2524 lines
		
	
	
		
			70 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2524 lines
		
	
	
		
			70 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Martin Poirier
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/editors/transform/transform_snap.c
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|  *  \ingroup edtransform
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|  */
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| 
 | |
| #include <stdlib.h>
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| #include <math.h>
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| #include <float.h>
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| #include <stdio.h>
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| 
 | |
| #include "PIL_time.h"
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| 
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| #include "DNA_armature_types.h"
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| #include "DNA_curve_types.h"
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| #include "DNA_scene_types.h"
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| #include "DNA_object_types.h"
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| #include "DNA_meshdata_types.h"  /* Temporary, for snapping to other unselected meshes */
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| #include "DNA_node_types.h"
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| #include "DNA_space_types.h"
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| #include "DNA_screen_types.h"
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| #include "DNA_view3d_types.h"
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| #include "DNA_windowmanager_types.h"
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| 
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| #include "BLI_math.h"
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| #include "BLI_blenlib.h"
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| #include "BLI_utildefines.h"
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| 
 | |
| #include "BIF_gl.h"
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| 
 | |
| #include "BKE_DerivedMesh.h"
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| #include "BKE_global.h"
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| #include "BKE_object.h"
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| #include "BKE_anim.h"  /* for duplis */
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| #include "BKE_context.h"
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| #include "BKE_editmesh.h"
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| #include "BKE_sequencer.h"
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| #include "BKE_main.h"
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| #include "BKE_tracking.h"
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| 
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| #include "RNA_access.h"
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| 
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| #include "WM_types.h"
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| 
 | |
| #include "ED_armature.h"
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| #include "ED_image.h"
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| #include "ED_node.h"
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| #include "ED_uvedit.h"
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| #include "ED_view3d.h"
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| 
 | |
| #include "UI_resources.h"
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| #include "UI_view2d.h"
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "transform.h"
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| 
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| /* this should be passed as an arg for use in snap functions */
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| #undef BASACT
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| 
 | |
| #define TRANSFORM_DIST_MAX_PX 1000.0f
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| #define TRANSFORM_SNAP_MAX_PX 100.0f
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| #define TRANSFORM_DIST_INVALID -FLT_MAX
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| 
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| /* use half of flt-max so we can scale up without an exception */
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| 
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| /********************* PROTOTYPES ***********************/
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| 
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| static void setSnappingCallback(TransInfo *t);
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| 
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| static void ApplySnapTranslation(TransInfo *t, float vec[3]);
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| static void ApplySnapRotation(TransInfo *t, float *vec);
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| static void ApplySnapResize(TransInfo *t, float vec[2]);
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| 
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| /* static void CalcSnapGrid(TransInfo *t, float *vec); */
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| static void CalcSnapGeometry(TransInfo *t, float *vec);
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| 
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| static void TargetSnapMedian(TransInfo *t);
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| static void TargetSnapCenter(TransInfo *t);
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| static void TargetSnapClosest(TransInfo *t);
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| static void TargetSnapActive(TransInfo *t);
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| 
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| static float RotationBetween(TransInfo *t, const float p1[3], const float p2[3]);
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| static float TranslationBetween(TransInfo *t, const float p1[3], const float p2[3]);
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| static float ResizeBetween(TransInfo *t, const float p1[3], const float p2[3]);
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| 
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| 
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| /****************** IMPLEMENTATIONS *********************/
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| 
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| static bool snapNodeTest(View2D *v2d, bNode *node, SnapMode mode);
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| static NodeBorder snapNodeBorder(int snap_node_mode);
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| 
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| #if 0
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| int BIF_snappingSupported(Object *obedit)
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| {
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| 	int status = 0;
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| 	
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| 	/* only support object mesh, armature, curves */
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| 	if (obedit == NULL || ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
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| 		status = 1;
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| 	}
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| 	
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| 	return status;
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| }
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| #endif
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| 
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| bool validSnap(TransInfo *t)
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| {
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| 	return (t->tsnap.status & (POINT_INIT | TARGET_INIT)) == (POINT_INIT | TARGET_INIT) ||
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| 	       (t->tsnap.status & (MULTI_POINTS | TARGET_INIT)) == (MULTI_POINTS | TARGET_INIT);
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| }
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| 
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| bool activeSnap(TransInfo *t)
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| {
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| 	return ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) ||
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| 	       ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT);
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| }
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| 
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| void drawSnapping(const struct bContext *C, TransInfo *t)
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| {
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| 	unsigned char col[4], selectedCol[4], activeCol[4];
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| 	
 | |
| 	if (!activeSnap(t))
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| 		return;
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| 	
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| 	UI_GetThemeColor3ubv(TH_TRANSFORM, col);
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| 	col[3] = 128;
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| 	
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| 	UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
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| 	selectedCol[3] = 128;
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| 	
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| 	UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
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| 	activeCol[3] = 192;
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| 	
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| 	if (t->spacetype == SPACE_VIEW3D) {
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| 		if (validSnap(t)) {
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| 			TransSnapPoint *p;
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| 			View3D *v3d = CTX_wm_view3d(C);
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| 			RegionView3D *rv3d = CTX_wm_region_view3d(C);
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| 			float imat[4][4];
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| 			float size;
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| 			
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| 			glDisable(GL_DEPTH_TEST);
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| 			
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| 			size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
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| 			
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| 			invert_m4_m4(imat, rv3d->viewmat);
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| 			
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| 			for (p = t->tsnap.points.first; p; p = p->next) {
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| 				if (p == t->tsnap.selectedPoint) {
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| 					glColor4ubv(selectedCol);
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| 				}
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| 				else {
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| 					glColor4ubv(col);
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| 				}
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| 				
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| 				drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat);
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| 			}
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| 			
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| 			if (t->tsnap.status & POINT_INIT) {
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| 				glColor4ubv(activeCol);
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| 				
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| 				drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
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| 			}
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| 			
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| 			/* draw normal if needed */
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| 			if (usingSnappingNormal(t) && validSnappingNormal(t)) {
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| 				glColor4ubv(activeCol);
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| 				
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| 				glBegin(GL_LINES);
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| 				glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
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| 				glVertex3f(t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
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| 				           t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
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| 				           t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
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| 				glEnd();
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| 			}
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| 			
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| 			if (v3d->zbuf)
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| 				glEnable(GL_DEPTH_TEST);
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| 		}
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| 	}
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| 	else if (t->spacetype == SPACE_IMAGE) {
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| 		if (validSnap(t)) {
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| 			/* This will not draw, and Im nor sure why - campbell */
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| #if 0
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| 			float xuser_asp, yuser_asp;
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| 			int wi, hi;
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| 			float w, h;
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| 			
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| 			calc_image_view(G.sima, 'f');   // float
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| 			myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
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| 			glLoadIdentity();
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| 			
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| 			ED_space_image_get_aspect(t->sa->spacedata.first, &xuser_aspx, &yuser_asp);
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| 			ED_space_image_width(t->sa->spacedata.first, &wi, &hi);
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| 			w = (((float)wi) / IMG_SIZE_FALLBACK) * G.sima->zoom * xuser_asp;
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| 			h = (((float)hi) / IMG_SIZE_FALLBACK) * G.sima->zoom * yuser_asp;
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| 			
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| 			cpack(0xFFFFFF);
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| 			glTranslate2fv(t->tsnap.snapPoint);
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| 			
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| 			//glRectf(0, 0, 1, 1);
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| 			
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| 			setlinestyle(0);
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| 			cpack(0x0);
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| 			fdrawline(-0.020 / w, 0, -0.1 / w, 0);
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| 			fdrawline(0.1 / w, 0, 0.020 / w, 0);
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| 			fdrawline(0, -0.020 / h, 0, -0.1 / h);
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| 			fdrawline(0, 0.1 / h, 0, 0.020 / h);
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| 			
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| 			glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
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| 			setlinestyle(0);
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| #endif
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| 		}
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| 	}
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| 	else if (t->spacetype == SPACE_NODE) {
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| 		if (validSnap(t)) {
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| 			ARegion *ar = CTX_wm_region(C);
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| 			TransSnapPoint *p;
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| 			float size;
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| 			
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| 			size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
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| 			
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| 			glEnable(GL_BLEND);
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| 			
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| 			for (p = t->tsnap.points.first; p; p = p->next) {
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| 				if (p == t->tsnap.selectedPoint) {
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| 					glColor4ubv(selectedCol);
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| 				}
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| 				else {
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| 					glColor4ubv(col);
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| 				}
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| 				
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| 				ED_node_draw_snap(&ar->v2d, p->co, size, 0);
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| 			}
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| 			
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| 			if (t->tsnap.status & POINT_INIT) {
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| 				glColor4ubv(activeCol);
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| 				
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| 				ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder);
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| 			}
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| 			
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| 			glDisable(GL_BLEND);
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| 		}
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| 	}
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| }
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| 
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| eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event)
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| {
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| 	eRedrawFlag status = TREDRAW_NOTHING;
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| 
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| #if 0 // XXX need a proper selector for all snap mode
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| 	if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift) {
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| 		/* toggle snap and reinit */
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| 		t->settings->snap_flag ^= SCE_SNAP;
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| 		initSnapping(t, NULL);
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| 		status = TREDRAW_HARD;
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| 	}
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| #endif
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| 	if (event->type == MOUSEMOVE) {
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| 		status |= updateSelectedSnapPoint(t);
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| 	}
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| 	
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| 	return status;
 | |
| }
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| 
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| void applyProject(TransInfo *t)
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| {
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| 	/* XXX FLICKER IN OBJECT MODE */
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| 	if ((t->tsnap.project) && activeSnap(t) && (t->flag & T_NO_PROJECT) == 0) {
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| 		TransData *td = t->data;
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| 		float tvec[3];
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| 		float imat[4][4];
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| 		int i;
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| 	
 | |
| 		if (t->flag & (T_EDIT | T_POSE)) {
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| 			Object *ob = t->obedit ? t->obedit : t->poseobj;
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| 			invert_m4_m4(imat, ob->obmat);
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| 		}
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| 
 | |
| 		for (i = 0; i < t->total; i++, td++) {
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| 			float iloc[3], loc[3], no[3];
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| 			float mval_fl[2];
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| 			float dist_px = TRANSFORM_DIST_MAX_PX;
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| 			
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| 			if (td->flag & TD_NOACTION)
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| 				break;
 | |
| 			
 | |
| 			if (td->flag & TD_SKIP)
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| 				continue;
 | |
| 
 | |
| 			if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f))
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| 				continue;
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| 			
 | |
| 			copy_v3_v3(iloc, td->loc);
 | |
| 			if (t->flag & (T_EDIT | T_POSE)) {
 | |
| 				Object *ob = t->obedit ? t->obedit : t->poseobj;
 | |
| 				mul_m4_v3(ob->obmat, iloc);
 | |
| 			}
 | |
| 			else if (t->flag & T_OBJECT) {
 | |
| 				/* TODO(sergey): Ideally force update is not needed here. */
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| 				td->ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
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| 				BKE_object_handle_update(G.main->eval_ctx, t->scene, td->ob);
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| 				copy_v3_v3(iloc, td->ob->obmat[3]);
 | |
| 			}
 | |
| 			
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| 			if (ED_view3d_project_float_global(t->ar, iloc, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
 | |
| 				if (snapObjectsTransform(t, mval_fl, &dist_px, loc, no, t->tsnap.modeSelect)) {
 | |
| //					if (t->flag & (T_EDIT|T_POSE)) {
 | |
| //						mul_m4_v3(imat, loc);
 | |
| //					}
 | |
| 
 | |
| 					sub_v3_v3v3(tvec, loc, iloc);
 | |
| 
 | |
| 					mul_m3_v3(td->smtx, tvec);
 | |
| 
 | |
| 					add_v3_v3(td->loc, tvec);
 | |
| 
 | |
| 					if (t->tsnap.align && (t->flag & T_OBJECT)) {
 | |
| 						/* handle alignment as well */
 | |
| 						const float *original_normal;
 | |
| 						float mat[3][3];
 | |
| 
 | |
| 						/* In pose mode, we want to align normals with Y axis of bones... */
 | |
| 						original_normal = td->axismtx[2];
 | |
| 
 | |
| 						rotation_between_vecs_to_mat3(mat, original_normal, no);
 | |
| 
 | |
| 						transform_data_ext_rotate(td, mat, true);
 | |
| 
 | |
| 						/* TODO support constraints for rotation too? see ElementRotation */
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			//XXX constraintTransLim(t, td);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void applyGridAbsolute(TransInfo *t)
 | |
| {
 | |
| 	float grid_size = 0.0f;
 | |
| 	GearsType grid_action;
 | |
| 	TransData *td;
 | |
| 	float (*obmat)[4] = NULL;
 | |
| 	bool use_obmat = false;
 | |
| 	int i;
 | |
| 	
 | |
| 	if (!(activeSnap(t) && (ELEM(t->tsnap.mode, SCE_SNAP_MODE_INCREMENT, SCE_SNAP_MODE_GRID))))
 | |
| 		return;
 | |
| 	
 | |
| 	grid_action = BIG_GEARS;
 | |
| 	if (t->modifiers & MOD_PRECISION)
 | |
| 		grid_action = SMALL_GEARS;
 | |
| 	
 | |
| 	switch (grid_action) {
 | |
| 		case NO_GEARS: grid_size = t->snap_spatial[0]; break;
 | |
| 		case BIG_GEARS: grid_size = t->snap_spatial[1]; break;
 | |
| 		case SMALL_GEARS: grid_size = t->snap_spatial[2]; break;
 | |
| 	}
 | |
| 	/* early exit on unusable grid size */
 | |
| 	if (grid_size == 0.0f)
 | |
| 		return;
 | |
| 	
 | |
| 	if (t->flag & (T_EDIT | T_POSE)) {
 | |
| 		Object *ob = t->obedit ? t->obedit : t->poseobj;
 | |
| 		obmat = ob->obmat;
 | |
| 		use_obmat = true;
 | |
| 	}
 | |
| 	
 | |
| 	for (i = 0, td = t->data; i < t->total; i++, td++) {
 | |
| 		float iloc[3], loc[3], tvec[3];
 | |
| 		
 | |
| 		if (td->flag & TD_NOACTION)
 | |
| 			break;
 | |
| 		
 | |
| 		if (td->flag & TD_SKIP)
 | |
| 			continue;
 | |
| 		
 | |
| 		if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f))
 | |
| 			continue;
 | |
| 		
 | |
| 		copy_v3_v3(iloc, td->loc);
 | |
| 		if (use_obmat) {
 | |
| 			mul_m4_v3(obmat, iloc);
 | |
| 		}
 | |
| 		else if (t->flag & T_OBJECT) {
 | |
| 			td->ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
 | |
| 			BKE_object_handle_update(G.main->eval_ctx, t->scene, td->ob);
 | |
| 			copy_v3_v3(iloc, td->ob->obmat[3]);
 | |
| 		}
 | |
| 		
 | |
| 		mul_v3_v3fl(loc, iloc, 1.0f / grid_size);
 | |
| 		loc[0] = roundf(loc[0]);
 | |
| 		loc[1] = roundf(loc[1]);
 | |
| 		loc[2] = roundf(loc[2]);
 | |
| 		mul_v3_fl(loc, grid_size);
 | |
| 
 | |
| 		sub_v3_v3v3(tvec, loc, iloc);
 | |
| 		mul_m3_v3(td->smtx, tvec);
 | |
| 		add_v3_v3(td->loc, tvec);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void applySnapping(TransInfo *t, float *vec)
 | |
| {
 | |
| 	/* project is not applied this way */
 | |
| 	if (t->tsnap.project)
 | |
| 		return;
 | |
| 	
 | |
| 	if (t->tsnap.status & SNAP_FORCED) {
 | |
| 		t->tsnap.targetSnap(t);
 | |
| 	
 | |
| 		t->tsnap.applySnap(t, vec);
 | |
| 	}
 | |
| 	else if (!ELEM(t->tsnap.mode, SCE_SNAP_MODE_INCREMENT, SCE_SNAP_MODE_GRID) && activeSnap(t)) {
 | |
| 		double current = PIL_check_seconds_timer();
 | |
| 		
 | |
| 		// Time base quirky code to go around findnearest slowness
 | |
| 		/* !TODO! add exception for object mode, no need to slow it down then */
 | |
| 		if (current - t->tsnap.last >= 0.01) {
 | |
| 			t->tsnap.calcSnap(t, vec);
 | |
| 			t->tsnap.targetSnap(t);
 | |
| 	
 | |
| 			t->tsnap.last = current;
 | |
| 		}
 | |
| 		if (validSnap(t)) {
 | |
| 			t->tsnap.applySnap(t, vec);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void resetSnapping(TransInfo *t)
 | |
| {
 | |
| 	t->tsnap.status = 0;
 | |
| 	t->tsnap.align = false;
 | |
| 	t->tsnap.project = 0;
 | |
| 	t->tsnap.mode = 0;
 | |
| 	t->tsnap.modeSelect = 0;
 | |
| 	t->tsnap.target = 0;
 | |
| 	t->tsnap.last = 0;
 | |
| 	t->tsnap.applySnap = NULL;
 | |
| 
 | |
| 	t->tsnap.snapNormal[0] = 0;
 | |
| 	t->tsnap.snapNormal[1] = 0;
 | |
| 	t->tsnap.snapNormal[2] = 0;
 | |
| 	
 | |
| 	t->tsnap.snapNodeBorder = 0;
 | |
| }
 | |
| 
 | |
| bool usingSnappingNormal(TransInfo *t)
 | |
| {
 | |
| 	return t->tsnap.align;
 | |
| }
 | |
| 
 | |
| bool validSnappingNormal(TransInfo *t)
 | |
| {
 | |
| 	if (validSnap(t)) {
 | |
| 		if (!is_zero_v3(t->tsnap.snapNormal)) {
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static void initSnappingMode(TransInfo *t)
 | |
| {
 | |
| 	ToolSettings *ts = t->settings;
 | |
| 	Object *obedit = t->obedit;
 | |
| 	Scene *scene = t->scene;
 | |
| 	Base *base_act = scene->basact;
 | |
| 
 | |
| 	if (t->spacetype == SPACE_NODE) {
 | |
| 		/* force project off when not supported */
 | |
| 		t->tsnap.project = 0;
 | |
| 		
 | |
| 		t->tsnap.mode = ts->snap_node_mode;
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_IMAGE) {
 | |
| 		/* force project off when not supported */
 | |
| 		t->tsnap.project = 0;
 | |
| 		
 | |
| 		t->tsnap.mode = ts->snap_uv_mode;
 | |
| 	}
 | |
| 	else {
 | |
| 		/* force project off when not supported */
 | |
| 		if (ts->snap_mode != SCE_SNAP_MODE_FACE)
 | |
| 			t->tsnap.project = 0;
 | |
| 		
 | |
| 		t->tsnap.mode = ts->snap_mode;
 | |
| 	}
 | |
| 
 | |
| 	if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) &&  /* Only 3D view or UV */
 | |
| 	    (t->flag & T_CAMERA) == 0)  /* Not with camera selected in camera view */
 | |
| 	{
 | |
| 		setSnappingCallback(t);
 | |
| 
 | |
| 		/* Edit mode */
 | |
| 		if (t->tsnap.applySnap != NULL && // A snapping function actually exist
 | |
| 		    (obedit != NULL && ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) ) // Temporary limited to edit mode meshes, armature, curves, mballs
 | |
| 		{
 | |
| 			/* Exclude editmesh if using proportional edit */
 | |
| 			if ((obedit->type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
 | |
| 				t->tsnap.modeSelect = SNAP_NOT_OBEDIT;
 | |
| 			}
 | |
| 			else {
 | |
| 				t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_OBEDIT;
 | |
| 			}
 | |
| 		}
 | |
| 		/* Particles edit mode*/
 | |
| 		else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
 | |
| 		         (obedit == NULL && base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT))
 | |
| 		{
 | |
| 			t->tsnap.modeSelect = SNAP_ALL;
 | |
| 		}
 | |
| 		/* Object mode */
 | |
| 		else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
 | |
| 		         (obedit == NULL) ) // Object Mode
 | |
| 		{
 | |
| 			t->tsnap.modeSelect = SNAP_NOT_SELECTED;
 | |
| 		}
 | |
| 		else {
 | |
| 			/* Grid if snap is not possible */
 | |
| 			t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
 | |
| 		}
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_NODE) {
 | |
| 		setSnappingCallback(t);
 | |
| 		
 | |
| 		if (t->tsnap.applySnap != NULL) {
 | |
| 			t->tsnap.modeSelect = SNAP_NOT_SELECTED;
 | |
| 		}
 | |
| 		else {
 | |
| 			/* Grid if snap is not possible */
 | |
| 			t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
 | |
| 		}
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_SEQ) {
 | |
| 		/* We do our own snapping currently, so nothing here */
 | |
| 		t->tsnap.mode = SCE_SNAP_MODE_GRID;  /* Dummy, should we rather add a NOP mode? */
 | |
| 	}
 | |
| 	else {
 | |
| 		/* Always grid outside of 3D view */
 | |
| 		t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void initSnapping(TransInfo *t, wmOperator *op)
 | |
| {
 | |
| 	ToolSettings *ts = t->settings;
 | |
| 	short snap_target = t->settings->snap_target;
 | |
| 	
 | |
| 	resetSnapping(t);
 | |
| 	
 | |
| 	/* if snap property exists */
 | |
| 	if (op && RNA_struct_find_property(op->ptr, "snap") && RNA_struct_property_is_set(op->ptr, "snap")) {
 | |
| 		if (RNA_boolean_get(op->ptr, "snap")) {
 | |
| 			t->modifiers |= MOD_SNAP;
 | |
| 
 | |
| 			if (RNA_struct_property_is_set(op->ptr, "snap_target")) {
 | |
| 				snap_target = RNA_enum_get(op->ptr, "snap_target");
 | |
| 			}
 | |
| 			
 | |
| 			if (RNA_struct_property_is_set(op->ptr, "snap_point")) {
 | |
| 				RNA_float_get_array(op->ptr, "snap_point", t->tsnap.snapPoint);
 | |
| 				t->tsnap.status |= SNAP_FORCED | POINT_INIT;
 | |
| 			}
 | |
| 			
 | |
| 			/* snap align only defined in specific cases */
 | |
| 			if (RNA_struct_find_property(op->ptr, "snap_align")) {
 | |
| 				t->tsnap.align = RNA_boolean_get(op->ptr, "snap_align");
 | |
| 				RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal);
 | |
| 				normalize_v3(t->tsnap.snapNormal);
 | |
| 			}
 | |
| 
 | |
| 			if (RNA_struct_find_property(op->ptr, "use_snap_project")) {
 | |
| 				t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project");
 | |
| 			}
 | |
| 
 | |
| 			if (RNA_struct_find_property(op->ptr, "use_snap_self")) {
 | |
| 				t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self");
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	/* use scene defaults only when transform is modal */
 | |
| 	else if (t->flag & T_MODAL) {
 | |
| 		if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE)) {
 | |
| 			if (ts->snap_flag & SCE_SNAP) {
 | |
| 				t->modifiers |= MOD_SNAP;
 | |
| 			}
 | |
| 
 | |
| 			t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) != 0);
 | |
| 			t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
 | |
| 			t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) != 0);
 | |
| 			t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
 | |
| 		}
 | |
| 
 | |
| 		/* for now only 3d view (others can be added if we want) */
 | |
| 		if (t->spacetype == SPACE_VIEW3D) {
 | |
| 			t->tsnap.snap_spatial_grid = ((t->settings->snap_flag & SCE_SNAP_ABS_GRID) != 0);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	t->tsnap.target = snap_target;
 | |
| 
 | |
| 	initSnappingMode(t);
 | |
| }
 | |
| 
 | |
| static void setSnappingCallback(TransInfo *t)
 | |
| {
 | |
| 	t->tsnap.calcSnap = CalcSnapGeometry;
 | |
| 
 | |
| 	switch (t->tsnap.target) {
 | |
| 		case SCE_SNAP_TARGET_CLOSEST:
 | |
| 			t->tsnap.targetSnap = TargetSnapClosest;
 | |
| 			break;
 | |
| 		case SCE_SNAP_TARGET_CENTER:
 | |
| 			t->tsnap.targetSnap = TargetSnapCenter;
 | |
| 			break;
 | |
| 		case SCE_SNAP_TARGET_MEDIAN:
 | |
| 			t->tsnap.targetSnap = TargetSnapMedian;
 | |
| 			break;
 | |
| 		case SCE_SNAP_TARGET_ACTIVE:
 | |
| 			t->tsnap.targetSnap = TargetSnapActive;
 | |
| 			break;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	switch (t->mode) {
 | |
| 		case TFM_TRANSLATION:
 | |
| 			t->tsnap.applySnap = ApplySnapTranslation;
 | |
| 			t->tsnap.distance = TranslationBetween;
 | |
| 			break;
 | |
| 		case TFM_ROTATION:
 | |
| 			t->tsnap.applySnap = ApplySnapRotation;
 | |
| 			t->tsnap.distance = RotationBetween;
 | |
| 
 | |
| 			// Can't do TARGET_CENTER with rotation, use TARGET_MEDIAN instead
 | |
| 			if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) {
 | |
| 				t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
 | |
| 				t->tsnap.targetSnap = TargetSnapMedian;
 | |
| 			}
 | |
| 			break;
 | |
| 		case TFM_RESIZE:
 | |
| 			t->tsnap.applySnap = ApplySnapResize;
 | |
| 			t->tsnap.distance = ResizeBetween;
 | |
| 
 | |
| 			// Can't do TARGET_CENTER with resize, use TARGET_MEDIAN instead
 | |
| 			if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) {
 | |
| 				t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
 | |
| 				t->tsnap.targetSnap = TargetSnapMedian;
 | |
| 			}
 | |
| 			break;
 | |
| 		default:
 | |
| 			t->tsnap.applySnap = NULL;
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void addSnapPoint(TransInfo *t)
 | |
| {
 | |
| 	/* Currently only 3D viewport works for snapping points. */
 | |
| 	if (t->tsnap.status & POINT_INIT && t->spacetype == SPACE_VIEW3D) {
 | |
| 		TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint");
 | |
| 
 | |
| 		t->tsnap.selectedPoint = p;
 | |
| 
 | |
| 		copy_v3_v3(p->co, t->tsnap.snapPoint);
 | |
| 
 | |
| 		BLI_addtail(&t->tsnap.points, p);
 | |
| 
 | |
| 		t->tsnap.status |= MULTI_POINTS;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| eRedrawFlag updateSelectedSnapPoint(TransInfo *t)
 | |
| {
 | |
| 	eRedrawFlag status = TREDRAW_NOTHING;
 | |
| 
 | |
| 	if (t->tsnap.status & MULTI_POINTS) {
 | |
| 		TransSnapPoint *p, *closest_p = NULL;
 | |
| 		float dist_min_sq = TRANSFORM_SNAP_MAX_PX;
 | |
| 		const float mval_fl[2] = {t->mval[0], t->mval[1]};
 | |
| 		float screen_loc[2];
 | |
| 
 | |
| 		for (p = t->tsnap.points.first; p; p = p->next) {
 | |
| 			float dist_sq;
 | |
| 
 | |
| 			if (ED_view3d_project_float_global(t->ar, p->co, screen_loc, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			dist_sq = len_squared_v2v2(mval_fl, screen_loc);
 | |
| 
 | |
| 			if (dist_sq < dist_min_sq) {
 | |
| 				closest_p = p;
 | |
| 				dist_min_sq = dist_sq;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (closest_p) {
 | |
| 			if (t->tsnap.selectedPoint != closest_p) {
 | |
| 				status = TREDRAW_HARD;
 | |
| 			}
 | |
| 
 | |
| 			t->tsnap.selectedPoint = closest_p;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return status;
 | |
| }
 | |
| 
 | |
| void removeSnapPoint(TransInfo *t)
 | |
| {
 | |
| 	if (t->tsnap.status & MULTI_POINTS) {
 | |
| 		updateSelectedSnapPoint(t);
 | |
| 
 | |
| 		if (t->tsnap.selectedPoint) {
 | |
| 			BLI_freelinkN(&t->tsnap.points, t->tsnap.selectedPoint);
 | |
| 
 | |
| 			if (BLI_listbase_is_empty(&t->tsnap.points)) {
 | |
| 				t->tsnap.status &= ~MULTI_POINTS;
 | |
| 			}
 | |
| 
 | |
| 			t->tsnap.selectedPoint = NULL;
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void getSnapPoint(TransInfo *t, float vec[3])
 | |
| {
 | |
| 	if (t->tsnap.points.first) {
 | |
| 		TransSnapPoint *p;
 | |
| 		int total = 0;
 | |
| 
 | |
| 		vec[0] = vec[1] = vec[2] = 0;
 | |
| 
 | |
| 		for (p = t->tsnap.points.first; p; p = p->next, total++) {
 | |
| 			add_v3_v3(vec, p->co);
 | |
| 		}
 | |
| 
 | |
| 		if (t->tsnap.status & POINT_INIT) {
 | |
| 			add_v3_v3(vec, t->tsnap.snapPoint);
 | |
| 			total++;
 | |
| 		}
 | |
| 
 | |
| 		mul_v3_fl(vec, 1.0f / total);
 | |
| 	}
 | |
| 	else {
 | |
| 		copy_v3_v3(vec, t->tsnap.snapPoint);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /********************** APPLY **************************/
 | |
| 
 | |
| static void ApplySnapTranslation(TransInfo *t, float vec[3])
 | |
| {
 | |
| 	float point[3];
 | |
| 	getSnapPoint(t, point);
 | |
| 
 | |
| 	if (t->spacetype == SPACE_NODE) {
 | |
| 		char border = t->tsnap.snapNodeBorder;
 | |
| 		if (border & (NODE_LEFT | NODE_RIGHT))
 | |
| 			vec[0] = point[0] - t->tsnap.snapTarget[0];
 | |
| 		if (border & (NODE_BOTTOM | NODE_TOP))
 | |
| 			vec[1] = point[1] - t->tsnap.snapTarget[1];
 | |
| 	}
 | |
| 	else {
 | |
| 		sub_v3_v3v3(vec, point, t->tsnap.snapTarget);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ApplySnapRotation(TransInfo *t, float *value)
 | |
| {
 | |
| 	if (t->tsnap.target == SCE_SNAP_TARGET_CLOSEST) {
 | |
| 		*value = t->tsnap.dist;
 | |
| 	}
 | |
| 	else {
 | |
| 		float point[3];
 | |
| 		getSnapPoint(t, point);
 | |
| 		*value = RotationBetween(t, t->tsnap.snapTarget, point);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ApplySnapResize(TransInfo *t, float vec[3])
 | |
| {
 | |
| 	float dist;
 | |
| 
 | |
| 	if (t->tsnap.target == SCE_SNAP_TARGET_CLOSEST) {
 | |
| 		dist = t->tsnap.dist;
 | |
| 	}
 | |
| 	else {
 | |
| 		float point[3];
 | |
| 		getSnapPoint(t, point);
 | |
| 		dist = ResizeBetween(t, t->tsnap.snapTarget, point);
 | |
| 	}
 | |
| 
 | |
| 	copy_v3_fl(vec, dist);
 | |
| }
 | |
| 
 | |
| /********************** DISTANCE **************************/
 | |
| 
 | |
| static float TranslationBetween(TransInfo *UNUSED(t), const float p1[3], const float p2[3])
 | |
| {
 | |
| 	return len_v3v3(p1, p2);
 | |
| }
 | |
| 
 | |
| static float RotationBetween(TransInfo *t, const float p1[3], const float p2[3])
 | |
| {
 | |
| 	float angle, start[3], end[3];
 | |
| 
 | |
| 	sub_v3_v3v3(start, p1, t->center_global);
 | |
| 	sub_v3_v3v3(end,   p2, t->center_global);
 | |
| 		
 | |
| 	// Angle around a constraint axis (error prone, will need debug)
 | |
| 	if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
 | |
| 		float axis[3], tmp[3];
 | |
| 		
 | |
| 		t->con.applyRot(t, NULL, axis, NULL);
 | |
| 
 | |
| 		project_v3_v3v3(tmp, end, axis);
 | |
| 		sub_v3_v3v3(end, end, tmp);
 | |
| 		
 | |
| 		project_v3_v3v3(tmp, start, axis);
 | |
| 		sub_v3_v3v3(start, start, tmp);
 | |
| 		
 | |
| 		normalize_v3(end);
 | |
| 		normalize_v3(start);
 | |
| 		
 | |
| 		cross_v3_v3v3(tmp, start, end);
 | |
| 		
 | |
| 		if (dot_v3v3(tmp, axis) < 0.0f)
 | |
| 			angle = -acosf(dot_v3v3(start, end));
 | |
| 		else
 | |
| 			angle = acosf(dot_v3v3(start, end));
 | |
| 	}
 | |
| 	else {
 | |
| 		float mtx[3][3];
 | |
| 		
 | |
| 		copy_m3_m4(mtx, t->viewmat);
 | |
| 
 | |
| 		mul_m3_v3(mtx, end);
 | |
| 		mul_m3_v3(mtx, start);
 | |
| 		
 | |
| 		angle = atan2f(start[1], start[0]) - atan2f(end[1], end[0]);
 | |
| 	}
 | |
| 	
 | |
| 	if (angle > (float)M_PI) {
 | |
| 		angle = angle - 2 * (float)M_PI;
 | |
| 	}
 | |
| 	else if (angle < -((float)M_PI)) {
 | |
| 		angle = 2.0f * (float)M_PI + angle;
 | |
| 	}
 | |
| 	
 | |
| 	return angle;
 | |
| }
 | |
| 
 | |
| static float ResizeBetween(TransInfo *t, const float p1[3], const float p2[3])
 | |
| {
 | |
| 	float d1[3], d2[3], len_d1;
 | |
| 
 | |
| 	sub_v3_v3v3(d1, p1, t->center_global);
 | |
| 	sub_v3_v3v3(d2, p2, t->center_global);
 | |
| 
 | |
| 	if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
 | |
| 		mul_m3_v3(t->con.pmtx, d1);
 | |
| 		mul_m3_v3(t->con.pmtx, d2);
 | |
| 	}
 | |
| 
 | |
| 	project_v3_v3v3(d1, d1, d2);
 | |
| 	
 | |
| 	len_d1 = len_v3(d1);
 | |
| 
 | |
| 	/* Use 'invalid' dist when `center == p1` (after projecting),
 | |
| 	 * in this case scale will _never_ move the point in relation to the center,
 | |
| 	 * so it makes no sense to take it into account when scaling. see: T46503 */
 | |
| 	return len_d1 != 0.0f ? len_v3(d2) / len_d1 : TRANSFORM_DIST_INVALID;
 | |
| }
 | |
| 
 | |
| /********************** CALC **************************/
 | |
| 
 | |
| static void UNUSED_FUNCTION(CalcSnapGrid) (TransInfo *t, float *UNUSED(vec))
 | |
| {
 | |
| 	snapGridIncrementAction(t, t->tsnap.snapPoint, BIG_GEARS);
 | |
| }
 | |
| 
 | |
| static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
 | |
| {
 | |
| 	if (t->spacetype == SPACE_VIEW3D) {
 | |
| 		float loc[3];
 | |
| 		float no[3];
 | |
| 		float mval[2];
 | |
| 		bool found = false;
 | |
| 		float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
 | |
| 		
 | |
| 		mval[0] = t->mval[0];
 | |
| 		mval[1] = t->mval[1];
 | |
| 		
 | |
| 		if (t->tsnap.mode == SCE_SNAP_MODE_VOLUME) {
 | |
| 			ListBase depth_peels;
 | |
| 			DepthPeel *p1, *p2;
 | |
| 			const float *last_p = NULL;
 | |
| 			float max_dist = FLT_MAX;
 | |
| 			float p[3] = {0.0f, 0.0f, 0.0f};
 | |
| 			
 | |
| 			BLI_listbase_clear(&depth_peels);
 | |
| 			
 | |
| 			peelObjectsTransForm(t, &depth_peels, mval, t->tsnap.modeSelect);
 | |
| 			
 | |
| //			if (LAST_SNAP_POINT_VALID)
 | |
| //			{
 | |
| //				last_p = LAST_SNAP_POINT;
 | |
| //			}
 | |
| //			else
 | |
| 			{
 | |
| 				last_p = t->tsnap.snapPoint;
 | |
| 			}
 | |
| 			
 | |
| 			
 | |
| 			for (p1 = depth_peels.first; p1; p1 = p1->next) {
 | |
| 				if (p1->flag == 0) {
 | |
| 					float vec[3];
 | |
| 					float new_dist;
 | |
| 					
 | |
| 					p2 = NULL;
 | |
| 					p1->flag = 1;
 | |
| 		
 | |
| 					/* if peeling objects, take the first and last from each object */
 | |
| 					if (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT) {
 | |
| 						DepthPeel *peel;
 | |
| 						for (peel = p1->next; peel; peel = peel->next) {
 | |
| 							if (peel->ob == p1->ob) {
 | |
| 								peel->flag = 1;
 | |
| 								p2 = peel;
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 					/* otherwise, pair first with second and so on */
 | |
| 					else {
 | |
| 						for (p2 = p1->next; p2 && p2->ob != p1->ob; p2 = p2->next) {
 | |
| 							/* nothing to do here */
 | |
| 						}
 | |
| 					}
 | |
| 					
 | |
| 					if (p2) {
 | |
| 						p2->flag = 1;
 | |
| 						
 | |
| 						add_v3_v3v3(vec, p1->p, p2->p);
 | |
| 						mul_v3_fl(vec, 0.5f);
 | |
| 					}
 | |
| 					else {
 | |
| 						copy_v3_v3(vec, p1->p);
 | |
| 					}
 | |
| 
 | |
| 					if (last_p == NULL) {
 | |
| 						copy_v3_v3(p, vec);
 | |
| 						max_dist = 0;
 | |
| 						break;
 | |
| 					}
 | |
| 					
 | |
| 					new_dist = len_squared_v3v3(last_p, vec);
 | |
| 					
 | |
| 					if (new_dist < max_dist) {
 | |
| 						copy_v3_v3(p, vec);
 | |
| 						max_dist = new_dist;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			if (max_dist != FLT_MAX) {
 | |
| 				copy_v3_v3(loc, p);
 | |
| 				/* XXX, is there a correct normal in this case ???, for now just z up */
 | |
| 				no[0] = 0.0;
 | |
| 				no[1] = 0.0;
 | |
| 				no[2] = 1.0;
 | |
| 				found = true;
 | |
| 			}
 | |
| 			
 | |
| 			BLI_freelistN(&depth_peels);
 | |
| 		}
 | |
| 		else {
 | |
| 			zero_v3(no);  /* objects won't set this */
 | |
| 			found = snapObjectsTransform(t, mval, &dist_px, loc, no, t->tsnap.modeSelect);
 | |
| 		}
 | |
| 		
 | |
| 		if (found == true) {
 | |
| 			float tangent[3];
 | |
| 			
 | |
| 			sub_v2_v2v2(tangent, loc, t->tsnap.snapPoint);
 | |
| 			tangent[2] = 0.0f;
 | |
| 			
 | |
| 			if (!is_zero_v3(tangent)) {
 | |
| 				copy_v3_v3(t->tsnap.snapTangent, tangent);
 | |
| 			}
 | |
| 			
 | |
| 			copy_v3_v3(t->tsnap.snapPoint, loc);
 | |
| 			copy_v3_v3(t->tsnap.snapNormal, no);
 | |
| 
 | |
| 			t->tsnap.status |=  POINT_INIT;
 | |
| 		}
 | |
| 		else {
 | |
| 			t->tsnap.status &= ~POINT_INIT;
 | |
| 		}
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_IMAGE && t->obedit != NULL && t->obedit->type == OB_MESH) {
 | |
| 		/* same as above but for UV's */
 | |
| 		Image *ima = ED_space_image(t->sa->spacedata.first);
 | |
| 		float co[2];
 | |
| 		
 | |
| 		UI_view2d_region_to_view(&t->ar->v2d, t->mval[0], t->mval[1], &co[0], &co[1]);
 | |
| 
 | |
| 		if (ED_uvedit_nearest_uv(t->scene, t->obedit, ima, co, t->tsnap.snapPoint)) {
 | |
| 			t->tsnap.snapPoint[0] *= t->aspect[0];
 | |
| 			t->tsnap.snapPoint[1] *= t->aspect[1];
 | |
| 
 | |
| 			t->tsnap.status |=  POINT_INIT;
 | |
| 		}
 | |
| 		else {
 | |
| 			t->tsnap.status &= ~POINT_INIT;
 | |
| 		}
 | |
| 	}
 | |
| 	else if (t->spacetype == SPACE_NODE) {
 | |
| 		float loc[2];
 | |
| 		float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
 | |
| 		char node_border;
 | |
| 		
 | |
| 		if (snapNodesTransform(t, t->mval, &dist_px, loc, &node_border, t->tsnap.modeSelect)) {
 | |
| 			copy_v2_v2(t->tsnap.snapPoint, loc);
 | |
| 			t->tsnap.snapNodeBorder = node_border;
 | |
| 			
 | |
| 			t->tsnap.status |=  POINT_INIT;
 | |
| 		}
 | |
| 		else {
 | |
| 			t->tsnap.status &= ~POINT_INIT;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /********************** TARGET **************************/
 | |
| 
 | |
| static void TargetSnapOffset(TransInfo *t, TransData *td)
 | |
| {
 | |
| 	if (t->spacetype == SPACE_NODE && td != NULL) {
 | |
| 		bNode *node = td->extra;
 | |
| 		char border = t->tsnap.snapNodeBorder;
 | |
| 		float width  = BLI_rctf_size_x(&node->totr);
 | |
| 		float height = BLI_rctf_size_y(&node->totr);
 | |
| 		
 | |
| #ifdef USE_NODE_CENTER
 | |
| 		if (border & NODE_LEFT)
 | |
| 			t->tsnap.snapTarget[0] -= 0.5f * width;
 | |
| 		if (border & NODE_RIGHT)
 | |
| 			t->tsnap.snapTarget[0] += 0.5f * width;
 | |
| 		if (border & NODE_BOTTOM)
 | |
| 			t->tsnap.snapTarget[1] -= 0.5f * height;
 | |
| 		if (border & NODE_TOP)
 | |
| 			t->tsnap.snapTarget[1] += 0.5f * height;
 | |
| #else
 | |
| 		if (border & NODE_LEFT)
 | |
| 			t->tsnap.snapTarget[0] -= 0.0f;
 | |
| 		if (border & NODE_RIGHT)
 | |
| 			t->tsnap.snapTarget[0] += width;
 | |
| 		if (border & NODE_BOTTOM)
 | |
| 			t->tsnap.snapTarget[1] -= height;
 | |
| 		if (border & NODE_TOP)
 | |
| 			t->tsnap.snapTarget[1] += 0.0f;
 | |
| #endif
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void TargetSnapCenter(TransInfo *t)
 | |
| {
 | |
| 	/* Only need to calculate once */
 | |
| 	if ((t->tsnap.status & TARGET_INIT) == 0) {
 | |
| 		copy_v3_v3(t->tsnap.snapTarget, t->center_global);
 | |
| 		TargetSnapOffset(t, NULL);
 | |
| 		
 | |
| 		t->tsnap.status |= TARGET_INIT;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void TargetSnapActive(TransInfo *t)
 | |
| {
 | |
| 	/* Only need to calculate once */
 | |
| 	if ((t->tsnap.status & TARGET_INIT) == 0) {
 | |
| 		if (calculateCenterActive(t, true, t->tsnap.snapTarget)) {
 | |
| 			if (t->flag & (T_EDIT | T_POSE)) {
 | |
| 				Object *ob = t->obedit ? t->obedit : t->poseobj;
 | |
| 				mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
 | |
| 			}
 | |
| 
 | |
| 			TargetSnapOffset(t, NULL);
 | |
| 
 | |
| 			t->tsnap.status |= TARGET_INIT;
 | |
| 		}
 | |
| 		/* No active, default to median */
 | |
| 		else {
 | |
| 			t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
 | |
| 			t->tsnap.targetSnap = TargetSnapMedian;
 | |
| 			TargetSnapMedian(t);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void TargetSnapMedian(TransInfo *t)
 | |
| {
 | |
| 	// Only need to calculate once
 | |
| 	if ((t->tsnap.status & TARGET_INIT) == 0) {
 | |
| 		TransData *td = NULL;
 | |
| 		int i;
 | |
| 
 | |
| 		t->tsnap.snapTarget[0] = 0;
 | |
| 		t->tsnap.snapTarget[1] = 0;
 | |
| 		t->tsnap.snapTarget[2] = 0;
 | |
| 		
 | |
| 		for (td = t->data, i = 0; i < t->total && td->flag & TD_SELECTED; i++, td++) {
 | |
| 			add_v3_v3(t->tsnap.snapTarget, td->center);
 | |
| 		}
 | |
| 		
 | |
| 		mul_v3_fl(t->tsnap.snapTarget, 1.0 / i);
 | |
| 		
 | |
| 		if (t->flag & (T_EDIT | T_POSE)) {
 | |
| 			Object *ob = t->obedit ? t->obedit : t->poseobj;
 | |
| 			mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
 | |
| 		}
 | |
| 		
 | |
| 		TargetSnapOffset(t, NULL);
 | |
| 		
 | |
| 		t->tsnap.status |= TARGET_INIT;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void TargetSnapClosest(TransInfo *t)
 | |
| {
 | |
| 	// Only valid if a snap point has been selected
 | |
| 	if (t->tsnap.status & POINT_INIT) {
 | |
| 		TransData *closest = NULL, *td = NULL;
 | |
| 		
 | |
| 		/* Object mode */
 | |
| 		if (t->flag & T_OBJECT) {
 | |
| 			int i;
 | |
| 			for (td = t->data, i = 0; i < t->total && td->flag & TD_SELECTED; i++, td++) {
 | |
| 				struct BoundBox *bb = BKE_object_boundbox_get(td->ob);
 | |
| 				
 | |
| 				/* use boundbox if possible */
 | |
| 				if (bb) {
 | |
| 					int j;
 | |
| 					
 | |
| 					for (j = 0; j < 8; j++) {
 | |
| 						float loc[3];
 | |
| 						float dist;
 | |
| 						
 | |
| 						copy_v3_v3(loc, bb->vec[j]);
 | |
| 						mul_m4_v3(td->ext->obmat, loc);
 | |
| 						
 | |
| 						dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
 | |
| 
 | |
| 						if ((dist != TRANSFORM_DIST_INVALID) &&
 | |
| 						    (closest == NULL || fabsf(dist) < fabsf(t->tsnap.dist)))
 | |
| 						{
 | |
| 							copy_v3_v3(t->tsnap.snapTarget, loc);
 | |
| 							closest = td;
 | |
| 							t->tsnap.dist = dist; 
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				/* use element center otherwise */
 | |
| 				else {
 | |
| 					float loc[3];
 | |
| 					float dist;
 | |
| 					
 | |
| 					copy_v3_v3(loc, td->center);
 | |
| 					
 | |
| 					dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
 | |
| 
 | |
| 					if ((dist != TRANSFORM_DIST_INVALID) &&
 | |
| 					    (closest == NULL || fabsf(dist) < fabsf(t->tsnap.dist)))
 | |
| 					{
 | |
| 						copy_v3_v3(t->tsnap.snapTarget, loc);
 | |
| 						closest = td;
 | |
| 						t->tsnap.dist = dist; 
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			int i;
 | |
| 			for (td = t->data, i = 0; i < t->total && td->flag & TD_SELECTED; i++, td++) {
 | |
| 				float loc[3];
 | |
| 				float dist;
 | |
| 				
 | |
| 				copy_v3_v3(loc, td->center);
 | |
| 				
 | |
| 				if (t->flag & (T_EDIT | T_POSE)) {
 | |
| 					Object *ob = t->obedit ? t->obedit : t->poseobj;
 | |
| 					mul_m4_v3(ob->obmat, loc);
 | |
| 				}
 | |
| 				
 | |
| 				dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
 | |
| 				
 | |
| 				if ((dist != TRANSFORM_DIST_INVALID) &&
 | |
| 				    (closest == NULL || fabsf(dist) < fabsf(t->tsnap.dist)))
 | |
| 				{
 | |
| 					copy_v3_v3(t->tsnap.snapTarget, loc);
 | |
| 					closest = td;
 | |
| 					t->tsnap.dist = dist; 
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		TargetSnapOffset(t, closest);
 | |
| 		
 | |
| 		t->tsnap.status |= TARGET_INIT;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool snapEdge(ARegion *ar, const float v1co[3], const short v1no[3], const float v2co[3], const short v2no[3], float obmat[4][4], float timat[3][3],
 | |
|                      const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval_fl[2],
 | |
|                      float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
 | |
| {
 | |
| 	float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
 | |
| 	int result;
 | |
| 	bool retval = false;
 | |
| 	
 | |
| 	copy_v3_v3(ray_end, ray_normal_local);
 | |
| 	mul_v3_fl(ray_end, 2000);
 | |
| 	add_v3_v3v3(ray_end, ray_start_local, ray_end);
 | |
| 	
 | |
| 	result = isect_line_line_v3(v1co, v2co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */
 | |
| 	
 | |
| 	if (result) {
 | |
| 		float edge_loc[3], vec[3];
 | |
| 		float mul;
 | |
| 	
 | |
| 		/* check for behind ray_start */
 | |
| 		sub_v3_v3v3(dvec, intersect, ray_start_local);
 | |
| 		
 | |
| 		sub_v3_v3v3(edge_loc, v1co, v2co);
 | |
| 		sub_v3_v3v3(vec, intersect, v2co);
 | |
| 		
 | |
| 		mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
 | |
| 		
 | |
| 		if (mul > 1) {
 | |
| 			mul = 1;
 | |
| 			copy_v3_v3(intersect, v1co);
 | |
| 		}
 | |
| 		else if (mul < 0) {
 | |
| 			mul = 0;
 | |
| 			copy_v3_v3(intersect, v2co);
 | |
| 		}
 | |
| 
 | |
| 		if (dot_v3v3(ray_normal_local, dvec) > 0) {
 | |
| 			float location[3];
 | |
| 			float new_depth;
 | |
| 			float screen_loc[2];
 | |
| 			float new_dist;
 | |
| 			
 | |
| 			copy_v3_v3(location, intersect);
 | |
| 			
 | |
| 			mul_m4_v3(obmat, location);
 | |
| 			
 | |
| 			new_depth = len_v3v3(location, ray_start);
 | |
| 			
 | |
| 			if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
 | |
| 				new_dist = len_manhattan_v2v2(mval_fl, screen_loc);
 | |
| 			}
 | |
| 			else {
 | |
| 				new_dist = TRANSFORM_DIST_MAX_PX;
 | |
| 			}
 | |
| 			
 | |
| 			/* 10% threshold if edge is closer but a bit further
 | |
| 			 * this takes care of series of connected edges a bit slanted w.r.t the viewport
 | |
| 			 * otherwise, it would stick to the verts of the closest edge and not slide along merrily 
 | |
| 			 * */
 | |
| 			if (new_dist <= *r_dist_px && new_depth < *r_depth * 1.001f) {
 | |
| 				float n1[3], n2[3];
 | |
| 				
 | |
| 				*r_depth = new_depth;
 | |
| 				retval = true;
 | |
| 				
 | |
| 				sub_v3_v3v3(edge_loc, v1co, v2co);
 | |
| 				sub_v3_v3v3(vec, intersect, v2co);
 | |
| 				
 | |
| 				mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
 | |
| 				
 | |
| 				if (r_no) {
 | |
| 					normal_short_to_float_v3(n1, v1no);
 | |
| 					normal_short_to_float_v3(n2, v2no);
 | |
| 					interp_v3_v3v3(r_no, n2, n1, mul);
 | |
| 					mul_m3_v3(timat, r_no);
 | |
| 					normalize_v3(r_no);
 | |
| 				}
 | |
| 
 | |
| 				copy_v3_v3(r_loc, location);
 | |
| 				
 | |
| 				*r_dist_px = new_dist;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| static bool snapVertex(ARegion *ar, const float vco[3], const short vno[3], float obmat[4][4], float timat[3][3],
 | |
|                        const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval_fl[2],
 | |
|                        float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
 | |
| {
 | |
| 	bool retval = false;
 | |
| 	float dvec[3];
 | |
| 	
 | |
| 	sub_v3_v3v3(dvec, vco, ray_start_local);
 | |
| 	
 | |
| 	if (dot_v3v3(ray_normal_local, dvec) > 0) {
 | |
| 		float location[3];
 | |
| 		float new_depth;
 | |
| 		float screen_loc[2];
 | |
| 		float new_dist;
 | |
| 		
 | |
| 		copy_v3_v3(location, vco);
 | |
| 		
 | |
| 		mul_m4_v3(obmat, location);
 | |
| 		
 | |
| 		new_depth = len_v3v3(location, ray_start);
 | |
| 		
 | |
| 		if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
 | |
| 			new_dist = len_manhattan_v2v2(mval_fl, screen_loc);
 | |
| 		}
 | |
| 		else {
 | |
| 			new_dist = TRANSFORM_DIST_MAX_PX;
 | |
| 		}
 | |
| 
 | |
| 		
 | |
| 		if (new_dist <= *r_dist_px && new_depth < *r_depth) {
 | |
| 			*r_depth = new_depth;
 | |
| 			retval = true;
 | |
| 			
 | |
| 			copy_v3_v3(r_loc, location);
 | |
| 			
 | |
| 			if (r_no) {
 | |
| 				normal_short_to_float_v3(r_no, vno);
 | |
| 				mul_m3_v3(timat, r_no);
 | |
| 				normalize_v3(r_no);
 | |
| 			}
 | |
| 
 | |
| 			*r_dist_px = new_dist;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| static bool snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float obmat[4][4],
 | |
|                          const float ray_start[3], const float ray_normal[3], const float mval[2],
 | |
|                          float r_loc[3], float *UNUSED(r_no), float *r_dist_px, float *r_depth)
 | |
| {
 | |
| 	float imat[4][4];
 | |
| 	float ray_start_local[3], ray_normal_local[3];
 | |
| 	bool retval = false;
 | |
| 
 | |
| 	invert_m4_m4(imat, obmat);
 | |
| 
 | |
| 	mul_v3_m4v3(ray_start_local, imat, ray_start);
 | |
| 	mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal);
 | |
| 
 | |
| 	if (arm->edbo) {
 | |
| 		EditBone *eBone;
 | |
| 
 | |
| 		for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
 | |
| 			if (eBone->layer & arm->layer) {
 | |
| 				/* skip hidden or moving (selected) bones */
 | |
| 				if ((eBone->flag & (BONE_HIDDEN_A | BONE_ROOTSEL | BONE_TIPSEL)) == 0) {
 | |
| 					switch (snap_mode) {
 | |
| 						case SCE_SNAP_MODE_VERTEX:
 | |
| 							retval |= snapVertex(ar, eBone->head, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 							retval |= snapVertex(ar, eBone->tail, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 							break;
 | |
| 						case SCE_SNAP_MODE_EDGE:
 | |
| 							retval |= snapEdge(ar, eBone->head, NULL, eBone->tail, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 							break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	else if (ob->pose && ob->pose->chanbase.first) {
 | |
| 		bPoseChannel *pchan;
 | |
| 		Bone *bone;
 | |
| 		
 | |
| 		for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
 | |
| 			bone = pchan->bone;
 | |
| 			/* skip hidden bones */
 | |
| 			if (bone && !(bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) {
 | |
| 				const float *head_vec = pchan->pose_head;
 | |
| 				const float *tail_vec = pchan->pose_tail;
 | |
| 				
 | |
| 				switch (snap_mode) {
 | |
| 					case SCE_SNAP_MODE_VERTEX:
 | |
| 						retval |= snapVertex(ar, head_vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 						retval |= snapVertex(ar, tail_vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 						break;
 | |
| 					case SCE_SNAP_MODE_EDGE:
 | |
| 						retval |= snapEdge(ar, head_vec, NULL, tail_vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 						break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| static bool snapCurve(short snap_mode, ARegion *ar, Object *ob, Curve *cu, float obmat[4][4],
 | |
|                       const float ray_start[3], const float ray_normal[3], const float mval[2],
 | |
|                       float r_loc[3], float *UNUSED(r_no), float *r_dist_px, float *r_depth)
 | |
| {
 | |
| 	float imat[4][4];
 | |
| 	float ray_start_local[3], ray_normal_local[3];
 | |
| 	bool retval = false;
 | |
| 	int u;
 | |
| 
 | |
| 	Nurb *nu;
 | |
| 
 | |
| 	/* only vertex snapping mode (eg control points and handles) supported for now) */
 | |
| 	if (snap_mode != SCE_SNAP_MODE_VERTEX) {
 | |
| 		return retval;
 | |
| 	}
 | |
| 
 | |
| 	invert_m4_m4(imat, obmat);
 | |
| 
 | |
| 	copy_v3_v3(ray_start_local, ray_start);
 | |
| 	copy_v3_v3(ray_normal_local, ray_normal);
 | |
| 
 | |
| 	mul_m4_v3(imat, ray_start_local);
 | |
| 	mul_mat3_m4_v3(imat, ray_normal_local);
 | |
| 
 | |
| 	for (nu = (ob->mode == OB_MODE_EDIT ? cu->editnurb->nurbs.first : cu->nurb.first); nu; nu = nu->next) {
 | |
| 		for (u = 0; u < nu->pntsu; u++) {
 | |
| 			switch (snap_mode) {
 | |
| 				case SCE_SNAP_MODE_VERTEX:
 | |
| 				{
 | |
| 					if (ob->mode == OB_MODE_EDIT) {
 | |
| 						if (nu->bezt) {
 | |
| 							/* don't snap to selected (moving) or hidden */
 | |
| 							if (nu->bezt[u].f2 & SELECT || nu->bezt[u].hide != 0) {
 | |
| 								break;
 | |
| 							}
 | |
| 							retval |= snapVertex(ar, nu->bezt[u].vec[1], NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 							/* don't snap if handle is selected (moving), or if it is aligning to a moving handle */
 | |
| 							if (!(nu->bezt[u].f1 & SELECT) && !(nu->bezt[u].h1 & HD_ALIGN && nu->bezt[u].f3 & SELECT)) {
 | |
| 								retval |= snapVertex(ar, nu->bezt[u].vec[0], NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 							}
 | |
| 							if (!(nu->bezt[u].f3 & SELECT) && !(nu->bezt[u].h2 & HD_ALIGN && nu->bezt[u].f1 & SELECT)) {
 | |
| 								retval |= snapVertex(ar, nu->bezt[u].vec[2], NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 							}
 | |
| 						}
 | |
| 						else {
 | |
| 							/* don't snap to selected (moving) or hidden */
 | |
| 							if (nu->bp[u].f1 & SELECT || nu->bp[u].hide != 0) {
 | |
| 								break;
 | |
| 							}
 | |
| 							retval |= snapVertex(ar, nu->bp[u].vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 						}
 | |
| 					}
 | |
| 					else {
 | |
| 						/* curve is not visible outside editmode if nurb length less than two */
 | |
| 						if (nu->pntsu > 1) {
 | |
| 							if (nu->bezt) {
 | |
| 								retval |= snapVertex(ar, nu->bezt[u].vec[1], NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 							}
 | |
| 							else {
 | |
| 								retval |= snapVertex(ar, nu->bp[u].vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 				default:
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[4][4],
 | |
|                             const float ray_start[3], const float ray_normal[3], const float ray_origin[3],
 | |
|                             const float mval[2], float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth, bool do_bb)
 | |
| {
 | |
| 	bool retval = false;
 | |
| 	const bool do_ray_start_correction = (snap_mode == SCE_SNAP_MODE_FACE && ar &&
 | |
| 	                                      !((RegionView3D *)ar->regiondata)->is_persp);
 | |
| 	int totvert = dm->getNumVerts(dm);
 | |
| 
 | |
| 	if (totvert > 0) {
 | |
| 		float imat[4][4];
 | |
| 		float timat[3][3]; /* transpose inverse matrix for normals */
 | |
| 		float ray_start_local[3], ray_normal_local[3], local_scale, len_diff = TRANSFORM_DIST_MAX_RAY;
 | |
| 
 | |
| 		invert_m4_m4(imat, obmat);
 | |
| 		transpose_m3_m4(timat, imat);
 | |
| 
 | |
| 		copy_v3_v3(ray_start_local, ray_start);
 | |
| 		copy_v3_v3(ray_normal_local, ray_normal);
 | |
| 
 | |
| 		mul_m4_v3(imat, ray_start_local);
 | |
| 		mul_mat3_m4_v3(imat, ray_normal_local);
 | |
| 
 | |
| 		/* local scale in normal direction */
 | |
| 		local_scale = normalize_v3(ray_normal_local);
 | |
| 
 | |
| 		if (do_bb) {
 | |
| 			BoundBox *bb = BKE_object_boundbox_get(ob);
 | |
| 
 | |
| 			if (bb) {
 | |
| 				BoundBox bb_temp;
 | |
| 
 | |
| 				/* We cannot aford a bbox with some null dimension, which may happen in some cases...
 | |
| 				 * Threshold is rather high, but seems to be needed to get good behavior, see T46099. */
 | |
| 				bb = BKE_boundbox_ensure_minimum_dimensions(bb, &bb_temp, 1e-1f);
 | |
| 
 | |
| 				if (!BKE_boundbox_ray_hit_check(bb, ray_start_local, ray_normal_local, &len_diff)) {
 | |
| 					return retval;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else if (do_ray_start_correction) {
 | |
| 			/* We *need* a reasonably valid len_diff in this case.
 | |
| 			 * Use BHVTree to find the closest face from ray_start_local.
 | |
| 			 */
 | |
| 			BVHTreeFromMesh treeData;
 | |
| 			BVHTreeNearest nearest;
 | |
| 			len_diff = 0.0f;  /* In case BVHTree would fail for some reason... */
 | |
| 
 | |
| 			treeData.em_evil = em;
 | |
| 			treeData.em_evil_all = false;
 | |
| 			bvhtree_from_mesh_looptri(&treeData, dm, 0.0f, 2, 6);
 | |
| 			if (treeData.tree != NULL) {
 | |
| 				nearest.index = -1;
 | |
| 				nearest.dist_sq = FLT_MAX;
 | |
| 				/* Compute and store result. */
 | |
| 				BLI_bvhtree_find_nearest(treeData.tree, ray_start_local, &nearest,
 | |
| 				                         treeData.nearest_callback, &treeData);
 | |
| 				if (nearest.index != -1) {
 | |
| 					len_diff = sqrtf(nearest.dist_sq);
 | |
| 				}
 | |
| 			}
 | |
| 			free_bvhtree_from_mesh(&treeData);
 | |
| 		}
 | |
| 
 | |
| 		switch (snap_mode) {
 | |
| 			case SCE_SNAP_MODE_FACE:
 | |
| 			{
 | |
| 				BVHTreeRayHit hit;
 | |
| 				BVHTreeFromMesh treeData;
 | |
| 
 | |
| 				/* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
 | |
| 				 * been *inside* boundbox, leading to snap failures (see T38409).
 | |
| 				 * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
 | |
| 				 */
 | |
| 				if (do_ray_start_correction) {
 | |
| 					float ray_org_local[3];
 | |
| 
 | |
| 					copy_v3_v3(ray_org_local, ray_origin);
 | |
| 					mul_m4_v3(imat, ray_org_local);
 | |
| 
 | |
| 					/* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with very far
 | |
| 					 * away ray_start values (as returned in case of ortho view3d), see T38358.
 | |
| 					 */
 | |
| 					len_diff -= local_scale;  /* make temp start point a bit away from bbox hit point. */
 | |
| 					madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local,
 | |
| 					               len_diff - len_v3v3(ray_start_local, ray_org_local));
 | |
| 				}
 | |
| 				else {
 | |
| 					len_diff = 0.0f;
 | |
| 				}
 | |
| 
 | |
| 				treeData.em_evil = em;
 | |
| 				treeData.em_evil_all = false;
 | |
| 				bvhtree_from_mesh_looptri(&treeData, dm, 0.0f, 4, 6);
 | |
| 
 | |
| 				hit.index = -1;
 | |
| 				hit.dist = *r_depth;
 | |
| 				if (hit.dist != TRANSFORM_DIST_MAX_RAY) {
 | |
| 					hit.dist *= local_scale;
 | |
| 					hit.dist -= len_diff;
 | |
| 				}
 | |
| 
 | |
| 				if (treeData.tree &&
 | |
| 				    BLI_bvhtree_ray_cast(treeData.tree, ray_start_local, ray_normal_local, 0.0f,
 | |
| 				                         &hit, treeData.raycast_callback, &treeData) != -1)
 | |
| 				{
 | |
| 					hit.dist += len_diff;
 | |
| 					hit.dist /= local_scale;
 | |
| 					if (hit.dist <= *r_depth) {
 | |
| 						*r_depth = hit.dist;
 | |
| 						copy_v3_v3(r_loc, hit.co);
 | |
| 						copy_v3_v3(r_no, hit.no);
 | |
| 
 | |
| 						/* back to worldspace */
 | |
| 						mul_m4_v3(obmat, r_loc);
 | |
| 						mul_m3_v3(timat, r_no);
 | |
| 						normalize_v3(r_no);
 | |
| 
 | |
| 						retval = true;
 | |
| 					}
 | |
| 				}
 | |
| 				free_bvhtree_from_mesh(&treeData);
 | |
| 				break;
 | |
| 			}
 | |
| 			case SCE_SNAP_MODE_VERTEX:
 | |
| 			{
 | |
| 				MVert *verts = dm->getVertArray(dm);
 | |
| 				const int *index_array = NULL;
 | |
| 				int index = 0;
 | |
| 				int i;
 | |
| 
 | |
| 				if (em != NULL) {
 | |
| 					index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
 | |
| 					BM_mesh_elem_table_ensure(em->bm, BM_VERT);
 | |
| 				}
 | |
| 
 | |
| 				for (i = 0; i < totvert; i++) {
 | |
| 					BMVert *eve = NULL;
 | |
| 					MVert *v = verts + i;
 | |
| 					bool test = true;
 | |
| 
 | |
| 					if (em != NULL) {
 | |
| 						if (index_array) {
 | |
| 							index = index_array[i];
 | |
| 						}
 | |
| 						else {
 | |
| 							index = i;
 | |
| 						}
 | |
| 						
 | |
| 						if (index == ORIGINDEX_NONE) {
 | |
| 							test = false;
 | |
| 						}
 | |
| 						else {
 | |
| 							eve = BM_vert_at_index(em->bm, index);
 | |
| 							
 | |
| 							if (BM_elem_flag_test(eve, BM_ELEM_HIDDEN) ||
 | |
| 							    BM_elem_flag_test(eve, BM_ELEM_SELECT))
 | |
| 							{
 | |
| 								test = false;
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					if (test) {
 | |
| 						retval |= snapVertex(ar, v->co, v->no, obmat, timat, ray_start, ray_start_local,
 | |
| 						                     ray_normal_local, mval, r_loc, r_no, r_dist_px, r_depth);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				break;
 | |
| 			}
 | |
| 			case SCE_SNAP_MODE_EDGE:
 | |
| 			{
 | |
| 				MVert *verts = dm->getVertArray(dm);
 | |
| 				MEdge *edges = dm->getEdgeArray(dm);
 | |
| 				int totedge = dm->getNumEdges(dm);
 | |
| 				const int *index_array = NULL;
 | |
| 				int index = 0;
 | |
| 				int i;
 | |
| 
 | |
| 				if (em != NULL) {
 | |
| 					index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
 | |
| 					BM_mesh_elem_table_ensure(em->bm, BM_EDGE);
 | |
| 				}
 | |
| 
 | |
| 				for (i = 0; i < totedge; i++) {
 | |
| 					MEdge *e = edges + i;
 | |
| 					bool test = true;
 | |
| 
 | |
| 					if (em != NULL) {
 | |
| 						if (index_array) {
 | |
| 							index = index_array[i];
 | |
| 						}
 | |
| 						else {
 | |
| 							index = i;
 | |
| 						}
 | |
| 
 | |
| 						if (index == ORIGINDEX_NONE) {
 | |
| 							test = false;
 | |
| 						}
 | |
| 						else {
 | |
| 							BMEdge *eed = BM_edge_at_index(em->bm, index);
 | |
| 
 | |
| 							if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN) ||
 | |
| 							    BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
 | |
| 							    BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))
 | |
| 							{
 | |
| 								test = false;
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					if (test) {
 | |
| 						retval |= snapEdge(ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no,
 | |
| 						                   obmat, timat, ray_start, ray_start_local, ray_normal_local, mval,
 | |
| 						                   r_loc, r_no, r_dist_px, r_depth);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return retval;
 | |
| } 
 | |
| 
 | |
| /* may extend later (for now just snaps to empty center) */
 | |
| static bool snapEmpty(short snap_mode, ARegion *ar, Object *ob, float obmat[4][4],
 | |
|                       const float ray_start[3], const float ray_normal[3], const float mval[2],
 | |
|                       float r_loc[3], float *UNUSED(r_no), float *r_dist_px, float *r_depth)
 | |
| {
 | |
| 	float imat[4][4];
 | |
| 	float ray_start_local[3], ray_normal_local[3];
 | |
| 	bool retval = false;
 | |
| 
 | |
| 	if (ob->transflag & OB_DUPLI) {
 | |
| 		return retval;
 | |
| 	}
 | |
| 	/* for now only vertex supported */
 | |
| 	if (snap_mode != SCE_SNAP_MODE_VERTEX) {
 | |
| 		return retval;
 | |
| 	}
 | |
| 
 | |
| 	invert_m4_m4(imat, obmat);
 | |
| 
 | |
| 	mul_v3_m4v3(ray_start_local, imat, ray_start);
 | |
| 	mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal);
 | |
| 
 | |
| 	switch (snap_mode) {
 | |
| 		case SCE_SNAP_MODE_VERTEX:
 | |
| 		{
 | |
| 			const float zero_co[3] = {0.0f};
 | |
| 			retval |= snapVertex(ar, zero_co, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
 | |
| 			break;
 | |
| 		}
 | |
| 		default:
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| static bool snapCamera(short snap_mode, ARegion *ar, Scene *scene, Object *object, float obmat[4][4],
 | |
|                        const float ray_start[3], const float ray_normal[3], const float mval[2],
 | |
|                        float r_loc[3], float *UNUSED(r_no), float *r_dist_px, float *r_depth)
 | |
| {
 | |
| 	float orig_camera_mat[4][4], orig_camera_imat[4][4], imat[4][4];
 | |
| 	bool retval = false;
 | |
| 	MovieClip *clip = BKE_object_movieclip_get(scene, object, false);
 | |
| 	MovieTracking *tracking;
 | |
| 	float ray_start_local[3], ray_normal_local[3];
 | |
| 
 | |
| 	if (clip == NULL) {
 | |
| 		return retval;
 | |
| 	}
 | |
| 	if (object->transflag & OB_DUPLI) {
 | |
| 		return retval;
 | |
| 	}
 | |
| 
 | |
| 	tracking = &clip->tracking;
 | |
| 
 | |
| 	BKE_tracking_get_camera_object_matrix(scene, object, orig_camera_mat);
 | |
| 
 | |
| 	invert_m4_m4(orig_camera_imat, orig_camera_mat);
 | |
| 	invert_m4_m4(imat, obmat);
 | |
| 
 | |
| 	switch (snap_mode) {
 | |
| 		case SCE_SNAP_MODE_VERTEX:
 | |
| 		{
 | |
| 			MovieTrackingObject *tracking_object;
 | |
| 
 | |
| 			for (tracking_object = tracking->objects.first;
 | |
| 			     tracking_object;
 | |
| 			     tracking_object = tracking_object->next)
 | |
| 			{
 | |
| 				ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
 | |
| 				MovieTrackingTrack *track;
 | |
| 				float reconstructed_camera_mat[4][4],
 | |
| 				      reconstructed_camera_imat[4][4];
 | |
| 				float (*vertex_obmat)[4];
 | |
| 
 | |
| 				copy_v3_v3(ray_start_local, ray_start);
 | |
| 				copy_v3_v3(ray_normal_local, ray_normal);
 | |
| 
 | |
| 				if ((tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0) {
 | |
| 					BKE_tracking_camera_get_reconstructed_interpolate(tracking, tracking_object,
 | |
| 					                                                  CFRA, reconstructed_camera_mat);
 | |
| 
 | |
| 					invert_m4_m4(reconstructed_camera_imat, reconstructed_camera_mat);
 | |
| 				}
 | |
| 
 | |
| 				for (track = tracksbase->first; track; track = track->next) {
 | |
| 					float bundle_pos[3];
 | |
| 
 | |
| 					if ((track->flag & TRACK_HAS_BUNDLE) == 0) {
 | |
| 						continue;
 | |
| 					}
 | |
| 
 | |
| 					copy_v3_v3(bundle_pos, track->bundle_pos);
 | |
| 					if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
 | |
| 						mul_m4_v3(orig_camera_imat, ray_start_local);
 | |
| 						mul_mat3_m4_v3(orig_camera_imat, ray_normal_local);
 | |
| 						vertex_obmat = orig_camera_mat;
 | |
| 					}
 | |
| 					else {
 | |
| 						mul_m4_v3(reconstructed_camera_imat, bundle_pos);
 | |
| 						mul_m4_v3(imat, ray_start_local);
 | |
| 						mul_mat3_m4_v3(imat, ray_normal_local);
 | |
| 						vertex_obmat = obmat;
 | |
| 					}
 | |
| 
 | |
| 					retval |= snapVertex(ar, bundle_pos, NULL, vertex_obmat, NULL,
 | |
| 					                     ray_start, ray_start_local, ray_normal_local, mval,
 | |
| 					                     r_loc, NULL, r_dist_px, r_depth);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 		default:
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, float obmat[4][4], bool use_obedit,
 | |
|                        Object **r_ob, float r_obmat[4][4],
 | |
|                        const float ray_start[3], const float ray_normal[3], const float ray_origin[3],
 | |
|                        const float mval[2], float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
 | |
| {
 | |
| 	bool retval = false;
 | |
| 	
 | |
| 	if (ob->type == OB_MESH) {
 | |
| 		BMEditMesh *em;
 | |
| 		DerivedMesh *dm;
 | |
| 		bool do_bb = true;
 | |
| 		
 | |
| 		if (use_obedit) {
 | |
| 			em = BKE_editmesh_from_object(ob);
 | |
| 			dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
 | |
| 			do_bb = false;
 | |
| 		}
 | |
| 		else {
 | |
| 			/* in this case we want the mesh from the editmesh, avoids stale data. see: T45978.
 | |
| 			 * still set the 'em' to NULL, since we only want the 'dm'. */
 | |
| 			em = BKE_editmesh_from_object(ob);
 | |
| 			if (em) {
 | |
| 				editbmesh_get_derived_cage_and_final(scene, ob, em, CD_MASK_BAREMESH, &dm);
 | |
| 			}
 | |
| 			else {
 | |
| 				dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
 | |
| 			}
 | |
| 			em = NULL;
 | |
| 		}
 | |
| 		
 | |
| 		retval = snapDerivedMesh(snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_depth, do_bb);
 | |
| 
 | |
| 		dm->release(dm);
 | |
| 	}
 | |
| 	else if (ob->type == OB_ARMATURE) {
 | |
| 		retval = snapArmature(snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
 | |
| 	}
 | |
| 	else if (ob->type == OB_CURVE) {
 | |
| 		retval = snapCurve(snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
 | |
| 	}
 | |
| 	else if (ob->type == OB_EMPTY) {
 | |
| 		retval = snapEmpty(snap_mode, ar, ob, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
 | |
| 	}
 | |
| 	else if (ob->type == OB_CAMERA) {
 | |
| 		retval = snapCamera(snap_mode, ar, scene, ob, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
 | |
| 	}
 | |
| 	
 | |
| 	if (retval) {
 | |
| 		if (r_ob) {
 | |
| 			*r_ob = ob;
 | |
| 			copy_m4_m4(r_obmat, obmat);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
 | |
|                            Object **r_ob, float r_obmat[4][4],
 | |
|                            const float ray_start[3], const float ray_normal[3], const float ray_origin[3],
 | |
|                            float *r_ray_dist,
 | |
|                            const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
 | |
| {
 | |
| 	Base *base;
 | |
| 	bool retval = false;
 | |
| 
 | |
| 	if (mode == SNAP_ALL && obedit) {
 | |
| 		Object *ob = obedit;
 | |
| 
 | |
| 		retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, true,
 | |
| 		                     r_ob, r_obmat,
 | |
| 		                     ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
 | |
| 	}
 | |
| 
 | |
| 	/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
 | |
| 	 * which makes the loop skip it, even the derived mesh will never change
 | |
| 	 *
 | |
| 	 * To solve that problem, we do it first as an exception. 
 | |
| 	 * */
 | |
| 	base = base_act;
 | |
| 	if (base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) {
 | |
| 		Object *ob = base->object;
 | |
| 		retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
 | |
| 		                     r_ob, r_obmat,
 | |
| 		                     ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
 | |
| 	}
 | |
| 
 | |
| 	for (base = FIRSTBASE; base != NULL; base = base->next) {
 | |
| 		if ((BASE_VISIBLE_BGMODE(v3d, scene, base)) &&
 | |
| 		    (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
 | |
| 
 | |
| 		    ((mode == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL)) == 0) ||
 | |
| 		     (ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT) && base != base_act)))
 | |
| 		{
 | |
| 			Object *ob = base->object;
 | |
| 			Object *ob_snap = ob;
 | |
| 			bool use_obedit = false;
 | |
| 
 | |
| 			/* for linked objects, use the same object but a different matrix */
 | |
| 			if (obedit && ob->data == obedit->data) {
 | |
| 				use_obedit = true;
 | |
| 				ob_snap = obedit;
 | |
| 			}
 | |
| 
 | |
| 			if (ob->transflag & OB_DUPLI) {
 | |
| 				DupliObject *dupli_ob;
 | |
| 				ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
 | |
| 				
 | |
| 				for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
 | |
| 					bool use_obedit_dupli = (obedit && dupli_ob->ob->data == obedit->data);
 | |
| 					Object *dupli_snap = (use_obedit_dupli) ? obedit : dupli_ob->ob;
 | |
| 
 | |
| 					retval |= snapObject(scene, snap_mode, ar, dupli_snap, dupli_ob->mat, use_obedit_dupli,
 | |
| 					                     r_ob, r_obmat,
 | |
| 					                     ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
 | |
| 				}
 | |
| 				
 | |
| 				free_object_duplilist(lb);
 | |
| 			}
 | |
| 
 | |
| 			retval |= snapObject(scene, snap_mode, ar, ob_snap, ob->obmat, use_obedit,
 | |
| 			                     r_ob, r_obmat,
 | |
| 			                     ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return retval;
 | |
| }
 | |
| static bool snapObjects(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
 | |
|                         const float mval[2], float *r_dist_px,
 | |
|                         float r_loc[3], float r_no[3], float *r_ray_dist, SnapMode mode)
 | |
| {
 | |
| 	float ray_start[3], ray_normal[3], ray_orgigin[3];
 | |
| 
 | |
| 	if (!ED_view3d_win_to_ray_ex(ar, v3d, mval, ray_orgigin, ray_normal, ray_start, true)) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
 | |
| 	                      NULL, NULL,
 | |
| 	                      ray_start, ray_normal, ray_orgigin, r_ray_dist,
 | |
| 	                      mval, r_dist_px, r_loc, r_no, mode);
 | |
| }
 | |
| 
 | |
| bool snapObjectsTransform(TransInfo *t, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
 | |
| {
 | |
| 	float ray_dist = TRANSFORM_DIST_MAX_RAY;
 | |
| 	Object *obedit = NULL;
 | |
| 	Base *base_act = NULL;
 | |
| 
 | |
| 	if (t->flag & T_EDIT) {
 | |
| 		obedit = t->obedit;
 | |
| 	}
 | |
| 
 | |
| 	if ((t->options & CTX_GPENCIL_STROKES) == 0) {
 | |
| 		base_act = t->scene->basact;
 | |
| 	}
 | |
| 
 | |
| 	return snapObjects(
 | |
| 	        t->scene, t->scene->toolsettings->snap_mode, base_act, t->view, t->ar, obedit,
 | |
| 	        mval, r_dist_px, r_loc, r_no, &ray_dist, mode);
 | |
| }
 | |
| 
 | |
| bool snapObjectsContext(bContext *C, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
 | |
| {
 | |
| 	ScrArea *sa = CTX_wm_area(C);
 | |
| 	View3D *v3d = sa->spacedata.first;
 | |
| 	Scene *scene = CTX_data_scene(C);
 | |
| 	ARegion *ar = CTX_wm_region(C);
 | |
| 	Object *obedit = CTX_data_edit_object(C);
 | |
| 	float ray_dist = TRANSFORM_DIST_MAX_RAY;
 | |
| 
 | |
| 	return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, ar, obedit,
 | |
| 	                   mval, r_dist_px, r_loc, r_no, &ray_dist, mode);
 | |
| }
 | |
| 
 | |
| bool snapObjectsEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
 | |
|                    const float mval[2], float *r_dist_px,
 | |
|                    float r_loc[3], float r_no[3], float *r_ray_dist, SnapMode mode)
 | |
| {
 | |
| 	return snapObjects(scene, snap_mode, base_act, v3d, ar, obedit,
 | |
| 	                   mval, r_dist_px,
 | |
| 	                   r_loc, r_no, r_ray_dist, mode);
 | |
| }
 | |
| bool snapObjectsRayEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
 | |
|                       Object **r_ob, float r_obmat[4][4],
 | |
|                       const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
 | |
|                       const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
 | |
| {
 | |
| 	return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
 | |
| 	                      r_ob, r_obmat,
 | |
| 	                      ray_start, ray_normal, ray_start, r_ray_dist,
 | |
| 	                      mval, r_dist_px, r_loc, r_no, mode);
 | |
| }
 | |
| 
 | |
| /******************** PEELING *********************************/
 | |
| 
 | |
| 
 | |
| static int cmpPeel(const void *arg1, const void *arg2)
 | |
| {
 | |
| 	const DepthPeel *p1 = arg1;
 | |
| 	const DepthPeel *p2 = arg2;
 | |
| 	int val = 0;
 | |
| 	
 | |
| 	if (p1->depth < p2->depth) {
 | |
| 		val = -1;
 | |
| 	}
 | |
| 	else if (p1->depth > p2->depth) {
 | |
| 		val = 1;
 | |
| 	}
 | |
| 	
 | |
| 	return val;
 | |
| }
 | |
| 
 | |
| static void removeDoublesPeel(ListBase *depth_peels)
 | |
| {
 | |
| 	DepthPeel *peel;
 | |
| 	
 | |
| 	for (peel = depth_peels->first; peel; peel = peel->next) {
 | |
| 		DepthPeel *next_peel = peel->next;
 | |
| 
 | |
| 		if (next_peel && fabsf(peel->depth - next_peel->depth) < 0.0015f) {
 | |
| 			peel->next = next_peel->next;
 | |
| 			
 | |
| 			if (next_peel->next) {
 | |
| 				next_peel->next->prev = peel;
 | |
| 			}
 | |
| 			
 | |
| 			MEM_freeN(next_peel);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void addDepthPeel(ListBase *depth_peels, float depth, float p[3], float no[3], Object *ob)
 | |
| {
 | |
| 	DepthPeel *peel = MEM_callocN(sizeof(DepthPeel), "DepthPeel");
 | |
| 	
 | |
| 	peel->depth = depth;
 | |
| 	peel->ob = ob;
 | |
| 	copy_v3_v3(peel->p, p);
 | |
| 	copy_v3_v3(peel->no, no);
 | |
| 	
 | |
| 	BLI_addtail(depth_peels, peel);
 | |
| 	
 | |
| 	peel->flag = 0;
 | |
| }
 | |
| 
 | |
| struct PeelRayCast_Data {
 | |
| 	BVHTreeFromMesh bvhdata;
 | |
| 
 | |
| 	/* internal vars for adding peel */
 | |
| 	Object *ob;
 | |
| 	const float (*obmat)[4];
 | |
| 	const float (*timat)[3];
 | |
| 
 | |
| 	const float *ray_start;  /* globalspace */
 | |
| 
 | |
| 	const MLoopTri *looptri;
 | |
| 	const float (*polynors)[3];  /* optional, can be NULL */
 | |
| 
 | |
| 	/* output list */
 | |
| 	ListBase *depth_peels;
 | |
| };
 | |
| 
 | |
| static void peelRayCast_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
 | |
| {
 | |
| 	struct PeelRayCast_Data *data = userdata;
 | |
| 
 | |
| 	data->bvhdata.raycast_callback(&data->bvhdata, index, ray, hit);
 | |
| 
 | |
| 	if (hit->index != -1) {
 | |
| 		/* get all values in worldspace */
 | |
| 		float location[3], normal[3];
 | |
| 		float depth;
 | |
| 
 | |
| 		/* worldspace location */
 | |
| 		mul_v3_m4v3(location, (float (*)[4])data->obmat, hit->co);
 | |
| 		depth = len_v3v3(location, data->ray_start);
 | |
| 
 | |
| 		/* worldspace normal */
 | |
| 		copy_v3_v3(normal, data->polynors ? data->polynors[data->looptri[hit->index].poly] : hit->no);
 | |
| 		mul_m3_v3((float (*)[3])data->timat, normal);
 | |
| 		normalize_v3(normal);
 | |
| 
 | |
| 		addDepthPeel(data->depth_peels, depth, location, normal, data->ob);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool peelDerivedMesh(
 | |
|         Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[4][4],
 | |
|         const float ray_start[3], const float ray_normal[3], const float UNUSED(mval[2]),
 | |
|         ListBase *depth_peels)
 | |
| {
 | |
| 	bool retval = false;
 | |
| 	int totvert = dm->getNumVerts(dm);
 | |
| 	
 | |
| 	if (totvert > 0) {
 | |
| 		const MLoopTri *looptri = dm->getLoopTriArray(dm);
 | |
| 		const int looptri_num = dm->getNumLoopTri(dm);
 | |
| 		float imat[4][4];
 | |
| 		float timat[3][3]; /* transpose inverse matrix for normals */
 | |
| 		float ray_start_local[3], ray_normal_local[3];
 | |
| 		bool test = true;
 | |
| 
 | |
| 		invert_m4_m4(imat, obmat);
 | |
| 
 | |
| 		transpose_m3_m4(timat, imat);
 | |
| 		
 | |
| 		mul_v3_m4v3(ray_start_local, imat, ray_start);
 | |
| 		mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal);
 | |
| 		
 | |
| 		/* If number of vert is more than an arbitrary limit, 
 | |
| 		 * test against boundbox first
 | |
| 		 * */
 | |
| 		if (looptri_num > 16) {
 | |
| 			BoundBox *bb = BKE_object_boundbox_get(ob);
 | |
| 
 | |
| 			if (bb) {
 | |
| 				BoundBox bb_temp;
 | |
| 
 | |
| 				/* We cannot aford a bbox with some null dimension, which may happen in some cases...
 | |
| 				 * Threshold is rather high, but seems to be needed to get good behavior, see T46099. */
 | |
| 				bb = BKE_boundbox_ensure_minimum_dimensions(bb, &bb_temp, 1e-1f);
 | |
| 
 | |
| 				test = BKE_boundbox_ray_hit_check(bb, ray_start_local, ray_normal_local, NULL);
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (test == true) {
 | |
| 			struct PeelRayCast_Data data;
 | |
| 
 | |
| 			data.bvhdata.em_evil = em;
 | |
| 			data.bvhdata.em_evil_all = false;
 | |
| 			bvhtree_from_mesh_looptri(&data.bvhdata, dm, 0.0f, 4, 6);
 | |
| 
 | |
| 			if (data.bvhdata.tree != NULL) {
 | |
| 				data.ob = ob;
 | |
| 				data.obmat = (const float (*)[4])obmat;
 | |
| 				data.timat = (const float (*)[3])timat;
 | |
| 				data.ray_start = ray_start;
 | |
| 				data.looptri = looptri;
 | |
| 				data.polynors = dm->getPolyDataArray(dm, CD_NORMAL);  /* can be NULL */
 | |
| 				data.depth_peels = depth_peels;
 | |
| 
 | |
| 				BLI_bvhtree_ray_cast_all(data.bvhdata.tree, ray_start_local, ray_normal_local, 0.0f,
 | |
| 				                         peelRayCast_cb, &data);
 | |
| 			}
 | |
| 
 | |
| 			free_bvhtree_from_mesh(&data.bvhdata);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return retval;
 | |
| } 
 | |
| 
 | |
| static bool peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit,
 | |
|                         ListBase *depth_peels, const float mval[2], SnapMode mode)
 | |
| {
 | |
| 	Base *base;
 | |
| 	bool retval = false;
 | |
| 	float ray_start[3], ray_normal[3];
 | |
| 	
 | |
| 	if (ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal, true) == false) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	for (base = scene->base.first; base != NULL; base = base->next) {
 | |
| 		if (BASE_SELECTABLE(v3d, base)) {
 | |
| 			Object *ob = base->object;
 | |
| 
 | |
| 			if (ob->transflag & OB_DUPLI) {
 | |
| 				DupliObject *dupli_ob;
 | |
| 				ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
 | |
| 				
 | |
| 				for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
 | |
| 					Object *dob = dupli_ob->ob;
 | |
| 					
 | |
| 					if (dob->type == OB_MESH) {
 | |
| 						BMEditMesh *em;
 | |
| 						DerivedMesh *dm = NULL;
 | |
| 						bool val;
 | |
| 
 | |
| 						if (dob != obedit) {
 | |
| 							dm = mesh_get_derived_final(scene, dob, CD_MASK_BAREMESH);
 | |
| 							
 | |
| 							val = peelDerivedMesh(dob, dm, NULL, dob->obmat, ray_start, ray_normal, mval, depth_peels);
 | |
| 						}
 | |
| 						else {
 | |
| 							em = BKE_editmesh_from_object(dob);
 | |
| 							dm = editbmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
 | |
| 							
 | |
| 							val = peelDerivedMesh(dob, dm, em, dob->obmat, ray_start, ray_normal, mval, depth_peels);
 | |
| 						}
 | |
| 
 | |
| 						retval = retval || val;
 | |
| 						
 | |
| 						dm->release(dm);
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| 				free_object_duplilist(lb);
 | |
| 			}
 | |
| 			
 | |
| 			if (ob->type == OB_MESH) {
 | |
| 				bool val = false;
 | |
| 
 | |
| 				if (ob != obedit && ((mode == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL)) == 0) || ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT))) {
 | |
| 					DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
 | |
| 					
 | |
| 					val = peelDerivedMesh(ob, dm, NULL, ob->obmat, ray_start, ray_normal, mval, depth_peels);
 | |
| 					dm->release(dm);
 | |
| 				}
 | |
| 				else if (ob == obedit && mode != SNAP_NOT_OBEDIT) {
 | |
| 					BMEditMesh *em = BKE_editmesh_from_object(ob);
 | |
| 					DerivedMesh *dm = editbmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
 | |
| 					
 | |
| 					val = peelDerivedMesh(ob, dm, NULL, ob->obmat, ray_start, ray_normal, mval, depth_peels);
 | |
| 					dm->release(dm);
 | |
| 				}
 | |
| 					
 | |
| 				retval = retval || val;
 | |
| 				
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	BLI_listbase_sort(depth_peels, cmpPeel);
 | |
| 	removeDoublesPeel(depth_peels);
 | |
| 	
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| bool peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, const float mval[2], SnapMode mode)
 | |
| {
 | |
| 	return peelObjects(t->scene, t->view, t->ar, t->obedit, depth_peels, mval, mode);
 | |
| }
 | |
| 
 | |
| bool peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2], SnapMode mode)
 | |
| {
 | |
| 	Scene *scene = CTX_data_scene(C);
 | |
| 	ScrArea *sa = CTX_wm_area(C);
 | |
| 	View3D *v3d = sa->spacedata.first;
 | |
| 	ARegion *ar = CTX_wm_region(C);
 | |
| 	Object *obedit = CTX_data_edit_object(C);
 | |
| 
 | |
| 	return peelObjects(scene, v3d, ar, obedit, depth_peels, mval, mode);
 | |
| }
 | |
| 
 | |
| /******************** NODES ***********************************/
 | |
| 
 | |
| static bool snapNodeTest(View2D *v2d, bNode *node, SnapMode mode)
 | |
| {
 | |
| 	/* node is use for snapping only if a) snap mode matches and b) node is inside the view */
 | |
| 	return ((mode == SNAP_NOT_SELECTED && !(node->flag & NODE_SELECT)) ||
 | |
| 	        (mode == SNAP_ALL && !(node->flag & NODE_ACTIVE))) &&
 | |
| 	        (node->totr.xmin < v2d->cur.xmax && node->totr.xmax > v2d->cur.xmin &&
 | |
| 	         node->totr.ymin < v2d->cur.ymax && node->totr.ymax > v2d->cur.ymin);
 | |
| }
 | |
| 
 | |
| static NodeBorder snapNodeBorder(int snap_node_mode)
 | |
| {
 | |
| 	switch (snap_node_mode) {
 | |
| 		case SCE_SNAP_MODE_NODE_X:
 | |
| 			return NODE_LEFT | NODE_RIGHT;
 | |
| 		case SCE_SNAP_MODE_NODE_Y:
 | |
| 			return NODE_TOP | NODE_BOTTOM;
 | |
| 		case SCE_SNAP_MODE_NODE_XY:
 | |
| 			return NODE_LEFT | NODE_RIGHT | NODE_TOP | NODE_BOTTOM;
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static bool snapNode(ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNode *node, const int mval[2],
 | |
|                      float r_loc[2], float *r_dist_px, char *r_node_border)
 | |
| {
 | |
| 	View2D *v2d = &ar->v2d;
 | |
| 	NodeBorder border = snapNodeBorder(ts->snap_node_mode);
 | |
| 	bool retval = false;
 | |
| 	rcti totr;
 | |
| 	int new_dist;
 | |
| 	
 | |
| 	UI_view2d_view_to_region_rcti(v2d, &node->totr, &totr);
 | |
| 	
 | |
| 	if (border & NODE_LEFT) {
 | |
| 		new_dist = abs(totr.xmin - mval[0]);
 | |
| 		if (new_dist < *r_dist_px) {
 | |
| 			UI_view2d_region_to_view(v2d, totr.xmin, mval[1], &r_loc[0], &r_loc[1]);
 | |
| 			*r_dist_px = new_dist;
 | |
| 			*r_node_border = NODE_LEFT;
 | |
| 			retval = true;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	if (border & NODE_RIGHT) {
 | |
| 		new_dist = abs(totr.xmax - mval[0]);
 | |
| 		if (new_dist < *r_dist_px) {
 | |
| 			UI_view2d_region_to_view(v2d, totr.xmax, mval[1], &r_loc[0], &r_loc[1]);
 | |
| 			*r_dist_px = new_dist;
 | |
| 			*r_node_border = NODE_RIGHT;
 | |
| 			retval = true;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	if (border & NODE_BOTTOM) {
 | |
| 		new_dist = abs(totr.ymin - mval[1]);
 | |
| 		if (new_dist < *r_dist_px) {
 | |
| 			UI_view2d_region_to_view(v2d, mval[0], totr.ymin, &r_loc[0], &r_loc[1]);
 | |
| 			*r_dist_px = new_dist;
 | |
| 			*r_node_border = NODE_BOTTOM;
 | |
| 			retval = true;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	if (border & NODE_TOP) {
 | |
| 		new_dist = abs(totr.ymax - mval[1]);
 | |
| 		if (new_dist < *r_dist_px) {
 | |
| 			UI_view2d_region_to_view(v2d, mval[0], totr.ymax, &r_loc[0], &r_loc[1]);
 | |
| 			*r_dist_px = new_dist;
 | |
| 			*r_node_border = NODE_TOP;
 | |
| 			retval = true;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| static bool snapNodes(ToolSettings *ts, SpaceNode *snode, ARegion *ar, const int mval[2],
 | |
|                      float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode)
 | |
| {
 | |
| 	bNodeTree *ntree = snode->edittree;
 | |
| 	bNode *node;
 | |
| 	bool retval = false;
 | |
| 	
 | |
| 	*r_node_border = 0;
 | |
| 	
 | |
| 	for (node = ntree->nodes.first; node; node = node->next) {
 | |
| 		if (snapNodeTest(&ar->v2d, node, mode))
 | |
| 			retval |= snapNode(ts, snode, ar, node, mval, r_loc, r_dist_px, r_node_border);
 | |
| 	}
 | |
| 	
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| bool snapNodesTransform(TransInfo *t, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode)
 | |
| {
 | |
| 	return snapNodes(t->settings, t->sa->spacedata.first, t->ar, mval, r_dist_px, r_loc, r_node_border, mode);
 | |
| }
 | |
| 
 | |
| bool snapNodesContext(bContext *C, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode)
 | |
| {
 | |
| 	Scene *scene = CTX_data_scene(C);
 | |
| 	ARegion *ar = CTX_wm_region(C);
 | |
| 	return snapNodes(scene->toolsettings, CTX_wm_space_node(C), ar, mval, r_dist_px, r_loc, r_node_border, mode);
 | |
| }
 | |
| 
 | |
| /*================================================================*/
 | |
| 
 | |
| static void applyGridIncrement(TransInfo *t, float *val, int max_index, const float fac[3], GearsType action);
 | |
| 
 | |
| 
 | |
| void snapGridIncrementAction(TransInfo *t, float *val, GearsType action)
 | |
| {
 | |
| 	float fac[3];
 | |
| 
 | |
| 	fac[NO_GEARS]    = t->snap[0];
 | |
| 	fac[BIG_GEARS]   = t->snap[1];
 | |
| 	fac[SMALL_GEARS] = t->snap[2];
 | |
| 	
 | |
| 	applyGridIncrement(t, val, t->idx_max, fac, action);
 | |
| }
 | |
| 
 | |
| 
 | |
| void snapGridIncrement(TransInfo *t, float *val)
 | |
| {
 | |
| 	GearsType action;
 | |
| 
 | |
| 	/* only do something if using absolute or incremental grid snapping */
 | |
| 	if (!ELEM(t->tsnap.mode, SCE_SNAP_MODE_INCREMENT, SCE_SNAP_MODE_GRID))
 | |
| 		return;
 | |
| 
 | |
| 	action = activeSnap(t) ? BIG_GEARS : NO_GEARS;
 | |
| 
 | |
| 	if (action == BIG_GEARS && (t->modifiers & MOD_PRECISION)) {
 | |
| 		action = SMALL_GEARS;
 | |
| 	}
 | |
| 
 | |
| 	snapGridIncrementAction(t, val, action);
 | |
| }
 | |
| 
 | |
| void snapSequenceBounds(TransInfo *t, const int mval[2])
 | |
| {
 | |
| 	float xmouse, ymouse;
 | |
| 	int frame;
 | |
| 	int mframe;
 | |
| 	TransSeq *ts = t->customData;
 | |
| 	/* reuse increment, strictly speaking could be another snap mode, but leave as is */
 | |
| 	if (!(t->modifiers & MOD_SNAP_INVERT))
 | |
| 		return;
 | |
| 
 | |
| 	/* convert to frame range */
 | |
| 	UI_view2d_region_to_view(&t->ar->v2d, mval[0], mval[1], &xmouse, &ymouse);
 | |
| 	mframe = iroundf(xmouse);
 | |
| 	/* now find the closest sequence */
 | |
| 	frame = BKE_sequencer_find_next_prev_edit(t->scene, mframe, SEQ_SIDE_BOTH, true, false, true);
 | |
| 
 | |
| 	if (!ts->snap_left)
 | |
| 		frame = frame - (ts->max - ts->min);
 | |
| 
 | |
| 	t->values[0] = frame - ts->min;
 | |
| }
 | |
| 
 | |
| static void applyGridIncrement(TransInfo *t, float *val, int max_index, const float fac[3], GearsType action)
 | |
| {
 | |
| 	float asp_local[3] = {1, 1, 1};
 | |
| 	const bool use_aspect = ELEM(t->mode, TFM_TRANSLATION);
 | |
| 	const float *asp = use_aspect ? t->aspect : asp_local;
 | |
| 	int i;
 | |
| 
 | |
| 	BLI_assert(ELEM(t->tsnap.mode, SCE_SNAP_MODE_INCREMENT, SCE_SNAP_MODE_GRID));
 | |
| 	BLI_assert(max_index <= 2);
 | |
| 
 | |
| 	/* Early bailing out if no need to snap */
 | |
| 	if (fac[action] == 0.0f) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (use_aspect) {
 | |
| 		/* custom aspect for fcurve */
 | |
| 		if (t->spacetype == SPACE_IPO) {
 | |
| 			View2D *v2d = &t->ar->v2d;
 | |
| 			View2DGrid *grid;
 | |
| 			SpaceIpo *sipo = t->sa->spacedata.first;
 | |
| 			int unity = V2D_UNIT_VALUES;
 | |
| 			int unitx = (sipo->flag & SIPO_DRAWTIME) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMESCALE;
 | |
| 
 | |
| 			/* grid */
 | |
| 			grid = UI_view2d_grid_calc(t->scene, v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, t->ar->winx, t->ar->winy);
 | |
| 
 | |
| 			UI_view2d_grid_size(grid, &asp_local[0], &asp_local[1]);
 | |
| 			UI_view2d_grid_free(grid);
 | |
| 
 | |
| 			asp = asp_local;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* absolute snapping on grid based on global center */
 | |
| 	if ((t->tsnap.snap_spatial_grid) && (t->mode == TFM_TRANSLATION)) {
 | |
| 		for (i = 0; i <= max_index; i++) {
 | |
| 			/* do not let unconstrained axis jump to absolute grid increments */
 | |
| 			if (!(t->con.mode & CON_APPLY) || t->con.mode & (CON_AXIS0 << i)) {
 | |
| 				const float iter_fac = fac[action] * asp[i];
 | |
| 				val[i] = iter_fac * roundf((val[i] + t->center_global[i]) / iter_fac) - t->center_global[i];
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		/* relative snapping in fixed increments */
 | |
| 		for (i = 0; i <= max_index; i++) {
 | |
| 			const float iter_fac = fac[action] * asp[i];
 | |
| 			val[i] = iter_fac * roundf(val[i] / iter_fac);
 | |
| 		}
 | |
| 	}
 | |
| }
 |