=========================== Commiting patch #24427: Editable camera sensor size (meaningful focal length units) Thanks to: Matt Ebb (author of original patch) Ejner Fergo (porting patch through versions) Brecht Van Lommel, Dalai Felinto, Campbell Barton (patch review) Cant't commit changes to addons (they aren't branched, so some of them could be broken now)
305 lines
5.7 KiB
C++
305 lines
5.7 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file RAS_FramingManager.h
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* \ingroup bgerast
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*/
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#ifndef RAS_FRAMINGMANAGER_H
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#define RAS_FRAMINGMANAGER_H
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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class RAS_Rect;
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/**
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* @section RAS_FrameSettings
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* This is a value type describing the framing used
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* by a particular scene in the game engine.
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* Each KX_Scene contains a RAS_FrameSetting describing
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* how the frustum and viewport are to be modified
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* depending on the canvas size.
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*
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* e_frame_scale means that the viewport is set to the current
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* canvas size. If the view frustum aspect ratio is different
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* to the canvas aspect this will lead to stretching.
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*
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* e_frame_extend means that the best fit viewport will be
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* computed based upon the design aspect ratio
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* and the view frustum will be adjusted so that
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* more of the scene is visible.
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*
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* e_frame_bars means that the best fit viewport will be
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* be computed based upon the design aspect ratio.
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*/
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class RAS_FrameSettings
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{
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public :
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/**
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* enum defining the policy to use
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* in each axis.
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*/
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enum RAS_FrameType {
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e_frame_scale,
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e_frame_extend,
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e_frame_bars
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};
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/**
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* Contructor
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*/
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RAS_FrameSettings(
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RAS_FrameType frame_type,
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float bar_r,
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float bar_g,
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float bar_b,
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unsigned int design_aspect_width,
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unsigned int design_aspect_height
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):
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m_frame_type(frame_type),
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m_bar_r(bar_r),
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m_bar_g(bar_g),
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m_bar_b(bar_b),
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m_design_aspect_width(design_aspect_width),
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m_design_aspect_height(design_aspect_height)
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{
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};
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RAS_FrameSettings(
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):
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m_frame_type(e_frame_scale),
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m_bar_r(0),
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m_bar_g(0),
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m_bar_b(0),
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m_design_aspect_width(1),
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m_design_aspect_height(1)
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{
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};
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/**
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* Accessors
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*/
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const
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RAS_FrameType &
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FrameType(
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) const {
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return m_frame_type;
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};
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void
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SetFrameType(
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RAS_FrameType type
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) {
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m_frame_type = type;
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};
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float
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BarRed(
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) const {
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return m_bar_r;
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};
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float
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BarGreen(
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) const {
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return m_bar_g;
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};
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float
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BarBlue(
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) const {
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return m_bar_b;
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};
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unsigned int
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DesignAspectWidth(
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) const {
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return m_design_aspect_width;
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};
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unsigned int
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DesignAspectHeight(
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) const {
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return m_design_aspect_height;
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};
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private :
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RAS_FrameType m_frame_type;
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float m_bar_r;
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float m_bar_g;
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float m_bar_b;
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unsigned int m_design_aspect_width;
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unsigned int m_design_aspect_height;
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_FrameSettings"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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struct RAS_FrameFrustum
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{
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float camnear,camfar;
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float x1,y1;
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float x2,y2;
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};
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/* must match R_CULLING_... from DNA_scene_types.h */
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enum RAS_CullingMode
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{
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RAS_CULLING_DBVT = 0,
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RAS_CULLING_NORMAL,
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RAS_CULLING_NONE
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};
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/**
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* @section RAS_FramingManager
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* This class helps to compute a view frustum
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* and a viewport rectangle given the
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* above settings and a description of the
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* current canvas dimensions.
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*
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* You do not have to instantiate this class
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* directly, it only contains static helper functions
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*/
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class RAS_FramingManager
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{
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public :
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/**
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* Compute a viewport given
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* a RAS_FrameSettings and a description of the
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* canvas.
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*/
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static
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void
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ComputeViewport(
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const RAS_FrameSettings &settings,
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const RAS_Rect &availableViewport,
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RAS_Rect &viewport
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);
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/**
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* compute a frustrum given a valid viewport,
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* RAS_FrameSettings, canvas description
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* and camera description
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*/
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static
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void
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ComputeOrtho(
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const RAS_FrameSettings &settings,
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const RAS_Rect &availableViewport,
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const RAS_Rect &viewport,
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const float scale,
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const float camnear,
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const float camfar,
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RAS_FrameFrustum &frustum
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);
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static
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void
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ComputeFrustum(
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const RAS_FrameSettings &settings,
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const RAS_Rect &availableViewport,
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const RAS_Rect &viewport,
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const float lens,
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const float sensor_x,
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const float camnear,
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const float camfar,
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RAS_FrameFrustum &frustum
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);
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static
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void
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ComputeDefaultFrustum(
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const float camnear,
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const float camfar,
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const float lens,
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const float sensor_x,
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const float design_aspect_ratio,
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RAS_FrameFrustum & frustum
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);
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static
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void
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ComputeDefaultOrtho(
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const float camnear,
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const float camfar,
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const float scale,
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const float design_aspect_ratio,
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RAS_FrameFrustum & frustum
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);
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private :
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static
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void
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ComputeBestFitViewRect(
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const RAS_Rect &availableViewport,
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const float design_aspect_ratio,
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RAS_Rect &viewport
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);
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/**
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* Private constructor - this class is not meant
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* for instanciation.
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*/
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RAS_FramingManager(
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);
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RAS_FramingManager(
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const RAS_FramingManager &
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);
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_FramingManager"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif
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