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blender-archive/source/blender/blenkernel/BKE_booleanops_mesh.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

125 lines
2.7 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_PyBooleanOps_h
#define BKE_PyBooleanOps_h
#include "CSG_BooleanOps.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Internal mesh structure.
* Safe to copy by value... hopefully.
*/
struct Base;
struct Object;
struct CSG_MeshDescriptor;
typedef void (*CSG_DestroyMeshFunc)(struct CSG_MeshDescriptor *);
typedef struct CSG_MeshDescriptor {
struct Base *base; // Ptr to base of original blender object - used in creating a new object
CSG_MeshPropertyDescriptor m_descriptor;
CSG_FaceIteratorDescriptor m_face_iterator;
CSG_VertexIteratorDescriptor m_vertex_iterator;
CSG_DestroyMeshFunc m_destroy_func;
} CSG_MeshDescriptor;
extern
int
CSG_LoadBlenderMesh(
struct Object * obj,
CSG_MeshDescriptor *output
);
/**
* Destroy the contents of a mesh descriptor.
* If the internal descriptor refers to a blender
* mesh, no action is performed apart from freeing
* internal memory in the desriptor.
*/
extern
void
CSG_DestroyMeshDescriptor(
CSG_MeshDescriptor *mesh
);
/**
* Perform a boolean operation between 2 meshes and return the
* result as a new mesh descriptor.
* op_type is an integer code of the boolean operation type.
* 1 = intersection,
* 2 = union,
* 3 = difference.
*/
extern
int
CSG_PerformOp(
CSG_MeshDescriptor *mesh1,
CSG_MeshDescriptor *mesh2,
int op_type,
CSG_MeshDescriptor *output
);
/**
* Add a mesh to blender as a new object.
*/
extern
int
CSG_AddMeshToBlender(
CSG_MeshDescriptor *mesh
);
/**
* Test functionality.
*/
extern
int
NewBooleanMeshTest(
struct Base * base,
struct Base * base_select,
int op_type
);
#endif