Move headers to node files which actually need those. There is no need for all nodes to have all those headers included indirectly.
28 lines
706 B
C++
28 lines
706 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2006 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "DNA_ID.h"
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#include "DNA_node_types.h"
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#include "BLT_translation.h"
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#include "node_util.h"
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#include "NOD_composite.h"
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#include "NOD_socket.h"
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#include "NOD_socket_declarations.hh"
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#define CMP_SCALE_MAX 12000
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bool cmp_node_poll_default(struct bNodeType *ntype,
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struct bNodeTree *ntree,
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const char **r_disabled_hint);
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void cmp_node_update_default(struct bNodeTree *ntree, struct bNode *node);
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void cmp_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
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