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blender-archive/source/blender/draw/intern/shaders/common_fullscreen_vert.glsl
Jeroen Bakker 9d3f35a0bf Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
2022-01-17 14:46:32 +01:00

14 lines
289 B
GLSL

#ifndef USE_GPU_SHADER_CREATE_INFO
out vec4 uvcoordsvar;
#endif
void main()
{
int v = gl_VertexID % 3;
float x = -1.0 + float((v & 1) << 2);
float y = -1.0 + float((v & 2) << 1);
gl_Position = vec4(x, y, 1.0, 1.0);
uvcoordsvar = vec4((gl_Position.xy + 1.0) * 0.5, 0.0, 0.0);
}