Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
54 lines
991 B
C++
54 lines
991 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2013 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup GHOST
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*
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* Definition of GHOST_ContextNone class.
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*/
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#include "GHOST_ContextNone.h"
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GHOST_TSuccess GHOST_ContextNone::swapBuffers()
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{
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return GHOST_kSuccess;
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}
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GHOST_TSuccess GHOST_ContextNone::activateDrawingContext()
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{
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return GHOST_kSuccess;
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}
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GHOST_TSuccess GHOST_ContextNone::releaseDrawingContext()
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{
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return GHOST_kSuccess;
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}
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GHOST_TSuccess GHOST_ContextNone::updateDrawingContext()
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{
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return GHOST_kSuccess;
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}
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GHOST_TSuccess GHOST_ContextNone::initializeDrawingContext()
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{
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return GHOST_kSuccess;
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}
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GHOST_TSuccess GHOST_ContextNone::releaseNativeHandles()
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{
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return GHOST_kSuccess;
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}
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GHOST_TSuccess GHOST_ContextNone::setSwapInterval(int interval)
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{
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m_swapInterval = interval;
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return GHOST_kSuccess;
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}
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GHOST_TSuccess GHOST_ContextNone::getSwapInterval(int &intervalOut)
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{
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intervalOut = m_swapInterval;
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return GHOST_kSuccess;
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}
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