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blender-archive/source/blender/render/intern/initrender.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

222 lines
4.9 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup render
*/
/* Global includes */
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_camera_types.h"
#include "BKE_camera.h"
/* this module */
#include "pipeline.h"
#include "render_types.h"
/* ****************** MASKS and LUTS **************** */
static float filt_quadratic(float x)
{
if (x < 0.0f) {
x = -x;
}
if (x < 0.5f) {
return 0.75f - (x * x);
}
if (x < 1.5f) {
return 0.50f * (x - 1.5f) * (x - 1.5f);
}
return 0.0f;
}
static float filt_cubic(float x)
{
float x2 = x * x;
if (x < 0.0f) {
x = -x;
}
if (x < 1.0f) {
return 0.5f * x * x2 - x2 + 2.0f / 3.0f;
}
if (x < 2.0f) {
return (2.0f - x) * (2.0f - x) * (2.0f - x) / 6.0f;
}
return 0.0f;
}
static float filt_catrom(float x)
{
float x2 = x * x;
if (x < 0.0f) {
x = -x;
}
if (x < 1.0f) {
return 1.5f * x2 * x - 2.5f * x2 + 1.0f;
}
if (x < 2.0f) {
return -0.5f * x2 * x + 2.5f * x2 - 4.0f * x + 2.0f;
}
return 0.0f;
}
static float filt_mitchell(float x) /* Mitchell & Netravali's two-param cubic */
{
float b = 1.0f / 3.0f, c = 1.0f / 3.0f;
float p0 = (6.0f - 2.0f * b) / 6.0f;
float p2 = (-18.0f + 12.0f * b + 6.0f * c) / 6.0f;
float p3 = (12.0f - 9.0f * b - 6.0f * c) / 6.0f;
float q0 = (8.0f * b + 24.0f * c) / 6.0f;
float q1 = (-12.0f * b - 48.0f * c) / 6.0f;
float q2 = (6.0f * b + 30.0f * c) / 6.0f;
float q3 = (-b - 6.0f * c) / 6.0f;
if (x < -2.0f) {
return 0.0f;
}
if (x < -1.0f) {
return (q0 - x * (q1 - x * (q2 - x * q3)));
}
if (x < 0.0f) {
return (p0 + x * x * (p2 - x * p3));
}
if (x < 1.0f) {
return (p0 + x * x * (p2 + x * p3));
}
if (x < 2.0f) {
return (q0 + x * (q1 + x * (q2 + x * q3)));
}
return 0.0f;
}
float RE_filter_value(int type, float x)
{
float gaussfac = 1.6f;
x = fabsf(x);
switch (type) {
case R_FILTER_BOX:
if (x > 1.0f) {
return 0.0f;
}
return 1.0f;
case R_FILTER_TENT:
if (x > 1.0f) {
return 0.0f;
}
return 1.0f - x;
case R_FILTER_GAUSS: {
const float two_gaussfac2 = 2.0f * gaussfac * gaussfac;
x *= 3.0f * gaussfac;
return 1.0f / sqrtf((float)M_PI * two_gaussfac2) * expf(-x * x / two_gaussfac2);
}
case R_FILTER_MITCH:
return filt_mitchell(x * gaussfac);
case R_FILTER_QUAD:
return filt_quadratic(x * gaussfac);
case R_FILTER_CUBIC:
return filt_cubic(x * gaussfac);
case R_FILTER_CATROM:
return filt_catrom(x * gaussfac);
}
return 0.0f;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
struct Object *RE_GetCamera(Render *re)
{
Object *camera = re->camera_override ? re->camera_override : re->scene->camera;
return BKE_camera_multiview_render(re->scene, camera, re->viewname);
}
void RE_SetOverrideCamera(Render *re, Object *cam_ob)
{
re->camera_override = cam_ob;
}
void RE_SetCamera(Render *re, const Object *cam_ob)
{
CameraParams params;
/* setup parameters */
BKE_camera_params_init(&params);
BKE_camera_params_from_object(&params, cam_ob);
BKE_camera_multiview_params(&re->r, &params, cam_ob, re->viewname);
/* Compute matrix, view-plane, etc. */
BKE_camera_params_compute_viewplane(&params, re->winx, re->winy, re->r.xasp, re->r.yasp);
BKE_camera_params_compute_matrix(&params);
/* extract results */
copy_m4_m4(re->winmat, params.winmat);
re->clip_start = params.clip_start;
re->clip_end = params.clip_end;
re->viewplane = params.viewplane;
}
void RE_GetCameraWindow(struct Render *re, const struct Object *camera, float r_winmat[4][4])
{
RE_SetCamera(re, camera);
copy_m4_m4(r_winmat, re->winmat);
}
void RE_GetCameraWindowWithOverscan(const struct Render *re, float overscan, float r_winmat[4][4])
{
CameraParams params;
params.is_ortho = re->winmat[3][3] != 0.0f;
params.clip_start = re->clip_start;
params.clip_end = re->clip_end;
params.viewplane = re->viewplane;
overscan *= max_ff(BLI_rctf_size_x(&params.viewplane), BLI_rctf_size_y(&params.viewplane));
params.viewplane.xmin -= overscan;
params.viewplane.xmax += overscan;
params.viewplane.ymin -= overscan;
params.viewplane.ymax += overscan;
BKE_camera_params_compute_matrix(&params);
copy_m4_m4(r_winmat, params.winmat);
}
void RE_GetCameraModelMatrix(const Render *re, const struct Object *camera, float r_modelmat[4][4])
{
BKE_camera_multiview_model_matrix(&re->r, camera, re->viewname, r_modelmat);
}
void RE_GetViewPlane(Render *re, rctf *r_viewplane, rcti *r_disprect)
{
*r_viewplane = re->viewplane;
/* make disprect zero when no border render, is needed to detect changes in 3d view render */
if (re->r.mode & R_BORDER) {
*r_disprect = re->disprect;
}
else {
BLI_rcti_init(r_disprect, 0, 0, 0, 0);
}
}