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blender-archive/source/blender/blenloader/BLO_writefile.h
Sybren A. Stüvel cd2849c89b Asset Browser: add operator for installing asset bundles
Add an operator "Copy to Asset Library" for installing asset bundles
into already-existing asset libraries.

The operator is shown when:
- the "Current File" library is selected,
- the blend file name matches `*_bundle.blend`, and
- the file is not already located in an asset library.

The user can select a target asset library, then gets a "Save As"
dialogue box to select where in that library the file should be saved.
This allows for renaming, saving in a subdirectory, etc.

The Asset Catalogs from the asset bundle are merged into the target
asset library.

The operator will refuse to run when external files are referenced. This
is not done in its poll function, as it's quite an extensive operator
(it loops over all ID datablocks).

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D13312
2021-11-23 12:29:44 +01:00

83 lines
2.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup blenloader
* \brief external writefile function prototypes.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BlendThumbnail;
struct Main;
struct MemFile;
struct ReportList;
/* -------------------------------------------------------------------- */
/** \name BLO Write File API
*
* \see #BLO_read_from_file for file reading.
* \{ */
/**
* Adjust paths when saving (kept unless #BlendFileWriteParams.use_save_as_copy is set).
*/
typedef enum eBLO_WritePathRemap {
/** No path manipulation. */
BLO_WRITE_PATH_REMAP_NONE = 0,
/** Remap existing relative paths (default). */
BLO_WRITE_PATH_REMAP_RELATIVE = 1,
/** Remap paths making all paths relative to the new location. */
BLO_WRITE_PATH_REMAP_RELATIVE_ALL = 2,
/** Make all paths absolute. */
BLO_WRITE_PATH_REMAP_ABSOLUTE = 3,
} eBLO_WritePathRemap;
/** Similar to #BlendFileReadParams. */
struct BlendFileWriteParams {
eBLO_WritePathRemap remap_mode;
/** Save `.blend1`, `.blend2`... etc. */
uint use_save_versions : 1;
/** On write, restore paths after editing them (see #BLO_WRITE_PATH_REMAP_RELATIVE). */
uint use_save_as_copy : 1;
uint use_userdef : 1;
const struct BlendThumbnail *thumb;
};
extern bool BLO_write_file(struct Main *mainvar,
const char *filepath,
const int write_flags,
const struct BlendFileWriteParams *params,
struct ReportList *reports);
extern bool BLO_write_file_mem(struct Main *mainvar,
struct MemFile *compare,
struct MemFile *current,
int write_flags);
/** \} */
#ifdef __cplusplus
}
#endif