No user visible changes expected. `AssetIdentifier` holds information to uniquely identify and locate an asset. More information: https://wiki.blender.org/wiki/Source/Architecture/Asset_System/Back_End#Asset_Identifier For the start this is tied quite a bit to file paths, so that external assets are assumed to be in the file system. This is needed to support an "All" asset library (see T102879), which would contain assets from different locations. Currently the location of an asset is queried via the file browser backend, which however requires a common root location. It also moves us further away from the file browser towards the asset system (see T87235) and allows us to remove some hacks (see following commit).