This is a follow up to rBbb0fc675822f313c5546a2498a162472c2571ecb. Now the same kind of run-time data is added to nodes and sockets. Differential Revision: https://developer.blender.org/D15060
508 lines
13 KiB
C++
508 lines
13 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "NOD_socket_declarations.hh"
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#include "NOD_socket_declarations_geometry.hh"
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#include "BKE_node.h"
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#include "BKE_node_runtime.hh"
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#include "BLI_math_vector.h"
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namespace blender::nodes::decl {
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/**
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* \note This function only deals with declarations, not the field status of existing nodes. If the
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* field status of existing nodes was stored on the sockets, an improvement would be to check the
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* existing socket's current status instead of the declaration.
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*/
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static bool field_types_are_compatible(const SocketDeclaration &input,
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const SocketDeclaration &output)
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{
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if (output.output_field_dependency().field_type() == OutputSocketFieldType::FieldSource) {
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if (input.input_field_type() == InputSocketFieldType::None) {
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return false;
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}
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}
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return true;
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}
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static bool sockets_can_connect(const SocketDeclaration &socket_decl,
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const bNodeSocket &other_socket)
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{
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/* Input sockets cannot connect to input sockets, outputs cannot connect to outputs. */
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if (socket_decl.in_out() == other_socket.in_out) {
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return false;
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}
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if (other_socket.runtime->declaration) {
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if (socket_decl.in_out() == SOCK_IN) {
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if (!field_types_are_compatible(socket_decl, *other_socket.runtime->declaration)) {
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return false;
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}
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}
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else {
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if (!field_types_are_compatible(*other_socket.runtime->declaration, socket_decl)) {
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return false;
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}
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}
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}
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return true;
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}
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static bool basic_types_can_connect(const SocketDeclaration &UNUSED(socket_decl),
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const bNodeSocket &other_socket)
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{
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return ELEM(other_socket.type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA);
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}
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static void modify_subtype_except_for_storage(bNodeSocket &socket, int new_subtype)
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{
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const char *idname = nodeStaticSocketType(socket.type, new_subtype);
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BLI_strncpy(socket.idname, idname, sizeof(socket.idname));
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bNodeSocketType *socktype = nodeSocketTypeFind(idname);
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socket.typeinfo = socktype;
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}
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/* -------------------------------------------------------------------- */
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/** \name #Float
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* \{ */
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bNodeSocket &Float::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(
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&ntree, &node, in_out_, SOCK_FLOAT, subtype_, identifier_.c_str(), name_.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
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value.min = soft_min_value_;
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value.max = soft_max_value_;
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value.value = default_value_;
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return socket;
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}
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bool Float::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_FLOAT) {
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return false;
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}
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if (socket.typeinfo->subtype != subtype_) {
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return false;
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}
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bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
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if (value.min != soft_min_value_) {
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return false;
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}
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if (value.max != soft_max_value_) {
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return false;
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}
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return true;
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}
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bool Float::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Float::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_FLOAT) {
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BLI_assert(socket.in_out == in_out_);
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return this->build(ntree, node);
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}
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if (socket.typeinfo->subtype != subtype_) {
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modify_subtype_except_for_storage(socket, subtype_);
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}
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this->set_common_flags(socket);
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bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
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value.min = soft_min_value_;
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value.max = soft_max_value_;
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value.subtype = subtype_;
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Int
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* \{ */
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bNodeSocket &Int::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(
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&ntree, &node, in_out_, SOCK_INT, subtype_, identifier_.c_str(), name_.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
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value.min = soft_min_value_;
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value.max = soft_max_value_;
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value.value = default_value_;
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return socket;
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}
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bool Int::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_INT) {
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return false;
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}
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if (socket.typeinfo->subtype != subtype_) {
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return false;
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}
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bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
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if (value.min != soft_min_value_) {
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return false;
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}
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if (value.max != soft_max_value_) {
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return false;
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}
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return true;
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}
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bool Int::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Int::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_INT) {
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BLI_assert(socket.in_out == in_out_);
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return this->build(ntree, node);
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}
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if (socket.typeinfo->subtype != subtype_) {
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modify_subtype_except_for_storage(socket, subtype_);
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}
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this->set_common_flags(socket);
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bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
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value.min = soft_min_value_;
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value.max = soft_max_value_;
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value.subtype = subtype_;
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Vector
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* \{ */
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bNodeSocket &Vector::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(
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&ntree, &node, in_out_, SOCK_VECTOR, subtype_, identifier_.c_str(), name_.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
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copy_v3_v3(value.value, default_value_);
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value.min = soft_min_value_;
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value.max = soft_max_value_;
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return socket;
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}
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bool Vector::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_VECTOR) {
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return false;
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}
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if (socket.typeinfo->subtype != subtype_) {
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return false;
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}
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return true;
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}
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bool Vector::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Vector::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_VECTOR) {
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BLI_assert(socket.in_out == in_out_);
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return this->build(ntree, node);
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}
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if (socket.typeinfo->subtype != subtype_) {
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modify_subtype_except_for_storage(socket, subtype_);
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}
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this->set_common_flags(socket);
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bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
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value.subtype = subtype_;
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STRNCPY(socket.name, name_.c_str());
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Bool
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* \{ */
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bNodeSocket &Bool::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(
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&ntree, &node, in_out_, SOCK_BOOLEAN, PROP_NONE, identifier_.c_str(), name_.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueBoolean &value = *(bNodeSocketValueBoolean *)socket.default_value;
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value.value = default_value_;
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return socket;
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}
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bool Bool::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_BOOLEAN) {
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return false;
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}
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return true;
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}
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bool Bool::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Color
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* \{ */
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bNodeSocket &Color::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(
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&ntree, &node, in_out_, SOCK_RGBA, PROP_NONE, identifier_.c_str(), name_.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueRGBA &value = *(bNodeSocketValueRGBA *)socket.default_value;
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copy_v4_v4(value.value, default_value_);
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return socket;
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}
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bool Color::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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if (socket.name != name_) {
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return false;
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}
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if (socket.identifier != identifier_) {
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return false;
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}
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}
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if (socket.type != SOCK_RGBA) {
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return false;
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}
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return true;
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}
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bool Color::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #String
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* \{ */
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bNodeSocket &String::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(
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&ntree, &node, in_out_, SOCK_STRING, PROP_NONE, identifier_.c_str(), name_.c_str());
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STRNCPY(((bNodeSocketValueString *)socket.default_value)->value, default_value_.c_str());
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this->set_common_flags(socket);
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return socket;
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}
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bool String::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_STRING) {
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return false;
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}
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return true;
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}
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bool String::can_connect(const bNodeSocket &socket) const
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{
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return sockets_can_connect(*this, socket) && socket.type == SOCK_STRING;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #IDSocketDeclaration
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* \{ */
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bNodeSocket &IDSocketDeclaration::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddSocket(
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&ntree, &node, in_out_, idname_, identifier_.c_str(), name_.c_str());
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this->set_common_flags(socket);
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return socket;
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}
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bool IDSocketDeclaration::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (!STREQ(socket.idname, idname_)) {
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return false;
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}
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return true;
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}
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bool IDSocketDeclaration::can_connect(const bNodeSocket &socket) const
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{
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return sockets_can_connect(*this, socket) && STREQ(socket.idname, idname_);
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}
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bNodeSocket &IDSocketDeclaration::update_or_build(bNodeTree &ntree,
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bNode &node,
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bNodeSocket &socket) const
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{
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if (StringRef(socket.idname) != idname_) {
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BLI_assert(socket.in_out == in_out_);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Geometry
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* \{ */
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bNodeSocket &Geometry::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddSocket(
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&ntree, &node, in_out_, "NodeSocketGeometry", identifier_.c_str(), name_.c_str());
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this->set_common_flags(socket);
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return socket;
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}
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bool Geometry::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_GEOMETRY) {
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return false;
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}
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return true;
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}
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bool Geometry::can_connect(const bNodeSocket &socket) const
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{
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return sockets_can_connect(*this, socket) && socket.type == SOCK_GEOMETRY;
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}
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Span<GeometryComponentType> Geometry::supported_types() const
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{
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return supported_types_;
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}
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bool Geometry::only_realized_data() const
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{
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return only_realized_data_;
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}
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bool Geometry::only_instances() const
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{
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return only_instances_;
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}
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GeometryBuilder &GeometryBuilder::supported_type(GeometryComponentType supported_type)
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{
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decl_->supported_types_ = {supported_type};
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return *this;
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}
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GeometryBuilder &GeometryBuilder::supported_type(
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blender::Vector<GeometryComponentType> supported_types)
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{
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decl_->supported_types_ = std::move(supported_types);
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return *this;
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}
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GeometryBuilder &GeometryBuilder::only_realized_data(bool value)
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{
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decl_->only_realized_data_ = value;
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return *this;
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}
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GeometryBuilder &GeometryBuilder::only_instances(bool value)
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{
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decl_->only_instances_ = value;
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return *this;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Shader
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* \{ */
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bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddSocket(
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&ntree, &node, in_out_, "NodeSocketShader", identifier_.c_str(), name_.c_str());
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this->set_common_flags(socket);
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return socket;
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}
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bool Shader::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_SHADER) {
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return false;
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}
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return true;
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}
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bool Shader::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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/* Basic types can convert to shaders, but not the other way around. */
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if (in_out_ == SOCK_IN) {
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return ELEM(
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socket.type, SOCK_VECTOR, SOCK_RGBA, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_SHADER);
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}
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return socket.type == SOCK_SHADER;
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}
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/** \} */
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} // namespace blender::nodes::decl
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