Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
		
			
				
	
	
		
			917 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			917 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
 | 
						|
* $Id$
 | 
						|
*
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 | 
						|
 * All rights reserved.
 | 
						|
 *
 | 
						|
 * The Original Code is: all of this file.
 | 
						|
 *
 | 
						|
 * Contributor(s): none yet.
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
*/
 | 
						|
 | 
						|
#if defined (__sgi)
 | 
						|
#include <math.h>
 | 
						|
#else
 | 
						|
#include <cmath>
 | 
						|
#endif
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						|
 | 
						|
#include "SCA_LogicManager.h"
 | 
						|
#include "BL_ShapeActionActuator.h"
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						|
#include "BL_ShapeDeformer.h"
 | 
						|
#include "KX_GameObject.h"
 | 
						|
#include "STR_HashedString.h"
 | 
						|
#include "DNA_nla_types.h"
 | 
						|
#include "DNA_action_types.h"
 | 
						|
#include "BKE_action.h"
 | 
						|
#include "DNA_armature_types.h"
 | 
						|
#include "MEM_guardedalloc.h"
 | 
						|
#include "BLI_blenlib.h"
 | 
						|
#include "BLI_arithb.h"
 | 
						|
#include "MT_Matrix4x4.h"
 | 
						|
#include "BKE_utildefines.h"
 | 
						|
#include "FloatValue.h"
 | 
						|
#include "PyObjectPlus.h"
 | 
						|
#include "blendef.h"
 | 
						|
 | 
						|
#ifdef HAVE_CONFIG_H
 | 
						|
#include <config.h>
 | 
						|
#endif
 | 
						|
 | 
						|
BL_ShapeActionActuator::~BL_ShapeActionActuator()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void BL_ShapeActionActuator::ProcessReplica()
 | 
						|
{
 | 
						|
	m_localtime=m_startframe;
 | 
						|
	m_lastUpdate=-1;
 | 
						|
}
 | 
						|
 | 
						|
void BL_ShapeActionActuator::SetBlendTime (float newtime)
 | 
						|
{
 | 
						|
	m_blendframe = newtime;
 | 
						|
}
 | 
						|
 | 
						|
CValue* BL_ShapeActionActuator::GetReplica() 
 | 
						|
{
 | 
						|
	BL_ShapeActionActuator* replica = new BL_ShapeActionActuator(*this);//m_float,GetName());
 | 
						|
	replica->ProcessReplica();
 | 
						|
	
 | 
						|
	// this will copy properties and so on...
 | 
						|
	CValue::AddDataToReplica(replica);
 | 
						|
	return replica;
 | 
						|
}
 | 
						|
 | 
						|
bool BL_ShapeActionActuator::ClampLocalTime()
 | 
						|
{
 | 
						|
	if (m_startframe < m_endframe)	{
 | 
						|
		if (m_localtime < m_startframe)
 | 
						|
		{
 | 
						|
			m_localtime = m_startframe;
 | 
						|
			return true;
 | 
						|
		} 
 | 
						|
		else if (m_localtime > m_endframe)
 | 
						|
		{
 | 
						|
			m_localtime = m_endframe;
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		if (m_localtime > m_startframe)
 | 
						|
		{
 | 
						|
			m_localtime = m_startframe;
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
		else if (m_localtime < m_endframe)
 | 
						|
		{
 | 
						|
			m_localtime = m_endframe;
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void BL_ShapeActionActuator::SetStartTime(float curtime)
 | 
						|
{
 | 
						|
	float direction = m_startframe < m_endframe ? 1.0 : -1.0;
 | 
						|
	
 | 
						|
	if (!(m_flag & ACT_FLAG_REVERSE))
 | 
						|
		m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate();
 | 
						|
	else
 | 
						|
		m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate();
 | 
						|
}
 | 
						|
 | 
						|
void BL_ShapeActionActuator::SetLocalTime(float curtime)
 | 
						|
{
 | 
						|
	float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate();
 | 
						|
	
 | 
						|
	if (m_endframe < m_startframe)
 | 
						|
		delta_time = -delta_time;
 | 
						|
 | 
						|
	if (!(m_flag & ACT_FLAG_REVERSE))
 | 
						|
		m_localtime = m_startframe + delta_time;
 | 
						|
	else
 | 
						|
		m_localtime = m_endframe - delta_time;
 | 
						|
}
 | 
						|
 | 
						|
void BL_ShapeActionActuator::BlendShape(Key* key, float srcweight)
 | 
						|
{
 | 
						|
	vector<float>::const_iterator it;
 | 
						|
	float dstweight;
 | 
						|
	KeyBlock *kb;
 | 
						|
	
 | 
						|
	dstweight = 1.0F - srcweight;
 | 
						|
 | 
						|
	for (it=m_blendshape.begin(), kb = (KeyBlock*)key->block.first; 
 | 
						|
		 kb && it != m_blendshape.end(); 
 | 
						|
		 kb = (KeyBlock*)kb->next, it++) {
 | 
						|
		kb->curval = kb->curval * dstweight + (*it) * srcweight;
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						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool BL_ShapeActionActuator::Update(double curtime, bool frame)
 | 
						|
{
 | 
						|
	bool bNegativeEvent = false;
 | 
						|
	bool bPositiveEvent = false;
 | 
						|
	bool keepgoing = true;
 | 
						|
	bool wrap = false;
 | 
						|
	bool apply=true;
 | 
						|
	int	priority;
 | 
						|
	float newweight;
 | 
						|
 | 
						|
	curtime -= KX_KetsjiEngine::GetSuspendedDelta();
 | 
						|
	
 | 
						|
	// result = true if animation has to be continued, false if animation stops
 | 
						|
	// maybe there are events for us in the queue !
 | 
						|
	if (frame)
 | 
						|
	{
 | 
						|
		for (vector<CValue*>::iterator i=m_events.begin(); !(i==m_events.end());i++)
 | 
						|
		{
 | 
						|
			if ((*i)->GetNumber() == 0.0f)
 | 
						|
				bNegativeEvent = true;
 | 
						|
			else
 | 
						|
				bPositiveEvent= true;
 | 
						|
			(*i)->Release();
 | 
						|
		
 | 
						|
		}
 | 
						|
		m_events.clear();
 | 
						|
		
 | 
						|
		if (bPositiveEvent)
 | 
						|
			m_flag |= ACT_FLAG_ACTIVE;
 | 
						|
		
 | 
						|
		if (bNegativeEvent)
 | 
						|
		{
 | 
						|
			if (!(m_flag & ACT_FLAG_ACTIVE))
 | 
						|
				return false;
 | 
						|
			m_flag &= ~ACT_FLAG_ACTIVE;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/*	This action can only be attached to a deform object */
 | 
						|
	BL_DeformableGameObject *obj = (BL_DeformableGameObject*)GetParent();
 | 
						|
	float length = m_endframe - m_startframe;
 | 
						|
	
 | 
						|
	priority = m_priority;
 | 
						|
	
 | 
						|
	/* Determine pre-incrementation behaviour and set appropriate flags */
 | 
						|
	switch (m_playtype){
 | 
						|
	case ACT_ACTION_MOTION:
 | 
						|
		if (bNegativeEvent){
 | 
						|
			keepgoing=false;
 | 
						|
			apply=false;
 | 
						|
		};
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_FROM_PROP:
 | 
						|
		if (bNegativeEvent){
 | 
						|
			apply=false;
 | 
						|
			keepgoing=false;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_LOOP_END:
 | 
						|
		if (bPositiveEvent){
 | 
						|
			if (!(m_flag & ACT_FLAG_LOCKINPUT)){
 | 
						|
				m_flag &= ~ACT_FLAG_KEYUP;
 | 
						|
				m_flag &= ~ACT_FLAG_REVERSE;
 | 
						|
				m_flag |= ACT_FLAG_LOCKINPUT;
 | 
						|
				m_localtime = m_startframe;
 | 
						|
				m_starttime = curtime;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (bNegativeEvent){
 | 
						|
			m_flag |= ACT_FLAG_KEYUP;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_LOOP_STOP:
 | 
						|
		if (bPositiveEvent){
 | 
						|
			if (!(m_flag & ACT_FLAG_LOCKINPUT)){
 | 
						|
				m_flag &= ~ACT_FLAG_REVERSE;
 | 
						|
				m_flag &= ~ACT_FLAG_KEYUP;
 | 
						|
				m_flag |= ACT_FLAG_LOCKINPUT;
 | 
						|
				SetStartTime(curtime);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (bNegativeEvent){
 | 
						|
			m_flag |= ACT_FLAG_KEYUP;
 | 
						|
			m_flag &= ~ACT_FLAG_LOCKINPUT;
 | 
						|
			keepgoing=false;
 | 
						|
			apply=false;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_FLIPPER:
 | 
						|
		if (bPositiveEvent){
 | 
						|
			if (!(m_flag & ACT_FLAG_LOCKINPUT)){
 | 
						|
				m_flag &= ~ACT_FLAG_REVERSE;
 | 
						|
				m_flag |= ACT_FLAG_LOCKINPUT;
 | 
						|
				SetStartTime(curtime);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (bNegativeEvent){
 | 
						|
			m_flag |= ACT_FLAG_REVERSE;
 | 
						|
			m_flag &= ~ACT_FLAG_LOCKINPUT;
 | 
						|
			SetStartTime(curtime);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_PLAY:
 | 
						|
		if (bPositiveEvent){
 | 
						|
			if (!(m_flag & ACT_FLAG_LOCKINPUT)){
 | 
						|
				m_flag &= ~ACT_FLAG_REVERSE;
 | 
						|
				m_localtime = m_starttime;
 | 
						|
				m_starttime = curtime;
 | 
						|
				m_flag |= ACT_FLAG_LOCKINPUT;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Perform increment */
 | 
						|
	if (keepgoing){
 | 
						|
		if (m_playtype == ACT_ACTION_MOTION){
 | 
						|
			MT_Point3	newpos;
 | 
						|
			MT_Point3	deltapos;
 | 
						|
			
 | 
						|
			newpos = obj->NodeGetWorldPosition();
 | 
						|
			
 | 
						|
			/* Find displacement */
 | 
						|
			deltapos = newpos-m_lastpos;
 | 
						|
			m_localtime += (length/m_stridelength) * deltapos.length();
 | 
						|
			m_lastpos = newpos;
 | 
						|
		}
 | 
						|
		else{
 | 
						|
			SetLocalTime(curtime);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Check if a wrapping response is needed */
 | 
						|
	if (length){
 | 
						|
		if (m_localtime < m_startframe || m_localtime > m_endframe)
 | 
						|
		{
 | 
						|
			m_localtime = m_startframe + fmod(m_localtime, length);
 | 
						|
			wrap = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
		m_localtime = m_startframe;
 | 
						|
	
 | 
						|
	/* Perform post-increment tasks */
 | 
						|
	switch (m_playtype){
 | 
						|
	case ACT_ACTION_FROM_PROP:
 | 
						|
		{
 | 
						|
			CValue* propval = GetParent()->GetProperty(m_propname);
 | 
						|
			if (propval)
 | 
						|
				m_localtime = propval->GetNumber();
 | 
						|
			
 | 
						|
			if (bNegativeEvent){
 | 
						|
				keepgoing=false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_MOTION:
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_LOOP_STOP:
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_FLIPPER:
 | 
						|
		if (wrap){
 | 
						|
			if (!(m_flag & ACT_FLAG_REVERSE)){
 | 
						|
				m_localtime=m_endframe;
 | 
						|
				//keepgoing = false;
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				m_localtime=m_startframe;
 | 
						|
				keepgoing = false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_LOOP_END:
 | 
						|
		if (wrap){
 | 
						|
			if (m_flag & ACT_FLAG_KEYUP){
 | 
						|
				keepgoing = false;
 | 
						|
				m_localtime = m_endframe;
 | 
						|
				m_flag &= ~ACT_FLAG_LOCKINPUT;
 | 
						|
			}
 | 
						|
			SetStartTime(curtime);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case ACT_ACTION_PLAY:
 | 
						|
		if (wrap){
 | 
						|
			m_localtime = m_endframe;
 | 
						|
			keepgoing = false;
 | 
						|
			m_flag &= ~ACT_FLAG_LOCKINPUT;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		keepgoing = false;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Set the property if its defined */
 | 
						|
	if (m_framepropname[0] != '\0') {
 | 
						|
		CValue* propowner = GetParent();
 | 
						|
		CValue* oldprop = propowner->GetProperty(m_framepropname);
 | 
						|
		CValue* newval = new CFloatValue(m_localtime);
 | 
						|
		if (oldprop) {
 | 
						|
			oldprop->SetValue(newval);
 | 
						|
		} else {
 | 
						|
			propowner->SetProperty(m_framepropname, newval);
 | 
						|
		}
 | 
						|
		newval->Release();
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (bNegativeEvent)
 | 
						|
		m_blendframe=0.0f;
 | 
						|
	
 | 
						|
	/* Apply the pose if necessary*/
 | 
						|
	if (apply) {
 | 
						|
 | 
						|
		/* Priority test */
 | 
						|
		if (obj->SetActiveAction(this, priority, curtime)){
 | 
						|
			Key *key = obj->GetKey();
 | 
						|
 | 
						|
			if (!key) {
 | 
						|
				// this could happen if the mesh was changed in the middle of an action
 | 
						|
				// and the new mesh has no key, stop the action
 | 
						|
				keepgoing = false;
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				ListBase tchanbase= {NULL, NULL};
 | 
						|
			
 | 
						|
				if (m_blendin && m_blendframe==0.0f){
 | 
						|
					// this is the start of the blending, remember the startup shape
 | 
						|
					obj->GetShape(m_blendshape);
 | 
						|
					m_blendstart = curtime;
 | 
						|
				}
 | 
						|
				// only interested in shape channel
 | 
						|
				extract_ipochannels_from_action(&tchanbase, &key->id, m_action, "Shape", m_localtime);
 | 
						|
		
 | 
						|
				if (!execute_ipochannels(&tchanbase)) {
 | 
						|
					// no update, this is possible if action does not match the keys, stop the action
 | 
						|
					keepgoing = false;
 | 
						|
				} 
 | 
						|
				else {
 | 
						|
					// the key have changed, apply blending if needed
 | 
						|
					if (m_blendin && (m_blendframe<m_blendin)){
 | 
						|
						newweight = (m_blendframe/(float)m_blendin);
 | 
						|
 | 
						|
						BlendShape(key, 1.0f - newweight);
 | 
						|
 | 
						|
						/* Increment current blending percentage */
 | 
						|
						m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
 | 
						|
						if (m_blendframe>m_blendin)
 | 
						|
							m_blendframe = m_blendin;
 | 
						|
					}
 | 
						|
					m_lastUpdate = m_localtime;
 | 
						|
				}
 | 
						|
				BLI_freelistN(&tchanbase);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else{
 | 
						|
			m_blendframe = 0.0f;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (!keepgoing){
 | 
						|
		m_blendframe = 0.0f;
 | 
						|
	}
 | 
						|
	return keepgoing;
 | 
						|
};
 | 
						|
 | 
						|
/* ------------------------------------------------------------------------- */
 | 
						|
/* Python functions                                                          */
 | 
						|
/* ------------------------------------------------------------------------- */
 | 
						|
 | 
						|
/* Integration hooks ------------------------------------------------------- */
 | 
						|
 | 
						|
PyTypeObject BL_ShapeActionActuator::Type = {
 | 
						|
	PyObject_HEAD_INIT(&PyType_Type)
 | 
						|
		0,
 | 
						|
		"BL_ShapeActionActuator",
 | 
						|
		sizeof(BL_ShapeActionActuator),
 | 
						|
		0,
 | 
						|
		PyDestructor,
 | 
						|
		0,
 | 
						|
		__getattr,
 | 
						|
		__setattr,
 | 
						|
		0, //&MyPyCompare,
 | 
						|
		__repr,
 | 
						|
		0, //&cvalue_as_number,
 | 
						|
		0,
 | 
						|
		0,
 | 
						|
		0,
 | 
						|
		0
 | 
						|
};
 | 
						|
 | 
						|
PyParentObject BL_ShapeActionActuator::Parents[] = {
 | 
						|
	&BL_ShapeActionActuator::Type,
 | 
						|
		&SCA_IActuator::Type,
 | 
						|
		&SCA_ILogicBrick::Type,
 | 
						|
		&CValue::Type,
 | 
						|
		NULL
 | 
						|
};
 | 
						|
 | 
						|
PyMethodDef BL_ShapeActionActuator::Methods[] = {
 | 
						|
	{"setAction", (PyCFunction) BL_ShapeActionActuator::sPySetAction, METH_VARARGS, (PY_METHODCHAR)SetAction_doc},
 | 
						|
	{"setStart", (PyCFunction) BL_ShapeActionActuator::sPySetStart, METH_VARARGS, (PY_METHODCHAR)SetStart_doc},
 | 
						|
	{"setEnd", (PyCFunction) BL_ShapeActionActuator::sPySetEnd, METH_VARARGS, (PY_METHODCHAR)SetEnd_doc},
 | 
						|
	{"setBlendin", (PyCFunction) BL_ShapeActionActuator::sPySetBlendin, METH_VARARGS, (PY_METHODCHAR)SetBlendin_doc},
 | 
						|
	{"setPriority", (PyCFunction) BL_ShapeActionActuator::sPySetPriority, METH_VARARGS, (PY_METHODCHAR)SetPriority_doc},
 | 
						|
	{"setFrame", (PyCFunction) BL_ShapeActionActuator::sPySetFrame, METH_VARARGS, (PY_METHODCHAR)SetFrame_doc},
 | 
						|
	{"setProperty", (PyCFunction) BL_ShapeActionActuator::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc},
 | 
						|
	{"setFrameProperty", (PyCFunction) BL_ShapeActionActuator::sPySetFrameProperty, METH_VARARGS, (PY_METHODCHAR)SetFrameProperty_doc},
 | 
						|
	{"setBlendtime", (PyCFunction) BL_ShapeActionActuator::sPySetBlendtime, METH_VARARGS, (PY_METHODCHAR)SetBlendtime_doc},
 | 
						|
 | 
						|
	{"getAction", (PyCFunction) BL_ShapeActionActuator::sPyGetAction, METH_NOARGS, (PY_METHODCHAR)GetAction_doc},
 | 
						|
	{"getStart", (PyCFunction) BL_ShapeActionActuator::sPyGetStart, METH_NOARGS, (PY_METHODCHAR)GetStart_doc},
 | 
						|
	{"getEnd", (PyCFunction) BL_ShapeActionActuator::sPyGetEnd, METH_NOARGS, (PY_METHODCHAR)GetEnd_doc},
 | 
						|
	{"getBlendin", (PyCFunction) BL_ShapeActionActuator::sPyGetBlendin, METH_NOARGS, (PY_METHODCHAR)GetBlendin_doc},
 | 
						|
	{"getPriority", (PyCFunction) BL_ShapeActionActuator::sPyGetPriority, METH_NOARGS, (PY_METHODCHAR)GetPriority_doc},
 | 
						|
	{"getFrame", (PyCFunction) BL_ShapeActionActuator::sPyGetFrame, METH_NOARGS, (PY_METHODCHAR)GetFrame_doc},
 | 
						|
	{"getProperty", (PyCFunction) BL_ShapeActionActuator::sPyGetProperty, METH_NOARGS, (PY_METHODCHAR)GetProperty_doc},
 | 
						|
	{"getFrameProperty", (PyCFunction) BL_ShapeActionActuator::sPyGetFrameProperty, METH_NOARGS, (PY_METHODCHAR)GetFrameProperty_doc},
 | 
						|
	{"getType", (PyCFunction) BL_ShapeActionActuator::sPyGetType, METH_NOARGS, (PY_METHODCHAR)GetType_doc},	
 | 
						|
	{"setType", (PyCFunction) BL_ShapeActionActuator::sPySetType, METH_NOARGS, (PY_METHODCHAR)SetType_doc},
 | 
						|
	{NULL,NULL} //Sentinel
 | 
						|
};
 | 
						|
 | 
						|
PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
 | 
						|
	KX_PYATTRIBUTE_FLOAT_RW("start", 0, MAXFRAMEF, BL_ShapeActionActuator, m_startframe),
 | 
						|
	KX_PYATTRIBUTE_FLOAT_RW("end", 0, MAXFRAMEF, BL_ShapeActionActuator, m_endframe),
 | 
						|
	KX_PYATTRIBUTE_FLOAT_RW("blendin", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendin),
 | 
						|
	KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ShapeActionActuator, m_priority),
 | 
						|
	KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, BL_ShapeActionActuator, m_localtime, CheckFrame),
 | 
						|
	KX_PYATTRIBUTE_STRING_RW("property", 0, 31, false, BL_ShapeActionActuator, m_propname),
 | 
						|
	KX_PYATTRIBUTE_STRING_RW("frameProperty", 0, 31, false, BL_ShapeActionActuator, m_framepropname),
 | 
						|
	KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendframe, CheckBlendTime),
 | 
						|
	KX_PYATTRIBUTE_SHORT_RW_CHECK("type",0,100,false,BL_ShapeActionActuator,m_playtype,CheckType),
 | 
						|
	{ NULL }	//Sentinel
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::_getattr(const char *attr) {
 | 
						|
	if (!strcmp(attr, "action"))
 | 
						|
		return PyString_FromString(m_action->id.name+2);
 | 
						|
	PyObject* object = _getattr_self(Attributes, this, attr);
 | 
						|
	if (object != NULL)
 | 
						|
		return object;
 | 
						|
	_getattr_up(SCA_IActuator);
 | 
						|
}
 | 
						|
 | 
						|
int BL_ShapeActionActuator::_setattr(const char *attr, PyObject* value) {
 | 
						|
	if (!strcmp(attr, "action"))
 | 
						|
	{
 | 
						|
		if (!PyString_Check(value))
 | 
						|
		{
 | 
						|
			PyErr_SetString(PyExc_ValueError, "expected a string");
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
 | 
						|
		STR_String val = PyString_AsString(value);
 | 
						|
		
 | 
						|
		if (val == "")
 | 
						|
		{
 | 
						|
			m_action = NULL;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
 | 
						|
		bAction *action;
 | 
						|
		
 | 
						|
		action = (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val);
 | 
						|
		
 | 
						|
 | 
						|
		if (!action)
 | 
						|
		{
 | 
						|
			PyErr_SetString(PyExc_ValueError, "action not found!");
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
 | 
						|
		m_action = action;
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	int ret = _setattr_self(Attributes, this, attr, value);
 | 
						|
	if (ret >= 0)
 | 
						|
		return ret;
 | 
						|
	return SCA_IActuator::_setattr(attr, value);
 | 
						|
}
 | 
						|
 | 
						|
/*     setStart                                                              */
 | 
						|
const char BL_ShapeActionActuator::GetAction_doc[] = 
 | 
						|
"getAction()\n"
 | 
						|
"\tReturns a string containing the name of the current action.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PyGetAction(PyObject* self) {
 | 
						|
	ShowDeprecationWarning("getAction()", "the action property");
 | 
						|
	if (m_action){
 | 
						|
		return PyString_FromString(m_action->id.name+2);
 | 
						|
	}
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*     getProperty                                                             */
 | 
						|
const char BL_ShapeActionActuator::GetProperty_doc[] = 
 | 
						|
"getProperty()\n"
 | 
						|
"\tReturns the name of the property to be used in FromProp mode.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PyGetProperty(PyObject* self) {
 | 
						|
	ShowDeprecationWarning("getProperty()", "the property property");
 | 
						|
	PyObject *result;
 | 
						|
	
 | 
						|
	result = Py_BuildValue("s", (const char *)m_propname);
 | 
						|
	
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
/*     getFrame                                                              */
 | 
						|
const char BL_ShapeActionActuator::GetFrame_doc[] = 
 | 
						|
"getFrame()\n"
 | 
						|
"\tReturns the current frame number.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PyGetFrame(PyObject* self) {
 | 
						|
	ShowDeprecationWarning("getFrame()", "the frame property");
 | 
						|
	PyObject *result;
 | 
						|
	
 | 
						|
	result = Py_BuildValue("f", m_localtime);
 | 
						|
	
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
/*     getEnd                                                                */
 | 
						|
const char BL_ShapeActionActuator::GetEnd_doc[] = 
 | 
						|
"getEnd()\n"
 | 
						|
"\tReturns the last frame of the action.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PyGetEnd(PyObject* self) {
 | 
						|
	ShowDeprecationWarning("getEnd()", "the end property");
 | 
						|
	PyObject *result;
 | 
						|
	
 | 
						|
	result = Py_BuildValue("f", m_endframe);
 | 
						|
	
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
/*     getStart                                                              */
 | 
						|
const char BL_ShapeActionActuator::GetStart_doc[] = 
 | 
						|
"getStart()\n"
 | 
						|
"\tReturns the starting frame of the action.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PyGetStart(PyObject* self) {
 | 
						|
	ShowDeprecationWarning("getStart()", "the start property");
 | 
						|
	PyObject *result;
 | 
						|
	
 | 
						|
	result = Py_BuildValue("f", m_startframe);
 | 
						|
	
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
/*     getBlendin                                                            */
 | 
						|
const char BL_ShapeActionActuator::GetBlendin_doc[] = 
 | 
						|
"getBlendin()\n"
 | 
						|
"\tReturns the number of interpolation animation frames to be\n"
 | 
						|
"\tgenerated when this actuator is triggered.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PyGetBlendin(PyObject* self) {
 | 
						|
	ShowDeprecationWarning("getBlendin()", "the blendin property");
 | 
						|
	PyObject *result;
 | 
						|
	
 | 
						|
	result = Py_BuildValue("f", m_blendin);
 | 
						|
	
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
/*     getPriority                                                           */
 | 
						|
const char BL_ShapeActionActuator::GetPriority_doc[] = 
 | 
						|
"getPriority()\n"
 | 
						|
"\tReturns the priority for this actuator.  Actuators with lower\n"
 | 
						|
"\tPriority numbers will override actuators with higher numbers.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PyGetPriority(PyObject* self) {
 | 
						|
	ShowDeprecationWarning("getPriority()", "the priority property");
 | 
						|
	PyObject *result;
 | 
						|
	
 | 
						|
	result = Py_BuildValue("i", m_priority);
 | 
						|
	
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
/*     setAction                                                             */
 | 
						|
const char BL_ShapeActionActuator::SetAction_doc[] = 
 | 
						|
"setAction(action, (reset))\n"
 | 
						|
"\t - action    : The name of the action to set as the current action.\n"
 | 
						|
"\t               Should be an action with Shape channels.\n"
 | 
						|
"\t - reset     : Optional parameter indicating whether to reset the\n"
 | 
						|
"\t               blend timer or not.  A value of 1 indicates that the\n"
 | 
						|
"\t               timer should be reset.  A value of 0 will leave it\n"
 | 
						|
"\t               unchanged.  If reset is not specified, the timer will"
 | 
						|
"\t	              be reset.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PySetAction(PyObject* self, 
 | 
						|
											  PyObject* args, 
 | 
						|
											  PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setAction()", "the action property");
 | 
						|
	char *string;
 | 
						|
	int	reset = 1;
 | 
						|
 | 
						|
	if (PyArg_ParseTuple(args,"s|i",&string, &reset))
 | 
						|
	{
 | 
						|
		bAction *action;
 | 
						|
		
 | 
						|
		action = (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(STR_String(string));
 | 
						|
		
 | 
						|
		if (!action){
 | 
						|
			/* NOTE!  Throw an exception or something */
 | 
						|
			//			printf ("setAction failed: Action not found\n", string);
 | 
						|
		}
 | 
						|
		else{
 | 
						|
			m_action=action;
 | 
						|
			if (reset)
 | 
						|
				m_blendframe = 0.f;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*     setStart                                                              */
 | 
						|
const char BL_ShapeActionActuator::SetStart_doc[] = 
 | 
						|
"setStart(start)\n"
 | 
						|
"\t - start     : Specifies the starting frame of the animation.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PySetStart(PyObject* self, 
 | 
						|
											 PyObject* args, 
 | 
						|
											 PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setStart()", "the start property");
 | 
						|
	float start;
 | 
						|
	
 | 
						|
	if (PyArg_ParseTuple(args,"f",&start))
 | 
						|
	{
 | 
						|
		m_startframe = start;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*     setEnd                                                                */
 | 
						|
const char BL_ShapeActionActuator::SetEnd_doc[] = 
 | 
						|
"setEnd(end)\n"
 | 
						|
"\t - end       : Specifies the ending frame of the animation.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* self, 
 | 
						|
										   PyObject* args, 
 | 
						|
										   PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setEnd()", "the end property");
 | 
						|
	float end;
 | 
						|
	
 | 
						|
	if (PyArg_ParseTuple(args,"f",&end))
 | 
						|
	{
 | 
						|
		m_endframe = end;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*     setBlendin                                                            */
 | 
						|
const char BL_ShapeActionActuator::SetBlendin_doc[] = 
 | 
						|
"setBlendin(blendin)\n"
 | 
						|
"\t - blendin   : Specifies the number of frames of animation to generate\n"
 | 
						|
"\t               when making transitions between actions.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* self, 
 | 
						|
											   PyObject* args, 
 | 
						|
											   PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setBlendin()", "the blendin property");
 | 
						|
	float blendin;
 | 
						|
	
 | 
						|
	if (PyArg_ParseTuple(args,"f",&blendin))
 | 
						|
	{
 | 
						|
		m_blendin = blendin;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*     setBlendtime                                                          */
 | 
						|
const char BL_ShapeActionActuator::SetBlendtime_doc[] = 
 | 
						|
"setBlendtime(blendtime)\n"
 | 
						|
"\t - blendtime : Allows the script to directly modify the internal timer\n"
 | 
						|
"\t               used when generating transitions between actions.  This\n"
 | 
						|
"\t               parameter must be in the range from 0.0 to 1.0.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* self, 
 | 
						|
												 PyObject* args, 
 | 
						|
												   PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setBlendtime()", "the blendTime property");
 | 
						|
	float blendframe;
 | 
						|
	
 | 
						|
	if (PyArg_ParseTuple(args,"f",&blendframe))
 | 
						|
	{
 | 
						|
		m_blendframe = blendframe * m_blendin;
 | 
						|
		if (m_blendframe<0.f)
 | 
						|
			m_blendframe = 0.f;
 | 
						|
		if (m_blendframe>m_blendin)
 | 
						|
			m_blendframe = m_blendin;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*     setPriority                                                           */
 | 
						|
const char BL_ShapeActionActuator::SetPriority_doc[] = 
 | 
						|
"setPriority(priority)\n"
 | 
						|
"\t - priority  : Specifies the new priority.  Actuators will lower\n"
 | 
						|
"\t               priority numbers will override actuators with higher\n"
 | 
						|
"\t               numbers.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* self, 
 | 
						|
												PyObject* args, 
 | 
						|
												PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setPriority()", "the priority property");
 | 
						|
	int priority;
 | 
						|
	
 | 
						|
	if (PyArg_ParseTuple(args,"i",&priority))
 | 
						|
	{
 | 
						|
		m_priority = priority;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*     getProperty                                                             */
 | 
						|
const char BL_ShapeActionActuator::GetFrameProperty_doc[] = 
 | 
						|
"getFrameProperty()\n"
 | 
						|
"\tReturns the name of the property, that is set to the current frame number.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PyGetFrameProperty(PyObject* self) {
 | 
						|
	ShowDeprecationWarning("getFrameProperty()", "the frameProperty property");
 | 
						|
	PyObject *result;
 | 
						|
	
 | 
						|
	result = Py_BuildValue("s", (const char *)m_framepropname);
 | 
						|
	
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*     setFrame                                                              */
 | 
						|
const char BL_ShapeActionActuator::SetFrame_doc[] = 
 | 
						|
"setFrame(frame)\n"
 | 
						|
"\t - frame     : Specifies the new current frame for the animation\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* self, 
 | 
						|
											 PyObject* args, 
 | 
						|
											 PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setFrame()", "the frame property");
 | 
						|
	float frame;
 | 
						|
	
 | 
						|
	if (PyArg_ParseTuple(args,"f",&frame))
 | 
						|
	{
 | 
						|
		m_localtime = frame;
 | 
						|
		if (m_localtime<m_startframe)
 | 
						|
			m_localtime=m_startframe;
 | 
						|
		else if (m_localtime>m_endframe)
 | 
						|
			m_localtime=m_endframe;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*     setProperty                                                           */
 | 
						|
const char BL_ShapeActionActuator::SetProperty_doc[] = 
 | 
						|
"setProperty(prop)\n"
 | 
						|
"\t - prop      : A string specifying the property name to be used in\n"
 | 
						|
"\t               FromProp playback mode.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* self, 
 | 
						|
												PyObject* args, 
 | 
						|
												PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setProperty()", "the property property");
 | 
						|
	char *string;
 | 
						|
	
 | 
						|
	if (PyArg_ParseTuple(args,"s",&string))
 | 
						|
	{
 | 
						|
		m_propname = string;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/*     setFrameProperty                                                          */
 | 
						|
const char BL_ShapeActionActuator::SetFrameProperty_doc[] = 
 | 
						|
"setFrameProperty(prop)\n"
 | 
						|
"\t - prop      : A string specifying the property of the frame set up update.\n";
 | 
						|
 | 
						|
PyObject* BL_ShapeActionActuator::PySetFrameProperty(PyObject* self, 
 | 
						|
										   PyObject* args, 
 | 
						|
										   PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setFrameProperty()", "the frameProperty property");
 | 
						|
	char *string;
 | 
						|
	
 | 
						|
	if (PyArg_ParseTuple(args,"s",&string))
 | 
						|
	{
 | 
						|
		m_framepropname = string;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Py_RETURN_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/* getType */
 | 
						|
const char BL_ShapeActionActuator::GetType_doc[] =
 | 
						|
"getType()\n"
 | 
						|
"\tReturns the operation mode of the actuator.\n";
 | 
						|
PyObject* BL_ShapeActionActuator::PyGetType(PyObject* self) {
 | 
						|
	ShowDeprecationWarning("getType()", "the type property");
 | 
						|
    return Py_BuildValue("h", m_playtype);
 | 
						|
}
 | 
						|
 | 
						|
/* setType */
 | 
						|
const char BL_ShapeActionActuator::SetType_doc[] =
 | 
						|
"setType(mode)\n"
 | 
						|
"\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n"
 | 
						|
"\tSet the operation mode of the actuator.\n";
 | 
						|
PyObject* BL_ShapeActionActuator::PySetType(PyObject* self,
 | 
						|
                                            PyObject* args,
 | 
						|
                                            PyObject* kwds) {
 | 
						|
	ShowDeprecationWarning("setType()", "the type property");
 | 
						|
	short typeArg;
 | 
						|
                                                                                                             
 | 
						|
    if (!PyArg_ParseTuple(args, "h", &typeArg)) {
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
 | 
						|
	switch (typeArg) {
 | 
						|
	case ACT_ACTION_PLAY:
 | 
						|
	case ACT_ACTION_FLIPPER:
 | 
						|
	case ACT_ACTION_LOOP_STOP:
 | 
						|
	case ACT_ACTION_LOOP_END:
 | 
						|
	case ACT_ACTION_FROM_PROP:
 | 
						|
		m_playtype = typeArg;
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		printf("Invalid type for action actuator: %d\n", typeArg); /* error */
 | 
						|
    }
 | 
						|
	
 | 
						|
    Py_Return;
 | 
						|
}
 | 
						|
 |