Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
44 lines
896 B
C++
44 lines
896 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2016 by Mike Erwin. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Implementation of Multi Draw Indirect.
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*/
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#include "MEM_guardedalloc.h"
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#include "GPU_batch.h"
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#include "GPU_drawlist.h"
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#include "gpu_backend.hh"
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#include "gpu_drawlist_private.hh"
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using namespace blender::gpu;
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GPUDrawList *GPU_draw_list_create(int list_length)
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{
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DrawList *list_ptr = GPUBackend::get()->drawlist_alloc(list_length);
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return wrap(list_ptr);
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}
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void GPU_draw_list_discard(GPUDrawList *list)
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{
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DrawList *list_ptr = unwrap(list);
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delete list_ptr;
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}
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void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count)
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{
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DrawList *list_ptr = unwrap(list);
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list_ptr->append(batch, i_first, i_count);
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}
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void GPU_draw_list_submit(GPUDrawList *list)
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{
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DrawList *list_ptr = unwrap(list);
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list_ptr->submit();
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}
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