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blender-archive/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl
Clément Foucault a5644f9a28 Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
2022-05-02 01:31:24 +02:00

17 lines
338 B
GLSL

void main()
{
const vec2 center = vec2(0, 0.5);
vec4 tColor = vec4(geometry_out.mColor);
/* if alpha < 0, then encap */
if (geometry_out.mColor.a < 0) {
tColor.a = tColor.a * -1.0;
float dist = length(geometry_out.mTexCoord - center);
if (dist > 0.25) {
discard;
}
}
/* Solid */
fragColor = tColor;
}