=========================== - Initial implementaiton of new ID named MovieClip. Currently it has plactically the same functionality as images, but this functionality would be widen in nearest future. - Initial implementation of SpaceClip. This space is supposed to be used for acting with MovieClips (opening, playbacking, math-moving interaction and so on). Currently you could open image sequence/movie file here, pan/zoom, use a playback here. I've added cache visualizer to this space, but it's currently more a developer's feature to see how cache system works, but it could be adopted for further artists' usage (something like cache visuzlizer for simulations). - Added new theme area for Space Clip. No special colors were defined here yet. - Implementation of basic cache system for movies. This cache system is very familiar with sequence cache system, but it supposed to be more portable: at least cache keys aren't limited with sequence-based data and current seqcache could became an interface between sequencer and moviecache without much logic (only logic related on keys handling would be necessary here). Implemented basic limitors (ab\mount of cached imbuf's), so it'll be a bit more difficult to go out of memory when playing long animations in Image Editor (this cache system could be used for images too, in the future). - Very basic tools implementation -- only sceletion added, no real tool implemented (only camera focal length added to the UI which hasn't got real affect on anything). Assorted notes: - Not sure about best behaviour for Unlink clip button: should it be imageeditor-like (with de-referencing only) or text-editor like (with removing datablock from file). - Also not sure if tools/properties should be splitted into different areas or it'll be better to have tools and settings for this tool/item/etc in the same area (tools at the top, properties are under them). Code for properties area is '#if 0'-ed. - Sound isn't supported during playback in movie clip.
142 lines
4.1 KiB
C
142 lines
4.1 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* return info about ID types
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*/
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/** \file blender/blenkernel/intern/idcode.c
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* \ingroup bke
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "DNA_ID.h"
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#include "BKE_idcode.h"
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typedef struct {
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unsigned short code;
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const char *name, *plural;
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int flags;
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#define IDTYPE_FLAGS_ISLINKABLE (1<<0)
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} IDType;
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/* plural need to match rna_main.c's MainCollectionDef */
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static IDType idtypes[]= {
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{ ID_AC, "Action", "actions", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_AR, "Armature", "armatures", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_BR, "Brush", "brushes", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_CA, "Camera", "cameras", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_CU, "Curve", "curves", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_GD, "GPencil", "grease_pencil",IDTYPE_FLAGS_ISLINKABLE}, /* rename gpencil */
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{ ID_GR, "Group", "groups", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_ID, "ID", "ids", 0}, /* plural is fake */
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{ ID_IM, "Image", "images", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_IP, "Ipo", "ipos", IDTYPE_FLAGS_ISLINKABLE}, /* deprecated */
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{ ID_KE, "Key", "keys", 0},
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{ ID_LA, "Lamp", "lamps", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_LI, "Library", "libraries", 0},
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{ ID_LT, "Lattice", "lattices", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_MA, "Material", "materials", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_MB, "Metaball", "metaballs", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_ME, "Mesh", "meshes", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_NT, "NodeTree", "node_groups", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_OB, "Object", "objects", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_PA, "ParticleSettings", "particles", 0},
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{ ID_SCE, "Scene", "scenes", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_SCR, "Screen", "screens", 0},
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{ ID_SEQ, "Sequence", "sequences", 0}, /* not actually ID data */
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{ ID_SO, "Sound", "sounds", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_TE, "Texture", "textures", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_TXT, "Text", "texts", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_VF, "VFont", "fonts", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_WO, "World", "worlds", IDTYPE_FLAGS_ISLINKABLE},
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{ ID_WM, "WindowManager", "window_managers", 0},
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{ ID_MC, "MovieClip", "movieclips", IDTYPE_FLAGS_ISLINKABLE},
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};
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static int nidtypes= sizeof(idtypes)/sizeof(idtypes[0]);
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static IDType *idtype_from_name(const char *str)
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{
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int i= nidtypes;
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while (i--)
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if (strcmp(str, idtypes[i].name)==0)
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return &idtypes[i];
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return NULL;
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}
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static IDType *idtype_from_code(int code)
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{
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int i= nidtypes;
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while (i--)
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if (code==idtypes[i].code)
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return &idtypes[i];
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return NULL;
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}
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int BKE_idcode_is_valid(int code)
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{
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return idtype_from_code(code)?1:0;
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}
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int BKE_idcode_is_linkable(int code) {
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IDType *idt= idtype_from_code(code);
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return idt?(idt->flags&IDTYPE_FLAGS_ISLINKABLE):0;
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}
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const char *BKE_idcode_to_name(int code)
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{
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IDType *idt= idtype_from_code(code);
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return idt?idt->name:NULL;
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}
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int BKE_idcode_from_name(const char *name)
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{
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IDType *idt= idtype_from_name(name);
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return idt?idt->code:0;
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}
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const char *BKE_idcode_to_name_plural(int code)
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{
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IDType *idt= idtype_from_code(code);
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return idt?idt->plural:NULL;
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}
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int BKE_idcode_iter_step(int *index)
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{
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return (*index < nidtypes) ? idtypes[(*index)++].code : 0;
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}
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