(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BSE_HEADERBUTTONS_H
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#define BSE_HEADERBUTTONS_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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struct uiBlock;
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struct ID;
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void free_matcopybuf(void);
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void clear_matcopybuf(void);
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void write_videoscape_fs(void);
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void write_vrml_fs(void);
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void write_dxf_fs(void);
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void do_global_buttons(unsigned short event);
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void do_global_buttons2(short event);
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int buttons_do_unpack(void);
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struct Scene *copy_scene(struct Scene *sce, int level);
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void do_info_buttons(unsigned short event);
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int start_progress_bar();
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void end_progress_bar();
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int progress_bar(float done, char *busy_info);
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void update_for_newframe(void);
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void info_buttons(void);
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void do_seq_buttons(short event);
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void seq_buttons(void);
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void do_view3d_buttons(short event);
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void sound_buttons(void);
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void do_action_buttons(unsigned short event);
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void do_ipo_buttons(short event);
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void do_buts_buttons(short event);
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void do_oops_buttons(short event);
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void do_sound_buttons(unsigned short event);
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void do_layer_buttons(short event);
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void do_nla_buttons(unsigned short event);
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void nla_buttons(void);
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void action_buttons(void);
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void buts_buttons(void);
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void file_buttons(void);
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void image_buttons(void);
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void imasel_buttons(void);
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void ipo_buttons(void);
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void oops_buttons(void);
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void text_buttons(void);
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void view3d_buttons(void);
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void buttons_active_id(struct ID **id, struct ID **idfrom);
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void do_headerbuttons(short event);
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#endif /* BSE_HEADERBUTTONS_H */
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