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blender-archive/source/blender/nodes/intern/node_common.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

36 lines
859 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2007 Blender Foundation. All rights reserved. */
/** \file
* \ingroup nodes
*/
#pragma once
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct bNodeTree;
/** Groups display their internal tree name as label. */
void node_group_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
bool node_group_poll_instance(struct bNode *node,
struct bNodeTree *nodetree,
const char **r_disabled_hint);
/**
* Global update function for Reroute node types.
* This depends on connected nodes, so must be done as a tree-wide update.
*/
void ntree_update_reroute_nodes(struct bNodeTree *ntree);
#ifdef __cplusplus
}
#endif