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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
cf6c261cc8e4feecbc63e35affbfa2eecb522e4f
blender-archive/source/blender/gpu/intern
History
Brecht Van Lommel b8dcf3a662 Fix part of #27944: color managment discrepancy in GLSL materials with nodes.
2011-07-28 14:28:27 +00:00
..
gpu_buffers.c
== GPU Buffers ==
2011-07-08 19:58:02 +00:00
gpu_codegen.c
bug [#26329] Project Paint not working
2011-03-06 23:12:12 +00:00
gpu_codegen.h
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
gpu_draw.c
cmake option to build without smoke sim: WITH_MOD_SMOKE
2011-07-13 18:40:21 +00:00
gpu_extensions.c
converted more mixed tab/space indentations to tabs. only whitespace changes.
2011-04-21 15:53:30 +00:00
gpu_material.c
Fix part of #27944: color managment discrepancy in GLSL materials with nodes.
2011-07-28 14:28:27 +00:00
gpu_shader_material.glsl
Fix #26807: glsl diffuse/specular was not clamping negative values, giving
2011-05-02 14:01:45 +00:00
gpu_shader_material.glsl.c
Fix for recent glsl commit, forgot to include this file.
2011-05-02 15:59:24 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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