Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
45 lines
916 B
C++
45 lines
916 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "GPU_drawlist.h"
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namespace blender {
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namespace gpu {
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/**
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* Implementation of Multi Draw Indirect.
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* Base class which is then specialized for each implementation (GL, VK, ...).
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*/
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class DrawList {
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public:
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virtual ~DrawList(){};
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virtual void append(GPUBatch *batch, int i_first, int i_count) = 0;
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virtual void submit() = 0;
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};
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/* Syntactic sugar. */
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static inline GPUDrawList *wrap(DrawList *vert)
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{
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return reinterpret_cast<GPUDrawList *>(vert);
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}
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static inline DrawList *unwrap(GPUDrawList *vert)
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{
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return reinterpret_cast<DrawList *>(vert);
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}
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static inline const DrawList *unwrap(const GPUDrawList *vert)
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{
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return reinterpret_cast<const DrawList *>(vert);
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}
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} // namespace gpu
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} // namespace blender
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