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blender-archive/source/blender/editors/include/ED_render.h
Ton Roosendaal ae58968e0a Blender Internal Render in viewport
Because of our release soon, feature has been added behind the Debug Menu.
CTRL+ALT+D and set it to -1. Or commandline --debug-value -1.

When debug set to -1, you can put the viewport to 'render' mode, just like
for Cycles. Notes for testers: (and please no bugs in tracker for this :)

- It renders without AA, MBlur, Panorama, Sequence, Composite
- Only active render layer gets rendered. Select another layer will re-render.
- But yes: it works for FreeStyle renders!
- Also does great for local view.
- BI is not well suited for incremental renders on view changes. This only
  works for non-raytrace scenes, or zoom in ortho or camera mode, or for 
  Material changes. In most cases a full re-render is being done.
- ESC works to stop the preview render.
- Borders render as well. (CTRL+B)
- Force a refresh with arrow key left/right. A lot of settings don't trigger
  re-render yet.

Tech notes:

- FreeStyle is adding a lot of temp objects/meshes in the Main database. This
caused DepsGraph to trigger changes (and redraws). I've prepended the names
for these temp objects with char number 27 (ESC), and made these names be
ignored for tag update checking.

- Fixed some bugs that were noticable with such excessive re-renders, like 
  for opening file window, quit during renders.
2013-04-16 17:39:20 +00:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_render.h
* \ingroup editors
*/
#ifndef __ED_RENDER_H__
#define __ED_RENDER_H__
#include "DNA_vec_types.h"
struct bContext;
struct ID;
struct Main;
struct MTex;
struct Render;
struct RenderInfo;
struct Scene;
struct ScrArea;
struct RegionView3D;
struct RenderEngine;
/* render_ops.c */
void ED_operatortypes_render(void);
/* render_shading.c */
void ED_render_id_flush_update(struct Main *bmain, struct ID *id);
void ED_render_engine_changed(struct Main *bmain);
void ED_render_engine_area_exit(struct ScrArea *sa);
void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
/* render_preview.c */
/* stores rendered preview - is also used for icons */
typedef struct RenderInfo {
int pr_rectx;
int pr_recty;
short curtile, tottile;
rcti disprect; /* storage for view3d preview rect */
unsigned int *rect;
struct Render *re; /* persistent render */
} RenderInfo;
/* Render the preview
*
* pr_method:
* - PR_BUTS_RENDER: preview is rendered for buttons window
* - PR_ICON_RENDER: preview is rendered for icons. hopefully fast enough for at least 32x32
* - PR_NODE_RENDER: preview is rendered for node editor
*/
#define PR_BUTS_RENDER 0
#define PR_ICON_RENDER 1
#define PR_NODE_RENDER 2
void ED_preview_init_dbase(void);
void ED_preview_free_dbase(void);
void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, struct ID *parent, struct MTex *slot, int sizex, int sizey, int method);
void ED_preview_icon_job(const struct bContext *C, void *owner, struct ID *id, unsigned int *rect, int sizex, int sizey);
void ED_preview_kill_jobs(const struct bContext *C);
void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect);
void ED_render_clear_mtex_copybuf(void);
void ED_render_internal_init(void);
#endif