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blender-archive/source/blender/modifiers/intern/MOD_particlesystem.c
Sergey Sharybin 8fb0b9aebb Subdiv: Enable topology cache in edit mode
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.

This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.

Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.

This fixes T61746.

Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T61746

Differential Revision: https://developer.blender.org/D4541
2019-03-18 17:11:43 +01:00

273 lines
8.4 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <stddef.h>
#include "BLI_utildefines.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "DEG_depsgraph_query.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
psmd->psys = NULL;
psmd->mesh_final = NULL;
psmd->mesh_original = NULL;
psmd->totdmvert = psmd->totdmedge = psmd->totdmface = 0;
}
static void freeData(ModifierData *md)
{
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
if (psmd->mesh_final) {
BKE_id_free(NULL, psmd->mesh_final);
psmd->mesh_final = NULL;
if (psmd->mesh_original) {
BKE_id_free(NULL, psmd->mesh_original);
psmd->mesh_original = NULL;
}
}
psmd->totdmvert = psmd->totdmedge = psmd->totdmface = 0;
/* ED_object_modifier_remove may have freed this first before calling
* modifier_free (which calls this function) */
if (psmd->psys)
psmd->psys->flag |= PSYS_DELETE;
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
#if 0
const ParticleSystemModifierData *psmd = (const ParticleSystemModifierData *) md;
#endif
ParticleSystemModifierData *tpsmd = (ParticleSystemModifierData *) target;
modifier_copyData_generic(md, target, flag);
tpsmd->mesh_final = NULL;
tpsmd->mesh_original = NULL;
tpsmd->totdmvert = tpsmd->totdmedge = tpsmd->totdmface = 0;
}
static void requiredDataMask(Object *UNUSED(ob), ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
psys_emitter_customdata_mask(psmd->psys, r_cddata_masks);
}
/* saves the current emitter state for a particle system and calculates particles */
static void deformVerts(
ModifierData *md, const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
Mesh *mesh_src = mesh;
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
ParticleSystem *psys = NULL;
/* float cfra = BKE_scene_frame_get(md->scene); */ /* UNUSED */
if (ctx->object->particlesystem.first)
psys = psmd->psys;
else
return;
if (!psys_check_enabled(ctx->object, psys, (ctx->flag & MOD_APPLY_RENDER) != 0))
return;
if (mesh_src == NULL) {
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, vertexCos, numVerts, false, true);
if (mesh_src == NULL) {
return;
}
}
/* clear old dm */
bool had_mesh_final = (psmd->mesh_final != NULL);
if (psmd->mesh_final) {
BKE_id_free(NULL, psmd->mesh_final);
psmd->mesh_final = NULL;
if (psmd->mesh_original) {
BKE_id_free(NULL, psmd->mesh_original);
psmd->mesh_original = NULL;
}
}
else if (psmd->flag & eParticleSystemFlag_file_loaded) {
/* in file read mesh just wasn't saved in file so no need to reset everything */
psmd->flag &= ~eParticleSystemFlag_file_loaded;
if (psys->particles == NULL) {
psys->recalc |= ID_RECALC_PSYS_RESET;
}
/* TODO(sergey): This is not how particles were working prior to copy on
* write, but now evaluation is similar to case when one duplicates the
* object. In that case particles were doing reset here. */
psys->recalc |= ID_RECALC_PSYS_RESET;
}
/* make new mesh */
psmd->mesh_final = BKE_mesh_copy_for_eval(mesh_src, false);
BKE_mesh_apply_vert_coords(psmd->mesh_final, vertexCos);
BKE_mesh_calc_normals(psmd->mesh_final);
BKE_mesh_tessface_ensure(psmd->mesh_final);
if (!psmd->mesh_final->runtime.deformed_only) {
/* Get the original mesh from the object, this is what the particles
* are attached to so in case of non-deform modifiers we need to remap
* them to the final mesh (typically subdivision surfaces). */
Mesh *mesh_original = NULL;
if (ctx->object->type == OB_MESH) {
BMEditMesh *em = BKE_editmesh_from_object(ctx->object);
if (em) {
/* In edit mode get directly from the edit mesh. */
psmd->mesh_original = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, NULL);
}
else {
/* Otherwise get regular mesh. */
mesh_original = ctx->object->data;
}
}
else {
mesh_original = mesh_src;
}
if (mesh_original) {
/* Make a persistent copy of the mesh. We don't actually need
* all this data, just some topology for remapping. Could be
* optimized once. */
psmd->mesh_original = BKE_mesh_copy_for_eval(mesh_original, false);
}
BKE_mesh_tessface_ensure(psmd->mesh_original);
}
if (mesh_src != psmd->mesh_final && mesh_src != mesh) {
BKE_id_free(NULL, mesh_src);
}
/* Report change in mesh structure.
* This is an unreliable check for the topology check, but allows some
* handy configuration like emitting particles from inside particle
* instance. */
if (had_mesh_final &&
(psmd->mesh_final->totvert != psmd->totdmvert ||
psmd->mesh_final->totedge != psmd->totdmedge ||
psmd->mesh_final->totface != psmd->totdmface))
{
psys->recalc |= ID_RECALC_PSYS_RESET;
psmd->totdmvert = psmd->mesh_final->totvert;
psmd->totdmedge = psmd->mesh_final->totedge;
psmd->totdmface = psmd->mesh_final->totface;
}
if (!(ctx->object->transflag & OB_NO_PSYS_UPDATE)) {
struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
psmd->flag &= ~eParticleSystemFlag_psys_updated;
particle_system_update(ctx->depsgraph, scene, ctx->object, psys, (ctx->flag & MOD_APPLY_RENDER) != 0);
psmd->flag |= eParticleSystemFlag_psys_updated;
}
if (DEG_is_active(ctx->depsgraph)) {
Object *object_orig = DEG_get_original_object(ctx->object);
ModifierData *md_orig = modifiers_findByName(object_orig, psmd->modifier.name);
BLI_assert(md_orig != NULL);
ParticleSystemModifierData *psmd_orig = (ParticleSystemModifierData *) md_orig;
psmd_orig->flag = psmd->flag;
}
}
/* disabled particles in editmode for now, until support for proper evaluated mesh
* updates is coded */
#if 0
static void deformVertsEM(
ModifierData *md, Object *ob, BMEditMesh *editData,
Mesh *mesh, float (*vertexCos)[3], int numVerts)
{
const bool do_temp_mesh = (mesh == NULL);
if (do_temp_mesh) {
mesh = BKE_id_new_nomain(ID_ME, ((ID *)ob->data)->name);
BM_mesh_bm_to_me(NULL, editData->bm, mesh, &((BMeshToMeshParams){0}));
}
deformVerts(md, ob, mesh, vertexCos, numVerts);
if (derivedData) {
BKE_id_free(NULL, mesh);
}
}
#endif
ModifierTypeInfo modifierType_ParticleSystem = {
/* name */ "ParticleSystem",
/* structName */ "ParticleSystemModifierData",
/* structSize */ sizeof(ParticleSystemModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsMesh |
eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_UsesPointCache /* |
eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode */,
/* copyData */ copyData,
/* deformVerts_DM */ NULL,
/* deformVertsEM_DM */ NULL,
/* deformMatrices_DM */ NULL,
/* deformMatricesEM_DM*/NULL,
/* applyModifier_DM */ NULL,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ freeData,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
};