Implementation Note: * Moved the scene copy/unlink code back into blenkernel, with the exception of the copy single user stuff which is still in object_edit.c. * Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean way to do this now.
		
			
				
	
	
		
			191 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
 | 
						|
 * $Id$
 | 
						|
 *
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version. The Blender
 | 
						|
 * Foundation also sells licenses for use in proprietary software under
 | 
						|
 * the Blender License.  See http://www.blender.org/BL/ for information
 | 
						|
 * about this.	
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) 2004 Blender Foundation.
 | 
						|
 * All rights reserved.
 | 
						|
 *
 | 
						|
 * Contributor(s): Blender Foundation (2008).
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef BKE_SEQUENCE_H
 | 
						|
#define BKE_SEQUENCE_H
 | 
						|
 | 
						|
struct Editing;
 | 
						|
struct Sequence;
 | 
						|
struct Strip;
 | 
						|
struct StripElem;
 | 
						|
struct ImBuf;
 | 
						|
struct Scene;
 | 
						|
struct bContext;
 | 
						|
 | 
						|
#define MAXSEQ          32
 | 
						|
 | 
						|
#define BUILD_SEQAR_COUNT_NOTHING  0
 | 
						|
#define BUILD_SEQAR_COUNT_CURRENT  1
 | 
						|
#define BUILD_SEQAR_COUNT_CHILDREN 2
 | 
						|
 | 
						|
/* sequence iterator */
 | 
						|
 | 
						|
typedef struct SeqIterator {
 | 
						|
	struct Sequence **array;
 | 
						|
	int tot, cur;
 | 
						|
 | 
						|
	struct Sequence *seq;
 | 
						|
	int valid;
 | 
						|
} SeqIterator;
 | 
						|
 | 
						|
void seq_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
 | 
						|
void seq_next(SeqIterator *iter);
 | 
						|
void seq_end(SeqIterator *iter);
 | 
						|
void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int use_pointer);
 | 
						|
 | 
						|
#define SEQP_BEGIN(ed, seq) \
 | 
						|
{ \
 | 
						|
	SeqIterator iter;\
 | 
						|
		for(seq_begin(ed, &iter, 1); iter.valid; seq_next(&iter)) { \
 | 
						|
			seq= iter.seq;
 | 
						|
			
 | 
						|
#define SEQ_BEGIN(ed, seq) \
 | 
						|
	{ \
 | 
						|
		SeqIterator iter;\
 | 
						|
		for(seq_begin(ed, &iter, 0); iter.valid; seq_next(&iter)) { \
 | 
						|
			seq= iter.seq;
 | 
						|
 | 
						|
#define SEQ_END \
 | 
						|
		} \
 | 
						|
		seq_end(&iter); \
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
/* Wipe effect */
 | 
						|
enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
 | 
						|
	DO_IRIS_WIPE,DO_CLOCK_WIPE};
 | 
						|
 | 
						|
 | 
						|
struct SeqEffectHandle {
 | 
						|
	/* constructors & destructor */
 | 
						|
	/* init & init_plugin are _only_ called on first creation */
 | 
						|
	void (*init)(struct Sequence *seq);
 | 
						|
	void (*init_plugin)(struct Sequence *seq, const char *fname);
 | 
						|
	
 | 
						|
	/* number of input strips needed 
 | 
						|
		(called directly after construction) */
 | 
						|
	int (*num_inputs)();
 | 
						|
	
 | 
						|
	/* load is called first time after readblenfile in
 | 
						|
		get_sequence_effect automatically */
 | 
						|
	void (*load)(struct Sequence *seq);
 | 
						|
	
 | 
						|
	/* duplicate */
 | 
						|
	void (*copy)(struct Sequence *dst, struct Sequence *src);
 | 
						|
	
 | 
						|
	/* destruct */
 | 
						|
	void (*free)(struct Sequence *seq);
 | 
						|
	
 | 
						|
	/* returns: -1: no input needed,
 | 
						|
	0: no early out, 
 | 
						|
	1: out = ibuf1, 
 | 
						|
	2: out = ibuf2 */
 | 
						|
	int (*early_out)(struct Sequence *seq,
 | 
						|
					 float facf0, float facf1); 
 | 
						|
	
 | 
						|
	/* stores the y-range of the effect IPO */
 | 
						|
	void (*store_icu_yrange)(struct Sequence * seq,
 | 
						|
							 short adrcode, float *ymin, float *ymax);
 | 
						|
	
 | 
						|
	/* stores the default facf0 and facf1 if no IPO is present */
 | 
						|
	void (*get_default_fac)(struct Sequence *seq, int cfra,
 | 
						|
							float * facf0, float * facf1);
 | 
						|
	
 | 
						|
	/* execute the effect
 | 
						|
		sequence effects are only required to either support
 | 
						|
		float-rects or byte-rects 
 | 
						|
		(mixed cases are handled one layer up...) */
 | 
						|
	
 | 
						|
	void (*execute)(struct Sequence *seq, int cfra,
 | 
						|
					float facf0, float facf1,
 | 
						|
					int x, int y,
 | 
						|
					struct ImBuf *ibuf1, struct ImBuf *ibuf2,
 | 
						|
					struct ImBuf *ibuf3, struct ImBuf *out);
 | 
						|
};
 | 
						|
 | 
						|
/* ********************* prototypes *************** */
 | 
						|
 | 
						|
/* sequence.c */
 | 
						|
 | 
						|
// extern
 | 
						|
void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
 | 
						|
void seq_free_strip(struct Strip *strip);
 | 
						|
void seq_free_editing(struct Scene *scene);
 | 
						|
struct Editing *seq_give_editing(struct Scene *scene, int alloc);
 | 
						|
char *give_seqname(struct Sequence *seq);
 | 
						|
struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
 | 
						|
struct ImBuf *give_ibuf_seq_threaded(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
 | 
						|
struct ImBuf *give_ibuf_seq_direct(struct Scene *scene, int rectx, int recty, int cfra, int render_size, struct Sequence *seq);
 | 
						|
void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown, int render_size);
 | 
						|
void calc_sequence(struct Sequence *seq);
 | 
						|
void calc_sequence_disp(struct Sequence *seq);
 | 
						|
void new_tstripdata(struct Sequence *seq);
 | 
						|
void reload_sequence_new_file(struct Scene *scene, struct Sequence * seq);
 | 
						|
void sort_seq(struct Scene *scene);
 | 
						|
void build_seqar_cb(struct ListBase *seqbase, struct Sequence  ***seqar, int *totseq,
 | 
						|
					int (*test_func)(struct Sequence * seq));
 | 
						|
int evaluate_seq_frame(struct Scene *scene, int cfra);
 | 
						|
struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
 | 
						|
 | 
						|
// intern?
 | 
						|
void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
 | 
						|
 | 
						|
/* seqeffects.c */
 | 
						|
// intern?
 | 
						|
struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
 | 
						|
void sequence_effect_speed_rebuild_map(struct Sequence *seq, int force);
 | 
						|
 | 
						|
// extern
 | 
						|
struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
 | 
						|
int get_sequence_effect_num_inputs(int seq_type);
 | 
						|
 | 
						|
/* for transform but also could use elsewhere */
 | 
						|
int seq_tx_get_start(struct Sequence *seq);
 | 
						|
int seq_tx_get_end(struct Sequence *seq);
 | 
						|
int seq_tx_get_final_left(struct Sequence *seq, int metaclip);
 | 
						|
int seq_tx_get_final_right(struct Sequence *seq, int metaclip);
 | 
						|
void seq_tx_set_final_left(struct Sequence *seq, int val);
 | 
						|
void seq_tx_set_final_right(struct Sequence *seq, int val);
 | 
						|
void seq_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
 | 
						|
int seq_tx_test(struct Sequence * seq);
 | 
						|
int check_single_seq(struct Sequence *seq);
 | 
						|
void fix_single_seq(struct Sequence *seq);
 | 
						|
int seq_test_overlap(struct ListBase * seqbasep, struct Sequence *test);
 | 
						|
int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test);
 | 
						|
void free_imbuf_seq(struct ListBase * seqbasep, int check_mem_usage);
 | 
						|
 | 
						|
void seq_update_sound(struct Sequence *seq);
 | 
						|
 | 
						|
void clear_scene_in_allseqs(struct Scene *sce);
 | 
						|
 | 
						|
 |