The default was changed with an initial implementation of the feature. With the feedback from animators, having a behavior which affects curves outside of a changing range is not convenient for professional animators working on high quality character animation. On the other hand, automatic smoothing is better for casual animation of object motion. This change adds an ability to change the default via User Preferences. Differential Revision: https://developer.blender.org/D5875
692 lines
18 KiB
C++
692 lines
18 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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#include "BCAnimationCurve.h"
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BCAnimationCurve::BCAnimationCurve()
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{
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this->curve_key.set_object_type(BC_ANIMATION_TYPE_OBJECT);
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this->fcurve = NULL;
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this->curve_is_local_copy = false;
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}
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BCAnimationCurve::BCAnimationCurve(const BCAnimationCurve &other)
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{
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this->min = other.min;
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this->max = other.max;
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this->fcurve = other.fcurve;
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this->curve_key = other.curve_key;
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this->curve_is_local_copy = false;
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this->id_ptr = other.id_ptr;
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/* The fcurve of the new instance is a copy and can be modified */
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get_edit_fcurve();
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}
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BCAnimationCurve::BCAnimationCurve(BCCurveKey key, Object *ob, FCurve *fcu)
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{
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this->min = 0;
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this->max = 0;
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this->curve_key = key;
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this->fcurve = fcu;
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this->curve_is_local_copy = false;
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init_pointer_rna(ob);
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}
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BCAnimationCurve::BCAnimationCurve(const BCCurveKey &key, Object *ob)
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{
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this->curve_key = key;
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this->fcurve = NULL;
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this->curve_is_local_copy = false;
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init_pointer_rna(ob);
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}
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void BCAnimationCurve::init_pointer_rna(Object *ob)
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{
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switch (this->curve_key.get_animation_type()) {
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case BC_ANIMATION_TYPE_BONE: {
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bArmature *arm = (bArmature *)ob->data;
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RNA_id_pointer_create(&arm->id, &id_ptr);
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} break;
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case BC_ANIMATION_TYPE_OBJECT: {
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RNA_id_pointer_create(&ob->id, &id_ptr);
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} break;
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case BC_ANIMATION_TYPE_MATERIAL: {
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Material *ma = give_current_material(ob, curve_key.get_subindex() + 1);
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RNA_id_pointer_create(&ma->id, &id_ptr);
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} break;
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case BC_ANIMATION_TYPE_CAMERA: {
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Camera *camera = (Camera *)ob->data;
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RNA_id_pointer_create(&camera->id, &id_ptr);
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} break;
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case BC_ANIMATION_TYPE_LIGHT: {
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Light *lamp = (Light *)ob->data;
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RNA_id_pointer_create(&lamp->id, &id_ptr);
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} break;
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default:
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fprintf(
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stderr, "BC_animation_curve_type %d not supported", this->curve_key.get_array_index());
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break;
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}
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}
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void BCAnimationCurve::delete_fcurve(FCurve *fcu)
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{
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free_fcurve(fcu);
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}
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FCurve *BCAnimationCurve::create_fcurve(int array_index, const char *rna_path)
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{
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FCurve *fcu = (FCurve *)MEM_callocN(sizeof(FCurve), "FCurve");
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fcu->flag = (FCURVE_VISIBLE | FCURVE_AUTO_HANDLES | FCURVE_SELECTED);
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fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
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fcu->array_index = array_index;
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return fcu;
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}
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void BCAnimationCurve::create_bezt(float frame, float output)
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{
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FCurve *fcu = get_edit_fcurve();
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BezTriple bez;
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memset(&bez, 0, sizeof(BezTriple));
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bez.vec[1][0] = frame;
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bez.vec[1][1] = output;
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bez.ipo = U.ipo_new; /* use default interpolation mode here... */
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bez.f1 = bez.f2 = bez.f3 = SELECT;
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bez.h1 = bez.h2 = HD_AUTO;
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insert_bezt_fcurve(fcu, &bez, INSERTKEY_NOFLAGS);
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calchandles_fcurve(fcu);
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}
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BCAnimationCurve::~BCAnimationCurve()
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{
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if (curve_is_local_copy && fcurve) {
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// fprintf(stderr, "removed fcurve %s\n", fcurve->rna_path);
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delete_fcurve(fcurve);
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this->fcurve = NULL;
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}
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}
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const bool BCAnimationCurve::is_of_animation_type(BC_animation_type type) const
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{
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return curve_key.get_animation_type() == type;
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}
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const std::string BCAnimationCurve::get_channel_target() const
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{
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const std::string path = curve_key.get_path();
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if (bc_startswith(path, "pose.bones")) {
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return bc_string_after(path, "pose.bones");
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}
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return bc_string_after(path, ".");
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}
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const std::string BCAnimationCurve::get_channel_type() const
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{
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const std::string channel = get_channel_target();
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return bc_string_after(channel, ".");
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}
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const std::string BCAnimationCurve::get_channel_posebone() const
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{
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const std::string channel = get_channel_target();
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std::string pose_bone_name = bc_string_before(channel, ".");
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if (pose_bone_name == channel) {
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pose_bone_name = "";
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}
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else {
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pose_bone_name = bc_string_after(pose_bone_name, "\"[");
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pose_bone_name = bc_string_before(pose_bone_name, "]\"");
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}
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return pose_bone_name;
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}
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const std::string BCAnimationCurve::get_animation_name(Object *ob) const
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{
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std::string name;
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switch (curve_key.get_animation_type()) {
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case BC_ANIMATION_TYPE_OBJECT: {
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name = id_name(ob);
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} break;
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case BC_ANIMATION_TYPE_BONE: {
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if (fcurve == NULL || fcurve->rna_path == NULL) {
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name = "";
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}
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else {
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const char *boneName = BLI_str_quoted_substrN(fcurve->rna_path, "pose.bones[");
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name = (boneName) ? id_name(ob) + "_" + std::string(boneName) : "";
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}
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} break;
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case BC_ANIMATION_TYPE_CAMERA: {
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Camera *camera = (Camera *)ob->data;
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name = id_name(ob) + "-" + id_name(camera) + "-camera";
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} break;
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case BC_ANIMATION_TYPE_LIGHT: {
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Light *lamp = (Light *)ob->data;
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name = id_name(ob) + "-" + id_name(lamp) + "-light";
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} break;
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case BC_ANIMATION_TYPE_MATERIAL: {
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Material *ma = give_current_material(ob, this->curve_key.get_subindex() + 1);
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name = id_name(ob) + "-" + id_name(ma) + "-material";
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} break;
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default: {
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name = "";
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}
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}
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return name;
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}
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const int BCAnimationCurve::get_channel_index() const
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{
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return curve_key.get_array_index();
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}
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const int BCAnimationCurve::get_subindex() const
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{
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return curve_key.get_subindex();
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}
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const std::string BCAnimationCurve::get_rna_path() const
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{
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return curve_key.get_path();
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}
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const int BCAnimationCurve::sample_count() const
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{
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if (fcurve == NULL) {
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return 0;
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}
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return fcurve->totvert;
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}
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const int BCAnimationCurve::closest_index_above(const float sample_frame, const int start_at) const
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{
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if (fcurve == NULL) {
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return -1;
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}
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const int cframe = fcurve->bezt[start_at].vec[1][0]; // inacurate!
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if (fabs(cframe - sample_frame) < 0.00001) {
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return start_at;
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}
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return (fcurve->totvert > start_at + 1) ? start_at + 1 : start_at;
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}
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const int BCAnimationCurve::closest_index_below(const float sample_frame) const
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{
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if (fcurve == NULL) {
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return -1;
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}
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float lower_frame = sample_frame;
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float upper_frame = sample_frame;
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int lower_index = 0;
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int upper_index = 0;
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for (int fcu_index = 0; fcu_index < fcurve->totvert; fcu_index++) {
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upper_index = fcu_index;
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const int cframe = fcurve->bezt[fcu_index].vec[1][0]; // inacurate!
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if (cframe <= sample_frame) {
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lower_frame = cframe;
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lower_index = fcu_index;
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}
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if (cframe >= sample_frame) {
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upper_frame = cframe;
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break;
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}
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}
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if (lower_index == upper_index) {
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return lower_index;
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}
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const float fraction = float(sample_frame - lower_frame) / (upper_frame - lower_frame);
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return (fraction < 0.5) ? lower_index : upper_index;
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}
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const int BCAnimationCurve::get_interpolation_type(float sample_frame) const
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{
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const int index = closest_index_below(sample_frame);
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if (index < 0) {
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return BEZT_IPO_BEZ;
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}
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return fcurve->bezt[index].ipo;
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}
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const FCurve *BCAnimationCurve::get_fcurve() const
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{
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return fcurve;
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}
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FCurve *BCAnimationCurve::get_edit_fcurve()
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{
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if (!curve_is_local_copy) {
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const int index = curve_key.get_array_index();
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const std::string &path = curve_key.get_path();
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fcurve = create_fcurve(index, path.c_str());
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/* Caution here:
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* Replacing the pointer here is OK only because the original value
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* of FCurve was a const pointer into Blender territory. We do not
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* touch that! We use the local copy to prepare data for export. */
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curve_is_local_copy = true;
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}
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return fcurve;
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}
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void BCAnimationCurve::clean_handles()
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{
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if (fcurve == NULL) {
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fcurve = get_edit_fcurve();
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}
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/* Keep old bezt data for copy)*/
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BezTriple *old_bezts = fcurve->bezt;
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int totvert = fcurve->totvert;
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fcurve->bezt = NULL;
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fcurve->totvert = 0;
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for (int i = 0; i < totvert; i++) {
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BezTriple *bezt = &old_bezts[i];
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float x = bezt->vec[1][0];
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float y = bezt->vec[1][1];
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insert_vert_fcurve(fcurve, x, y, (eBezTriple_KeyframeType)BEZKEYTYPE(bezt), INSERTKEY_NOFLAGS);
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BezTriple *lastb = fcurve->bezt + (fcurve->totvert - 1);
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lastb->f1 = lastb->f2 = lastb->f3 = 0;
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}
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/* now free the memory used by the old BezTriples */
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if (old_bezts) {
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MEM_freeN(old_bezts);
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}
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}
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const bool BCAnimationCurve::is_transform_curve() const
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{
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std::string channel_type = this->get_channel_type();
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return (is_rotation_curve() || channel_type == "scale" || channel_type == "location");
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}
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const bool BCAnimationCurve::is_rotation_curve() const
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{
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std::string channel_type = this->get_channel_type();
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return (channel_type == "rotation" || channel_type == "rotation_euler" ||
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channel_type == "rotation_quaternion");
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}
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const float BCAnimationCurve::get_value(const float frame)
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{
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if (fcurve) {
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return evaluate_fcurve(fcurve, frame);
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}
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return 0; // TODO: handle case where neither sample nor fcu exist
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}
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void BCAnimationCurve::update_range(float val)
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{
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if (val < min) {
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min = val;
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}
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if (val > max) {
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max = val;
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}
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}
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void BCAnimationCurve::init_range(float val)
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{
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min = max = val;
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}
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void BCAnimationCurve::adjust_range(const int frame_index)
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{
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if (fcurve && fcurve->totvert > 1) {
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const float eval = evaluate_fcurve(fcurve, frame_index);
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int first_frame = fcurve->bezt[0].vec[1][0];
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if (first_frame == frame_index) {
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init_range(eval);
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}
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else {
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update_range(eval);
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}
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}
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}
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void BCAnimationCurve::add_value(const float val, const int frame_index)
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{
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FCurve *fcu = get_edit_fcurve();
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fcu->auto_smoothing = U.auto_smoothing_new;
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insert_vert_fcurve(fcu, frame_index, val, BEZT_KEYTYPE_KEYFRAME, INSERTKEY_NOFLAGS);
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if (fcu->totvert == 1) {
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init_range(val);
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}
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else {
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update_range(val);
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}
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}
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bool BCAnimationCurve::add_value_from_matrix(const BCSample &sample, const int frame_index)
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{
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int array_index = curve_key.get_array_index();
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/* transformation curves are fed directly from the transformation matrix
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* to resolve parent inverse matrix issues with object hierarchies.
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* Maybe this can be unified with the
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*/
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const std::string channel_target = get_channel_target();
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float val = 0;
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/* Pick the value from the sample according to the definition of the FCurve */
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bool good = sample.get_value(channel_target, array_index, &val);
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if (good) {
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add_value(val, frame_index);
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}
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return good;
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}
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bool BCAnimationCurve::add_value_from_rna(const int frame_index)
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{
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PointerRNA ptr;
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PropertyRNA *prop;
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float value = 0.0f;
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int array_index = curve_key.get_array_index();
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const std::string full_path = curve_key.get_full_path();
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/* get property to read from, and get value as appropriate */
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bool path_resolved = RNA_path_resolve_full(
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&id_ptr, full_path.c_str(), &ptr, &prop, &array_index);
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if (!path_resolved && array_index == 0) {
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const std::string rna_path = curve_key.get_path();
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path_resolved = RNA_path_resolve_full(&id_ptr, rna_path.c_str(), &ptr, &prop, &array_index);
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}
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if (path_resolved) {
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bool is_array = RNA_property_array_check(prop);
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if (is_array) {
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/* array */
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if ((array_index >= 0) && (array_index < RNA_property_array_length(&ptr, prop))) {
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switch (RNA_property_type(prop)) {
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case PROP_BOOLEAN:
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value = (float)RNA_property_boolean_get_index(&ptr, prop, array_index);
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break;
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case PROP_INT:
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value = (float)RNA_property_int_get_index(&ptr, prop, array_index);
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break;
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case PROP_FLOAT:
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value = RNA_property_float_get_index(&ptr, prop, array_index);
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break;
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default:
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break;
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}
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}
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else {
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fprintf(stderr,
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"Out of Bounds while reading data for Curve %s\n",
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curve_key.get_full_path().c_str());
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return false;
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}
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}
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else {
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/* not an array */
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switch (RNA_property_type(prop)) {
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case PROP_BOOLEAN:
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value = (float)RNA_property_boolean_get(&ptr, prop);
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break;
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case PROP_INT:
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value = (float)RNA_property_int_get(&ptr, prop);
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break;
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case PROP_FLOAT:
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value = RNA_property_float_get(&ptr, prop);
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break;
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case PROP_ENUM:
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value = (float)RNA_property_enum_get(&ptr, prop);
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break;
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default:
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fprintf(stderr,
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"property type %d not supported for Curve %s\n",
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RNA_property_type(prop),
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curve_key.get_full_path().c_str());
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return false;
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break;
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}
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}
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}
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else {
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/* path couldn't be resolved */
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fprintf(stderr, "Path not recognized for Curve %s\n", curve_key.get_full_path().c_str());
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return false;
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}
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add_value(value, frame_index);
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return true;
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}
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void BCAnimationCurve::get_value_map(BCValueMap &value_map)
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{
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value_map.clear();
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if (fcurve == NULL) {
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return;
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}
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for (int i = 0; i < fcurve->totvert; i++) {
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const float frame = fcurve->bezt[i].vec[1][0];
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const float val = fcurve->bezt[i].vec[1][1];
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value_map[frame] = val;
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}
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}
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void BCAnimationCurve::get_frames(BCFrames &frames) const
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{
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frames.clear();
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if (fcurve) {
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for (int i = 0; i < fcurve->totvert; i++) {
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const float val = fcurve->bezt[i].vec[1][0];
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frames.push_back(val);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BCAnimationCurve::get_values(BCValues &values) const
|
|
{
|
|
values.clear();
|
|
if (fcurve) {
|
|
for (int i = 0; i < fcurve->totvert; i++) {
|
|
const float val = fcurve->bezt[i].vec[1][1];
|
|
values.push_back(val);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool BCAnimationCurve::is_animated()
|
|
{
|
|
static float MIN_DISTANCE = 0.00001;
|
|
return fabs(max - min) > MIN_DISTANCE;
|
|
}
|
|
|
|
bool BCAnimationCurve::is_keyframe(int frame)
|
|
{
|
|
if (this->fcurve == NULL) {
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < fcurve->totvert; i++) {
|
|
const int cframe = nearbyint(fcurve->bezt[i].vec[1][0]);
|
|
if (cframe == frame) {
|
|
return true;
|
|
}
|
|
if (cframe > frame) {
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* Needed for adding a BCAnimationCurve into a BCAnimationCurveSet */
|
|
inline bool operator<(const BCAnimationCurve &lhs, const BCAnimationCurve &rhs)
|
|
{
|
|
std::string lhtgt = lhs.get_channel_target();
|
|
std::string rhtgt = rhs.get_channel_target();
|
|
if (lhtgt == rhtgt) {
|
|
const int lha = lhs.get_channel_index();
|
|
const int rha = rhs.get_channel_index();
|
|
return lha < rha;
|
|
}
|
|
else {
|
|
return lhtgt < rhtgt;
|
|
}
|
|
}
|
|
|
|
BCCurveKey::BCCurveKey()
|
|
{
|
|
this->key_type = BC_ANIMATION_TYPE_OBJECT;
|
|
this->rna_path = "";
|
|
this->curve_array_index = 0;
|
|
this->curve_subindex = -1;
|
|
}
|
|
|
|
BCCurveKey::BCCurveKey(const BC_animation_type type,
|
|
const std::string path,
|
|
const int array_index,
|
|
const int subindex)
|
|
{
|
|
this->key_type = type;
|
|
this->rna_path = path;
|
|
this->curve_array_index = array_index;
|
|
this->curve_subindex = subindex;
|
|
}
|
|
|
|
void BCCurveKey::operator=(const BCCurveKey &other)
|
|
{
|
|
this->key_type = other.key_type;
|
|
this->rna_path = other.rna_path;
|
|
this->curve_array_index = other.curve_array_index;
|
|
this->curve_subindex = other.curve_subindex;
|
|
}
|
|
|
|
const std::string BCCurveKey::get_full_path() const
|
|
{
|
|
return this->rna_path + '[' + std::to_string(this->curve_array_index) + ']';
|
|
}
|
|
|
|
const std::string BCCurveKey::get_path() const
|
|
{
|
|
return this->rna_path;
|
|
}
|
|
|
|
const int BCCurveKey::get_array_index() const
|
|
{
|
|
return this->curve_array_index;
|
|
}
|
|
|
|
const int BCCurveKey::get_subindex() const
|
|
{
|
|
return this->curve_subindex;
|
|
}
|
|
|
|
void BCCurveKey::set_object_type(BC_animation_type object_type)
|
|
{
|
|
this->key_type = object_type;
|
|
}
|
|
|
|
const BC_animation_type BCCurveKey::get_animation_type() const
|
|
{
|
|
return this->key_type;
|
|
}
|
|
|
|
const bool BCCurveKey::operator<(const BCCurveKey &other) const
|
|
{
|
|
/* needed for using this class as key in maps and sets */
|
|
if (this->key_type != other.key_type) {
|
|
return this->key_type < other.key_type;
|
|
}
|
|
|
|
if (this->curve_subindex != other.curve_subindex) {
|
|
return this->curve_subindex < other.curve_subindex;
|
|
}
|
|
|
|
if (this->rna_path != other.rna_path) {
|
|
return this->rna_path < other.rna_path;
|
|
}
|
|
|
|
return this->curve_array_index < other.curve_array_index;
|
|
}
|
|
|
|
BCBezTriple::BCBezTriple(BezTriple &bezt) : bezt(bezt)
|
|
{
|
|
}
|
|
|
|
const float BCBezTriple::get_frame() const
|
|
{
|
|
return bezt.vec[1][0];
|
|
}
|
|
|
|
const float BCBezTriple::get_time(Scene *scene) const
|
|
{
|
|
return FRA2TIME(bezt.vec[1][0]);
|
|
}
|
|
|
|
const float BCBezTriple::get_value() const
|
|
{
|
|
return bezt.vec[1][1];
|
|
}
|
|
|
|
const float BCBezTriple::get_angle() const
|
|
{
|
|
return RAD2DEGF(get_value());
|
|
}
|
|
|
|
void BCBezTriple::get_in_tangent(Scene *scene, float point[2], bool as_angle) const
|
|
{
|
|
get_tangent(scene, point, as_angle, 0);
|
|
}
|
|
|
|
void BCBezTriple::get_out_tangent(Scene *scene, float point[2], bool as_angle) const
|
|
{
|
|
get_tangent(scene, point, as_angle, 2);
|
|
}
|
|
|
|
void BCBezTriple::get_tangent(Scene *scene, float point[2], bool as_angle, int index) const
|
|
{
|
|
point[0] = FRA2TIME(bezt.vec[index][0]);
|
|
if (bezt.ipo != BEZT_IPO_BEZ) {
|
|
/* We're in a mixed interpolation scenario, set zero as it's irrelevant but value might contain
|
|
* unused data */
|
|
point[0] = 0;
|
|
point[1] = 0;
|
|
}
|
|
else if (as_angle) {
|
|
point[1] = RAD2DEGF(bezt.vec[index][1]);
|
|
}
|
|
else {
|
|
point[1] = bezt.vec[index][1];
|
|
}
|
|
}
|