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blender-archive/source/blender/nodes/intern/node_util.h
Hallam Roberts 82df48227b Nodes: Add general Combine/Separate Color nodes
Inspired by D12936 and D12929, this patch adds general purpose
"Combine Color" and "Separate Color" nodes to Geometry, Compositor,
Shader and Texture nodes.
- Within Geometry Nodes, it replaces the existing "Combine RGB" and
  "Separate RGB" nodes.
- Within Compositor Nodes, it replaces the existing
  "Combine RGBA/HSVA/YCbCrA/YUVA" and "Separate RGBA/HSVA/YCbCrA/YUVA"
  nodes.
- Within Texture Nodes, it replaces the existing "Combine RGBA" and
  "Separate RGBA" nodes.
- Within Shader Nodes, it replaces the existing "Combine RGB/HSV" and
  "Separate RGB/HSV" nodes.

Python addons have not been updated to the new nodes yet.

**New shader code**
In node_color.h, color.h and gpu_shader_material_color_util.glsl,
missing methods hsl_to_rgb and rgb_to_hsl are added by directly
converting existing C code. They always produce the same result.

**Old code**
As requested by T96219, old nodes still exist but are not displayed in
the add menu. This means Python scripts can still create them as usual.
Otherwise, versioning replaces the old nodes with the new nodes when
opening .blend files.

Differential Revision: https://developer.blender.org/D14034
2022-05-04 18:44:03 +02:00

104 lines
3.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2007 Blender Foundation. All rights reserved. */
/** \file
* \ingroup nodes
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct bNode;
struct bNodeTree;
/* data for initializing node execution */
typedef struct bNodeExecContext {
struct bNodeInstanceHash *previews;
} bNodeExecContext;
typedef struct bNodeExecData {
void *data; /* custom data storage */
struct bNodePreview *preview; /* optional preview image */
} bNodeExecData;
/**** Storage Data ****/
void node_free_curves(struct bNode *node);
void node_free_standard_storage(struct bNode *node);
void node_copy_curves(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node);
void node_copy_standard_storage(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node);
void *node_initexec_curves(struct bNodeExecContext *context,
struct bNode *node,
bNodeInstanceKey key);
/**** Updates ****/
void node_sock_label(struct bNodeSocket *sock, const char *name);
void node_sock_label_clear(struct bNodeSocket *sock);
void node_math_update(struct bNodeTree *ntree, struct bNode *node);
/**** Labels ****/
void node_blend_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_image_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_math_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_vector_math_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_filter_label(const struct bNodeTree *ntree,
const struct bNode *node,
char *label,
int maxlen);
void node_combsep_color_label(const ListBase *sockets, NodeCombSepColorMode mode);
/*** Link Handling */
/**
* The idea behind this is: When a user connects an input to a socket that is
* already linked (and if its not an Multi Input Socket), we try to find a replacement socket for
* the link that we try to overwrite and connect that previous link to the new socket.
*/
void node_insert_link_default(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);
float node_socket_get_float(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void node_socket_set_float(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
float value);
void node_socket_get_color(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
float *value);
void node_socket_set_color(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
const float *value);
void node_socket_get_vector(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
float *value);
void node_socket_set_vector(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *sock,
const float *value);
#ifdef __cplusplus
}
#endif