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blender-archive/source/blender/depsgraph/DEG_depsgraph_build.h
Alexander Gavrilov bb16167fd8 Depsgraph: completely move customdata_mask to the ID node.
Move all mask-related fields from Object and OperationDepsNode
to Object_Runtime and IDDepsNode. Auto-apply DEG_TAG_GEOMETRY
if the mask changes after DEG rebuild. Update DEG API and all
code that uses it.

This fixes "source mesh data is not ready" errors from Data
Transfer modifier when parameters are changed in the UI after
the recent mesh_get_eval_final fix.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4025
2018-12-03 18:29:06 +03:00

173 lines
5.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): Lukas Toenne
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/DEG_depsgraph_build.h
* \ingroup depsgraph
*
* Public API for Depsgraph
*/
#ifndef __DEG_DEPSGRAPH_BUILD_H__
#define __DEG_DEPSGRAPH_BUILD_H__
/* ************************************************* */
/* Dependency Graph */
struct Depsgraph;
/* ------------------------------------------------ */
struct CacheFile;
struct EffectorWeights;
struct Collection;
struct Main;
struct ModifierData;
struct Object;
struct Scene;
struct ViewLayer;
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_sys_types.h"
/* Graph Building -------------------------------- */
/* Build depsgraph for the given scene, and dump results in given
* graph container.
*/
void DEG_graph_build_from_view_layer(struct Depsgraph *graph,
struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer);
/* Tag relations from the given graph for update. */
void DEG_graph_tag_relations_update(struct Depsgraph *graph);
/* Create or update relations in the specified graph. */
void DEG_graph_relations_update(struct Depsgraph *graph,
struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer);
/* Tag all relations in the database for update.*/
void DEG_relations_tag_update(struct Main *bmain);
/* Add Dependencies ----------------------------- */
/* Handle for components to define their dependencies from callbacks.
* This is generated by the depsgraph and passed to dependency callbacks
* as a symbolic reference to the current DepsNode.
* All relations will be defined in reference to that node.
*/
struct DepsNodeHandle;
typedef enum eDepsSceneComponentType {
/* Parameters Component - Default when nothing else fits
* (i.e. just SDNA property setting).
*/
DEG_SCENE_COMP_PARAMETERS,
/* Animation Component
* TODO(sergey): merge in with parameters?
*/
DEG_SCENE_COMP_ANIMATION,
/* Sequencer Component (Scene Only). */
DEG_SCENE_COMP_SEQUENCER,
} eDepsSceneComponentType;
typedef enum eDepsObjectComponentType {
/* Parameters Component - Default when nothing else fits
* (i.e. just SDNA property setting).
*/
DEG_OB_COMP_PARAMETERS,
/* Generic "Proxy-Inherit" Component.
* TODO(sergey): Also for instancing of subgraphs?
*/
DEG_OB_COMP_PROXY,
/* Animation Component.
*
* TODO(sergey): merge in with parameters?
*/
DEG_OB_COMP_ANIMATION,
/* Transform Component (Parenting/Constraints) */
DEG_OB_COMP_TRANSFORM,
/* Geometry Component (Mesh/Displist) */
DEG_OB_COMP_GEOMETRY,
/* Evaluation-Related Outer Types (with Subdata) */
/* Pose Component - Owner/Container of Bones Eval */
DEG_OB_COMP_EVAL_POSE,
/* Bone Component - Child/Subcomponent of Pose */
DEG_OB_COMP_BONE,
/* Material Shading Component */
DEG_OB_COMP_SHADING,
/* Cache Component */
DEG_OB_COMP_CACHE,
} eDepsObjectComponentType;
void DEG_add_scene_relation(struct DepsNodeHandle *node_handle,
struct Scene *scene,
eDepsSceneComponentType component,
const char *description);
void DEG_add_object_relation(struct DepsNodeHandle *node_handle,
struct Object *object,
eDepsObjectComponentType component,
const char *description);
void DEG_add_bone_relation(struct DepsNodeHandle *handle,
struct Object *object,
const char *bone_name,
eDepsObjectComponentType component,
const char *description);
void DEG_add_object_cache_relation(struct DepsNodeHandle *handle,
struct CacheFile *cache_file,
eDepsObjectComponentType component,
const char *description);
/* Adds relations from the given component of a given object to the given node
* handle AND the component to the point cache component of the node's ID.
*/
void DEG_add_object_pointcache_relation(struct DepsNodeHandle *node_handle,
struct Object *object,
eDepsObjectComponentType component,
const char *description);
void DEG_add_special_eval_flag(struct DepsNodeHandle *handle, struct ID *id, uint32_t flag);
void DEG_add_customdata_mask(struct DepsNodeHandle *handle, struct Object *object, uint64_t mask);
struct ID *DEG_get_id_from_handle(struct DepsNodeHandle *node_handle);
struct Depsgraph *DEG_get_graph_from_handle(struct DepsNodeHandle *node_handle);
/* ************************************************ */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* __DEG_DEPSGRAPH_BUILD_H__ */