* dont check selection and hiddent state (select + hide isnt allowed and api ensures this) * MESH_OT_noise had incorrect check for texture (checked if slot [0] was filled but then used active texture)
* dont check selection and hiddent state (select + hide isnt allowed and api ensures this) * MESH_OT_noise had incorrect check for texture (checked if slot [0] was filled but then used active texture)