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blender-archive/source/blender/editors/space_image/image_draw.c
Sergey Sharybin ff79406404 Fix T52653: Render output of linked scenes conflicts with other scenes with the same name
The issue was caused by render result identifier only consist of scene name,
which could indeed cause conflicts.

On the one hand, there are quite some areas in Blender where we need identifier
to be unique to properly address things. Usually this is required for sub-data
of IDs, like bones. On another hand, it's not that hard to support this
particular case and avoid possible frustration.

The idea is, we add library name to render identifier for linked scenes. We use
library name and not pointer so we preserve render results through undo stack.

Reviewers: campbellbarton, mont29, brecht

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2836
2017-09-14 16:50:19 +05:00

1013 lines
28 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2009
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_image/image_draw.c
* \ingroup spimage
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_brush_types.h"
#include "DNA_mask_types.h"
#include "PIL_time.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_threads.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
#include "IMB_moviecache.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_paint.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BLF_api.h"
#include "ED_gpencil.h"
#include "ED_image.h"
#include "ED_mask.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "RE_pipeline.h"
#include "RE_engine.h"
#include "image_intern.h"
static void draw_render_info(const bContext *C,
Scene *scene,
Image *ima,
ARegion *ar,
float zoomx,
float zoomy)
{
RenderResult *rr;
Render *re = RE_GetSceneRender(scene);
RenderData *rd = RE_engine_get_render_data(re);
Scene *stats_scene = ED_render_job_get_scene(C);
if (stats_scene == NULL) {
stats_scene = CTX_data_scene(C);
}
rr = BKE_image_acquire_renderresult(stats_scene, ima);
if (rr && rr->text) {
float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f};
ED_region_info_draw(ar, rr->text, fill_color, true);
}
BKE_image_release_renderresult(stats_scene, ima);
if (re) {
int total_tiles;
bool need_free_tiles;
rcti *tiles;
tiles = RE_engine_get_current_tiles(re, &total_tiles, &need_free_tiles);
if (total_tiles) {
int i, x, y;
rcti *tile;
/* find window pixel coordinates of origin */
UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
glPushMatrix();
glTranslatef(x, y, 0.0f);
glScalef(zoomx, zoomy, 1.0f);
if (rd->mode & R_BORDER) {
glTranslatef((int)(-rd->border.xmin * rd->xsch * rd->size / 100.0f),
(int)(-rd->border.ymin * rd->ysch * rd->size / 100.0f),
0.0f);
}
UI_ThemeColor(TH_FACE_SELECT);
glLineWidth(1.0f);
for (i = 0, tile = tiles; i < total_tiles; i++, tile++) {
glaDrawBorderCorners(tile, zoomx, zoomy);
}
if (need_free_tiles) {
MEM_freeN(tiles);
}
glPopMatrix();
}
}
}
/* used by node view too */
void ED_image_draw_info(Scene *scene, ARegion *ar, bool color_manage, bool use_default_view, int channels, int x, int y,
const unsigned char cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf)
{
rcti color_rect;
char str[256];
int dx = 6;
const int dy = 0.3f * UI_UNIT_Y;
/* text colors */
/* XXX colored text not allowed in Blender UI */
#if 0
unsigned char red[3] = {255, 50, 50};
unsigned char green[3] = {0, 255, 0};
unsigned char blue[3] = {100, 100, 255};
#else
unsigned char red[3] = {255, 255, 255};
unsigned char green[3] = {255, 255, 255};
unsigned char blue[3] = {255, 255, 255};
#endif
float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0;
float col[4], finalcol[4];
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* noisy, high contrast make impossible to read if lower alpha is used. */
glColor4ub(0, 0, 0, 190);
glRecti(0.0, 0.0, BLI_rcti_size_x(&ar->winrct) + 1, UI_UNIT_Y);
glDisable(GL_BLEND);
BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi);
glColor3ub(255, 255, 255);
BLI_snprintf(str, sizeof(str), "X:%-4d Y:%-4d |", x, y);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
if (zp) {
glColor3ub(255, 255, 255);
BLI_snprintf(str, sizeof(str), " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff));
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (zpf) {
glColor3ub(255, 255, 255);
BLI_snprintf(str, sizeof(str), " Z:%-.3f |", *zpf);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (channels == 1 && (cp != NULL || fp != NULL)) {
if (fp != NULL) {
BLI_snprintf(str, sizeof(str), " Val:%-.3f |", fp[0]);
}
else if (cp != NULL) {
BLI_snprintf(str, sizeof(str), " Val:%-.3f |", cp[0] / 255.0f);
}
glColor3ub(255, 255, 255);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (channels >= 3) {
glColor3ubv(red);
if (fp)
BLI_snprintf(str, sizeof(str), " R:%-.5f", fp[0]);
else if (cp)
BLI_snprintf(str, sizeof(str), " R:%-3d", cp[0]);
else
BLI_snprintf(str, sizeof(str), " R:-");
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
glColor3ubv(green);
if (fp)
BLI_snprintf(str, sizeof(str), " G:%-.5f", fp[1]);
else if (cp)
BLI_snprintf(str, sizeof(str), " G:%-3d", cp[1]);
else
BLI_snprintf(str, sizeof(str), " G:-");
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
glColor3ubv(blue);
if (fp)
BLI_snprintf(str, sizeof(str), " B:%-.5f", fp[2]);
else if (cp)
BLI_snprintf(str, sizeof(str), " B:%-3d", cp[2]);
else
BLI_snprintf(str, sizeof(str), " B:-");
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
if (channels == 4) {
glColor3ub(255, 255, 255);
if (fp)
BLI_snprintf(str, sizeof(str), " A:%-.4f", fp[3]);
else if (cp)
BLI_snprintf(str, sizeof(str), " A:%-3d", cp[3]);
else
BLI_snprintf(str, sizeof(str), "- ");
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (color_manage) {
float rgba[4];
copy_v3_v3(rgba, linearcol);
if (channels == 3)
rgba[3] = 1.0f;
else
rgba[3] = linearcol[3];
if (use_default_view)
IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, NULL, &scene->display_settings);
else
IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, &scene->view_settings, &scene->display_settings);
BLI_snprintf(str, sizeof(str), " | CM R:%-.4f G:%-.4f B:%-.4f", rgba[0], rgba[1], rgba[2]);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
}
/* color rectangle */
if (channels == 1) {
if (fp) {
col[0] = col[1] = col[2] = fp[0];
}
else if (cp) {
col[0] = col[1] = col[2] = (float)cp[0] / 255.0f;
}
else {
col[0] = col[1] = col[2] = 0.0f;
}
col[3] = 1.0f;
}
else if (channels == 3) {
copy_v3_v3(col, linearcol);
col[3] = 1.0f;
}
else if (channels == 4) {
copy_v4_v4(col, linearcol);
}
else {
BLI_assert(0);
zero_v4(col);
}
if (color_manage) {
if (use_default_view)
IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, NULL, &scene->display_settings);
else
IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, &scene->view_settings, &scene->display_settings);
}
else {
copy_v4_v4(finalcol, col);
}
glDisable(GL_BLEND);
dx += 0.25f * UI_UNIT_X;
BLI_rcti_init(&color_rect, dx, dx + (1.5f * UI_UNIT_X), 0.15f * UI_UNIT_Y, 0.85f * UI_UNIT_Y);
if (channels == 4) {
rcti color_rect_half;
int color_quater_x, color_quater_y;
color_rect_half = color_rect;
color_rect_half.xmax = BLI_rcti_cent_x(&color_rect);
glRecti(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
color_rect_half = color_rect;
color_rect_half.xmin = BLI_rcti_cent_x(&color_rect);
color_quater_x = BLI_rcti_cent_x(&color_rect_half);
color_quater_y = BLI_rcti_cent_y(&color_rect_half);
glColor4ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, 255);
glRecti(color_rect_half.xmin, color_rect_half.ymin, color_rect_half.xmax, color_rect_half.ymax);
glColor4ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, 255);
glRecti(color_quater_x, color_quater_y, color_rect_half.xmax, color_rect_half.ymax);
glRecti(color_rect_half.xmin, color_rect_half.ymin, color_quater_x, color_quater_y);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(UNPACK3(finalcol), fp ? fp[3] : (cp[3] / 255.0f));
glRecti(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
glDisable(GL_BLEND);
}
else {
glColor3fv(finalcol);
glRecti(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
}
/* draw outline */
glColor3ub(128, 128, 128);
sdrawbox(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
dx += 1.75f * UI_UNIT_X;
glColor3ub(255, 255, 255);
if (channels == 1) {
if (fp) {
rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val);
rgb_to_yuv(fp[0], fp[0], fp[0], &lum, &u, &v);
}
else if (cp) {
rgb_to_hsv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &hue, &sat, &val);
rgb_to_yuv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &lum, &u, &v);
}
BLI_snprintf(str, sizeof(str), "V:%-.4f", val);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLI_snprintf(str, sizeof(str), " L:%-.4f", lum);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
else if (channels >= 3) {
rgb_to_hsv(finalcol[0], finalcol[1], finalcol[2], &hue, &sat, &val);
rgb_to_yuv(finalcol[0], finalcol[1], finalcol[2], &lum, &u, &v);
BLI_snprintf(str, sizeof(str), "H:%-.4f", hue);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLI_snprintf(str, sizeof(str), " S:%-.4f", sat);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLI_snprintf(str, sizeof(str), " V:%-.4f", val);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLI_snprintf(str, sizeof(str), " L:%-.4f", lum);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
(void)dx;
}
/* image drawing */
static void sima_draw_alpha_pixels(float x1, float y1, int rectx, int recty, unsigned int *recti)
{
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
if (ENDIAN_ORDER == B_ENDIAN)
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_UNSIGNED_INT, recti);
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
}
static void sima_draw_alpha_pixelsf(float x1, float y1, int rectx, int recty, float *rectf)
{
float *trectf = MEM_mallocN(rectx * recty * 4, "temp");
int a, b;
for (a = rectx * recty - 1, b = 4 * a + 3; a >= 0; a--, b -= 4)
trectf[a] = rectf[b];
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_FLOAT, trectf);
MEM_freeN(trectf);
/* ogl trick below is slower... (on ATI 9600) */
// glColorMask(1, 0, 0, 0);
// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf + 3);
// glColorMask(0, 1, 0, 0);
// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf + 2);
// glColorMask(0, 0, 1, 0);
// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf + 1);
// glColorMask(1, 1, 1, 1);
}
static void sima_draw_zbuf_pixels(float x1, float y1, int rectx, int recty, int *recti)
{
/* zbuffer values are signed, so we need to shift color range */
glPixelTransferf(GL_RED_SCALE, 0.5f);
glPixelTransferf(GL_GREEN_SCALE, 0.5f);
glPixelTransferf(GL_BLUE_SCALE, 0.5f);
glPixelTransferf(GL_RED_BIAS, 0.5f);
glPixelTransferf(GL_GREEN_BIAS, 0.5f);
glPixelTransferf(GL_BLUE_BIAS, 0.5f);
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_INT, recti);
glPixelTransferf(GL_RED_SCALE, 1.0f);
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
glPixelTransferf(GL_RED_BIAS, 0.0f);
glPixelTransferf(GL_GREEN_BIAS, 0.0f);
glPixelTransferf(GL_BLUE_BIAS, 0.0f);
}
static void sima_draw_zbuffloat_pixels(Scene *scene, float x1, float y1, int rectx, int recty, float *rect_float)
{
float bias, scale, *rectf, clipend;
int a;
if (scene->camera && scene->camera->type == OB_CAMERA) {
bias = ((Camera *)scene->camera->data)->clipsta;
clipend = ((Camera *)scene->camera->data)->clipend;
scale = 1.0f / (clipend - bias);
}
else {
bias = 0.1f;
scale = 0.01f;
clipend = 100.0f;
}
rectf = MEM_mallocN(rectx * recty * 4, "temp");
for (a = rectx * recty - 1; a >= 0; a--) {
if (rect_float[a] > clipend)
rectf[a] = 0.0f;
else if (rect_float[a] < bias)
rectf[a] = 1.0f;
else {
rectf[a] = 1.0f - (rect_float[a] - bias) * scale;
rectf[a] *= rectf[a];
}
}
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_FLOAT, rectf);
MEM_freeN(rectf);
}
static int draw_image_channel_offset(SpaceImage *sima)
{
#ifdef __BIG_ENDIAN__
if (sima->flag & SI_SHOW_R) return 0;
else if (sima->flag & SI_SHOW_G) return 1;
else return 2;
#else
if (sima->flag & SI_SHOW_R) return 1;
else if (sima->flag & SI_SHOW_G) return 2;
else return 3;
#endif
}
static void draw_image_buffer(const bContext *C, SpaceImage *sima, ARegion *ar, Scene *scene, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy)
{
int x, y;
/* set zoom */
glPixelZoom(zoomx, zoomy);
glaDefine2DArea(&ar->winrct);
/* find window pixel coordinates of origin */
UI_view2d_view_to_region(&ar->v2d, fx, fy, &x, &y);
/* this part is generic image display */
if (sima->flag & SI_SHOW_ALPHA) {
if (ibuf->rect)
sima_draw_alpha_pixels(x, y, ibuf->x, ibuf->y, ibuf->rect);
else if (ibuf->rect_float && ibuf->channels == 4)
sima_draw_alpha_pixelsf(x, y, ibuf->x, ibuf->y, ibuf->rect_float);
}
else if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
if (ibuf->zbuf)
sima_draw_zbuf_pixels(x, y, ibuf->x, ibuf->y, ibuf->zbuf);
else if (ibuf->zbuf_float)
sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->zbuf_float);
else if (ibuf->channels == 1)
sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->rect_float);
}
else {
if (sima->flag & SI_USE_ALPHA) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
fdrawcheckerboard(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy);
}
if ((sima->flag & (SI_SHOW_R | SI_SHOW_G | SI_SHOW_B)) == 0) {
int clip_max_x, clip_max_y;
UI_view2d_view_to_region(&ar->v2d,
ar->v2d.cur.xmax, ar->v2d.cur.ymax,
&clip_max_x, &clip_max_y);
glaDrawImBuf_glsl_ctx_clipping(C, ibuf, x, y, GL_NEAREST,
0, 0, clip_max_x, clip_max_y);
}
else {
unsigned char *display_buffer;
void *cache_handle;
/* TODO(sergey): Ideally GLSL shading should be capable of either
* disabling some channels or displaying buffer with custom offset.
*/
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
if (display_buffer != NULL) {
int channel_offset = draw_image_channel_offset(sima);
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT,
display_buffer - (4 - channel_offset));
}
if (cache_handle != NULL) {
IMB_display_buffer_release(cache_handle);
}
}
if (sima->flag & SI_USE_ALPHA)
glDisable(GL_BLEND);
}
/* reset zoom */
glPixelZoom(1.0f, 1.0f);
}
static unsigned int *get_part_from_buffer(unsigned int *buffer, int width, short startx, short starty, short endx, short endy)
{
unsigned int *rt, *rp, *rectmain;
short y, heigth, len;
/* the right offset in rectot */
rt = buffer + (starty * width + startx);
len = (endx - startx);
heigth = (endy - starty);
rp = rectmain = MEM_mallocN(heigth * len * sizeof(int), "rect");
for (y = 0; y < heigth; y++) {
memcpy(rp, rt, len * 4);
rt += width;
rp += len;
}
return rectmain;
}
static void draw_image_buffer_tiled(SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy)
{
unsigned char *display_buffer;
unsigned int *rect;
int dx, dy, sx, sy, x, y;
void *cache_handle;
int channel_offset = -1;
/* verify valid values, just leave this a while */
if (ima->xrep < 1) return;
if (ima->yrep < 1) return;
if (ima->flag & IMA_VIEW_AS_RENDER)
display_buffer = IMB_display_buffer_acquire(ibuf, &scene->view_settings, &scene->display_settings, &cache_handle);
else
display_buffer = IMB_display_buffer_acquire(ibuf, NULL, &scene->display_settings, &cache_handle);
if (!display_buffer)
return;
glPixelZoom(zoomx, zoomy);
if (sima->curtile >= ima->xrep * ima->yrep)
sima->curtile = ima->xrep * ima->yrep - 1;
/* retrieve part of image buffer */
dx = max_ii(ibuf->x / ima->xrep, 1);
dy = max_ii(ibuf->y / ima->yrep, 1);
sx = (sima->curtile % ima->xrep) * dx;
sy = (sima->curtile / ima->xrep) * dy;
rect = get_part_from_buffer((unsigned int *)display_buffer, ibuf->x, sx, sy, sx + dx, sy + dy);
/* draw repeated */
if ((sima->flag & (SI_SHOW_R | SI_SHOW_G | SI_SHOW_B)) != 0) {
channel_offset = draw_image_channel_offset(sima);
}
for (sy = 0; sy + dy <= ibuf->y; sy += dy) {
for (sx = 0; sx + dx <= ibuf->x; sx += dx) {
UI_view2d_view_to_region(&ar->v2d, fx + (float)sx / (float)ibuf->x, fy + (float)sy / (float)ibuf->y, &x, &y);
if (channel_offset == -1) {
glaDrawPixelsSafe(x, y, dx, dy, dx, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
else {
glaDrawPixelsSafe(x, y, dx, dy, dx, GL_LUMINANCE, GL_UNSIGNED_INT,
(unsigned char *)rect - (4 - channel_offset));
}
}
}
glPixelZoom(1.0f, 1.0f);
IMB_display_buffer_release(cache_handle);
MEM_freeN(rect);
}
static void draw_image_buffer_repeated(const bContext *C, SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float zoomx, float zoomy)
{
const double time_current = PIL_check_seconds_timer();
const int xmax = ceil(ar->v2d.cur.xmax);
const int ymax = ceil(ar->v2d.cur.ymax);
const int xmin = floor(ar->v2d.cur.xmin);
const int ymin = floor(ar->v2d.cur.ymin);
int x;
for (x = xmin; x < xmax; x++) {
int y;
for (y = ymin; y < ymax; y++) {
if (ima && (ima->tpageflag & IMA_TILES))
draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, x, y, zoomx, zoomy);
else
draw_image_buffer(C, sima, ar, scene, ibuf, x, y, zoomx, zoomy);
/* only draw until running out of time */
if ((PIL_check_seconds_timer() - time_current) > 0.25)
return;
}
}
}
/* draw uv edit */
/* draw grease pencil */
void draw_image_grease_pencil(bContext *C, bool onlyv2d)
{
/* draw in View2D space? */
if (onlyv2d) {
/* draw grease-pencil ('image' strokes) */
ED_gpencil_draw_2dimage(C);
}
else {
/* assume that UI_view2d_restore(C) has been called... */
//SpaceImage *sima = (SpaceImage *)CTX_wm_space_data(C);
/* draw grease-pencil ('screen' strokes) */
ED_gpencil_draw_view2d(C, 0);
}
}
void draw_image_sample_line(SpaceImage *sima)
{
if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) {
Histogram *hist = &sima->sample_line_hist;
glBegin(GL_LINES);
glColor3ub(0, 0, 0);
glVertex2fv(hist->co[0]);
glVertex2fv(hist->co[1]);
glEnd();
setlinestyle(1);
glBegin(GL_LINES);
glColor3ub(255, 255, 255);
glVertex2fv(hist->co[0]);
glVertex2fv(hist->co[1]);
glEnd();
setlinestyle(0);
}
}
/* XXX becomes WM paint cursor */
#if 0
static void draw_image_view_tool(Scene *scene)
{
ToolSettings *settings = scene->toolsettings;
Brush *brush = settings->imapaint.brush;
int mval[2];
float radius;
int draw = 0;
if (brush) {
if (settings->imapaint.flag & IMAGEPAINT_DRAWING) {
if (settings->imapaint.flag & IMAGEPAINT_DRAW_TOOL_DRAWING)
draw = 1;
}
else if (settings->imapaint.flag & IMAGEPAINT_DRAW_TOOL)
draw = 1;
if (draw) {
getmouseco_areawin(mval);
radius = BKE_brush_size_get(brush) * G.sima->zoom;
fdrawXORcirc(mval[0], mval[1], radius);
if (brush->innerradius != 1.0) {
radius *= brush->innerradius;
fdrawXORcirc(mval[0], mval[1], radius);
}
}
}
}
#endif
static unsigned char *get_alpha_clone_image(const bContext *C, Scene *scene, int *width, int *height)
{
Brush *brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
ImBuf *ibuf;
unsigned int size, alpha;
unsigned char *display_buffer;
unsigned char *rect, *cp;
void *cache_handle;
if (!brush || !brush->clone.image)
return NULL;
ibuf = BKE_image_acquire_ibuf(brush->clone.image, NULL, NULL);
if (!ibuf)
return NULL;
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
if (!display_buffer) {
BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
IMB_display_buffer_release(cache_handle);
return NULL;
}
rect = MEM_dupallocN(display_buffer);
IMB_display_buffer_release(cache_handle);
if (!rect) {
BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
return NULL;
}
*width = ibuf->x;
*height = ibuf->y;
size = (*width) * (*height);
alpha = (unsigned char)255 * brush->clone.alpha;
cp = rect;
while (size-- > 0) {
cp[3] = alpha;
cp += 4;
}
BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
return rect;
}
static void draw_image_paint_helpers(const bContext *C, ARegion *ar, Scene *scene, float zoomx, float zoomy)
{
Brush *brush;
int x, y, w, h;
unsigned char *clonerect;
brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
if (brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE)) {
/* this is not very efficient, but glDrawPixels doesn't allow
* drawing with alpha */
clonerect = get_alpha_clone_image(C, scene, &w, &h);
if (clonerect) {
UI_view2d_view_to_region(&ar->v2d, brush->clone.offset[0], brush->clone.offset[1], &x, &y);
glPixelZoom(zoomx, zoomy);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glaDrawPixelsSafe(x, y, w, h, w, GL_RGBA, GL_UNSIGNED_BYTE, clonerect);
glDisable(GL_BLEND);
glPixelZoom(1.0, 1.0);
MEM_freeN(clonerect);
}
}
}
/* draw main image region */
void draw_image_main(const bContext *C, ARegion *ar)
{
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
Image *ima;
ImBuf *ibuf;
float zoomx, zoomy;
bool show_viewer, show_render, show_paint, show_stereo3d, show_multilayer;
void *lock;
/* XXX can we do this in refresh? */
#if 0
what_image(sima);
if (sima->image) {
ED_image_get_aspect(sima->image, &xuser_asp, &yuser_asp);
/* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */
if (sima->image->type == IMA_TYPE_COMPOSITE) {
ImageUser *iuser = ntree_get_active_iuser(scene->nodetree);
if (iuser) {
BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0);
sima->iuser = *iuser;
}
}
/* and we check for spare */
ibuf = ED_space_image_buffer(sima);
}
#endif
/* retrieve the image and information about it */
ima = ED_space_image(sima);
ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
show_paint = (ima && (sima->mode == SI_MODE_PAINT) && (show_viewer == false) && (show_render == false));
show_stereo3d = (ima && BKE_image_is_stereo(ima) && (sima->iuser.flag & IMA_SHOW_STEREO));
show_multilayer = ima && BKE_image_is_multilayer(ima);
if (show_viewer) {
/* use locked draw for drawing viewer image buffer since the compositor
* is running in separated thread and compositor could free this buffers.
* other images are not modifying in such a way so they does not require
* lock (sergey)
*/
BLI_lock_thread(LOCK_DRAW_IMAGE);
}
if (show_stereo3d) {
if (show_multilayer)
/* update multiindex and pass for the current eye */
BKE_image_multilayer_index(ima->rr, &sima->iuser);
else
BKE_image_multiview_index(ima, &sima->iuser);
}
ibuf = ED_space_image_acquire_buffer(sima, &lock);
/* draw the image or grid */
if (ibuf == NULL) {
ED_region_grid_draw(ar, zoomx, zoomy);
}
else {
if (sima->flag & SI_DRAW_TILE)
draw_image_buffer_repeated(C, sima, ar, scene, ima, ibuf, zoomx, zoomy);
else if (ima && (ima->tpageflag & IMA_TILES))
draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, 0.0f, 0.0, zoomx, zoomy);
else
draw_image_buffer(C, sima, ar, scene, ibuf, 0.0f, 0.0f, zoomx, zoomy);
if (sima->flag & SI_DRAW_METADATA) {
int x, y;
rctf frame;
BLI_rctf_init(&frame, 0.0f, ibuf->x, 0.0f, ibuf->y);
UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
ED_region_image_metadata_draw(x, y, ibuf, &frame, zoomx, zoomy);
}
}
ED_space_image_release_buffer(sima, ibuf, lock);
/* paint helpers */
if (show_paint)
draw_image_paint_helpers(C, ar, scene, zoomx, zoomy);
/* XXX integrate this code */
#if 0
if (ibuf) {
float xoffs = 0.0f, yoffs = 0.0f;
if (image_preview_active(sa, &xim, &yim)) {
xoffs = scene->r.disprect.xmin;
yoffs = scene->r.disprect.ymin;
glColor3ub(0, 0, 0);
calc_image_view(sima, 'f');
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
glRectf(0.0f, 0.0f, 1.0f, 1.0f);
glLoadIdentity();
}
}
#endif
if (show_viewer) {
BLI_unlock_thread(LOCK_DRAW_IMAGE);
}
/* render info */
if (ima && show_render)
draw_render_info(C, sima->iuser.scene, ima, ar, zoomx, zoomy);
}
bool ED_space_image_show_cache(SpaceImage *sima)
{
Image *image = ED_space_image(sima);
Mask *mask = NULL;
if (sima->mode == SI_MODE_MASK) {
mask = ED_space_image_get_mask(sima);
}
if (image == NULL && mask == NULL) {
return false;
}
if (mask == NULL) {
return ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE);
}
return true;
}
void draw_image_cache(const bContext *C, ARegion *ar)
{
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
Image *image = ED_space_image(sima);
float x, cfra = CFRA, sfra = SFRA, efra = EFRA, framelen = ar->winx / (efra - sfra + 1);
Mask *mask = NULL;
if (!ED_space_image_show_cache(sima)) {
return;
}
if (sima->mode == SI_MODE_MASK) {
mask = ED_space_image_get_mask(sima);
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* Draw cache background. */
ED_region_cache_draw_background(ar);
/* Draw cached segments. */
if (image != NULL && image->cache != NULL && ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
int num_segments = 0;
int *points = NULL;
IMB_moviecache_get_cache_segments(image->cache, IMB_PROXY_NONE, 0, &num_segments, &points);
ED_region_cache_draw_cached_segments(ar, num_segments, points, sfra + sima->iuser.offset, efra + sima->iuser.offset);
}
glDisable(GL_BLEND);
/* Draw current frame. */
x = (cfra - sfra) / (efra - sfra + 1) * ar->winx;
UI_ThemeColor(TH_CFRAME);
glRecti(x, 0, x + ceilf(framelen), 8 * UI_DPI_FAC);
ED_region_cache_draw_curfra_label(cfra, x, 8.0f * UI_DPI_FAC);
if (mask != NULL) {
ED_mask_draw_frames(mask, ar, cfra, sfra, efra);
}
}