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blender-archive/source/blender/blenkernel/BKE_linestyle.h
Bastien Montagne 41830cc432 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 20:34:36 +02:00

100 lines
4.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_LINESTYLE_H__
#define __BKE_LINESTYLE_H__
/** \file BKE_linestyle.h
* \ingroup bke
* \brief Blender kernel freestyle line style functionality.
*/
#include "DNA_linestyle_types.h"
#ifdef __cplusplus
extern "C" {
#endif
#define LS_MODIFIER_TYPE_COLOR 1
#define LS_MODIFIER_TYPE_ALPHA 2
#define LS_MODIFIER_TYPE_THICKNESS 3
#define LS_MODIFIER_TYPE_GEOMETRY 4
struct Main;
struct Object;
struct ColorBand;
struct bContext;
void BKE_linestyle_init(struct FreestyleLineStyle *linestyle);
FreestyleLineStyle *BKE_linestyle_new(struct Main *bmain, const char *name);
void BKE_linestyle_free(FreestyleLineStyle *linestyle);
void BKE_linestyle_copy_data(
struct Main *bmain, struct FreestyleLineStyle *linestyle_dst, const struct FreestyleLineStyle *linestyle_src,
const int flag);
FreestyleLineStyle *BKE_linestyle_copy(struct Main *bmain, const FreestyleLineStyle *linestyle);
void BKE_linestyle_make_local(struct Main *bmain, struct FreestyleLineStyle *linestyle, const bool lib_local);
FreestyleLineStyle *BKE_linestyle_active_from_scene(struct Scene *scene);
LineStyleModifier *BKE_linestyle_color_modifier_add(FreestyleLineStyle *linestyle, const char *name, int type);
LineStyleModifier *BKE_linestyle_alpha_modifier_add(FreestyleLineStyle *linestyle, const char *name, int type);
LineStyleModifier *BKE_linestyle_thickness_modifier_add(FreestyleLineStyle *linestyle, const char *name, int type);
LineStyleModifier *BKE_linestyle_geometry_modifier_add(FreestyleLineStyle *linestyle, const char *name, int type);
LineStyleModifier *BKE_linestyle_color_modifier_copy(
FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag);
LineStyleModifier *BKE_linestyle_alpha_modifier_copy(
FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag);
LineStyleModifier *BKE_linestyle_thickness_modifier_copy(
FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag);
LineStyleModifier *BKE_linestyle_geometry_modifier_copy(
FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag);
int BKE_linestyle_color_modifier_remove(FreestyleLineStyle *linestyle, LineStyleModifier *modifier);
int BKE_linestyle_alpha_modifier_remove(FreestyleLineStyle *linestyle, LineStyleModifier *modifier);
int BKE_linestyle_thickness_modifier_remove(FreestyleLineStyle *linestyle, LineStyleModifier *modifier);
int BKE_linestyle_geometry_modifier_remove(FreestyleLineStyle *linestyle, LineStyleModifier *modifier);
bool BKE_linestyle_color_modifier_move(FreestyleLineStyle *linestyle, LineStyleModifier *modifier, int direction);
bool BKE_linestyle_alpha_modifier_move(FreestyleLineStyle *linestyle, LineStyleModifier *modifier, int direction);
bool BKE_linestyle_thickness_modifier_move(FreestyleLineStyle *linestyle, LineStyleModifier *modifier, int direction);
bool BKE_linestyle_geometry_modifier_move(FreestyleLineStyle *linestyle, LineStyleModifier *modifier, int direction);
void BKE_linestyle_modifier_list_color_ramps(FreestyleLineStyle *linestyle, ListBase *listbase);
char *BKE_linestyle_path_to_color_ramp(FreestyleLineStyle *linestyle, struct ColorBand *color_ramp);
bool BKE_linestyle_use_textures(FreestyleLineStyle *linestyle, const bool use_shading_nodes);
void BKE_linestyle_default_shader(const struct bContext *C, FreestyleLineStyle *linestyle);
#ifdef __cplusplus
}
#endif
#endif /* __BKE_LINESTYLE_H__ */