55 lines
2.2 KiB
C++
55 lines
2.2 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_TextureNode.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_TextureOperation.h"
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TextureNode::TextureNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void TextureNode::convertToOperations(ExecutionSystem *system, CompositorContext *context)
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{
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bNode *editorNode = this->getbNode();
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Tex *texture = (Tex *)editorNode->id;
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TextureOperation *operation = new TextureOperation();
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this->getOutputSocket(1)->relinkConnections(operation->getOutputSocket());
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, system);
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this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, system);
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operation->setTexture(texture);
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operation->setScene(context->getScene());
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system->addOperation(operation);
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addPreviewOperation(system, operation->getOutputSocket());
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if (this->getOutputSocket(0)->isConnected()) {
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TextureAlphaOperation *alphaOperation = new TextureAlphaOperation();
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this->getOutputSocket(0)->relinkConnections(alphaOperation->getOutputSocket());
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addLink(system, operation->getInputSocket(0)->getConnection()->getFromSocket(), alphaOperation->getInputSocket(0));
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addLink(system, operation->getInputSocket(1)->getConnection()->getFromSocket(), alphaOperation->getInputSocket(1));
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alphaOperation->setTexture(texture);
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alphaOperation->setScene(context->getScene());
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system->addOperation(alphaOperation);
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}
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}
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