- [#31777] Border Crop gives black - [#31768] Crash when connecting a Math node to a translate node in Tiles comp - [#31638] View node in new node compo system crashes when inside a group * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
		
			
				
	
	
		
			126 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor: 
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 *		Jeroen Bakker 
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 *		Monique Dewanchand
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 */
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#include "COM_BokehImageOperation.h"
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#include "BLI_math.h"
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BokehImageOperation::BokehImageOperation(): NodeOperation()
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{
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	this->addOutputSocket(COM_DT_COLOR);
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	this->deleteData = false;
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}
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void BokehImageOperation::initExecution()
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{
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	this->centerX = getWidth() / 2;
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	this->centerY = getHeight() / 2;
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	this->center[0] = this->centerX;
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	this->center[1] = this->centerY;
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	this->inverseRounding = 1.0f - this->data->rounding;
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	this->circularDistance = getWidth()/2;
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	this->flapRad = (float)(M_PI * 2) / this->data->flaps;
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	this->flapRadAdd = (this->data->angle / 360.0f) * (float)(M_PI * 2.0);
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	while (this->flapRadAdd < 0.0f) {
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		this->flapRadAdd += (float)(M_PI * 2.0);
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	}
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	while (this->flapRadAdd > (float)M_PI) {
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		this->flapRadAdd -= (float)(M_PI * 2.0);
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	}
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}
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void BokehImageOperation::detemineStartPointOfFlap(float r[2], int flapNumber, float distance)
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{
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	r[0] = sinf(flapRad * flapNumber + flapRadAdd) * distance + centerX;
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	r[1] = cosf(flapRad * flapNumber + flapRadAdd) * distance + centerY;
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}
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float BokehImageOperation::isInsideBokeh(float distance, float x, float y)
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{
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	float insideBokeh = 0.0f;
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	const float deltaX = x - centerX;
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	const float deltaY = y - centerY;
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	float closestPoint[2];
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	float lineP1[2];
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	float lineP2[2];
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	float point[2];
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	point[0] = x;
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	point[1] = y;
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	const float distanceToCenter = len_v2v2(point, center);
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	const float bearing = (atan2f(deltaX, deltaY) + (float)(M_PI * 2.0));
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	int flapNumber = (int)((bearing-flapRadAdd)/flapRad);
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	detemineStartPointOfFlap(lineP1, flapNumber, distance);
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	detemineStartPointOfFlap(lineP2, flapNumber+1, distance);
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	closest_to_line_v2(closestPoint, point, lineP1, lineP2);
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	const float distanceLineToCenter = len_v2v2(center, closestPoint);
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	const float distanceRoundingToCenter = inverseRounding*distanceLineToCenter+this->data->rounding*distance;
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	const float catadioptricDistanceToCenter = distanceRoundingToCenter * this->data->catadioptric;
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	if (distanceRoundingToCenter>=distanceToCenter && catadioptricDistanceToCenter <= distanceToCenter) {
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		if (distanceRoundingToCenter - distanceToCenter < 1.0f) {
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			insideBokeh = (distanceRoundingToCenter-distanceToCenter);
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		}
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		else if (this->data->catadioptric != 0.0f && distanceToCenter - catadioptricDistanceToCenter < 1.0f) {
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			insideBokeh = (distanceToCenter - catadioptricDistanceToCenter);
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		}
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		else {
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			insideBokeh = 1.0f;
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		}
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	}
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	return insideBokeh;
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}
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void BokehImageOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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	float shift = this->data->lensshift;
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	float shift2 = shift / 2.0f;
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	float distance = this->circularDistance;
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	float insideBokehMax = isInsideBokeh(distance, x, y);
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	float insideBokehMed = isInsideBokeh(distance - fabsf(shift2 * distance), x, y);
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	float insideBokehMin = isInsideBokeh(distance - fabsf(shift * distance), x, y);
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	if (shift<0) {
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		color[0] = insideBokehMax;
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		color[1] = insideBokehMed;
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		color[2] = insideBokehMin;
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	}
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	else {
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		color[0] = insideBokehMin;
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		color[1] = insideBokehMed;
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		color[2] = insideBokehMax;
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	}
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	color[3] = (insideBokehMax+insideBokehMed+insideBokehMin)/3.0f;
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}
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void BokehImageOperation::deinitExecution()
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{
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	if (deleteData) {
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		if (data) {
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			delete data;
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			data = NULL;
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		}
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	}
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}
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void BokehImageOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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	resolution[0] = 512;
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	resolution[1] = 512;
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}
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