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blender-archive/source/blender/render/intern/render_result.c
Hans Goudey fc288d3970 Cleanup: Move scene.c to C++
This is meant to allow using C++ data structures in this file
as a performance improvement. Particularly `Vector` instead
of `ListBase` for `duplilist`. This change builds and passes
tests on all platforms on the buildbot.
2022-03-28 15:53:19 -05:00

1277 lines
36 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
/** \file
* \ingroup render
*/
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
#include "BLI_hash_md5.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BKE_appdir.h"
#include "BKE_camera.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_image_format.h"
#include "BKE_image_save.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_openexr.h"
#include "RE_engine.h"
#include "render_result.h"
#include "render_types.h"
/********************************** Free *************************************/
static void render_result_views_free(RenderResult *rr)
{
while (rr->views.first) {
RenderView *rv = rr->views.first;
BLI_remlink(&rr->views, rv);
if (rv->rect32) {
MEM_freeN(rv->rect32);
}
if (rv->rectz) {
MEM_freeN(rv->rectz);
}
if (rv->rectf) {
MEM_freeN(rv->rectf);
}
MEM_freeN(rv);
}
rr->have_combined = false;
}
void render_result_free(RenderResult *rr)
{
if (rr == NULL) {
return;
}
while (rr->layers.first) {
RenderLayer *rl = rr->layers.first;
while (rl->passes.first) {
RenderPass *rpass = rl->passes.first;
if (rpass->rect) {
MEM_freeN(rpass->rect);
}
BLI_remlink(&rl->passes, rpass);
MEM_freeN(rpass);
}
BLI_remlink(&rr->layers, rl);
MEM_freeN(rl);
}
render_result_views_free(rr);
if (rr->rect32) {
MEM_freeN(rr->rect32);
}
if (rr->rectz) {
MEM_freeN(rr->rectz);
}
if (rr->rectf) {
MEM_freeN(rr->rectf);
}
if (rr->text) {
MEM_freeN(rr->text);
}
if (rr->error) {
MEM_freeN(rr->error);
}
BKE_stamp_data_free(rr->stamp_data);
MEM_freeN(rr);
}
void render_result_free_list(ListBase *lb, RenderResult *rr)
{
RenderResult *rrnext;
for (; rr; rr = rrnext) {
rrnext = rr->next;
if (lb && lb->first) {
BLI_remlink(lb, rr);
}
render_result_free(rr);
}
}
/********************************* multiview *************************************/
void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src)
{
RenderView *rview;
if (dst == NULL || src == NULL) {
return;
}
for (rview = src->views.first; rview; rview = rview->next) {
RenderView *rv;
rv = MEM_mallocN(sizeof(RenderView), "new render view");
BLI_addtail(&dst->views, rv);
BLI_strncpy(rv->name, rview->name, sizeof(rv->name));
rv->rectf = rview->rectf;
rv->rectz = rview->rectz;
rv->rect32 = rview->rect32;
}
}
void render_result_views_shallowdelete(RenderResult *rr)
{
if (rr == NULL) {
return;
}
while (rr->views.first) {
RenderView *rv = rr->views.first;
BLI_remlink(&rr->views, rv);
MEM_freeN(rv);
}
}
/********************************** New **************************************/
static void render_layer_allocate_pass(RenderResult *rr, RenderPass *rp)
{
if (rp->rect != NULL) {
return;
}
const size_t rectsize = ((size_t)rr->rectx) * rr->recty * rp->channels;
rp->rect = MEM_callocN(sizeof(float) * rectsize, rp->name);
if (STREQ(rp->name, RE_PASSNAME_VECTOR)) {
/* initialize to max speed */
float *rect = rp->rect;
for (int x = rectsize - 1; x >= 0; x--) {
rect[x] = PASS_VECTOR_MAX;
}
}
else if (STREQ(rp->name, RE_PASSNAME_Z)) {
float *rect = rp->rect;
for (int x = rectsize - 1; x >= 0; x--) {
rect[x] = 10e10;
}
}
}
RenderPass *render_layer_add_pass(RenderResult *rr,
RenderLayer *rl,
int channels,
const char *name,
const char *viewname,
const char *chan_id,
const bool allocate)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
rpass->channels = channels;
rpass->rectx = rl->rectx;
rpass->recty = rl->recty;
rpass->view_id = view_id;
BLI_strncpy(rpass->name, name, sizeof(rpass->name));
BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
BLI_strncpy(rpass->view, viewname, sizeof(rpass->view));
RE_render_result_full_channel_name(
rpass->fullname, NULL, rpass->name, rpass->view, rpass->chan_id, -1);
if (rl->exrhandle) {
int a;
for (a = 0; a < channels; a++) {
char passname[EXR_PASS_MAXNAME];
RE_render_result_full_channel_name(passname, NULL, rpass->name, NULL, rpass->chan_id, a);
IMB_exr_add_channel(rl->exrhandle, rl->name, passname, viewname, 0, 0, NULL, false);
}
}
BLI_addtail(&rl->passes, rpass);
if (allocate) {
render_layer_allocate_pass(rr, rpass);
}
else {
/* The result contains non-allocated pass now, so tag it as such. */
rr->passes_allocated = false;
}
return rpass;
}
RenderResult *render_result_new(Render *re,
rcti *partrct,
const char *layername,
const char *viewname)
{
RenderResult *rr;
RenderLayer *rl;
RenderView *rv;
int rectx, recty;
rectx = BLI_rcti_size_x(partrct);
recty = BLI_rcti_size_y(partrct);
if (rectx <= 0 || recty <= 0) {
return NULL;
}
rr = MEM_callocN(sizeof(RenderResult), "new render result");
rr->rectx = rectx;
rr->recty = recty;
rr->renrect.xmin = 0;
rr->renrect.xmax = rectx;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin = partrct->xmin - re->disprect.xmin;
rr->tilerect.xmax = partrct->xmax - re->disprect.xmin;
rr->tilerect.ymin = partrct->ymin - re->disprect.ymin;
rr->tilerect.ymax = partrct->ymax - re->disprect.ymin;
rr->passes_allocated = false;
render_result_views_new(rr, &re->r);
/* check renderdata for amount of layers */
FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) {
if (layername && layername[0]) {
if (!STREQ(view_layer->name, layername)) {
continue;
}
}
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, view_layer->name, sizeof(rl->name));
rl->layflag = view_layer->layflag;
rl->passflag = view_layer->passflag;
rl->rectx = rectx;
rl->recty = recty;
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0]) {
if (!STREQ(view, viewname)) {
continue;
}
}
#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
do { \
if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id, false) == NULL) { \
render_result_free(rr); \
return NULL; \
} \
} while (false)
/* A renderlayer should always have a Combined pass. */
render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA", false);
if (view_layer->passflag & SCE_PASS_Z) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z");
}
if (view_layer->passflag & SCE_PASS_VECTOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW");
}
if (view_layer->passflag & SCE_PASS_NORMAL) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ");
}
if (view_layer->passflag & SCE_PASS_POSITION) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_POSITION, view, "XYZ");
}
if (view_layer->passflag & SCE_PASS_UV) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA");
}
if (view_layer->passflag & SCE_PASS_EMIT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_AO) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_ENVIRONMENT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_SHADOW) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_INDEXOB) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X");
}
if (view_layer->passflag & SCE_PASS_INDEXMA) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X");
}
if (view_layer->passflag & SCE_PASS_MIST) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z");
}
if (view_layer->passflag & SCE_PASS_DIFFUSE_DIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_DIFFUSE_INDIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_DIFFUSE_COLOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_GLOSSY_DIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_GLOSSY_INDIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_GLOSSY_COLOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_TRANSM_DIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_TRANSM_INDIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_TRANSM_COLOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_SUBSURFACE_DIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_SUBSURFACE_INDIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_SUBSURFACE_COLOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB");
}
#undef RENDER_LAYER_ADD_PASS_SAFE
}
}
FOREACH_VIEW_LAYER_TO_RENDER_END;
/* Preview-render doesn't do layers, so we make a default one. */
if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) {
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectx = rectx;
rl->recty = recty;
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0]) {
if (!STREQ(view, viewname)) {
continue;
}
}
/* a renderlayer should always have a Combined pass */
render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA", false);
}
/* NOTE: this has to be in sync with `scene.cc`. */
rl->layflag = SCE_LAY_FLAG_DEFAULT;
rl->passflag = SCE_PASS_COMBINED;
re->active_view_layer = 0;
}
/* Border render; calculate offset for use in compositor. compo is centralized coords. */
/* XXX(ton): obsolete? I now use it for drawing border render offset. */
rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2);
rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2);
/* Preview does not support deferred render result allocation. */
if (re->r.scemode & R_BUTS_PREVIEW) {
render_result_passes_allocated_ensure(rr);
}
return rr;
}
void render_result_passes_allocated_ensure(RenderResult *rr)
{
if (rr == NULL) {
/* Happens when the result was not yet allocated for the current scene or slot configuration.
*/
return;
}
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) {
if (rl->exrhandle != NULL && !STREQ(rp->name, RE_PASSNAME_COMBINED)) {
continue;
}
render_layer_allocate_pass(rr, rp);
}
}
rr->passes_allocated = true;
}
void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname)
{
RenderLayer *rl;
RenderPass *main_rp;
for (rl = rr->layers.first; rl; rl = rl->next) {
RenderLayer *main_rl = BLI_findstring(
&re->result->layers, rl->name, offsetof(RenderLayer, name));
if (!main_rl) {
continue;
}
for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) {
if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) {
continue;
}
/* Compare fullname to make sure that the view also is equal. */
RenderPass *rp = BLI_findstring(
&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname));
if (!rp) {
render_layer_add_pass(
rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id, false);
}
}
}
}
void RE_create_render_pass(RenderResult *rr,
const char *name,
int channels,
const char *chan_id,
const char *layername,
const char *viewname,
const bool allocate)
{
RenderLayer *rl;
RenderPass *rp;
RenderView *rv;
for (rl = rr->layers.first; rl; rl = rl->next) {
if (layername && layername[0] && !STREQ(rl->name, layername)) {
continue;
}
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0] && !STREQ(view, viewname)) {
continue;
}
/* Ensure that the pass doesn't exist yet. */
for (rp = rl->passes.first; rp; rp = rp->next) {
if (!STREQ(rp->name, name)) {
continue;
}
if (!STREQ(rp->view, view)) {
continue;
}
break;
}
if (!rp) {
render_layer_add_pass(rr, rl, channels, name, view, chan_id, allocate);
}
}
}
}
void RE_render_result_full_channel_name(char *fullname,
const char *layname,
const char *passname,
const char *viewname,
const char *chan_id,
const int channel)
{
/* OpenEXR compatible full channel name. */
const char *strings[4];
int strings_len = 0;
if (layname && layname[0]) {
strings[strings_len++] = layname;
}
if (passname && passname[0]) {
strings[strings_len++] = passname;
}
if (viewname && viewname[0]) {
strings[strings_len++] = viewname;
}
char token[2];
if (channel >= 0) {
ARRAY_SET_ITEMS(token, chan_id[channel], '\0');
strings[strings_len++] = token;
}
BLI_string_join_array_by_sep_char(fullname, EXR_PASS_MAXNAME, '.', strings, strings_len);
}
static int passtype_from_name(const char *name)
{
const char delim[] = {'.', '\0'};
const char *sep, *suf;
int len = BLI_str_partition(name, delim, &sep, &suf);
#define CHECK_PASS(NAME) \
if (STREQLEN(name, RE_PASSNAME_##NAME, len)) { \
return SCE_PASS_##NAME; \
} \
((void)0)
CHECK_PASS(COMBINED);
CHECK_PASS(Z);
CHECK_PASS(VECTOR);
CHECK_PASS(NORMAL);
CHECK_PASS(UV);
CHECK_PASS(EMIT);
CHECK_PASS(SHADOW);
CHECK_PASS(AO);
CHECK_PASS(ENVIRONMENT);
CHECK_PASS(INDEXOB);
CHECK_PASS(INDEXMA);
CHECK_PASS(MIST);
CHECK_PASS(DIFFUSE_DIRECT);
CHECK_PASS(DIFFUSE_INDIRECT);
CHECK_PASS(DIFFUSE_COLOR);
CHECK_PASS(GLOSSY_DIRECT);
CHECK_PASS(GLOSSY_INDIRECT);
CHECK_PASS(GLOSSY_COLOR);
CHECK_PASS(TRANSM_DIRECT);
CHECK_PASS(TRANSM_INDIRECT);
CHECK_PASS(TRANSM_COLOR);
CHECK_PASS(SUBSURFACE_DIRECT);
CHECK_PASS(SUBSURFACE_INDIRECT);
CHECK_PASS(SUBSURFACE_COLOR);
#undef CHECK_PASS
return 0;
}
/* callbacks for render_result_new_from_exr */
static void *ml_addlayer_cb(void *base, const char *str)
{
RenderResult *rr = base;
RenderLayer *rl;
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
return rl;
}
static void ml_addpass_cb(void *base,
void *lay,
const char *name,
float *rect,
int totchan,
const char *chan_id,
const char *view)
{
RenderResult *rr = base;
RenderLayer *rl = lay;
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
BLI_addtail(&rl->passes, rpass);
rpass->channels = totchan;
rl->passflag |= passtype_from_name(name);
/* channel id chars */
BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
rpass->rect = rect;
BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME);
BLI_strncpy(rpass->view, view, sizeof(rpass->view));
RE_render_result_full_channel_name(rpass->fullname, NULL, name, view, rpass->chan_id, -1);
if (view[0] != '\0') {
rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
}
else {
rpass->view_id = 0;
}
}
static void *ml_addview_cb(void *base, const char *str)
{
RenderResult *rr = base;
RenderView *rv;
rv = MEM_callocN(sizeof(RenderView), "new render view");
BLI_strncpy(rv->name, str, EXR_VIEW_MAXNAME);
/* For stereo drawing we need to ensure:
* STEREO_LEFT_NAME == STEREO_LEFT_ID and
* STEREO_RIGHT_NAME == STEREO_RIGHT_ID */
if (STREQ(str, STEREO_LEFT_NAME)) {
BLI_addhead(&rr->views, rv);
}
else if (STREQ(str, STEREO_RIGHT_NAME)) {
RenderView *left_rv = BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name));
if (left_rv == NULL) {
BLI_addhead(&rr->views, rv);
}
else {
BLI_insertlinkafter(&rr->views, left_rv, rv);
}
}
else {
BLI_addtail(&rr->views, rv);
}
return rv;
}
static int order_render_passes(const void *a, const void *b)
{
/* 1 if `a` is after `b`. */
RenderPass *rpa = (RenderPass *)a;
RenderPass *rpb = (RenderPass *)b;
unsigned int passtype_a = passtype_from_name(rpa->name);
unsigned int passtype_b = passtype_from_name(rpb->name);
/* Render passes with default type always go first. */
if (passtype_b && !passtype_a) {
return 1;
}
if (passtype_a && !passtype_b) {
return 0;
}
if (passtype_a && passtype_b) {
if (passtype_a > passtype_b) {
return 1;
}
if (passtype_a < passtype_b) {
return 0;
}
}
else {
int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME);
if (cmp > 0) {
return 1;
}
if (cmp < 0) {
return 0;
}
}
/* they have the same type */
/* left first */
if (STREQ(rpa->view, STEREO_LEFT_NAME)) {
return 0;
}
if (STREQ(rpb->view, STEREO_LEFT_NAME)) {
return 1;
}
/* right second */
if (STREQ(rpa->view, STEREO_RIGHT_NAME)) {
return 0;
}
if (STREQ(rpb->view, STEREO_RIGHT_NAME)) {
return 1;
}
/* remaining in ascending id order */
return (rpa->view_id < rpb->view_id);
}
RenderResult *render_result_new_from_exr(
void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
{
RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
RenderLayer *rl;
RenderPass *rpass;
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_SCENE_LINEAR);
rr->rectx = rectx;
rr->recty = recty;
IMB_exr_multilayer_convert(exrhandle, rr, ml_addview_cb, ml_addlayer_cb, ml_addpass_cb);
for (rl = rr->layers.first; rl; rl = rl->next) {
rl->rectx = rectx;
rl->recty = recty;
BLI_listbase_sort(&rl->passes, order_render_passes);
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
rpass->rectx = rectx;
rpass->recty = recty;
if (rpass->channels >= 3) {
IMB_colormanagement_transform(rpass->rect,
rpass->rectx,
rpass->recty,
rpass->channels,
colorspace,
to_colorspace,
predivide);
}
}
}
return rr;
}
void render_result_view_new(RenderResult *rr, const char *viewname)
{
RenderView *rv = MEM_callocN(sizeof(RenderView), "new render view");
BLI_addtail(&rr->views, rv);
BLI_strncpy(rv->name, viewname, sizeof(rv->name));
}
void render_result_views_new(RenderResult *rr, const RenderData *rd)
{
SceneRenderView *srv;
/* clear previously existing views - for sequencer */
render_result_views_free(rr);
/* check renderdata for amount of views */
if (rd->scemode & R_MULTIVIEW) {
for (srv = rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false) {
continue;
}
render_result_view_new(rr, srv->name);
}
}
/* we always need at least one view */
if (BLI_listbase_count_at_most(&rr->views, 1) == 0) {
render_result_view_new(rr, "");
}
}
/*********************************** Merge ***********************************/
static void do_merge_tile(
RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
{
int y, tilex, tiley;
size_t ofs, copylen;
copylen = tilex = rrpart->rectx;
tiley = rrpart->recty;
ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin);
target += pixsize * ofs;
copylen *= sizeof(float) * pixsize;
tilex *= pixsize;
ofs = pixsize * rr->rectx;
for (y = 0; y < tiley; y++) {
memcpy(target, tile, copylen);
target += ofs;
tile += tilex;
}
}
void render_result_merge(RenderResult *rr, RenderResult *rrpart)
{
RenderLayer *rl, *rlp;
RenderPass *rpass, *rpassp;
for (rl = rr->layers.first; rl; rl = rl->next) {
rlp = RE_GetRenderLayer(rrpart, rl->name);
if (rlp) {
/* Passes are allocated in sync. */
for (rpass = rl->passes.first, rpassp = rlp->passes.first; rpass && rpassp;
rpass = rpass->next) {
/* For save buffers, skip any passes that are only saved to disk. */
if (rpass->rect == NULL || rpassp->rect == NULL) {
continue;
}
/* Renderresult have all passes, renderpart only the active view's passes. */
if (!STREQ(rpassp->fullname, rpass->fullname)) {
continue;
}
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
/* manually get next render pass */
rpassp = rpassp->next;
}
}
}
}
/**************************** Single Layer Rendering *************************/
void render_result_single_layer_begin(Render *re)
{
/* all layers except the active one get temporally pushed away */
/* officially pushed result should be NULL... error can happen with do_seq */
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = re->result;
re->result = NULL;
}
void render_result_single_layer_end(Render *re)
{
ViewLayer *view_layer;
RenderLayer *rlpush;
RenderLayer *rl;
int nr;
if (re->result == NULL) {
printf("pop render result error; no current result!\n");
return;
}
if (!re->pushedresult) {
return;
}
if (re->pushedresult->rectx == re->result->rectx &&
re->pushedresult->recty == re->result->recty) {
/* find which layer in re->pushedresult should be replaced */
rl = re->result->layers.first;
/* render result should be empty after this */
BLI_remlink(&re->result->layers, rl);
/* reconstruct render result layers */
for (nr = 0, view_layer = re->view_layers.first; view_layer;
view_layer = view_layer->next, nr++) {
if (nr == re->active_view_layer) {
BLI_addtail(&re->result->layers, rl);
}
else {
rlpush = RE_GetRenderLayer(re->pushedresult, view_layer->name);
if (rlpush) {
BLI_remlink(&re->pushedresult->layers, rlpush);
BLI_addtail(&re->result->layers, rlpush);
}
}
}
}
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = NULL;
}
int render_result_exr_file_read_path(RenderResult *rr,
RenderLayer *rl_single,
const char *filepath)
{
RenderLayer *rl;
RenderPass *rpass;
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
if (!IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty, false)) {
printf("failed being read %s\n", filepath);
IMB_exr_close(exrhandle);
return 0;
}
if (rr == NULL || rectx != rr->rectx || recty != rr->recty) {
if (rr) {
printf("error in reading render result: dimensions don't match\n");
}
else {
printf("error in reading render result: NULL result pointer\n");
}
IMB_exr_close(exrhandle);
return 0;
}
for (rl = rr->layers.first; rl; rl = rl->next) {
if (rl_single && rl_single != rl) {
continue;
}
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
int a;
char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
RE_render_result_full_channel_name(
fullname, NULL, rpass->name, rpass->view, rpass->chan_id, a);
IMB_exr_set_channel(
exrhandle, rl->name, fullname, xstride, xstride * rectx, rpass->rect + a);
}
RE_render_result_full_channel_name(
rpass->fullname, NULL, rpass->name, rpass->view, rpass->chan_id, -1);
}
}
IMB_exr_read_channels(exrhandle);
IMB_exr_close(exrhandle);
return 1;
}
static void render_result_exr_file_cache_path(Scene *sce, const char *root, char *r_path)
{
char filename_full[FILE_MAX + MAX_ID_NAME + 100], filename[FILE_MAXFILE], dirname[FILE_MAXDIR];
char path_digest[16] = {0};
char path_hexdigest[33];
/* If root is relative, use either current .blend file dir, or temp one if not saved. */
const char *blendfile_path = BKE_main_blendfile_path_from_global();
if (blendfile_path[0] != '\0') {
BLI_split_dirfile(blendfile_path, dirname, filename, sizeof(dirname), sizeof(filename));
BLI_path_extension_replace(filename, sizeof(filename), ""); /* strip '.blend' */
BLI_hash_md5_buffer(blendfile_path, strlen(blendfile_path), path_digest);
}
else {
BLI_strncpy(dirname, BKE_tempdir_base(), sizeof(dirname));
BLI_strncpy(filename, "UNSAVED", sizeof(filename));
}
BLI_hash_md5_to_hexdigest(path_digest, path_hexdigest);
/* Default to *non-volatile* tmp dir. */
if (*root == '\0') {
root = BKE_tempdir_base();
}
BLI_snprintf(filename_full,
sizeof(filename_full),
"cached_RR_%s_%s_%s.exr",
filename,
sce->id.name + 2,
path_hexdigest);
BLI_make_file_string(dirname, r_path, root, filename_full);
}
void render_result_exr_file_cache_write(Render *re)
{
RenderResult *rr = re->result;
char str[FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100];
char *root = U.render_cachedir;
render_result_exr_file_cache_path(re->scene, root, str);
printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
BKE_image_render_write_exr(NULL, rr, str, NULL, true, NULL, -1);
}
bool render_result_exr_file_cache_read(Render *re)
{
/* File path to cache. */
char filepath[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
char *root = U.render_cachedir;
render_result_exr_file_cache_path(re->scene, root, filepath);
printf("read exr cache file: %s\n", filepath);
/* Try opening the file. */
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
if (!IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty, true)) {
printf("cannot read: %s\n", filepath);
IMB_exr_close(exrhandle);
return false;
}
/* Read file contents into render result. */
const char *colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
RE_FreeRenderResult(re->result);
IMB_exr_read_channels(exrhandle);
re->result = render_result_new_from_exr(exrhandle, colorspace, false, rectx, recty);
IMB_exr_close(exrhandle);
return true;
}
/*************************** Combined Pixel Rect *****************************/
ImBuf *RE_render_result_rect_to_ibuf(RenderResult *rr,
const ImageFormatData *imf,
const float dither,
const int view_id)
{
ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, imf->planes, 0);
RenderView *rv = RE_RenderViewGetById(rr, view_id);
/* if not exists, BKE_imbuf_write makes one */
ibuf->rect = (unsigned int *)rv->rect32;
ibuf->rect_float = rv->rectf;
ibuf->zbuf_float = rv->rectz;
/* float factor for random dither, imbuf takes care of it */
ibuf->dither = dither;
/* prepare to gamma correct to sRGB color space
* note that sequence editor can generate 8bpc render buffers
*/
if (ibuf->rect) {
if (BKE_imtype_valid_depths(imf->imtype) &
(R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
if (imf->depth == R_IMF_CHAN_DEPTH_8) {
/* Higher depth bits are supported but not needed for current file output. */
ibuf->rect_float = NULL;
}
else {
IMB_float_from_rect(ibuf);
}
}
else {
/* ensure no float buffer remained from previous frame */
ibuf->rect_float = NULL;
}
}
/* Color -> gray-scale. */
/* editing directly would alter the render view */
if (imf->planes == R_IMF_PLANES_BW) {
ImBuf *ibuf_bw = IMB_dupImBuf(ibuf);
IMB_color_to_bw(ibuf_bw);
IMB_freeImBuf(ibuf);
ibuf = ibuf_bw;
}
return ibuf;
}
void RE_render_result_rect_from_ibuf(RenderResult *rr, const ImBuf *ibuf, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (ibuf->rect_float) {
rr->have_combined = true;
if (!rv->rectf) {
rv->rectf = MEM_mallocN(sizeof(float[4]) * rr->rectx * rr->recty, "render_seq rectf");
}
memcpy(rv->rectf, ibuf->rect_float, sizeof(float[4]) * rr->rectx * rr->recty);
/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
* can hang around when sequence render has rendered a 32 bits one before */
MEM_SAFE_FREE(rv->rect32);
}
else if (ibuf->rect) {
rr->have_combined = true;
if (!rv->rect32) {
rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
}
memcpy(rv->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);
/* Same things as above, old rectf can hang around from previous render. */
MEM_SAFE_FREE(rv->rectf);
}
}
void render_result_rect_fill_zero(RenderResult *rr, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (rv->rectf) {
memset(rv->rectf, 0, sizeof(float[4]) * rr->rectx * rr->recty);
}
else if (rv->rect32) {
memset(rv->rect32, 0, 4 * rr->rectx * rr->recty);
}
else {
rv->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
}
}
void render_result_rect_get_pixels(RenderResult *rr,
unsigned int *rect,
int rectx,
int recty,
const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings,
const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (rv && rv->rect32) {
memcpy(rect, rv->rect32, sizeof(int) * rr->rectx * rr->recty);
}
else if (rv && rv->rectf) {
IMB_display_buffer_transform_apply((unsigned char *)rect,
rv->rectf,
rr->rectx,
rr->recty,
4,
view_settings,
display_settings,
true);
}
else {
/* else fill with black */
memset(rect, 0, sizeof(int) * rectx * recty);
}
}
/*************************** multiview functions *****************************/
bool RE_HasCombinedLayer(const RenderResult *rr)
{
if (rr == NULL) {
return false;
}
const RenderView *rv = rr->views.first;
if (rv == NULL) {
return false;
}
return (rv->rect32 || rv->rectf);
}
bool RE_HasFloatPixels(const RenderResult *rr)
{
for (const RenderView *rview = rr->views.first; rview; rview = rview->next) {
if (rview->rect32 && !rview->rectf) {
return false;
}
}
return true;
}
bool RE_RenderResult_is_stereo(const RenderResult *rr)
{
if (!BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name))) {
return false;
}
if (!BLI_findstring(&rr->views, STEREO_RIGHT_NAME, offsetof(RenderView, name))) {
return false;
}
return true;
}
RenderView *RE_RenderViewGetById(RenderResult *rr, const int view_id)
{
RenderView *rv = BLI_findlink(&rr->views, view_id);
BLI_assert(rr->views.first);
return rv ? rv : rr->views.first;
}
RenderView *RE_RenderViewGetByName(RenderResult *rr, const char *viewname)
{
RenderView *rv = BLI_findstring(&rr->views, viewname, offsetof(RenderView, name));
BLI_assert(rr->views.first);
return rv ? rv : rr->views.first;
}
static RenderPass *duplicate_render_pass(RenderPass *rpass)
{
RenderPass *new_rpass = MEM_mallocN(sizeof(RenderPass), "new render pass");
*new_rpass = *rpass;
new_rpass->next = new_rpass->prev = NULL;
if (new_rpass->rect != NULL) {
new_rpass->rect = MEM_dupallocN(new_rpass->rect);
}
return new_rpass;
}
static RenderLayer *duplicate_render_layer(RenderLayer *rl)
{
RenderLayer *new_rl = MEM_mallocN(sizeof(RenderLayer), "new render layer");
*new_rl = *rl;
new_rl->next = new_rl->prev = NULL;
new_rl->passes.first = new_rl->passes.last = NULL;
new_rl->exrhandle = NULL;
for (RenderPass *rpass = rl->passes.first; rpass != NULL; rpass = rpass->next) {
RenderPass *new_rpass = duplicate_render_pass(rpass);
BLI_addtail(&new_rl->passes, new_rpass);
}
return new_rl;
}
static RenderView *duplicate_render_view(RenderView *rview)
{
RenderView *new_rview = MEM_mallocN(sizeof(RenderView), "new render view");
*new_rview = *rview;
if (new_rview->rectf != NULL) {
new_rview->rectf = MEM_dupallocN(new_rview->rectf);
}
if (new_rview->rectz != NULL) {
new_rview->rectz = MEM_dupallocN(new_rview->rectz);
}
if (new_rview->rect32 != NULL) {
new_rview->rect32 = MEM_dupallocN(new_rview->rect32);
}
return new_rview;
}
RenderResult *RE_DuplicateRenderResult(RenderResult *rr)
{
RenderResult *new_rr = MEM_mallocN(sizeof(RenderResult), "new duplicated render result");
*new_rr = *rr;
new_rr->next = new_rr->prev = NULL;
new_rr->layers.first = new_rr->layers.last = NULL;
new_rr->views.first = new_rr->views.last = NULL;
for (RenderLayer *rl = rr->layers.first; rl != NULL; rl = rl->next) {
RenderLayer *new_rl = duplicate_render_layer(rl);
BLI_addtail(&new_rr->layers, new_rl);
}
for (RenderView *rview = rr->views.first; rview != NULL; rview = rview->next) {
RenderView *new_rview = duplicate_render_view(rview);
BLI_addtail(&new_rr->views, new_rview);
}
if (new_rr->rect32 != NULL) {
new_rr->rect32 = MEM_dupallocN(new_rr->rect32);
}
if (new_rr->rectf != NULL) {
new_rr->rectf = MEM_dupallocN(new_rr->rectf);
}
if (new_rr->rectz != NULL) {
new_rr->rectz = MEM_dupallocN(new_rr->rectz);
}
new_rr->stamp_data = BKE_stamp_data_copy(new_rr->stamp_data);
return new_rr;
}