61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BKE_global.h"
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#include "CLG_log.h"
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namespace blender {
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namespace gpu {
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namespace debug {
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extern CLG_LogRef LOG;
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/* Initialize debugging. */
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void mtl_debug_init();
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/* Using Macro's instead of variadic template due to non-string-literal
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* warning for CLG_logf when indirectly passing format string. */
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#define EXPAND_ARGS(...) , ##__VA_ARGS__
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#define MTL_LOG_ERROR(info, ...) \
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{ \
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if (G.debug & G_DEBUG_GPU) { \
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CLG_logf(debug::LOG.type, \
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CLG_SEVERITY_ERROR, \
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"[Metal Viewport Error]", \
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"", \
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info EXPAND_ARGS(__VA_ARGS__)); \
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} \
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BLI_assert(false); \
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}
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#define MTL_LOG_WARNING(info, ...) \
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{ \
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if (G.debug & G_DEBUG_GPU) { \
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CLG_logf(debug::LOG.type, \
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CLG_SEVERITY_WARN, \
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"[Metal Viewport Warning]", \
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"", \
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info EXPAND_ARGS(__VA_ARGS__)); \
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} \
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}
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#define MTL_LOG_INFO(info, ...) \
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{ \
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if (G.debug & G_DEBUG_GPU) { \
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CLG_logf(debug::LOG.type, \
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CLG_SEVERITY_INFO, \
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"[Metal Viewport Info]", \
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"", \
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info EXPAND_ARGS(__VA_ARGS__)); \
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} \
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}
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} // namespace debug
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} // namespace gpu
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} // namespace blender
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