Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
263 lines
7.3 KiB
C++
263 lines
7.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2007 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup nodes
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*/
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#include "DNA_node_types.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_node.h"
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#include "BKE_node_tree_update.h"
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#include "MEM_guardedalloc.h"
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#include "node_exec.h"
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#include "node_util.h"
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static int node_exec_socket_use_stack(bNodeSocket *sock)
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{
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/* NOTE: INT supported as FLOAT. Only for EEVEE. */
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return ELEM(sock->type, SOCK_INT, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_SHADER);
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}
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bNodeStack *node_get_socket_stack(bNodeStack *stack, bNodeSocket *sock)
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{
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if (stack && sock && sock->stack_index >= 0) {
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return stack + sock->stack_index;
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}
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return nullptr;
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}
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void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
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{
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bNodeSocket *sock;
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/* build pointer stack */
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if (in) {
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for (sock = (bNodeSocket *)node->inputs.first; sock; sock = sock->next) {
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*(in++) = node_get_socket_stack(stack, sock);
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}
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}
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if (out) {
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for (sock = (bNodeSocket *)node->outputs.first; sock; sock = sock->next) {
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*(out++) = node_get_socket_stack(stack, sock);
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}
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}
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}
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static void node_init_input_index(bNodeSocket *sock, int *index)
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{
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/* Only consider existing link if from socket is valid! */
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if (sock->link && !(sock->link->flag & NODE_LINK_MUTED) && sock->link->fromsock &&
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sock->link->fromsock->stack_index >= 0) {
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sock->stack_index = sock->link->fromsock->stack_index;
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}
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else {
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if (node_exec_socket_use_stack(sock)) {
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sock->stack_index = (*index)++;
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}
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else {
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sock->stack_index = -1;
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}
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}
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}
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static void node_init_output_index(bNodeSocket *sock, int *index, ListBase *internal_links)
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{
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if (internal_links) {
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bNodeLink *link;
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/* copy the stack index from internally connected input to skip the node */
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for (link = (bNodeLink *)internal_links->first; link; link = link->next) {
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if (link->tosock == sock) {
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sock->stack_index = link->fromsock->stack_index;
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/* set the link pointer to indicate that this socket
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* should not overwrite the stack value!
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*/
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sock->link = link;
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break;
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}
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}
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/* if not internally connected, assign a new stack index anyway to avoid bad stack access */
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if (!link) {
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if (node_exec_socket_use_stack(sock)) {
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sock->stack_index = (*index)++;
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}
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else {
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sock->stack_index = -1;
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}
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}
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}
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else {
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if (node_exec_socket_use_stack(sock)) {
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sock->stack_index = (*index)++;
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}
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else {
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sock->stack_index = -1;
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}
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}
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}
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/* basic preparation of socket stacks */
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static struct bNodeStack *setup_stack(bNodeStack *stack,
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bNodeTree *ntree,
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bNode *node,
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bNodeSocket *sock)
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{
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bNodeStack *ns = node_get_socket_stack(stack, sock);
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if (!ns) {
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return nullptr;
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}
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/* don't mess with remote socket stacks, these are initialized by other nodes! */
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if (sock->link && !(sock->link->flag & NODE_LINK_MUTED)) {
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return ns;
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}
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ns->sockettype = sock->type;
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switch (sock->type) {
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case SOCK_FLOAT:
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ns->vec[0] = node_socket_get_float(ntree, node, sock);
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break;
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case SOCK_VECTOR:
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node_socket_get_vector(ntree, node, sock, ns->vec);
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break;
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case SOCK_RGBA:
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node_socket_get_color(ntree, node, sock, ns->vec);
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break;
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}
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return ns;
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}
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bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context,
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bNodeTree *ntree,
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bNodeInstanceKey parent_key)
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{
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bNodeTreeExec *exec;
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bNode *node;
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bNodeExec *nodeexec;
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bNodeInstanceKey nodekey;
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bNodeSocket *sock;
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bNodeStack *ns;
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int index;
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bNode **nodelist;
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int totnodes, n;
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/* XXX: texture-nodes have threading issues with muting, have to disable it there. */
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/* ensure all sock->link pointers and node levels are correct */
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/* Using global main here is likely totally wrong, not sure what to do about that one though...
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* We cannot even check ntree is in global main,
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* since most of the time it won't be (thanks to ntree design)!!! */
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BKE_ntree_update_main_tree(G.main, ntree, nullptr);
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/* get a dependency-sorted list of nodes */
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ntreeGetDependencyList(ntree, &nodelist, &totnodes);
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/* XXX could let callbacks do this for specialized data */
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exec = MEM_cnew<bNodeTreeExec>("node tree execution data");
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/* backpointer to node tree */
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exec->nodetree = ntree;
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/* set stack indices */
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index = 0;
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for (n = 0; n < totnodes; n++) {
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node = nodelist[n];
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/* init node socket stack indexes */
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for (sock = (bNodeSocket *)node->inputs.first; sock; sock = sock->next) {
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node_init_input_index(sock, &index);
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}
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if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
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for (sock = (bNodeSocket *)node->outputs.first; sock; sock = sock->next) {
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node_init_output_index(sock, &index, &node->internal_links);
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}
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}
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else {
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for (sock = (bNodeSocket *)node->outputs.first; sock; sock = sock->next) {
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node_init_output_index(sock, &index, nullptr);
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}
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}
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}
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/* allocated exec data pointers for nodes */
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exec->totnodes = totnodes;
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exec->nodeexec = (bNodeExec *)MEM_callocN(exec->totnodes * sizeof(bNodeExec),
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"node execution data");
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/* allocate data pointer for node stack */
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exec->stacksize = index;
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exec->stack = (bNodeStack *)MEM_callocN(exec->stacksize * sizeof(bNodeStack), "bNodeStack");
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/* all non-const results are considered inputs */
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for (n = 0; n < exec->stacksize; n++) {
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exec->stack[n].hasinput = 1;
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}
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/* prepare all nodes for execution */
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for (n = 0, nodeexec = exec->nodeexec; n < totnodes; n++, nodeexec++) {
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node = nodeexec->node = nodelist[n];
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nodeexec->free_exec_fn = node->typeinfo->free_exec_fn;
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/* tag inputs */
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for (sock = (bNodeSocket *)node->inputs.first; sock; sock = sock->next) {
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/* disable the node if an input link is invalid */
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if (sock->link && !(sock->link->flag & NODE_LINK_VALID)) {
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node->need_exec = 0;
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}
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ns = setup_stack(exec->stack, ntree, node, sock);
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if (ns) {
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ns->hasoutput = 1;
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}
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}
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/* tag all outputs */
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for (sock = (bNodeSocket *)node->outputs.first; sock; sock = sock->next) {
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/* ns = */ setup_stack(exec->stack, ntree, node, sock);
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}
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nodekey = BKE_node_instance_key(parent_key, ntree, node);
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nodeexec->data.preview = context->previews ? (bNodePreview *)BKE_node_instance_hash_lookup(
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context->previews, nodekey) :
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nullptr;
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if (node->typeinfo->init_exec_fn) {
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nodeexec->data.data = node->typeinfo->init_exec_fn(context, node, nodekey);
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}
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}
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if (nodelist) {
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MEM_freeN(nodelist);
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}
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return exec;
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}
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void ntree_exec_end(bNodeTreeExec *exec)
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{
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bNodeExec *nodeexec;
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int n;
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if (exec->stack) {
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MEM_freeN(exec->stack);
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}
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for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; n++, nodeexec++) {
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if (nodeexec->free_exec_fn) {
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nodeexec->free_exec_fn(nodeexec->data.data);
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}
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}
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if (exec->nodeexec) {
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MEM_freeN(exec->nodeexec);
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}
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MEM_freeN(exec);
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}
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