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blender-archive/source/blender/gpu/intern/gpu_drawlist.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

44 lines
896 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 by Mike Erwin. All rights reserved. */
/** \file
* \ingroup gpu
*
* Implementation of Multi Draw Indirect.
*/
#include "MEM_guardedalloc.h"
#include "GPU_batch.h"
#include "GPU_drawlist.h"
#include "gpu_backend.hh"
#include "gpu_drawlist_private.hh"
using namespace blender::gpu;
GPUDrawList *GPU_draw_list_create(int list_length)
{
DrawList *list_ptr = GPUBackend::get()->drawlist_alloc(list_length);
return wrap(list_ptr);
}
void GPU_draw_list_discard(GPUDrawList *list)
{
DrawList *list_ptr = unwrap(list);
delete list_ptr;
}
void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count)
{
DrawList *list_ptr = unwrap(list);
list_ptr->append(batch, i_first, i_count);
}
void GPU_draw_list_submit(GPUDrawList *list)
{
DrawList *list_ptr = unwrap(list);
list_ptr->submit();
}