Motivation is to disambiguate on the naming level what the matrix actually means. It is very easy to understand the meaning backwards, especially since in Python the name goes the opposite way (it is called `world_matrix` in the Python API). It is important to disambiguate the naming without making developers to look into the comment in the header file (which is also not super clear either). Additionally, more clear naming facilitates the unit verification (or, in this case, space validation) when reading an expression. This patch calls the matrix `object_to_world` which makes it clear from the local code what is it exactly going on. This is only done on DNA level, and a lot of local variables still follow the old naming. A DNA rename is setup in a way that there is no change on the file level, so there should be no regressions at all. The possibility is to add `_matrix` or `_mat` suffix to the name to make it explicit that it is a matrix. Although, not sure if it really helps the readability, or is it something redundant. Differential Revision: https://developer.blender.org/D16328
318 lines
9.3 KiB
C
318 lines
9.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup modifiers
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*/
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#include "BLI_utildefines.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_math.h"
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#include "BLT_translation.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_force_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_collision.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_modifier.h"
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#include "BKE_pointcache.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_ui_common.h"
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#include "MOD_util.h"
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#include "BLO_read_write.h"
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#include "DEG_depsgraph_query.h"
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static void initData(ModifierData *md)
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{
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CollisionModifierData *collmd = (CollisionModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(collmd, modifier));
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MEMCPY_STRUCT_AFTER(collmd, DNA_struct_default_get(CollisionModifierData), modifier);
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}
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static void freeData(ModifierData *md)
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{
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CollisionModifierData *collmd = (CollisionModifierData *)md;
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if (collmd) { /* Seriously? */
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if (collmd->bvhtree) {
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BLI_bvhtree_free(collmd->bvhtree);
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collmd->bvhtree = NULL;
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}
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MEM_SAFE_FREE(collmd->x);
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MEM_SAFE_FREE(collmd->xnew);
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MEM_SAFE_FREE(collmd->current_x);
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MEM_SAFE_FREE(collmd->current_xnew);
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MEM_SAFE_FREE(collmd->current_v);
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MEM_SAFE_FREE(collmd->tri);
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collmd->time_x = collmd->time_xnew = -1000;
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collmd->mvert_num = 0;
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collmd->tri_num = 0;
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collmd->is_static = false;
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}
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}
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static bool dependsOnTime(struct Scene *UNUSED(scene), ModifierData *UNUSED(md))
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{
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return true;
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}
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static void deformVerts(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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CollisionModifierData *collmd = (CollisionModifierData *)md;
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Mesh *mesh_src;
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MVert *tempVert = NULL;
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Object *ob = ctx->object;
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/* If collision is disabled, free the stale data and exit. */
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if (!ob->pd || !ob->pd->deflect) {
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if (!ob->pd) {
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printf("CollisionModifier: collision settings are missing!\n");
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}
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freeData(md);
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return;
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}
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if (mesh == NULL) {
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mesh_src = MOD_deform_mesh_eval_get(ob, NULL, NULL, NULL, verts_num, false);
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}
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else {
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/* Not possible to use get_mesh() in this case as we'll modify its vertices
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* and get_mesh() would return 'mesh' directly. */
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mesh_src = (Mesh *)BKE_id_copy_ex(NULL, (ID *)mesh, NULL, LIB_ID_COPY_LOCALIZE);
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}
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if (mesh_src) {
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float current_time = 0;
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uint mvert_num = 0;
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BKE_mesh_vert_coords_apply(mesh_src, vertexCos);
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current_time = DEG_get_ctime(ctx->depsgraph);
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if (G.debug & G_DEBUG_SIMDATA) {
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printf("current_time %f, collmd->time_xnew %f\n", current_time, collmd->time_xnew);
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}
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mvert_num = mesh_src->totvert;
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if (current_time < collmd->time_xnew) {
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freeData((ModifierData *)collmd);
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}
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else if (current_time == collmd->time_xnew) {
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if (mvert_num != collmd->mvert_num) {
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freeData((ModifierData *)collmd);
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}
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}
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/* check if mesh has changed */
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if (collmd->x && (mvert_num != collmd->mvert_num)) {
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freeData((ModifierData *)collmd);
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}
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if (collmd->time_xnew == -1000) { /* first time */
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collmd->x = MEM_dupallocN(BKE_mesh_verts(mesh_src)); /* frame start position */
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for (uint i = 0; i < mvert_num; i++) {
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/* we save global positions */
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mul_m4_v3(ob->object_to_world, collmd->x[i].co);
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}
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collmd->xnew = MEM_dupallocN(collmd->x); /* Frame end position. */
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collmd->current_x = MEM_dupallocN(collmd->x); /* Inter-frame. */
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collmd->current_xnew = MEM_dupallocN(collmd->x); /* Inter-frame. */
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collmd->current_v = MEM_dupallocN(collmd->x); /* Inter-frame. */
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collmd->mvert_num = mvert_num;
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{
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const MLoop *mloop = BKE_mesh_loops(mesh_src);
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const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh_src);
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collmd->tri_num = BKE_mesh_runtime_looptri_len(mesh_src);
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MVertTri *tri = MEM_mallocN(sizeof(*tri) * collmd->tri_num, __func__);
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BKE_mesh_runtime_verttri_from_looptri(tri, mloop, looptri, collmd->tri_num);
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collmd->tri = tri;
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}
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/* create bounding box hierarchy */
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collmd->bvhtree = bvhtree_build_from_mvert(
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collmd->x, collmd->tri, collmd->tri_num, ob->pd->pdef_sboft);
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collmd->time_x = collmd->time_xnew = current_time;
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collmd->is_static = true;
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}
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else if (mvert_num == collmd->mvert_num) {
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/* put positions to old positions */
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tempVert = collmd->x;
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collmd->x = collmd->xnew;
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collmd->xnew = tempVert;
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collmd->time_x = collmd->time_xnew;
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memcpy(collmd->xnew, BKE_mesh_verts(mesh_src), mvert_num * sizeof(MVert));
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bool is_static = true;
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for (uint i = 0; i < mvert_num; i++) {
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/* we save global positions */
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mul_m4_v3(ob->object_to_world, collmd->xnew[i].co);
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/* detect motion */
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is_static = is_static && equals_v3v3(collmd->x[i].co, collmd->xnew[i].co);
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}
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memcpy(collmd->current_xnew, collmd->x, mvert_num * sizeof(MVert));
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memcpy(collmd->current_x, collmd->x, mvert_num * sizeof(MVert));
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/* check if GUI setting has changed for bvh */
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if (collmd->bvhtree) {
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if (ob->pd->pdef_sboft != BLI_bvhtree_get_epsilon(collmd->bvhtree)) {
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BLI_bvhtree_free(collmd->bvhtree);
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collmd->bvhtree = bvhtree_build_from_mvert(
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collmd->current_x, collmd->tri, collmd->tri_num, ob->pd->pdef_sboft);
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}
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}
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/* Happens on file load (ONLY when I un-comment changes in readfile.c) */
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if (!collmd->bvhtree) {
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collmd->bvhtree = bvhtree_build_from_mvert(
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collmd->current_x, collmd->tri, collmd->tri_num, ob->pd->pdef_sboft);
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}
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else if (!collmd->is_static || !is_static) {
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/* recalc static bounding boxes */
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bvhtree_update_from_mvert(collmd->bvhtree,
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collmd->current_x,
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collmd->current_xnew,
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collmd->tri,
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collmd->tri_num,
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true);
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}
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collmd->is_static = is_static;
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collmd->time_xnew = current_time;
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}
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else if (mvert_num != collmd->mvert_num) {
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freeData((ModifierData *)collmd);
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}
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}
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if (!ELEM(mesh_src, NULL, mesh)) {
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BKE_id_free(NULL, mesh_src);
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}
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}
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static void updateDepsgraph(ModifierData *UNUSED(md), const ModifierUpdateDepsgraphContext *ctx)
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{
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DEG_add_depends_on_transform_relation(ctx->node, "Collision Modifier");
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}
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static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, NULL);
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uiItemL(layout, TIP_("Settings are inside the Physics tab"), ICON_NONE);
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modifier_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Collision, panel_draw);
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}
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static void blendRead(BlendDataReader *UNUSED(reader), ModifierData *md)
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{
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CollisionModifierData *collmd = (CollisionModifierData *)md;
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#if 0
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/* TODO: #CollisionModifier should use point-cache
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* + have proper reset events before enabling this. */
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collmd->x = newdataadr(fd, collmd->x);
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collmd->xnew = newdataadr(fd, collmd->xnew);
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collmd->mfaces = newdataadr(fd, collmd->mfaces);
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collmd->current_x = MEM_calloc_arrayN(collmd->mvert_num, sizeof(MVert), "current_x");
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collmd->current_xnew = MEM_calloc_arrayN(collmd->mvert_num, sizeof(MVert), "current_xnew");
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collmd->current_v = MEM_calloc_arrayN(collmd->mvert_num, sizeof(MVert), "current_v");
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#endif
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collmd->x = NULL;
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collmd->xnew = NULL;
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collmd->current_x = NULL;
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collmd->current_xnew = NULL;
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collmd->current_v = NULL;
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collmd->time_x = collmd->time_xnew = -1000;
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collmd->mvert_num = 0;
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collmd->tri_num = 0;
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collmd->is_static = false;
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collmd->bvhtree = NULL;
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collmd->tri = NULL;
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}
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ModifierTypeInfo modifierType_Collision = {
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/* name */ N_("Collision"),
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/* structName */ "CollisionModifierData",
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/* structSize */ sizeof(CollisionModifierData),
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/* srna */ &RNA_CollisionModifier,
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/* type */ eModifierTypeType_OnlyDeform,
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/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_Single,
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/* icon */ ICON_MOD_PHYSICS,
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/* copyData */ NULL,
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/* deformVerts */ deformVerts,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* modifyMesh */ NULL,
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/* modifyGeometrySet */ NULL,
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/* initData */ initData,
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/* requiredDataMask */ NULL,
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/* freeData */ freeData,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ dependsOnTime,
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/* dependsOnNormals */ NULL,
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/* foreachIDLink */ NULL,
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/* foreachTexLink */ NULL,
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/* freeRuntimeData */ NULL,
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/* panelRegister */ panelRegister,
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/* blendWrite */ NULL,
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/* blendRead */ blendRead,
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};
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