			Mat4Invert(ob->imat, ob->obmat);
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			Mat4CpyMat4(paf->imat, ob->imat);
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		}
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	}
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	return dob;
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}
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static void group_duplilist(ListBase *lb, Object *ob, int level)
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{
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	DupliObject *dob;
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	Group *group;
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	GroupObject *go;
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	float mat[4][4];
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	if(ob->dup_group==NULL) return;
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	group= ob->dup_group;
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	/* simple preventing of too deep nested groups */
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	if(level>4) return;
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	/* handles animated groups, and */
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	/* we need to check update for objects that are not in scene... */
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	group_handle_recalc_and_update(ob, group);
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	for(go= group->gobject.first; go; go= go->next) {
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		/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
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		if(go->ob!=ob) {
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			Mat4MulMat4(mat, go->ob->obmat, ob->obmat);
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			dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0);
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			dob->no_draw= (dob->origlay & group->layer)==0;
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			if(go->ob->dup_group && (go->ob->transflag & OB_DUPLIGROUP)) {
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				Mat4CpyMat4(dob->ob->obmat, dob->mat);
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				group_duplilist(lb, go->ob, level+1);
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				Mat4CpyMat4(dob->ob->obmat, dob->omat);
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			}
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		}
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	}
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}
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static void frames_duplilist(ListBase *lb, Object *ob)
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{
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	extern int enable_cu_speed;	/* object.c */
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	Object copyob;
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	int cfrao, ok;
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	cfrao= G.scene->r.cfra;
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	if(ob->parent==NULL && ob->track==NULL && ob->ipo==NULL && ob->constraints.first==NULL) return;
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	if(ob->transflag & OB_DUPLINOSPEED) enable_cu_speed= 0;
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	copyob= *ob;	/* store transform info */
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	for(G.scene->r.cfra= ob->dupsta; G.scene->r.cfra<=ob->dupend; G.scene->r.cfra++) {
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		ok= 1;
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		if(ob->dupoff) {
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			ok= G.scene->r.cfra - ob->dupsta;
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			ok= ok % (ob->dupon+ob->dupoff);
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			if(ok < ob->dupon) ok= 1;
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			else ok= 0;
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		}
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		if(ok) {
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			do_ob_ipo(ob);
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			where_is_object_time(ob, (float)G.scene->r.cfra);
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			new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra);
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		}
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	}
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	*ob= copyob;	/* restore transform info */
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	G.scene->r.cfra= cfrao;
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	enable_cu_speed= 1;
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}
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struct vertexDupliData {
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	ListBase *lb;
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	float pmat[4][4];
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	Object *ob, *par;
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};
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static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
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{
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	struct vertexDupliData *vdd= userData;
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	float vec[3], *q2, mat[3][3], tmat[4][4], obmat[4][4];
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	VECCOPY(vec, co);
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	Mat4MulVecfl(vdd->pmat, vec);
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	VecSubf(vec, vec, vdd->pmat[3]);
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	VecAddf(vec, vec, vdd->ob->obmat[3]);
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	Mat4CpyMat4(obmat, vdd->ob->obmat);
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	VECCOPY(obmat[3], vec);
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	if(vdd->par->transflag & OB_DUPLIROT) {
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		if(no_f) {
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			vec[0]= -no_f[0]; vec[1]= -no_f[1]; vec[2]= -no_f[2];
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		}
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		else if(no_s) {
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			vec[0]= -no_s[0]; vec[1]= -no_s[1]; vec[2]= -no_s[2];
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		}
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 | 
						|
		q2= vectoquat(vec, vdd->ob->trackflag, vdd->ob->upflag);
 | 
						|
		
 | 
						|
		QuatToMat3(q2, mat);
 | 
						|
		Mat4CpyMat4(tmat, obmat);
 | 
						|
		Mat4MulMat43(obmat, tmat, mat);
 | 
						|
	}
 | 
						|
	new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index);
 | 
						|
}
 | 
						|
 | 
						|
static void vertex_duplilist(ListBase *lb, Scene *sce, Object *par)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	Base *base;
 | 
						|
	float vec[3], no[3], pmat[4][4];
 | 
						|
	int lay, totvert, a;
 | 
						|
	DerivedMesh *dm;
 | 
						|
	
 | 
						|
	Mat4CpyMat4(pmat, par->obmat);
 | 
						|
	
 | 
						|
	lay= G.scene->lay;
 | 
						|
	
 | 
						|
	if(par==G.obedit)
 | 
						|
		dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
 | 
						|
	else
 | 
						|
		dm = mesh_get_derived_deform(par, CD_MASK_BAREMESH);
 | 
						|
	
 | 
						|
	totvert = dm->getNumVerts(dm);
 | 
						|
 | 
						|
	base= sce->base.first;
 | 
						|
	while(base) {
 | 
						|
 | 
						|
		if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
 | 
						|
			ob= base->object->parent;
 | 
						|
			while(ob) {
 | 
						|
				if(ob==par) {
 | 
						|
					struct vertexDupliData vdd;
 | 
						|
					
 | 
						|
					ob= base->object;
 | 
						|
					vdd.lb= lb;
 | 
						|
					vdd.ob= ob;
 | 
						|
					vdd.par= par;
 | 
						|
					Mat4CpyMat4(vdd.pmat, pmat);
 | 
						|
					
 | 
						|
					/* mballs have a different dupli handling */
 | 
						|
					if(ob->type!=OB_MBALL) ob->flag |= OB_DONE;	/* doesnt render */
 | 
						|
 | 
						|
					if(par==G.obedit) {
 | 
						|
						dm->foreachMappedVert(dm, vertex_dupli__mapFunc, (void*) &vdd);
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						for(a=0; a<totvert; a++) {
 | 
						|
							dm->getVertCo(dm, a, vec);
 | 
						|
							dm->getVertNo(dm, a, no);
 | 
						|
							
 | 
						|
							vertex_dupli__mapFunc(&vdd, a, vec, no, NULL);
 | 
						|
						}
 | 
						|
					}
 | 
						|
					
 | 
						|
					break;
 | 
						|
				}
 | 
						|
				ob= ob->parent;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		base= base->next;
 | 
						|
	}
 | 
						|
 | 
						|
	dm->release(dm);
 | 
						|
}
 | 
						|
 | 
						|
static void face_duplilist(ListBase *lb, Scene *sce, Object *par)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	Base *base;
 | 
						|
	DerivedMesh *dm;
 | 
						|
	MFace *mface;
 | 
						|
	MVert *mvert;
 | 
						|
	float pmat[4][4], imat[3][3];
 | 
						|
	int lay, totface, a;
 | 
						|
	
 | 
						|
	Mat4CpyMat4(pmat, par->obmat);
 | 
						|
	
 | 
						|
	lay= G.scene->lay;
 | 
						|
	
 | 
						|
	if(par==G.obedit) {
 | 
						|
		int totvert;
 | 
						|
		dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
 | 
						|
		
 | 
						|
		totface= dm->getNumFaces(dm);
 | 
						|
		mface= MEM_mallocN(sizeof(MFace)*totface, "mface temp");
 | 
						|
		dm->copyFaceArray(dm, mface);
 | 
						|
		totvert= dm->getNumVerts(dm);
 | 
						|
		mvert= MEM_mallocN(sizeof(MVert)*totvert, "mvert temp");
 | 
						|
		dm->copyVertArray(dm, mvert);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		dm = mesh_get_derived_deform(par, CD_MASK_BAREMESH);
 | 
						|
		
 | 
						|
		totface= dm->getNumFaces(dm);
 | 
						|
		mface= dm->getFaceArray(dm);
 | 
						|
		mvert= dm->getVertArray(dm);
 | 
						|
	}
 | 
						|
	
 | 
						|
	
 | 
						|
	for(base= sce->base.first; base; base= base->next) {
 | 
						|
		
 | 
						|
		if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
 | 
						|
			ob= base->object->parent;
 | 
						|
			while(ob) {
 | 
						|
				if(ob==par) {
 | 
						|
					
 | 
						|
					ob= base->object;
 | 
						|
					Mat3CpyMat4(imat, ob->parentinv);
 | 
						|
					
 | 
						|
					/* mballs have a different dupli handling */
 | 
						|
					if(ob->type!=OB_MBALL) ob->flag |= OB_DONE;	/* doesnt render */
 | 
						|
 | 
						|
					for(a=0; a<totface; a++) {
 | 
						|
						float *v1= mvert[ mface[a].v1 ].co;
 | 
						|
						float *v2= mvert[ mface[a].v2 ].co;
 | 
						|
						float *v3= mvert[ mface[a].v3 ].co;
 | 
						|
						float *v4= mface[a].v4?mvert[ mface[a].v4 ].co:NULL;
 | 
						|
						float cent[3], quat[4], mat[3][3], mat3[3][3], tmat[4][4], obmat[4][4];
 | 
						|
 | 
						|
						/* translation */
 | 
						|
						if(v4)
 | 
						|
							CalcCent4f(cent, v1, v2, v3, v4);
 | 
						|
						else
 | 
						|
							CalcCent3f(cent, v1, v2, v3);
 | 
						|
						Mat4MulVecfl(pmat, cent);
 | 
						|
						
 | 
						|
						VecSubf(cent, cent, pmat[3]);
 | 
						|
						VecAddf(cent, cent, ob->obmat[3]);
 | 
						|
						
 | 
						|
						Mat4CpyMat4(obmat, ob->obmat);
 | 
						|
						VECCOPY(obmat[3], cent);
 | 
						|
						
 | 
						|
						/* rotation */
 | 
						|
						triatoquat(v1, v2, v3, quat);
 | 
						|
						QuatToMat3(quat, mat);
 | 
						|
						
 | 
						|
						/* scale */
 | 
						|
						if(par->transflag & OB_DUPLIFACES_SCALE) {
 | 
						|
							float size= v4?AreaQ3Dfl(v1, v2, v3, v4):AreaT3Dfl(v1, v2, v3);
 | 
						|
							size= sqrt(size) * par->dupfacesca;
 | 
						|
							Mat3MulFloat(mat[0], size);
 | 
						|
						}
 | 
						|
						
 | 
						|
						Mat3CpyMat3(mat3, mat);
 | 
						|
						Mat3MulMat3(mat, imat, mat3);
 | 
						|
						
 | 
						|
						Mat4CpyMat4(tmat, obmat);
 | 
						|
						Mat4MulMat43(obmat, tmat, mat);
 | 
						|
						
 | 
						|
						new_dupli_object(lb, ob, obmat, lay, a);
 | 
						|
 | 
						|
					}
 | 
						|
					
 | 
						|
					break;
 | 
						|
				}
 | 
						|
				ob= ob->parent;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	if(par==G.obedit) {
 | 
						|
		MEM_freeN(mface);
 | 
						|
		MEM_freeN(mvert);
 | 
						|
	}
 | 
						|
	
 | 
						|
	dm->release(dm);
 | 
						|
}
 | 
						|
 | 
						|
static void new_particle_duplilist(ListBase *lb, Scene *sce, Object *par, ParticleSystem *psys)
 | 
						|
{
 | 
						|
	GroupObject *go;
 | 
						|
	Object *ob, **oblist=0;
 | 
						|
	ParticleSettings *part;
 | 
						|
	ParticleData *pa;
 | 
						|
	ParticleKey state;
 | 
						|
	float ctime, pa_time;
 | 
						|
	float tmat[4][4], mat[3][3], obrotmat[3][3], parotmat[3][3], size=0.0;
 | 
						|
	float xvec[3] = {-1.0, 0.0, 0.0}, *q;
 | 
						|
	int lay, a, k, step_nbr = 0, counter;
 | 
						|
	int totpart, totchild, totgroup=0, pa_num;
 | 
						|
 | 
						|
	if(psys==0) return;
 | 
						|
	
 | 
						|
	part=psys->part;
 | 
						|
 | 
						|
	if(part==0) return;
 | 
						|
 | 
						|
	ctime = bsystem_time(par, (float)G.scene->r.cfra, 0.0);
 | 
						|
 | 
						|
	totpart = psys->totpart;
 | 
						|
	totchild = psys->totchild;
 | 
						|
 | 
						|
	BLI_srandom(31415926 + psys->seed);
 | 
						|
		
 | 
						|
	lay= G.scene->lay;
 | 
						|
	if((part->draw_as == PART_DRAW_OB && part->dup_ob) ||
 | 
						|
		(part->draw_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first)) {
 | 
						|
 | 
						|
		if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED) && part->draw & PART_DRAW_KEYS)
 | 
						|
			step_nbr = part->keys_step;
 | 
						|
		else
 | 
						|
			step_nbr = 0;
 | 
						|
 | 
						|
		psys->lattice = psys_get_lattice(par, psys);
 | 
						|
 | 
						|
		if(part->draw_as==PART_DRAW_GR) {
 | 
						|
			group_handle_recalc_and_update(par, part->dup_group);
 | 
						|
 | 
						|
			go= part->dup_group->gobject.first;
 | 
						|
			while(go) {
 | 
						|
				go=go->next;
 | 
						|
				totgroup++;
 | 
						|
			}
 | 
						|
 | 
						|
			oblist= MEM_callocN(totgroup*sizeof(Object *), "dupgroup object list");
 | 
						|
			go= part->dup_group->gobject.first;
 | 
						|
			for(a=0; a<totgroup; a++, go=go->next)
 | 
						|
				oblist[a]=go->ob;
 | 
						|
		}
 | 
						|
 | 
						|
		if(totchild==0 || part->draw & PART_DRAW_PARENT)
 | 
						|
			a=0;
 | 
						|
		else
 | 
						|
			a=totpart;
 | 
						|
 | 
						|
		for(pa=psys->particles,counter=0; a<totpart+totchild; a++,pa++,counter++) {
 | 
						|
			if(a<totpart) {
 | 
						|
				if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP)) continue;
 | 
						|
 | 
						|
				pa_num=pa->num;
 | 
						|
 | 
						|
				pa_time=pa->time;
 | 
						|
 | 
						|
				size=pa->size;
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				/* TODO: figure these two out */
 | 
						|
				pa_num = a;
 | 
						|
				pa_time = psys->particles[psys->child[a - totpart].parent].time;
 | 
						|
 | 
						|
				size=psys_get_child_size(psys, a - totpart, ctime, 0);
 | 
						|
			}
 | 
						|
 | 
						|
			if(part->draw_as==PART_DRAW_GR) {
 | 
						|
				if(part->draw&PART_DRAW_RAND_GR)
 | 
						|
					ob = oblist[BLI_rand() % totgroup];
 | 
						|
				else if(part->from==PART_FROM_PARTICLE)
 | 
						|
					ob = oblist[pa_num % totgroup];
 | 
						|
				else
 | 
						|
					ob = oblist[a % totgroup];
 | 
						|
			}
 | 
						|
			else
 | 
						|
				ob = part->dup_ob;
 | 
						|
 | 
						|
			for(k=0; k<=step_nbr; k++, counter++) {
 | 
						|
				if(step_nbr) {
 | 
						|
					state.time = (float)k / (float)step_nbr;
 | 
						|
					psys_get_particle_on_path(par, psys, a, &state, 0);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					state.time = -1.0;
 | 
						|
					if(psys_get_particle_state(par, psys, a, &state, 0) == 0)
 | 
						|
						continue;
 | 
						|
				}
 | 
						|
 | 
						|
				QuatToMat3(state.rot, parotmat);
 | 
						|
 | 
						|
				if(part->draw_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
 | 
						|
					for(go= part->dup_group->gobject.first; go; go= go->next) {
 | 
						|
 | 
						|
						Mat4CpyMat4(tmat, go->ob->obmat);
 | 
						|
						Mat4MulMat43(tmat, go->ob->obmat, parotmat);
 | 
						|
						Mat4MulFloat3((float *)tmat, size);
 | 
						|
 | 
						|
						VECADD(tmat[3], go->ob->obmat[3], state.co);
 | 
						|
 | 
						|
						new_dupli_object(lb, go->ob, tmat, par->lay, counter);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* to give ipos in object correct offset */
 | 
						|
					where_is_object_time(ob, ctime-pa_time);
 | 
						|
					
 | 
						|
					q = vectoquat(xvec, ob->trackflag, ob->upflag);
 | 
						|
					QuatToMat3(q, obrotmat);
 | 
						|
 | 
						|
					Mat3MulMat3(mat, parotmat, obrotmat);
 | 
						|
					Mat4CpyMat4(tmat, ob->obmat);
 | 
						|
					Mat4MulMat43(tmat, ob->obmat, mat);
 | 
						|
					Mat4MulFloat3((float *)tmat, size);
 | 
						|
 | 
						|
					VECCOPY(tmat[3], state.co);
 | 
						|
 | 
						|
					new_dupli_object(lb, ob, tmat, par->lay, counter);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if(oblist)
 | 
						|
		MEM_freeN(oblist);
 | 
						|
 | 
						|
	if(psys->lattice) {
 | 
						|
		end_latt_deform();
 | 
						|
		psys->lattice = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static Object *find_family_object(Object **obar, char *family, char ch)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	int flen;
 | 
						|
	
 | 
						|
	if( obar[ch] ) return obar[ch];
 | 
						|
	
 | 
						|
	flen= strlen(family);
 | 
						|
	
 | 
						|
	ob= G.main->object.first;
 | 
						|
	while(ob) {
 | 
						|
		if( ob->id.name[flen+2]==ch ) {
 | 
						|
			if( strncmp(ob->id.name+2, family, flen)==0 ) break;
 | 
						|
		}
 | 
						|
		ob= ob->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	obar[ch]= ob;
 | 
						|
	
 | 
						|
	return ob;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void font_duplilist(ListBase *lb, Object *par)
 | 
						|
{
 | 
						|
	Object *ob, *obar[256];
 | 
						|
	Curve *cu;
 | 
						|
	struct chartrans *ct, *chartransdata;
 | 
						|
	float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
 | 
						|
	int slen, a;
 | 
						|
	
 | 
						|
	Mat4CpyMat4(pmat, par->obmat);
 | 
						|
	
 | 
						|
	/* in par the family name is stored, use this to find the other objects */
 | 
						|
	
 | 
						|
	chartransdata= text_to_curve(par, FO_DUPLI);
 | 
						|
	if(chartransdata==0) return;
 | 
						|
	
 | 
						|
	memset(obar, 0, 256*sizeof(void *));
 | 
						|
	
 | 
						|
	cu= par->data;
 | 
						|
	slen= strlen(cu->str);
 | 
						|
	fsize= cu->fsize;
 | 
						|
	xof= cu->xof;
 | 
						|
	yof= cu->yof;
 | 
						|
	
 | 
						|
	ct= chartransdata;
 | 
						|
	
 | 
						|
	for(a=0; a<slen; a++, ct++) {
 | 
						|
		
 | 
						|
		ob= find_family_object(obar, cu->family, cu->str[a]);
 | 
						|
		if(ob) {
 | 
						|
			vec[0]= fsize*(ct->xof - xof);
 | 
						|
			vec[1]= fsize*(ct->yof - yof);
 | 
						|
			vec[2]= 0.0;
 | 
						|
			
 | 
						|
			Mat4MulVecfl(pmat, vec);
 | 
						|
			
 | 
						|
			Mat4CpyMat4(obmat, par->obmat);
 | 
						|
			VECCOPY(obmat[3], vec);
 | 
						|
			
 | 
						|
			new_dupli_object(lb, ob, obmat, par->lay, a);
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
	
 | 
						|
	MEM_freeN(chartransdata);
 | 
						|
}
 | 
						|
 | 
						|
/* ***************************** */
 | 
						|
 | 
						|
/* note; group dupli's already set transform matrix. see note in group_duplilist() */
 | 
						|
ListBase *object_duplilist(Scene *sce, Object *ob)
 | 
						|
{
 | 
						|
	ListBase *duplilist= MEM_mallocN(sizeof(ListBase), "duplilist");
 | 
						|
	duplilist->first= duplilist->last= NULL;
 | 
						|
	
 | 
						|
	if(ob->transflag & OB_DUPLI) {
 | 
						|
		if(ob->transflag & OB_DUPLIPARTS) {
 | 
						|
			ParticleSystem *psys = ob->particlesystem.first;
 | 
						|
			for(; psys; psys=psys->next)
 | 
						|
				new_particle_duplilist(duplilist, sce, ob, psys);
 | 
						|
		}
 | 
						|
		else if(ob->transflag & OB_DUPLIVERTS) {
 | 
						|
			if(ob->type==OB_MESH) {
 | 
						|
				vertex_duplilist(duplilist, sce, ob);
 | 
						|
			}
 | 
						|
			else if(ob->type==OB_FONT) {
 | 
						|
				font_duplilist(duplilist, ob);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(ob->transflag & OB_DUPLIFACES) {
 | 
						|
			if(ob->type==OB_MESH)
 | 
						|
				face_duplilist(duplilist, sce, ob);
 | 
						|
		}
 | 
						|
		else if(ob->transflag & OB_DUPLIFRAMES) 
 | 
						|
			frames_duplilist(duplilist, ob);
 | 
						|
		else if(ob->transflag & OB_DUPLIGROUP) {
 | 
						|
			DupliObject *dob;
 | 
						|
			
 | 
						|
			group_duplilist(duplilist, ob, 0); /* now recursive */
 | 
						|
			
 | 
						|
			/* make copy already, because in group dupli's deform displists can be makde, requiring parent matrices */
 | 
						|
			for(dob= duplilist->first; dob; dob= dob->next)
 | 
						|
				Mat4CpyMat4(dob->ob->obmat, dob->mat);
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
	
 | 
						|
	return duplilist;
 | 
						|
}
 | 
						|
 | 
						|
void free_object_duplilist(ListBase *lb)
 | 
						|
{
 | 
						|
	DupliObject *dob;
 | 
						|
	
 | 
						|
	for(dob= lb->first; dob; dob= dob->next) {
 | 
						|
		dob->ob->lay= dob->origlay;
 | 
						|
		Mat4CpyMat4(dob->ob->obmat, dob->omat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	BLI_freelistN(lb);
 | 
						|
	MEM_freeN(lb);
 | 
						|
}
 | 
						|
 | 
						|
int count_duplilist(Object *ob)
 | 
						|
{
 | 
						|
	if(ob->transflag & OB_DUPLI) {
 | 
						|
		if(ob->transflag & OB_DUPLIVERTS) {
 | 
						|
			if(ob->type==OB_MESH) {
 | 
						|
				if(ob->transflag & OB_DUPLIVERTS) {
 | 
						|
					ParticleSystem *psys = ob->particlesystem.first;
 | 
						|
					int pdup=0;
 | 
						|
 | 
						|
					for(; psys; psys=psys->next)
 | 
						|
						pdup += psys->totpart;
 | 
						|
 | 
						|
					if(pdup==0){
 | 
						|
						Mesh *me= ob->data;
 | 
						|
						return me->totvert;
 | 
						|
					}
 | 
						|
					else
 | 
						|
						return pdup;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(ob->transflag & OB_DUPLIFRAMES) {
 | 
						|
			int tot= ob->dupend - ob->dupsta; 
 | 
						|
			tot/= (ob->dupon+ob->dupoff);
 | 
						|
			return tot*ob->dupon;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return 1;
 | 
						|
}
 |