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blender-archive/source/blender/blenkernel/SConscript
Ton Roosendaal ce52827a05 Orange; daily noodler update commit.
- Adding execution code for Node trees. Was a bit a puzzle, since I want
  it to be multithreading by design. This now is solved by defining a
  stack per tree for all data that's being written into. This stack, which
  resides now in the NodeTree itself, then can be allocated per thread.

- For testing pleasure, I've added a 'mix node' and a 'show node', so
  you can already see it do something. :)

- reshuffled structure, to put things nice together, and have easier node
  adding. Current state is still WIP though, structure might change.
  For the record; new file node_shaders.c will contain all shader node
  definitions, apart from the drawing callbacks.

Next: I'm going to check on Andrea's work on icons now, since this is very
much needed for true shader/composit work.
Now back to release work...
2005-12-21 14:24:51 +00:00

78 lines
2.8 KiB
Python

#!/usr/bin/python
Import ('user_options_dict')
Import ('library_env')
blenkernel_env = library_env.Copy ()
source_files = ['intern/constraint.c',
'intern/depsgraph.c',
'intern/DerivedMesh.c',
'intern/group.c',
'intern/material.c',
'intern/sca.c',
'intern/world.c',
'intern/curve.c',
'intern/mball.c',
'intern/scene.c',
'intern/writeavi.c',
'intern/action.c',
'intern/deform.c',
'intern/image.c',
'intern/mesh.c',
'intern/modifier.c',
'intern/screen.c',
'intern/anim.c',
'intern/displist.c',
'intern/ipo.c',
'intern/nla.c',
'intern/sound.c',
'intern/armature.c',
'intern/effect.c',
'intern/key.c',
'intern/object.c',
'intern/CCGSubSurf.c',
'intern/subsurf_ccg.c',
'intern/blender.c',
'intern/exotic.c',
'intern/lattice.c',
'intern/packedFile.c',
'intern/text.c',
'intern/script.c',
'intern/bmfont.c',
'intern/font.c',
'intern/library.c',
'intern/property.c',
'intern/softbody.c',
'intern/node.c',
'intern/node_shaders.c',
'intern/texture.c']
blenkernel_env.Append (CPPPATH = ['.',
'../blenkernel',
'#/intern/guardedalloc',
'../include',
'../blenlib',
'../makesdna',
'../python',
'../render/extern/include',
'../../../intern/decimation/extern',
'../imbuf',
'../avi',
'#/intern/elbeem/extern',
'#/intern/iksolver/extern',
'../blenloader'])
if user_options_dict['USE_INTERNATIONAL'] == 1:
blenkernel_env.Append (CPPDEFINES = 'WITH_FREETYPE2')
#fixme: if user_options_dict['USE_CCGSUBSURFLIB'] == 1:
# blenkernel_env.Append (CPPDEFINES = 'WITH_CCGSUBSURF')
blenkernel_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_blenkernel', source=source_files)
SConscript(['bad_level_call_stubs/SConscript'])
blenkernel_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
blenkernel_env.Append (CPPPATH = user_options_dict['Z_INCLUDE'])
blenkernel_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])