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blender-archive/source/blender/nodes/intern/CMP_nodes/CMP_transform.c
Sergey Sharybin b5716beef0 Camera tracking integration
===========================

- Do not show frame boundary border when stabilization isn't enabled.
- Separate stabilization settings from display in clip editor.
  Now clip can contain stabilization data but still be displayed
  un-stabilized in clip editor.
- Internal changes in stabilization:
  * Use separated location/scale parameters rather than 4x4 matrix.
    In some ares "decomposed" data is needed (text draw functions, i.e.).
    Also such decomposed data could be used in compositor.
  * MovieClip now uses own structure for cache where additional data
    can be stored. MovieCache structure now one of properties in
    this new structure.
  * Get rid of stable image buffer stored in MovieClipStabilization
    structure. Pre-created buffer for scaling still stored there.
    This helps to keep playback realtime -- re-creating this buffer
    introduces ~15% slowdown.
- Added sliders to 2D stabilization panel which controls intensity
  of translation/scale which applies on shot.
- Added filter type to Stabilize2D compositor node. Supports nearest,
  bilinear and bicubic interpolation.
- After discussion with Sebastian and Francois added new node called
  Transformation. It can apply translation, rotation and scale. It's
  not the same thing as applying this components separately -- all
  transformation is happening inside "canvas". And it should be more
  accurate on interpolation and sub-pixel translation.
  Need to check order of applying translation/scale/rotation btw.
- Added output sockets to movie clip compositor node. They holds
  stabilization data which can be used by Translate or Transform
  nodes.
- Minor fix of UI issues in Display panel.
2011-08-01 15:28:19 +00:00

148 lines
3.9 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation,
* Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/intern/CMP_nodes/CMP_translate.c
* \ingroup cmpnodes
*/
#include "../CMP_util.h"
/* **************** Translate ******************** */
static bNodeSocketType cmp_node_stabilize2d_in[]= {
{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "X", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{ SOCK_VALUE, 1, "Y", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{ SOCK_VALUE, 1, "Rotate", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{ SOCK_VALUE, 1, "Scale", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, CMP_SCALE_MAX},
{ -1, 0, "" }
};
static bNodeSocketType cmp_node_stabilize2d_out[]= {
{ SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
CompBuf* node_composit_transform(CompBuf *cbuf, float x, float y, float rotate, float scale, int filter_type)
{
CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1);
ImBuf *ibuf, *obuf;
float mat[4][4], lmat[4][4], rmat[4][4], smat[4][4], cmat[4][4], icmat[4][4];
float rad= (M_PI*rotate)/180.0f;
unit_m4(rmat);
unit_m4(lmat);
unit_m4(smat);
unit_m4(cmat);
cmat[3][0]= (float)cbuf->x/2.f;
cmat[3][1]= (float)cbuf->y/2.f;
invert_m4_m4(icmat, cmat);
smat[0][0]*= scale;
smat[1][1]*= scale;
smat[2][2]*= scale;
rotate_m4(rmat, 'Z', rad);
lmat[3][0]+= x;
lmat[3][1]+= y;
mul_serie_m4(mat, cmat, rmat, icmat, lmat, smat, NULL, NULL, NULL);
invert_m4(mat);
ibuf= IMB_allocImBuf(cbuf->x, cbuf->y, 32, 0);
obuf= IMB_allocImBuf(stackbuf->x, stackbuf->y, 32, 0);
if(ibuf && obuf) {
int i, j;
ibuf->rect_float= cbuf->rect;
obuf->rect_float= stackbuf->rect;
for(j=0; j<cbuf->y; j++) {
for(i=0; i<cbuf->x;i++) {
float vec[3]= {i, j, 0};
mul_v3_m4v3(vec, mat, vec);
switch(filter_type) {
case 0:
neareast_interpolation(ibuf, obuf, vec[0], vec[1], i, j);
break ;
case 1:
bilinear_interpolation(ibuf, obuf, vec[0], vec[1], i, j);
break;
case 2:
bicubic_interpolation(ibuf, obuf, vec[0], vec[1], i, j);
break;
}
}
}
IMB_freeImBuf(ibuf);
IMB_freeImBuf(obuf);
}
/* pass on output and free */
return stackbuf;
}
static void node_composit_exec_stabilize2d(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
{
if(in[0]->data) {
CompBuf *cbuf= typecheck_compbuf(in[0]->data, CB_RGBA);
CompBuf *stackbuf;
stackbuf= node_composit_transform(cbuf, in[1]->vec[0], in[2]->vec[0], in[3]->vec[0], in[4]->vec[0], node->custom1);
/* pass on output and free */
out[0]->data= stackbuf;
if(cbuf!=in[0]->data)
free_compbuf(cbuf);
}
}
void register_node_type_cmp_transform(ListBase *lb)
{
static bNodeType ntype;
node_type_base(&ntype, CMP_NODE_TRANSFORM, "Transform", NODE_CLASS_DISTORT, NODE_OPTIONS,
cmp_node_stabilize2d_in, cmp_node_stabilize2d_out);
node_type_size(&ntype, 140, 100, 320);
node_type_exec(&ntype, node_composit_exec_stabilize2d);
nodeRegisterType(lb, &ntype);
}